Merge "[dali-toolkit] TextEditor/TextField add PrimaryCursorPosition property Add...
authorjoogab yun <joogab.yun@samsung.com>
Thu, 19 Nov 2020 09:35:54 +0000 (09:35 +0000)
committerGerrit Code Review <gerrit@review>
Thu, 19 Nov 2020 09:35:54 +0000 (09:35 +0000)
13 files changed:
automated-tests/src/dali-toolkit/utc-Dali-Control.cpp
automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp
automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
dali-toolkit/internal/controls/control/control-data-impl.cpp
dali-toolkit/internal/visuals/texture-manager-impl.cpp
dali-toolkit/internal/visuals/texture-manager-impl.h
dali-toolkit/internal/visuals/visual-base-data-impl.cpp
dali-toolkit/internal/visuals/visual-base-data-impl.h
dali-toolkit/internal/visuals/visual-base-impl.cpp
dali-toolkit/internal/visuals/visual-base-impl.h
dali-toolkit/public-api/dali-toolkit-version.cpp
packaging/dali-toolkit.spec

index 396bab4..ddca23f 100644 (file)
@@ -1244,3 +1244,28 @@ int UtcDaliControlDoActionWhenNotStage(void)
 
   END_TEST;
 }
+
+int UtcDaliControlStopObservingVisual(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "Test to stop observing a visual when a control is destroyed" );
+
+  Control control = Control::New();
+  control[Actor::Property::SIZE] = Vector2( 200.f, 200.f );
+  control[Control::Property::BACKGROUND] = "invalid.svg";
+
+  application.GetScene().Add( control );
+
+  application.SendNotification();
+  application.Render();
+
+  // Delete control
+  control.Unparent();
+  control.Reset();
+
+  // SVG rasterization may be finished after the control is deleted.
+  // Ensure it doesn't cause a crash.
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+  END_TEST;
+}
index e07933a..706f8da 100644 (file)
@@ -773,12 +773,15 @@ int UtcDaliImageVisualAnimateMixColor(void)
 
   Animation animation = dummyImpl.CreateTransition( transition );
 
-  blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-  DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
-
   animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
   animation.Play();
 
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  glAbstraction.EnableEnableDisableCallTrace( true );
+  TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+  std::ostringstream blendStr;
+  blendStr << GL_BLEND;
+
   application.SendNotification();
   application.Render(0); // Ensure animation starts
   application.Render(2000u); // Halfway point
@@ -788,16 +791,21 @@ int UtcDaliImageVisualAnimateMixColor(void)
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
 
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+  glEnableStack.Reset();
+
   application.Render(2000u); // Halfway point between blue and white
 
   DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
   DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
 
-  TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
+  // GL_BLEND should not be changed: Keep enabled
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
 
-  blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-  DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+  TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
 
   END_TEST;
 }
@@ -828,9 +836,16 @@ int UtcDaliImageVisualAnimateOpacity(void)
 
   DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
 
-  Renderer renderer = actor.GetRendererAt(0);
-  Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-  DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  glAbstraction.EnableEnableDisableCallTrace( true );
+  TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+  std::ostringstream blendStr;
+  blendStr << GL_BLEND;
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
 
   {
     tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." );
@@ -849,6 +864,8 @@ int UtcDaliImageVisualAnimateOpacity(void)
     Animation animation = dummyImpl.CreateTransition( transition );
     animation.Play();
 
+    glEnableStack.Reset();
+
     application.SendNotification();
     application.Render(0);     // Ensure animation starts
     application.Render(2000u); // Halfway point through animation
@@ -864,8 +881,8 @@ int UtcDaliImageVisualAnimateOpacity(void)
     DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
     DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
 
-    blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+    DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+    DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
   }
 
 
@@ -886,8 +903,7 @@ int UtcDaliImageVisualAnimateOpacity(void)
     Animation animation = dummyImpl.CreateTransition( transition );
     animation.Play();
 
-    blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+    glEnableStack.Reset();
 
     application.SendNotification();
     application.Render(0);     // Ensure animation starts
@@ -898,17 +914,21 @@ int UtcDaliImageVisualAnimateOpacity(void)
     DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
     DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
 
+    DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+    glEnableStack.Reset();
+
     application.Render(2016u); // end
     application.SendNotification();
 
     DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
     DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
 
-    blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+    // GL_BLEND should not be changed: Keep enabled
+    DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+    DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
   }
 
-
   END_TEST;
 }
 
@@ -975,26 +995,32 @@ int UtcDaliImageVisualAnimateOpacity02(void)
   animation = dummyImpl.CreateTransition( transition );
   animation.Play();
 
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  glAbstraction.EnableEnableDisableCallTrace( true );
+  TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+  std::ostringstream blendStr;
+  blendStr << GL_BLEND;
+
   application.SendNotification();
   application.Render(0);     // Ensure animation starts
   application.Render(2000u); // Halfway point through animation
   application.SendNotification(); // Handle any signals
 
-  blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-  DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
 
   Vector4 color;
   DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
   DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
 
+  glEnableStack.Reset();
+
   application.Render(2001u); // end
   application.SendNotification(); // ensure animation finished signal is sent
 
   DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
   DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
 
-  blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-  DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
 
   END_TEST;
 }
index ab94ef2..ca57b44 100644 (file)
@@ -588,6 +588,12 @@ int UtcDaliTransitionDataMap5P(void)
   Animation anim = dummyImpl.CreateTransition( transition );
   DALI_TEST_CHECK( anim );
 
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  glAbstraction.EnableEnableDisableCallTrace( true );
+  TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+  std::ostringstream blendStr;
+  blendStr << GL_BLEND;
+
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
   application.SendNotification();
@@ -595,28 +601,37 @@ int UtcDaliTransitionDataMap5P(void)
 
   DALI_TEST_EQUALS( renderer.GetProperty<Vector3>(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
 
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  // The Renderer is transparent. So rendering is skipped. The state should not be changed.
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
 
   anim.Play();
 
+  glEnableStack.Reset();
+
   application.SendNotification();
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  // Should not be changed
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+  glEnableStack.Reset();
 
   application.Render(501); // End of anim
   application.SendNotification();
   application.Render();
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION );
+
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
 
   END_TEST;
 }
@@ -662,6 +677,13 @@ int UtcDaliTransitionDataMap6P(void)
 
   Renderer renderer = actor.GetRendererAt(0);
   Property::Index mixColorIndex = renderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+  glAbstraction.EnableEnableDisableCallTrace( true );
+  TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+  std::ostringstream blendStr;
+  blendStr << GL_BLEND;
+
   application.SendNotification();
   application.Render(0);
 
@@ -670,27 +692,33 @@ int UtcDaliTransitionDataMap6P(void)
   DALI_TEST_EQUALS( renderer.GetProperty<float>( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 1.0f, 0.001f, TEST_LOCATION );
 
-  // Note, This should be testing for AUTO
-  // this is the same problem as C# target value being set before Play is called.
-  // @todo How was this solved?
-  DALI_TEST_EQUALS( renderer.GetProperty<int>(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+  // Default state is disabled. So test if "Enabled" is not called.
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
 
   anim.Play();
 
+  glEnableStack.Reset();
+
   application.SendNotification();
   application.Render(500); // Start animation
   application.Render(500); // Halfway thru anim
   application.SendNotification();
+
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION);
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.5f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+  glEnableStack.Reset();
 
   application.Render(500); // End of anim
   application.SendNotification();
+
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION );
   DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( DevelRenderer::Property::OPACITY ), 0.0f, 0.001f, TEST_LOCATION );
-  DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION );
+
+  // GL_BLEND should not be changed: Keep enabled
+  DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
 
   END_TEST;
 }
index f17f120..fde1197 100644 (file)
@@ -1965,12 +1965,15 @@ int UtcDaliVisualAnimatePrimitiveVisual(void)
     Dali::Toolkit::TransitionData transition = TransitionData::New( map );
 
     Animation animation = dummyImpl.CreateTransition( transition );
-    Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
-
     animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
     animation.Play();
 
+    TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+    glAbstraction.EnableEnableDisableCallTrace( true );
+    TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+    std::ostringstream blendStr;
+    blendStr << GL_BLEND;
+
     application.SendNotification();
     application.Render(0);
     application.Render(2000u); // halfway point
@@ -1980,6 +1983,10 @@ int UtcDaliVisualAnimatePrimitiveVisual(void)
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, halfwayColor.a )), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(halfwayColor) ), true, TEST_LOCATION );
 
+    DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+    glEnableStack.Reset();
+
     application.Render(2001u); // go past end
     application.SendNotification(); // Trigger signals
 
@@ -1987,8 +1994,7 @@ int UtcDaliVisualAnimatePrimitiveVisual(void)
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4( 1.0f, 1.0f, 1.0f, TARGET_MIX_COLOR.a ) ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR) ), true, TEST_LOCATION );
 
-    blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
-    DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+    DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str().c_str() ) );
 
     actor.Unparent();
   }
index df01b27..9182c1f 100755 (executable)
@@ -459,6 +459,16 @@ Control::Impl::Impl( Control& controlImpl )
 
 Control::Impl::~Impl()
 {
+  for( auto&& iter : mVisuals )
+  {
+    StopObservingVisual( iter->visual );
+  }
+
+  for( auto&& iter : mRemoveVisuals )
+  {
+    StopObservingVisual( iter->visual );
+  }
+
   AccessibilityDeregister();
   // All gesture detectors will be destroyed so no need to disconnect.
   delete mStartingPinchScale;
index 5e0b506..00b8eca 100644 (file)
@@ -82,15 +82,15 @@ namespace
 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_TEXTURE_MANAGER" );
 
 #define GET_LOAD_STATE_STRING( loadState ) \
-  loadState == TextureManager::NOT_STARTED ? "NOT_STARTED" :             \
-    loadState == TextureManager::LOADING ? "LOADING" :                   \
-    loadState == TextureManager::LOAD_FINISHED ? "LOAD_FINISHED" :       \
-    loadState == TextureManager::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
-    loadState == TextureManager::MASK_APPLYING ? "MASK_APPLYING" :         \
-    loadState == TextureManager::MASK_APPLIED ? "MASK_APPLIED" :         \
-    loadState == TextureManager::UPLOADED ? "UPLOADED" :                 \
-    loadState == TextureManager::CANCELLED ? "CANCELLED" :               \
-    loadState == TextureManager::LOAD_FAILED ? "LOAD_FAILED" : "Unknown"
+  loadState == TextureManager::LoadState::NOT_STARTED ? "NOT_STARTED" :             \
+    loadState == TextureManager::LoadState::LOADING ? "LOADING" :                   \
+    loadState == TextureManager::LoadState::LOAD_FINISHED ? "LOAD_FINISHED" :       \
+    loadState == TextureManager::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
+    loadState == TextureManager::LoadState::MASK_APPLYING ? "MASK_APPLYING" :         \
+    loadState == TextureManager::LoadState::MASK_APPLIED ? "MASK_APPLIED" :         \
+    loadState == TextureManager::LoadState::UPLOADED ? "UPLOADED" :                 \
+    loadState == TextureManager::LoadState::CANCELLED ? "CANCELLED" :               \
+    loadState == TextureManager::LoadState::LOAD_FAILED ? "LOAD_FAILED" : "Unknown"
 
 #endif
 
@@ -192,10 +192,10 @@ TextureSet TextureManager::LoadAnimatedImageTexture(
   {
     auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
     textureId = RequestLoadInternal( animatedImageLoading.GetUrl(), INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
-                                     SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, false, UPLOAD_TO_TEXTURE, textureObserver,
+                                     SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, false, StorageType::UPLOAD_TO_TEXTURE, textureObserver,
                                      true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex );
     TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
-    if( loadState == TextureManager::UPLOADED )
+    if( loadState == TextureManager::LoadState::UPLOADED )
     {
       // UploadComplete has already been called - keep the same texture set
       textureSet = GetTextureSet( textureId );
@@ -231,7 +231,7 @@ Devel::PixelBuffer TextureManager::LoadPixelBuffer(
   else
   {
     RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS,
-                         false, RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED,
+                         false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED,
                          preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
   }
 
@@ -359,7 +359,7 @@ TextureSet TextureManager::LoadTexture(
       }
 
       TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
-      if( loadState == TextureManager::UPLOADED )
+      if( loadState == TextureManager::LoadState::UPLOADED )
       {
         // UploadComplete has already been called - keep the same texture set
         textureSet = GetTextureSet( textureId );
@@ -367,11 +367,11 @@ TextureSet TextureManager::LoadTexture(
 
       // If we are loading the texture, or waiting for the ready signal handler to complete, inform
       // caller that they need to wait.
-      loadingStatus = ( loadState == TextureManager::LOADING ||
-                        loadState == TextureManager::WAITING_FOR_MASK ||
-                        loadState == TextureManager::MASK_APPLYING ||
-                        loadState == TextureManager::MASK_APPLIED ||
-                        loadState == TextureManager::NOT_STARTED ||
+      loadingStatus = ( loadState == TextureManager::LoadState::LOADING ||
+                        loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
+                        loadState == TextureManager::LoadState::MASK_APPLYING ||
+                        loadState == TextureManager::LoadState::MASK_APPLIED ||
+                        loadState == TextureManager::LoadState::NOT_STARTED ||
                         mQueueLoadFlag );
 
     }
@@ -403,7 +403,7 @@ TextureManager::TextureId TextureManager::RequestLoad(
   TextureManager::MultiplyOnLoad& preMultiplyOnLoad )
 {
   return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas,
-                              false, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
+                              false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
                               preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
 }
 
@@ -422,7 +422,7 @@ TextureManager::TextureId TextureManager::RequestLoad(
   TextureManager::MultiplyOnLoad& preMultiplyOnLoad )
 {
   return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas,
-                              cropToMask, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
+                              cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
                               preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
 }
 
@@ -431,7 +431,7 @@ TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& mask
   // Use the normal load procedure to get the alpha mask.
   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
   return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
-                              SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL, true,
+                              SamplingMode::NO_FILTER, NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true,
                               TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u );
 }
 
@@ -508,37 +508,37 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
 
   // Force reloading of texture by setting loadState unless already loading or cancelled.
   if ( TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
-       TextureManager::LOADING != textureInfo.loadState &&
-       TextureManager::WAITING_FOR_MASK != textureInfo.loadState &&
-       TextureManager::MASK_APPLYING != textureInfo.loadState &&
-       TextureManager::MASK_APPLIED != textureInfo.loadState &&
-       TextureManager::CANCELLED != textureInfo.loadState )
+       TextureManager::LoadState::LOADING != textureInfo.loadState &&
+       TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
+       TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
+       TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
+       TextureManager::LoadState::CANCELLED != textureInfo.loadState )
   {
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n",
                    url.GetUrl().c_str(), observer, cacheIndex, textureId );
 
-    textureInfo.loadState = TextureManager::NOT_STARTED;
+    textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
   }
 
   // Check if we should add the observer.
   // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
   switch( textureInfo.loadState )
   {
-    case TextureManager::LOAD_FAILED: // Failed notifies observer which then stops observing.
-    case TextureManager::NOT_STARTED:
+    case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
+    case TextureManager::LoadState::NOT_STARTED:
     {
       LoadOrQueueTexture( textureInfo, observer ); // If called inside NotifyObservers, queues until afterwards
       break;
     }
-    case TextureManager::LOADING:
-    case TextureManager::WAITING_FOR_MASK:
-    case TextureManager::MASK_APPLYING:
-    case TextureManager::MASK_APPLIED:
+    case TextureManager::LoadState::LOADING:
+    case TextureManager::LoadState::WAITING_FOR_MASK:
+    case TextureManager::LoadState::MASK_APPLYING:
+    case TextureManager::LoadState::MASK_APPLIED:
     {
       ObserveTexture( textureInfo, observer );
       break;
     }
-    case TextureManager::UPLOADED:
+    case TextureManager::LoadState::UPLOADED:
     {
       if( observer )
       {
@@ -546,15 +546,15 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
       }
       break;
     }
-    case TextureManager::CANCELLED:
+    case TextureManager::LoadState::CANCELLED:
     {
       // A cancelled texture hasn't finished loading yet. Treat as a loading texture
       // (it's ref count has already been incremented, above)
-      textureInfo.loadState = TextureManager::LOADING;
+      textureInfo.loadState = TextureManager::LoadState::LOADING;
       ObserveTexture( textureInfo, observer );
       break;
     }
-    case TextureManager::LOAD_FINISHED:
+    case TextureManager::LoadState::LOAD_FINISHED:
     {
       // Loading has already completed.
       if( observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
@@ -589,7 +589,7 @@ void TextureManager::Remove( const TextureManager::TextureId textureId, TextureU
       bool removeTextureInfo = false;
 
       // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
-      if( textureInfo.loadState == UPLOADED )
+      if( textureInfo.loadState == LoadState::UPLOADED )
       {
         if( textureInfo.atlas )
         {
@@ -597,11 +597,11 @@ void TextureManager::Remove( const TextureManager::TextureId textureId, TextureU
         }
         removeTextureInfo = true;
       }
-      else if( textureInfo.loadState == LOADING )
+      else if( textureInfo.loadState == LoadState::LOADING )
       {
         // We mark the textureInfo for removal.
         // Once the load has completed, this method will be called again.
-        textureInfo.loadState = CANCELLED;
+        textureInfo.loadState = LoadState::CANCELLED;
       }
       else
       {
@@ -650,7 +650,7 @@ VisualUrl TextureManager::GetVisualUrl( TextureId textureId )
 
 TextureManager::LoadState TextureManager::GetTextureState( TextureId textureId )
 {
-  LoadState loadState = TextureManager::NOT_STARTED;
+  LoadState loadState = TextureManager::LoadState::NOT_STARTED;
 
   int cacheIndex = GetCacheIndexFromId( textureId );
   if( cacheIndex != INVALID_CACHE_INDEX )
@@ -674,7 +674,7 @@ TextureManager::LoadState TextureManager::GetTextureState( TextureId textureId )
 
 TextureManager::LoadState TextureManager::GetTextureStateInternal( TextureId textureId )
 {
-  LoadState loadState = TextureManager::NOT_STARTED;
+  LoadState loadState = TextureManager::LoadState::NOT_STARTED;
 
   int cacheIndex = GetCacheIndexFromId( textureId );
   if( cacheIndex != INVALID_CACHE_INDEX )
@@ -774,8 +774,8 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload
 {
   switch( textureInfo.loadState )
   {
-    case NOT_STARTED:
-    case LOAD_FAILED:
+    case LoadState::NOT_STARTED:
+    case LoadState::LOAD_FAILED:
     {
       if( mQueueLoadFlag )
       {
@@ -787,7 +787,7 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload
       }
       break;
     }
-    case UPLOADED:
+    case LoadState::UPLOADED:
     {
       if( mQueueLoadFlag )
       {
@@ -803,12 +803,12 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload
       }
       break;
     }
-    case LOADING:
-    case CANCELLED:
-    case LOAD_FINISHED:
-    case WAITING_FOR_MASK:
-    case MASK_APPLYING:
-    case MASK_APPLIED:
+    case LoadState::LOADING:
+    case LoadState::CANCELLED:
+    case LoadState::LOAD_FINISHED:
+    case LoadState::WAITING_FOR_MASK:
+    case LoadState::MASK_APPLYING:
+    case LoadState::MASK_APPLIED:
     {
       break;
     }
@@ -828,7 +828,7 @@ void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserve
   DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n",
                  textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously?"T":"F" );
 
-  textureInfo.loadState = LOADING;
+  textureInfo.loadState = LoadState::LOADING;
   if( !textureInfo.loadSynchronously )
   {
     auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
@@ -864,13 +864,13 @@ void TextureManager::ProcessQueuedTextures()
     if( cacheIndex != INVALID_CACHE_INDEX )
     {
       TextureInfo& textureInfo( mTextureInfoContainer[cacheIndex] );
-      if( textureInfo.loadState == UPLOADED )
+      if( textureInfo.loadState == LoadState::UPLOADED )
       {
         element.mObserver->UploadComplete( true, textureInfo.textureId, textureInfo.textureSet,
                                            textureInfo.useAtlas, textureInfo.atlasRect,
                                            textureInfo.preMultiplied );
       }
-      else if ( textureInfo.loadState == LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
+      else if ( textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
         element.mObserver->LoadComplete( true, textureInfo.pixelBuffer, textureInfo.url, textureInfo.preMultiplied );
       }
@@ -916,7 +916,7 @@ void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingCo
                        "  textureId:%d Url:%s CacheIndex:%d LoadState: %d\n",
                        textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex, textureInfo.loadState );
 
-        if( textureInfo.loadState != CANCELLED )
+        if( textureInfo.loadState != LoadState::CANCELLED )
         {
           // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
           PostLoad( textureInfo, pixelBuffer );
@@ -941,16 +941,16 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
     textureInfo.useAtlas = NO_ATLAS;
     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
 
-    if( textureInfo.storageType == UPLOAD_TO_TEXTURE )
+    if( textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE )
     {
       // If there is a mask texture ID associated with this texture, then apply the mask
       // if it's already loaded. If it hasn't, and the mask is still loading,
       // wait for the mask to finish loading.
       if( textureInfo.maskTextureId != INVALID_TEXTURE_ID )
       {
-        if( textureInfo.loadState == MASK_APPLYING )
+        if( textureInfo.loadState == LoadState::MASK_APPLYING )
         {
-          textureInfo.loadState = MASK_APPLIED;
+          textureInfo.loadState = LoadState::MASK_APPLIED;
           UploadTexture( pixelBuffer, textureInfo );
           NotifyObservers( textureInfo, true );
         }
@@ -958,11 +958,11 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
         {
           LoadState maskLoadState = GetTextureStateInternal( textureInfo.maskTextureId );
           textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
-          if( maskLoadState == LOADING )
+          if( maskLoadState == LoadState::LOADING )
           {
-            textureInfo.loadState = WAITING_FOR_MASK;
+            textureInfo.loadState = LoadState::WAITING_FOR_MASK;
           }
-          else if( maskLoadState == LOAD_FINISHED )
+          else if( maskLoadState == LoadState::LOAD_FINISHED )
           {
             // Send New Task to Thread
             ApplyMask( textureInfo, textureInfo.maskTextureId );
@@ -978,7 +978,7 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
     else
     {
       textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
-      textureInfo.loadState = LOAD_FINISHED;
+      textureInfo.loadState = LoadState::LOAD_FINISHED;
 
       if( textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
@@ -995,7 +995,7 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
   else
   {
     // @todo If the load was unsuccessful, upload the broken image.
-    textureInfo.loadState = LOAD_FAILED;
+    textureInfo.loadState = LoadState::LOAD_FAILED;
     CheckForWaitingTexture( textureInfo );
     NotifyObservers( textureInfo, false );
   }
@@ -1010,11 +1010,11 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo )
   for( unsigned int cacheIndex = 0; cacheIndex < size; ++cacheIndex )
   {
     if( mTextureInfoContainer[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
-        mTextureInfoContainer[cacheIndex].loadState == WAITING_FOR_MASK )
+        mTextureInfoContainer[cacheIndex].loadState == LoadState::WAITING_FOR_MASK )
     {
       TextureInfo& textureInfo( mTextureInfoContainer[cacheIndex] );
 
-      if( maskTextureInfo.loadState == LOAD_FINISHED )
+      if( maskTextureInfo.loadState == LoadState::LOAD_FINISHED )
       {
         // Send New Task to Thread
         ApplyMask( textureInfo, maskTextureInfo.textureId );
@@ -1022,7 +1022,7 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo )
       else
       {
         textureInfo.pixelBuffer.Reset();
-        textureInfo.loadState = LOAD_FAILED;
+        textureInfo.loadState = LoadState::LOAD_FAILED;
         NotifyObservers( textureInfo, false );
       }
     }
@@ -1041,7 +1041,7 @@ void TextureManager::ApplyMask( TextureInfo& textureInfo, TextureId maskTextureI
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n",
                    textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously?"T":"F" );
 
-    textureInfo.loadState = MASK_APPLYING;
+    textureInfo.loadState = LoadState::MASK_APPLYING;
     auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
     auto loadingHelperIt = loadersContainer.GetNext();
     auto premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
@@ -1081,7 +1081,7 @@ void TextureManager::UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo
   // Note: This is regardless of success as we care about whether a
   // load attempt is in progress or not.  If unsuccessful, a broken
   // image is still loaded.
-  textureInfo.loadState = UPLOADED;
+  textureInfo.loadState = LoadState::UPLOADED;
 }
 
 void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
@@ -1194,7 +1194,7 @@ TextureManager::TextureHash TextureManager::GenerateHash(
 
     // Bit-pack the FittingMode, SamplingMode and atlasing.
     // FittingMode=2bits, SamplingMode=3bits, useAtlas=1bit, storageType=2bits
-    *hashTargetPtr   = ( fittingMode << 6u ) | ( samplingMode << 3 ) | ( useAtlas << 2 ) | storageType;
+    *hashTargetPtr   = ( fittingMode << 6u ) | ( samplingMode << 3 ) | ( useAtlas << 2 ) | static_cast<unsigned int>(storageType);
   }
   else
   {
index f8500c7..89afd47 100644 (file)
@@ -76,7 +76,7 @@ public:
   /**
    * Whether the pixel data should be kept in TextureManager, returned with pixelBuffer or uploaded for rendering
    */
-  enum StorageType
+  enum class StorageType: uint8_t
   {
     KEEP_PIXEL_BUFFER,
     RETURN_PIXEL_BUFFER,
@@ -86,7 +86,7 @@ public:
   /**
    * Whether the texture should be loaded synchronously or asynchronously.
    */
-  enum LoadType
+  enum class LoadType: uint8_t
   {
     LOAD_ASYNCHRONOUSLY,
     LOAD_SYNCHRONOUSLY
@@ -95,7 +95,7 @@ public:
   /**
    * @brief The LoadState Enumeration represents the current state of a particular Texture's life-cycle.
    */
-  enum LoadState
+  enum class LoadState: uint8_t
   {
     NOT_STARTED,     ///< Default
     LOADING,         ///< Loading has been started, but not finished.
@@ -530,10 +530,10 @@ private:
       hash( hash ),
       scaleFactor( scaleFactor ),
       referenceCount( 1u ),
-      loadState( NOT_STARTED ),
+      loadState( LoadState::NOT_STARTED ),
       fittingMode( fittingMode ),
       samplingMode( samplingMode ),
-      storageType( UPLOAD_TO_TEXTURE ),
+      storageType( StorageType::UPLOAD_TO_TEXTURE ),
       animatedImageLoading( animatedImageLoading ),
       frameIndex( frameIndex ),
       loadSynchronously( loadSynchronously ),
@@ -563,10 +563,10 @@ private:
     TextureManager::TextureHash hash; ///< The hash used to cache this Texture
     float scaleFactor;             ///< The scale factor to apply to the Texture when masking
     int16_t referenceCount;        ///< The reference count of clients using this Texture
-    LoadState loadState:4;         ///< The load state showing the load progress of the Texture
+    LoadState loadState;           ///< The load state showing the load progress of the Texture
     FittingMode::Type fittingMode:3; ///< The requested FittingMode
     Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
-    StorageType storageType:2;     ///< CPU storage / GPU upload;
+    StorageType storageType;       ///< CPU storage / GPU upload;
     Dali::AnimatedImageLoading animatedImageLoading; ///< AnimatedImageLoading that contains animated image information.
     uint32_t frameIndex;           ///< frame index that be loaded, in case of animated image
     bool loadSynchronously:1;      ///< True if synchronous loading was requested
index 631f61b..c7b8a14 100644 (file)
@@ -117,7 +117,6 @@ bool GetPolicyFromValue( const Property::Value& value, Vector2& policy )
 
 Internal::Visual::Base::Impl::Impl( FittingMode fittingMode, Toolkit::Visual::Type type )
 : mCustomShader( NULL ),
-  mBlendSlotDelegate( NULL ),
   mEventObserver( NULL ),
   mTransform(),
   mMixColor( Color::WHITE ),
@@ -137,7 +136,6 @@ Internal::Visual::Base::Impl::Impl( FittingMode fittingMode, Toolkit::Visual::Ty
 Internal::Visual::Base::Impl::~Impl()
 {
   delete mCustomShader;
-  delete mBlendSlotDelegate;
 }
 
 Internal::Visual::Base::Impl::CustomShader::CustomShader( const Property::Map& map )
index f563f94..ae7a93e 100644 (file)
@@ -120,7 +120,6 @@ struct Base::Impl
 
   Renderer        mRenderer;
   CustomShader*   mCustomShader;
-  SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
   EventObserver*  mEventObserver;  ///< Allows controls to observe when the visual has events to notify
   std::string     mName;
   Transform       mTransform;
index 748bcec..ce31fb1 100755 (executable)
@@ -451,11 +451,6 @@ void Visual::Base::RegisterMixColor()
       Vector3(mImpl->mMixColor) );
   }
 
-  if( mImpl->mMixColor.a < 1.f || IsAdvancedBlendEquationApplied() )
-  {
-    mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
-  }
-
   mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a );
 
   float preMultipliedAlpha = 0.0f;
@@ -474,10 +469,6 @@ void Visual::Base::SetMixColor( const Vector4& color )
   {
     mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) );
     mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a );
-    if( color.a < 1.f || IsAdvancedBlendEquationApplied() )
-    {
-      mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
-    }
   }
 }
 
@@ -671,14 +662,6 @@ void Visual::Base::AnimateOpacityProperty(
   Dali::Animation& transition,
   Internal::TransitionData::Animator& animator )
 {
-  bool isOpaque = mImpl->mMixColor.a >= 1.0f;
-
-  float initialOpacity;
-  if( animator.initialValue.Get( initialOpacity ) )
-  {
-    isOpaque = (initialOpacity >= 1.0f);
-  }
-
   float targetOpacity;
   if( animator.targetValue.Get( targetOpacity ) )
   {
@@ -686,7 +669,6 @@ void Visual::Base::AnimateOpacityProperty(
   }
 
   SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue );
-  SetupBlendMode( transition, isOpaque, animator.animate );
 }
 
 void Visual::Base::AnimateRendererProperty(
@@ -723,7 +705,6 @@ void Visual::Base::AnimateMixColorProperty(
 {
   Property::Index index = mImpl->mMixColorIndex;
   bool animateOpacity = false;
-  bool isOpaque = true;
 
   Property::Value initialOpacity;
   Property::Value targetOpacity;
@@ -738,7 +719,6 @@ void Visual::Base::AnimateMixColorProperty(
       if( animator.initialValue.GetType() == Property::VECTOR4 )
       {
         // if there is an initial color specifying alpha, test it
-        isOpaque = initialColor.a >= 1.0f;
         initialOpacity = initialColor.a;
       }
       initialMixColor = Vector3( initialColor );
@@ -766,54 +746,8 @@ void Visual::Base::AnimateMixColorProperty(
     if( animateOpacity )
     {
       SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity );
-      SetupBlendMode( transition, isOpaque, animator.animate );
-    }
-  }
-}
-
-void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating )
-{
-  // Ensure the blend mode is turned on if we are animating opacity, and
-  // turned off after the animation ends if the final value is opaque
-  if( ( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) ||
-      ( mImpl->mRenderer && IsAdvancedBlendEquationApplied() ) )
-  {
-    if( mImpl->mRenderer )
-    {
-      mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
-
-      if( animating == true && mImpl->mMixColor.a >= 1.0f )
-      {
-        // When it becomes opaque, set the blend mode back to automatically
-        if( ! mImpl->mBlendSlotDelegate )
-        {
-          mImpl->mBlendSlotDelegate = new SlotDelegate<Visual::Base>(this);
-        }
-        transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate),
-                                             &Visual::Base::OnMixColorFinished );
-      }
-    }
-  }
-}
-
-void Visual::Base::OnMixColorFinished( Animation& animation )
-{
-  if( mImpl->mRenderer )
-  {
-    DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n");
-
-    if( mImpl->mMixColor.a >= 1.f &&
-        !IsAdvancedBlendEquationApplied() )
-    {
-      mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::AUTO );
-    }
-    else
-    {
-      mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
     }
   }
-  delete mImpl->mBlendSlotDelegate;
-  mImpl->mBlendSlotDelegate = NULL;
 }
 
 } // namespace Internal
index 8fa2e5e..b6ab75e 100644 (file)
@@ -442,25 +442,6 @@ private:
   void AnimateMixColorProperty( Dali::Animation& transition,
                                 Internal::TransitionData::Animator& animator );
 
-  /**
-   * Set up the right blend mode if the opacity is being animated.
-   * Also ensure that when the animation finishes, the blend mode is
-   * set to the appropriate value. It also uses the target value as
-   * set into mMixColor.
-   *
-   * @param[in] transition The transition to listen to
-   * @param[in] isInitialOpaque Whether the initial value is opaque
-   * @param[in] animating If the transition animates the value.
-   */
-  void SetupBlendMode( Dali::Animation& transition,
-                       bool isInitialOpaque, bool animating );
-
-  /**
-   * When a mix color animation has finished, ensure the blend mode is set back
-   * to the right value for the target opacity.
-   */
-  void OnMixColorFinished( Animation& animation );
-
   // Undefined
   Base( const Visual::Base& visual );
 
index 2367539..f0756cd 100644 (file)
@@ -29,7 +29,7 @@ namespace Toolkit
 {
 const unsigned int TOOLKIT_MAJOR_VERSION = 2;
 const unsigned int TOOLKIT_MINOR_VERSION = 0;
-const unsigned int TOOLKIT_MICRO_VERSION = 0;
+const unsigned int TOOLKIT_MICRO_VERSION = 1;
 const char* const  TOOLKIT_BUILD_DATE    = __DATE__ " " __TIME__;
 
 #ifdef DEBUG_ENABLED
index aae6b64..6e6bc45 100644 (file)
@@ -1,6 +1,6 @@
 Name:       dali2-toolkit
 Summary:    Dali 3D engine Toolkit
-Version:    2.0.0
+Version:    2.0.1
 Release:    1
 Group:      System/Libraries
 License:    Apache-2.0 and BSD-3-Clause and MIT