[dali_1.0.31] Merge branch 'tizen' 65/35865/1
authorKingsley Stephens <k.stephens@partner.samsung.com>
Wed, 25 Feb 2015 11:33:59 +0000 (11:33 +0000)
committerKingsley Stephens <k.stephens@partner.samsung.com>
Wed, 25 Feb 2015 11:33:59 +0000 (11:33 +0000)
Change-Id: I7229354e6203f86525c9a9d2a84bfa2ce45e67d3

157 files changed:
automated-tests/src/dali-toolkit-internal/utc-Dali-PushButton.cpp
automated-tests/src/dali-toolkit/utc-Dali-Control.cpp
automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp
automated-tests/src/dali-toolkit/utc-Dali-DisplacementEffect.cpp
automated-tests/src/dali-toolkit/utc-Dali-GaussianBlurView.cpp
automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp
automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp
automated-tests/src/dali-toolkit/utc-Dali-PageTurnView.cpp
dali-toolkit/dali-toolkit.h
dali-toolkit/internal/builder/builder-declarations.h
dali-toolkit/internal/builder/builder-impl.cpp
dali-toolkit/internal/builder/json-parser-impl.cpp
dali-toolkit/internal/builder/json-parser-impl.h
dali-toolkit/internal/builder/json-parser-state.cpp
dali-toolkit/internal/builder/json-parser-state.h
dali-toolkit/internal/builder/optional-value.h
dali-toolkit/internal/builder/replacement.h
dali-toolkit/internal/builder/tree-node-manipulator.h
dali-toolkit/internal/controls/alignment/alignment-impl.cpp
dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp
dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp
dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h
dali-toolkit/internal/controls/buttons/button-impl.cpp
dali-toolkit/internal/controls/buttons/button-painter-impl.h
dali-toolkit/internal/controls/buttons/check-box-button-default-painter-impl.cpp
dali-toolkit/internal/controls/buttons/check-box-button-default-painter-impl.h
dali-toolkit/internal/controls/buttons/check-box-button-impl.h
dali-toolkit/internal/controls/buttons/push-button-default-painter-impl.h
dali-toolkit/internal/controls/buttons/radio-button-impl.cpp
dali-toolkit/internal/controls/cluster/cluster-impl.cpp
dali-toolkit/internal/controls/cluster/cluster-impl.h
dali-toolkit/internal/controls/cluster/cluster-style-impl.cpp
dali-toolkit/internal/controls/cluster/cluster-style-impl.h
dali-toolkit/internal/controls/effects-view/effects-view-impl.cpp
dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp
dali-toolkit/internal/controls/magnifier/magnifier-impl.cpp
dali-toolkit/internal/controls/navigation-frame/navigation-bar.h
dali-toolkit/internal/controls/navigation-frame/navigation-control-impl.cpp
dali-toolkit/internal/controls/navigation-frame/navigation-control-impl.h
dali-toolkit/internal/controls/navigation-frame/navigation-title-bar.cpp
dali-toolkit/internal/controls/navigation-frame/navigation-title-bar.h
dali-toolkit/internal/controls/navigation-frame/navigation-tool-bar.cpp
dali-toolkit/internal/controls/navigation-frame/navigation-tool-bar.h
dali-toolkit/internal/controls/navigation-frame/page-impl.cpp
dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp
dali-toolkit/internal/controls/popup/popup-impl.cpp
dali-toolkit/internal/controls/popup/popup-style-impl.cpp
dali-toolkit/internal/controls/popup/popup-style-impl.h
dali-toolkit/internal/controls/relayout-controller-impl.cpp
dali-toolkit/internal/controls/relayout-controller.cpp
dali-toolkit/internal/controls/scroll-bar/scroll-bar-impl.cpp
dali-toolkit/internal/controls/scroll-bar/scroll-bar-impl.h
dali-toolkit/internal/controls/scroll-component/scroll-bar-internal-impl.cpp
dali-toolkit/internal/controls/scroll-component/scroll-bar-internal.cpp
dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.cpp
dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.h
dali-toolkit/internal/controls/scrollable/scroll-connector-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-connector-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-base-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-carousel-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-carousel-effect-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-cube-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-cube-effect-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-depth-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-depth-effect-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-page-carousel-effect-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-page-cube-effect-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-page-spiral-effect-impl.h
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-wobble-effect-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-wobble-effect-impl.h
dali-toolkit/internal/controls/scrollable/scrollable-impl.cpp
dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp
dali-toolkit/internal/controls/slider/slider-impl.cpp
dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp
dali-toolkit/internal/controls/table-view/array-2d.h
dali-toolkit/internal/controls/table-view/table-view-impl.cpp
dali-toolkit/internal/controls/text-input/text-input-decorator-impl.cpp
dali-toolkit/internal/controls/text-input/text-input-handles-impl.cpp
dali-toolkit/internal/controls/text-input/text-input-impl.cpp
dali-toolkit/internal/controls/text-input/text-input-popup-impl.cpp
dali-toolkit/internal/controls/text-input/text-input-popup-impl.h
dali-toolkit/internal/controls/text-input/text-input-popup-new-impl.h
dali-toolkit/internal/controls/text-input/textview-character-positions-impl.h
dali-toolkit/internal/controls/text-view/split-by-char-policies.cpp
dali-toolkit/internal/controls/text-view/text-view-impl.cpp
dali-toolkit/internal/controls/text-view/text-view-processor-dbg.cpp
dali-toolkit/internal/controls/view/view-impl.cpp
dali-toolkit/internal/filters/blur-two-pass-filter.cpp
dali-toolkit/internal/filters/emboss-filter.cpp
dali-toolkit/internal/filters/spread-filter.cpp
dali-toolkit/internal/focus-manager/focus-manager-impl.cpp
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp
dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp
dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp
dali-toolkit/internal/transition-effects/cube-transition-effect-impl.h
dali-toolkit/public-api/builder/json-parser.cpp
dali-toolkit/public-api/builder/json-parser.h
dali-toolkit/public-api/builder/tree-node.h
dali-toolkit/public-api/controls/alignment/alignment.cpp
dali-toolkit/public-api/controls/bubble-effect/bubble-emitter.cpp
dali-toolkit/public-api/controls/buttons/button.cpp
dali-toolkit/public-api/controls/buttons/button.h
dali-toolkit/public-api/controls/cluster/cluster-style.cpp
dali-toolkit/public-api/controls/cluster/cluster.cpp
dali-toolkit/public-api/controls/cluster/cluster.h
dali-toolkit/public-api/controls/control-impl.cpp
dali-toolkit/public-api/controls/control-impl.h
dali-toolkit/public-api/controls/control.cpp
dali-toolkit/public-api/controls/control.h
dali-toolkit/public-api/controls/default-controls/check-button-factory.cpp
dali-toolkit/public-api/controls/default-controls/push-button-factory.cpp
dali-toolkit/public-api/controls/default-controls/solid-color-actor.cpp
dali-toolkit/public-api/controls/default-controls/solid-color-actor.h
dali-toolkit/public-api/controls/effects-view/effects-view.cpp
dali-toolkit/public-api/controls/magnifier/magnifier.cpp
dali-toolkit/public-api/controls/navigation-frame/navigation-control.cpp
dali-toolkit/public-api/controls/navigation-frame/navigation-control.h
dali-toolkit/public-api/controls/page-turn-view/page-factory.cpp
dali-toolkit/public-api/controls/page-turn-view/page-turn-landscape-view.h
dali-toolkit/public-api/controls/page-turn-view/page-turn-portrait-view.h
dali-toolkit/public-api/controls/page-turn-view/page-turn-view.cpp
dali-toolkit/public-api/controls/popup/popup.cpp
dali-toolkit/public-api/controls/popup/popup.h
dali-toolkit/public-api/controls/scroll-bar/scroll-bar.cpp
dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h
dali-toolkit/public-api/controls/scrollable/scroll-connector.cpp
dali-toolkit/public-api/controls/scrollable/scroll-connector.h
dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.cpp
dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h
dali-toolkit/public-api/controls/scrollable/scrollable.cpp
dali-toolkit/public-api/controls/scrollable/scrollable.h
dali-toolkit/public-api/controls/slider/slider.cpp
dali-toolkit/public-api/controls/slider/slider.h
dali-toolkit/public-api/controls/text-input/text-input.cpp
dali-toolkit/public-api/controls/text-input/text-input.h
dali-toolkit/public-api/controls/text-view/text-view.cpp
dali-toolkit/public-api/controls/text-view/text-view.h
dali-toolkit/public-api/controls/view/view.cpp
dali-toolkit/public-api/controls/view/view.h
dali-toolkit/public-api/dali-toolkit-version.cpp
dali-toolkit/public-api/file.list
dali-toolkit/public-api/focus-manager/focus-manager.cpp
dali-toolkit/public-api/focus-manager/focus-manager.h
dali-toolkit/public-api/focus-manager/keyboard-focus-manager.cpp
dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h
dali-toolkit/public-api/focus-manager/keyinput-focus-manager.cpp
dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h
dali-toolkit/public-api/shader-effects/bubble-effect/bubble-effect.cpp
dali-toolkit/public-api/shader-effects/bubble-effect/bubble-effect.h
dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.cpp
dali-toolkit/public-api/shader-effects/quadratic-bezier.cpp [new file with mode: 0644]
dali-toolkit/public-api/shader-effects/quadratic-bezier.h [new file with mode: 0644]
dali-toolkit/public-api/transition-effects/cube-transition-effect.cpp
dali-toolkit/public-api/transition-effects/cube-transition-effect.h
packaging/dali-toolkit.spec

index 500b653..8636839 100644 (file)
@@ -675,7 +675,7 @@ int UtcDaliPushButtonProperties(void)
 
   //  Button::PROPERTY_NORMAL_STATE_ACTOR
   {
-    button.SetButtonImage( Image::New( "IMAGE_PATH_1") );
+    button.SetButtonImage( ResourceImage::New( "IMAGE_PATH_1") );
     DALI_TEST_EQUALS( "IMAGE_PATH_1", button.GetProperty( Button::PROPERTY_NORMAL_STATE_ACTOR ).GetValue( "image" ).GetValue( "filename" ).Get< std::string >(), TEST_LOCATION );
 
     Property::Map map;
@@ -687,7 +687,7 @@ int UtcDaliPushButtonProperties(void)
 
   //  Button::PROPERTY_SELECTED_STATE_ACTOR
   {
-    button.SetSelectedImage( Image::New( "IMAGE_PATH_2") );
+    button.SetSelectedImage( ResourceImage::New( "IMAGE_PATH_2") );
     DALI_TEST_EQUALS( "IMAGE_PATH_2", button.GetProperty( Button::PROPERTY_SELECTED_STATE_ACTOR ).GetValue( "image" ).GetValue( "filename" ).Get< std::string >(), TEST_LOCATION );
 
     Property::Map map;
@@ -700,7 +700,7 @@ int UtcDaliPushButtonProperties(void)
 
   //  Button::PROPERTY_DISABLED_STATE_ACTOR
   {
-    button.SetDisabledImage( Image::New( "IMAGE_PATH_3") );
+    button.SetDisabledImage( ResourceImage::New( "IMAGE_PATH_3") );
     DALI_TEST_EQUALS( "IMAGE_PATH_3", button.GetProperty( Button::PROPERTY_DISABLED_STATE_ACTOR ).GetValue( "image" ).GetValue( "filename" ).Get< std::string >(), TEST_LOCATION );
 
     Property::Map map;
index 95136ce..f1edb7a 100644 (file)
@@ -380,7 +380,7 @@ int UtcDaliControlBackgroundImage(void)
   DALI_TEST_CHECK( !control.GetBackgroundActor() );
   DALI_TEST_EQUALS( control.GetBackgroundColor(), Color::TRANSPARENT, TEST_LOCATION );
 
-  Image image = Image::New("TestImage");
+  Image image = ResourceImage::New("TestImage");
   control.SetBackground( image );
   DALI_TEST_CHECK( control.GetBackgroundActor() );
   DALI_TEST_EQUALS( control.GetBackgroundColor(), Color::WHITE, TEST_LOCATION );
@@ -518,19 +518,19 @@ int UtcDaliControlGestureSignals(void)
 
   // Each gesture detector gets created when connecting to the gesture signals
   DALI_TEST_CHECK( !control.GetTapGestureDetector() );
-  control.ConnectSignal( &connectionTracker, Control::SIGNAL_TAPPED, &TestVoidCallback );
+  control.ConnectSignal( &connectionTracker, "tapped", &TestVoidCallback );
   DALI_TEST_CHECK( control.GetTapGestureDetector() );
 
   DALI_TEST_CHECK( !control.GetPanGestureDetector() );
-  control.ConnectSignal( &connectionTracker, Control::SIGNAL_PANNED, &TestVoidCallback );
+  control.ConnectSignal( &connectionTracker, "panned", &TestVoidCallback );
   DALI_TEST_CHECK( control.GetPanGestureDetector() );
 
   DALI_TEST_CHECK( !control.GetPinchGestureDetector() );
-  control.ConnectSignal( &connectionTracker, Control::SIGNAL_PINCHED, &TestVoidCallback );
+  control.ConnectSignal( &connectionTracker, "pinched", &TestVoidCallback );
   DALI_TEST_CHECK( control.GetPinchGestureDetector() );
 
   DALI_TEST_CHECK( !control.GetLongPressGestureDetector() );
-  control.ConnectSignal( &connectionTracker, Control::SIGNAL_LONG_PRESSED, &TestVoidCallback );
+  control.ConnectSignal( &connectionTracker, "long-pressed", &TestVoidCallback );
   DALI_TEST_CHECK( control.GetLongPressGestureDetector() );
 
   END_TEST;
index 671e19d..9811d1e 100644 (file)
@@ -326,9 +326,8 @@ int UtcDaliCubeTransitionEffectSetCurrentImage(void)
 
   //check the size of the off screen rendered image
   Wait( application, OFFSCREEN_RENDER_DURATION );
-  ImageAttributes attributes( tile.GetImage().GetAttributes() );
-  DALI_TEST_EQUALS( static_cast<float>(attributes.GetWidth()), VIEW_AREA_SIZE.x, TEST_LOCATION  );
-  DALI_TEST_EQUALS( static_cast<float>(attributes.GetHeight()), VIEW_AREA_SIZE.y, TEST_LOCATION  );
+  DALI_TEST_EQUALS( tile.GetImage().GetWidth(), VIEW_AREA_SIZE.x, TEST_LOCATION  );
+  DALI_TEST_EQUALS( tile.GetImage().GetHeight(), VIEW_AREA_SIZE.y, TEST_LOCATION  );
   END_TEST;
 }
 
@@ -358,9 +357,8 @@ int UtcDaliCubeTransitionEffectSetTargetImage(void)
 
   //check the size of the off screen rendered image
   Wait( application, OFFSCREEN_RENDER_DURATION );
-  ImageAttributes attributes( tile.GetImage().GetAttributes() );
-  DALI_TEST_EQUALS( static_cast<float>(attributes.GetWidth()), VIEW_AREA_SIZE.x, TEST_LOCATION  );
-  DALI_TEST_EQUALS( static_cast<float>(attributes.GetHeight()), VIEW_AREA_SIZE.y, TEST_LOCATION  );
+  DALI_TEST_EQUALS( tile.GetImage().GetWidth(), VIEW_AREA_SIZE.x, TEST_LOCATION  );
+  DALI_TEST_EQUALS( tile.GetImage().GetHeight(), VIEW_AREA_SIZE.y, TEST_LOCATION  );
   END_TEST;
 }
 
@@ -370,7 +368,7 @@ int UtcDaliCubeTransitionWaveEffectStartTransition(void)
   tet_infoline(" UtcDaliCubeTransitionWaveEffectStartTransition ");
 
   application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
-  ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,30,30);
+  ImageActor imageActor = ImageActor::New(ResourceImage::New("Image.jpg"));
 
   CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE );
   waveEffect.SetTransitionDuration( TRANSITION_DURATION );
@@ -421,7 +419,7 @@ int UtcDaliCubeTransitionCrossEffectStartTransition(void)
   tet_infoline(" UtcDaliCubeTransitionCrossEffectStartTransition ");
 
   application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
-  ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,30,30);
+  ImageActor imageActor = ImageActor::New(ResourceImage::New("Image.jpg"));
 
   CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE );
   crossEffect.SetTransitionDuration( TRANSITION_DURATION );
index 32aa471..522a6fe 100644 (file)
@@ -106,7 +106,7 @@ int UtcDaliDisplacementEffectTestSetProperty(void)
   Toolkit::DisplacementEffect effect = Toolkit::DisplacementEffect::New(Toolkit::DisplacementEffect::DISPLACED);
   DALI_TEST_CHECK( effect );
 
-  ImageActor actor = ImageActor::New( Image::New(TEST_IMAGE_FILE_NAME) );
+  ImageActor actor = ImageActor::New( ResourceImage::New(TEST_IMAGE_FILE_NAME) );
   actor.SetSize( 100.0f, 100.0f );
   actor.SetShaderEffect( effect );
   Stage::GetCurrent().Add( actor );
@@ -114,7 +114,7 @@ int UtcDaliDisplacementEffectTestSetProperty(void)
   Toolkit::DisplacementEffect effect2 = Toolkit::DisplacementEffect::New(Toolkit::DisplacementEffect::FIXED);
   DALI_TEST_CHECK( effect );
 
-  ImageActor actor2 = ImageActor::New( Image::New(TEST_IMAGE_FILE_NAME) );
+  ImageActor actor2 = ImageActor::New( ResourceImage::New(TEST_IMAGE_FILE_NAME) );
   actor2.SetSize( 100.0f, 100.0f );
   actor2.SetShaderEffect( effect2 );
   Stage::GetCurrent().Add( actor2 );
index d4b6e4a..2028c6c 100644 (file)
@@ -195,7 +195,7 @@ int UtcDaliGaussianBlurViewSetGetRenderTarget(void)
   view.Activate();
 
   FrameBufferImage renderTarget = FrameBufferImage::New( 480.0f, 800.0f, Pixel::RGB888 );
-  view.SetUserImageAndOutputRenderTarget(Image::New(TEST_IMAGE_FILE_NAME), renderTarget);
+  view.SetUserImageAndOutputRenderTarget(ResourceImage::New(TEST_IMAGE_FILE_NAME), renderTarget);
   DALI_TEST_CHECK( view.GetBlurredRenderTarget() == renderTarget );
   END_TEST;
 }
index b81aa6d..6f45276 100644 (file)
@@ -66,7 +66,7 @@ public: // From ItemFactory
   virtual Actor NewItem(unsigned int itemId)
   {
     // Create an image actor for this item
-    Image image = Image::New( TEST_IMAGE_FILE_NAME );
+    Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
     Actor actor = ImageActor::New(image);
 
     return actor;
index a565f6e..c66a650 100644 (file)
@@ -83,7 +83,7 @@ public: // From ItemFactory
   virtual Actor NewItem(unsigned int itemId)
   {
     // Create an image actor for this item
-    Image image = Image::New( TEST_IMAGE_FILE_NAME );
+    Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
     Actor actor = ImageActor::New(image);
 
     return actor;
index 4b314c0..443de6f 100644 (file)
@@ -507,7 +507,7 @@ int UtcDaliPageTurnViewSignals(void)
 
   // [0]: testing PageTurnStartedSignal;  [1]: testing PageTurnFinishedSignal
   // [2]: testing PagePanStartedSignal;   [3]: testing PagePanFinishedSignal
-  bool signalVerified[4];
+  bool signalVerified[4] = {false, false, false, false};
   PageTurnView currentView;
   unsigned int pageIndex;
   bool isTurningForwards;
index 942e62d..70f9652 100644 (file)
 #include <dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.h>
 #include <dali-toolkit/public-api/shader-effects/page-turn-book-spine-effect.h>
 #include <dali-toolkit/public-api/shader-effects/page-turn-effect.h>
+#include <dali-toolkit/public-api/shader-effects/quadratic-bezier.h>
 #include <dali-toolkit/public-api/shader-effects/ripple-effect.h>
 #include <dali-toolkit/public-api/shader-effects/ripple2d-effect.h>
 #include <dali-toolkit/public-api/shader-effects/swirl-effect.h>
index eabfb29..766e1bf 100644 (file)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/builder/tree-node.h>
 #include <dali-toolkit/internal/builder/optional-value.h>
 
index 82a502f..0a13013 100644 (file)
 #include <boost/function.hpp>
 #include <sstream>
 
-// INTERNAL INCLUDES
 #include <dali/integration-api/debug.h>
 
+// INTERNAL INCLUDES
+
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/builder/json-parser.h>
 
index 5bce6fb..2cff977 100644 (file)
 
 // CLASS HEADER
 #include <dali-toolkit/internal/builder/json-parser-impl.h>
-// EXTERNAL
+
+// EXTERNAL INCLUDES
 #include <cstring>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/builder/tree-node-manipulator.h>
 #include <dali-toolkit/internal/builder/json-parser-state.h>
 
index 987799e..8df13b2 100644 (file)
  *
  */
 
+// EXTERNAL INCLUDES
 #include <string>
 #include <vector>
 #include <list>
 
-//
 #include <dali/public-api/object/base-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/builder/json-parser.h>
 #include <dali-toolkit/public-api/builder/tree-node.h>
 
index 1547156..afa9e59 100644 (file)
@@ -18,7 +18,7 @@
 // CLASS HEADER
 #include <dali-toolkit/internal/builder/json-parser-state.h>
 
-// EXTERNAL
+// EXTERNAL INCLUDES
 #include <algorithm>
 
 namespace Dali
index 44b911e..17ee739 100644 (file)
  *
  */
 
+// EXTERNAL INCLUDES
 #include <dali/public-api/common/dali-common.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/builder/tree-node.h>
 
 #include <dali-toolkit/internal/builder/tree-node-manipulator.h>
index eca5303..afa4567 100644 (file)
@@ -18,7 +18,6 @@
  *
  */
 
-// INTERNAL INCLUDES
 template <typename T>
 struct OptionalTypes
 {
index 0b54942..7edd9d0 100644 (file)
  *
  */
 
+// EXTERNAL INCLUDES
 #include <dali/public-api/object/property-value.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/builder/builder.h>
 #include <dali-toolkit/internal/builder/builder-get-is.inl.h>
 
index c21f4e1..bd69537 100644 (file)
  *
  */
 
+// EXTERNAL INCLUDES
 #include <utility> // pair
 #include <iterator>
 #include <vector>
 #include <cstring>
 
-// INTERNAL INCLUDES
 #include <dali/public-api/common/dali-common.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/builder/tree-node.h>
 
 namespace Dali
index 097097f..cf24627 100644 (file)
@@ -17,7 +17,6 @@
 
 // CLASS HEADER
 #include "bloom-view-impl.h"
-#include "../gaussian-blur-view/gaussian-blur-view-impl.h"
 
 // EXTERNAL INCLUDES
 #include <sstream>
@@ -30,6 +29,7 @@
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h>
 #include <dali-toolkit/public-api/controls/bloom-view/bloom-view.h>
+#include "../gaussian-blur-view/gaussian-blur-view-impl.h"
 
 namespace Dali
 {
@@ -357,9 +357,9 @@ void BloomView::AllocateResources()
     // Create render targets
 
     // create off screen buffer of new size to render our child actors to
-    mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::Unused );
-    mBloomExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::Unused );
-    mOutputRenderTarget = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::Unused );
+    mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
+    mBloomExtractTarget = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED );
+    mOutputRenderTarget = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED);
 
 
     //////////////////////////////////////////////////////
index 1faf68c..d9b868f 100644 (file)
@@ -22,6 +22,7 @@
 #include <cmath>
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/shader-effects/bubble-effect/color-adjuster.h>
@@ -89,7 +90,7 @@ void BubbleEmitter::OnInitialize()
   mBubbleRoot.SetSize(mMovementArea);
 
   // Prepare the frame buffer to store the color adjusted background image
-  mEffectImage = FrameBufferImage::New( mMovementArea.width/4.f, mMovementArea.height/4.f, Pixel::RGBA8888, Dali::Image::Unused );
+  mEffectImage = FrameBufferImage::New( mMovementArea.width/4.f, mMovementArea.height/4.f, Pixel::RGBA8888, Dali::Image::UNUSED );
 
   // Generate the material object, which is used by all meshActors
   GenMaterial();
@@ -107,7 +108,7 @@ void BubbleEmitter::OnInitialize()
     mMeshActor[i] = MeshActor::New( mMesh[i] );
     mMeshActor[i].SetAffectedByLighting( false );
     mMeshActor[i].SetParentOrigin(ParentOrigin::TOP_LEFT);
-    mEffect[i] = BubbleEffect::New( mNumBubblePerShader, mShapeImage.GetFilename() );
+    mEffect[i] = BubbleEffect::New( mNumBubblePerShader );
     mEffect[i].SetEffectImage( mEffectImage );
     mEffect[i].SetMovementArea( mMovementArea );
     mMeshActor[i].SetShaderEffect( mEffect[i] );
@@ -120,7 +121,7 @@ void BubbleEmitter::OnInitialize()
   mMeshActorForNoise = MeshActor::New( Mesh::New(meshDataForNoise) );
   mMeshActorForNoise.SetAffectedByLighting( false );
   mMeshActorForNoise.SetParentOrigin(ParentOrigin::TOP_LEFT);
-  mEffectForNoise = BubbleEffect::New( mNumBubblePerShader, mShapeImage.GetFilename() );
+  mEffectForNoise = BubbleEffect::New( mNumBubblePerShader );
   mEffectForNoise.SetMovementArea( mMovementArea );
   mEffectForNoise.SetEffectImage( mEffectImage );
   mMeshActorForNoise.SetShaderEffect( mEffectForNoise );
@@ -169,15 +170,6 @@ void BubbleEmitter::SetBackground( Image bgImage, const Vector3& hsvDelta )
 void BubbleEmitter::SetShapeImage( Image shapeImage )
 {
   mCustomMaterial.SetDiffuseTexture( shapeImage );
-
-  //Get pixel width of the shape
-  float width = Image::GetImageSize(shapeImage.GetFilename()).width;
-
-  for(unsigned int i=0; i < mNumShader; i++ )
-  {
-    mEffect[i].SetShapeImageWidth(width);
-  }
-  mEffectForNoise.SetShapeImageWidth(width);
 }
 
 void BubbleEmitter::SetBubbleScale( float scale )
index 30ed0a0..3ae36a1 100644 (file)
@@ -32,8 +32,6 @@
 #include <dali-toolkit/public-api/controls/bubble-effect/bubble-emitter.h>
 #include <dali-toolkit/public-api/shader-effects/bubble-effect/bubble-effect.h>
 
-#include <map>
-
 namespace Dali
 {
 
index eef0cd8..fdecbba 100644 (file)
@@ -23,6 +23,8 @@
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/scripting/scripting.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/text-view/text-view.h>
 
 namespace Dali
@@ -51,20 +53,31 @@ namespace
 const unsigned int INITIAL_AUTOREPEATING_DELAY( 0.15f );
 const unsigned int NEXT_AUTOREPEATING_DELAY( 0.05f );
 
+// Signals
+
+const char* const SIGNAL_PRESSED =       "pressed";
+const char* const SIGNAL_RELEASED =      "released";
+const char* const SIGNAL_CLICKED =       "clicked";
+const char* const SIGNAL_STATE_CHANGED = "state-changed";
+
+// Actions
+
+const char* const ACTION_BUTTON_CLICK =  "button-click";
+
 BaseHandle Create()
 {
   // empty handle as we cannot create button (but type registered for clicked signal)
   return BaseHandle();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::Button), typeid(Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::Button ), typeid( Toolkit::Control ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Button::SIGNAL_PRESSED , &Button::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::Button::SIGNAL_RELEASED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, Toolkit::Button::SIGNAL_CLICKED, &Button::DoConnectSignal );
-SignalConnectorType signalConnector4( typeRegistration, Toolkit::Button::SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_PRESSED , &Button::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, SIGNAL_RELEASED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector3( typeRegistration, SIGNAL_CLICKED, &Button::DoConnectSignal );
+SignalConnectorType signalConnector4( typeRegistration, SIGNAL_STATE_CHANGED, &Button::DoConnectSignal );
 
-TypeAction action1( typeRegistration, Toolkit::Button::ACTION_BUTTON_CLICK, &Button::DoAction );
+TypeAction action1( typeRegistration, ACTION_BUTTON_CLICK, &Button::DoAction );
 
 PropertyRegistration property1( typeRegistration, "disabled",                     Toolkit::Button::PROPERTY_DISABLED,                     Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
 PropertyRegistration property2( typeRegistration, "auto-repeating",               Toolkit::Button::PROPERTY_AUTO_REPEATING,               Property::BOOLEAN, &Button::SetProperty, &Button::GetProperty );
@@ -396,7 +409,7 @@ bool Button::DoAction( BaseObject* object, const std::string& actionName, const
 
   DALI_ASSERT_ALWAYS( button );
 
-  if( Toolkit::Button::ACTION_BUTTON_CLICK == actionName )
+  if( 0 == strcmp( actionName.c_str(), ACTION_BUTTON_CLICK ) )
   {
     GetImplementation( button ).DoClickAction( attributes );
     ret = true;
@@ -547,21 +560,21 @@ bool Button::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tr
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  Toolkit::Button button = Toolkit::Button::DownCast(handle);
+  Toolkit::Button button = Toolkit::Button::DownCast( handle );
 
-  if( Toolkit::Button::SIGNAL_PRESSED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_PRESSED ) )
   {
     button.PressedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::Button::SIGNAL_RELEASED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_RELEASED ) )
   {
     button.ReleasedSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::Button::SIGNAL_CLICKED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_CLICKED ) )
   {
     button.ClickedSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::Button::SIGNAL_STATE_CHANGED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_STATE_CHANGED ) )
   {
     button.StateChangedSignal().Connect( tracker, functor );
   }
index 3014a75..3a91aef 100644 (file)
@@ -18,7 +18,7 @@
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/object/ref-object.h>
 #include <dali/public-api/signals/connection-tracker.h>
 
index d18afb5..40ee650 100644 (file)
 #include "check-box-button-default-painter-impl.h"
 
 // EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
 #include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/object/ref-object.h>
 
 // INTERNAL INCLUDES
-#include <dali/public-api/actors/image-actor.h>
-#include <dali/public-api/object/ref-object.h>
 #include "check-box-button-impl.h"
 
 namespace Dali
index a5b5a29..7985942 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/images/image.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/math/vector2.h>
 #include <dali/public-api/animation/animation.h>
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
 
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
 #include "check-box-button-painter-impl.h"
 
 namespace Dali
index 619a571..aa60871 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/common/dali-vector.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/check-box-button.h>
 
 #include "button-impl.h"
index ed13641..312a43c 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/images/image.h>
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/math/vector2.h>
 #include <dali/public-api/animation/animation.h>
 
+// INTERNAL INCLUDES
 #include "push-button-painter-impl.h"
 
 namespace Dali
index 08d10bf..4ef25d9 100644 (file)
@@ -21,6 +21,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
 
 using namespace Dali;
 using namespace Dali::Toolkit::Internal;
@@ -58,8 +59,8 @@ Dali::Toolkit::RadioButton RadioButton::New()
 
 RadioButton::RadioButton()
 {
-  mUnselectedImage = Dali::Image::New( UNSELECTED_BUTTON_IMAGE_DIR );
-  mSelectedImage = Dali::Image::New( SELECTED_BUTTON_IMAGE_DIR );
+  mUnselectedImage = Dali::ResourceImage::New( UNSELECTED_BUTTON_IMAGE_DIR );
+  mSelectedImage = Dali::ResourceImage::New( SELECTED_BUTTON_IMAGE_DIR );
 
   mRadioIcon = Dali::ImageActor::New( mUnselectedImage );
 
index d94a94b..25c5fdd 100644 (file)
@@ -49,17 +49,23 @@ namespace Internal
 namespace
 {
 
+// Actions
+
+const char* const ACTION_EXPAND =    "expand";
+const char* const ACTION_COLLAPSE =  "collapse";
+const char* const ACTION_TRANSFORM = "transform";
+
 BaseHandle Create()
 {
-  Toolkit::ClusterStyleStandard s = Toolkit::ClusterStyleStandard::New(Toolkit::ClusterStyleStandard::ClusterStyle1);
+  Toolkit::ClusterStyleStandard s = Toolkit::ClusterStyleStandard::New( Toolkit::ClusterStyleStandard::ClusterStyle1 );
   return Toolkit::Cluster::New( s );
 }
 
-TypeRegistration mType( typeid(Toolkit::Cluster), typeid(Toolkit::Control), Create );
+TypeRegistration mType( typeid( Toolkit::Cluster ), typeid( Toolkit::Control ), Create );
 
-TypeAction a1(mType, Toolkit::Cluster::ACTION_EXPAND   , &Cluster::DoAction);
-TypeAction a2(mType, Toolkit::Cluster::ACTION_COLLAPSE , &Cluster::DoAction);
-TypeAction a3(mType, Toolkit::Cluster::ACTION_TRANSFORM, &Cluster::DoAction);
+TypeAction a1( mType, ACTION_EXPAND,    &Cluster::DoAction );
+TypeAction a2( mType, ACTION_COLLAPSE,  &Cluster::DoAction );
+TypeAction a3( mType, ACTION_TRANSFORM, &Cluster::DoAction );
 
 }
 
@@ -552,25 +558,25 @@ bool Cluster::DoAction(BaseObject* object, const std::string& actionName, const
 {
   bool ret = false;
 
-  Dali::BaseHandle handle(object);
+  Dali::BaseHandle handle( object );
 
-  Toolkit::Cluster cluster = Toolkit::Cluster::DownCast(handle);
+  Toolkit::Cluster cluster = Toolkit::Cluster::DownCast( handle );
 
-  DALI_ASSERT_ALWAYS(cluster);
+  DALI_ASSERT_ALWAYS( cluster );
 
-  if(Toolkit::Cluster::ACTION_EXPAND == actionName)
+  if( 0 == strcmp( actionName.c_str(), ACTION_EXPAND ) )
   {
-    GetImpl(cluster).DoExpandAction(attributes);
+    GetImpl( cluster ).DoExpandAction( attributes );
     ret = true;
   }
-  else if(Toolkit::Cluster::ACTION_COLLAPSE == actionName)
+  else if( 0 == strcmp( actionName.c_str(), ACTION_COLLAPSE ) )
   {
-    GetImpl(cluster).DoCollapseAction(attributes);
+    GetImpl( cluster ).DoCollapseAction( attributes );
     ret = true;
   }
-  else if(Toolkit::Cluster::ACTION_TRANSFORM == actionName)
+  else if( 0 == strcmp( actionName.c_str(), ACTION_TRANSFORM ) )
   {
-    GetImpl(cluster).DoTransformAction(attributes);
+    GetImpl( cluster ).DoTransformAction( attributes );
     ret = true;
   }
 
index a7a30e0..17585fe 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/object/ref-object.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/cluster/cluster.h>
 #include <dali-toolkit/public-api/controls/cluster/cluster-style.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
index e53b378..18a5e9d 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
+
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/cluster/cluster.h>
 
index a7f3468..bf7b75d 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/object/ref-object.h>
 #include <dali/public-api/common/dali-common.h>
 #include <dali/public-api/math/vector3.h>
 #include <dali/public-api/object/base-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/cluster/cluster-style.h>
 
 namespace Dali
index f928e1c..d140750 100644 (file)
@@ -438,10 +438,10 @@ void EffectsView::AllocateResources()
 
     SetupCameras();
 
-    mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::Unused );
+    mImageForChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
     mActorForChildren.SetImage(mImageForChildren);
 
-    mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::Unused );
+    mImagePostFilter = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
     mActorPostFilter.SetImage(mImagePostFilter);
 
     SetupFilters();
index 2b993e9..430148a 100644 (file)
@@ -427,13 +427,13 @@ void GaussianBlurView::AllocateResources()
       mRenderFullSizeCamera.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosConstraintScale);
 
       // create offscreen buffer of new size to render our child actors to
-      mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::Unused );
+      mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED );
 
       // Set ImageActor for performing a horizontal blur on the texture
       mImageActorHorizBlur.SetImage( mRenderTargetForRenderingChildren );
 
       // Create offscreen buffer for vert blur pass
-      mRenderTarget1 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::Unused );
+      mRenderTarget1 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED );
 
       // use the completed blur in the first buffer and composite with the original child actors render
       mImageActorComposite.SetImage( mRenderTarget1 );
@@ -443,7 +443,7 @@ void GaussianBlurView::AllocateResources()
     }
 
     // Create offscreen buffer for horiz blur pass
-    mRenderTarget2 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::Unused );
+    mRenderTarget2 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED );
 
     // size needs to match render target
     mImageActorHorizBlur.SetSize(mDownsampledWidth, mDownsampledHeight);
index 2bfd96a..8df457f 100644 (file)
@@ -22,6 +22,7 @@
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
+#include <dali/public-api/images/resource-image.h>
 
 using namespace Dali;
 
@@ -279,7 +280,7 @@ void Magnifier::SetFrameVisibility(bool visible)
   {
     Actor self(Self());
 
-    Image image = Image::New( DEFAULT_FRAME_IMAGE_PATH );
+    Image image = ResourceImage::New( DEFAULT_FRAME_IMAGE_PATH );
     mFrame = ImageActor::New( image );
     mFrame.SetDrawMode(DrawMode::OVERLAY);
     mFrame.SetStyle( ImageActor::STYLE_NINE_PATCH );
index 8de4edc..bf26399 100644 (file)
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/table-view/table-view.h>
-#include <dali-toolkit/internal/controls/navigation-frame/navigation-control-impl.h>
 #include <dali-toolkit/public-api/controls/navigation-frame/page.h>
 #include <dali-toolkit/public-api/controls/navigation-frame/navigation-bar-style.h>
-
+#include <dali-toolkit/internal/controls/navigation-frame/navigation-control-impl.h>
 
 namespace Dali
 {
index 8ef5ec6..3c7e78a 100644 (file)
@@ -40,15 +40,22 @@ namespace Internal
 
 namespace // to register type
 {
+
+// Actions
+
+const char* const ACTION_PUSH = "push";
+const char* const ACTION_POP =  "pop";
+
 BaseHandle Create()
 {
   return Toolkit::NavigationControl::New();
 }
 
-TypeRegistration mType( typeid(Toolkit::NavigationControl), typeid(Toolkit::Control), Create );
+TypeRegistration mType( typeid( Toolkit::NavigationControl ), typeid( Toolkit::Control ), Create );
+
+TypeAction a1( mType, ACTION_PUSH, &NavigationControl::DoAction );
+TypeAction a2( mType, ACTION_POP, &NavigationControl::DoAction );
 
-TypeAction a1(mType, Toolkit::NavigationControl::ACTION_PUSH, &NavigationControl::DoAction);
-TypeAction a2(mType, Toolkit::NavigationControl::ACTION_POP, &NavigationControl::DoAction);
 }
 
 NavigationControl::NavigationControl()
@@ -413,38 +420,38 @@ Toolkit::NavigationControl::ItemPoppedSignalType& NavigationControl::ItemPoppedS
   return mItemPoppedSignal;
 }
 
-bool NavigationControl::DoAction(BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes)
+bool NavigationControl::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes )
 {
   bool ret = false;
 
-  Dali::BaseHandle handle(object);
-  Toolkit::NavigationControl control = Toolkit::NavigationControl::DownCast(handle);
-  DALI_ASSERT_ALWAYS(control);
+  Dali::BaseHandle handle( object );
+  Toolkit::NavigationControl control = Toolkit::NavigationControl::DownCast( handle );
+  DALI_ASSERT_ALWAYS( control );
 
-  if (Toolkit::NavigationControl::ACTION_PUSH == actionName)
+  if( 0 == strcmp( actionName.c_str(), ACTION_PUSH ) )
   {
-    for (PropertyValueConstIter iter = attributes.begin(); iter != attributes.end(); ++iter)
+    for( PropertyValueConstIter iter = attributes.begin(); iter != attributes.end(); ++iter )
     {
       const Property::Value& value = *iter;
 
-      DALI_ASSERT_ALWAYS(value.GetType() == Property::STRING);
-      std::string itemName = value.Get<std::string> ();
+      DALI_ASSERT_ALWAYS( value.GetType() == Property::STRING );
+      std::string itemName = value.Get<std::string>();
 
-      for (std::list<Toolkit::Page>::iterator itemsIter = GetImpl(control).mUnpushedItems.begin(); itemsIter != GetImpl(control).mUnpushedItems.end(); ++itemsIter)
+      for( std::list<Toolkit::Page>::iterator itemsIter = GetImpl( control ).mUnpushedItems.begin(); itemsIter != GetImpl( control ).mUnpushedItems.end(); ++itemsIter )
       {
         Toolkit::Page page = *itemsIter;
-        if (page.GetName() == itemName)
+        if( page.GetName() == itemName )
         {
-          GetImpl(control).PushItem(page);
+          GetImpl( control ).PushItem( page );
           ret = true;
           break;
         }
       }
     }
   }
-  else if(Toolkit::NavigationControl::ACTION_POP == actionName)
+  else if( 0 == strcmp( actionName.c_str(), ACTION_POP ) )
   {
-    GetImpl(control).PopItem();
+    GetImpl( control ).PopItem();
 
     ret = true;
   }
index 1962246..41990a2 100644 (file)
@@ -26,8 +26,8 @@
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/navigation-frame/navigation-control.h>
 #include <dali-toolkit/public-api/controls/navigation-frame/page.h>
-#include <dali-toolkit/internal/controls/navigation-frame/navigation-bar.h>
 #include <dali-toolkit/public-api/controls/popup/popup.h>
+#include <dali-toolkit/internal/controls/navigation-frame/navigation-bar.h>
 
 namespace Dali
 {
index 0715a3d..0377a2e 100644 (file)
  *
  */
 
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/navigation-frame/page.h>
 #include <dali-toolkit/public-api/controls/table-view/table-view.h>
 #include <dali-toolkit/public-api/controls/text-view/text-view.h>
 #include <dali-toolkit/internal/controls/navigation-frame/navigation-control-impl.h>
 #include <dali-toolkit/internal/controls/navigation-frame/navigation-bar.h>
-#include <dali-toolkit/public-api/controls/navigation-frame/page.h>
 
 namespace Dali
 {
index acc8cc2..ecb3d3b 100644 (file)
@@ -18,6 +18,7 @@
  *
  */
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/table-view/table-view.h>
 #include <dali-toolkit/public-api/controls/text-view/text-view.h>
 #include <dali-toolkit/internal/controls/navigation-frame/navigation-control-impl.h>
index c844d88..392f733 100644 (file)
@@ -376,7 +376,7 @@ void PageTurnView::SetupRenderTasks()
     Self().Add( mPageSourceActor[i] );
     mPageSourceActor[i].SetSensitive( false );
 
-    mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::Unused );
+    mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::UNUSED );
     mOffscreenTask[i] = taskList.CreateTask();
     mOffscreenTask[i].SetRefreshRate( RenderTask::REFRESH_ONCE );
     mOffscreenTask[i].SetCameraActor(mCameraActor);
index 83ea7eb..0cd53c9 100755 (executable)
@@ -27,6 +27,7 @@
 #include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/buttons/button.h>
@@ -52,8 +53,15 @@ const float POPUP_BUTTON_BG_HEIGHT = 96.f;                    ///< Height of But
 const Vector3 DEFAULT_DIALOG_SIZE = Vector3(POPUP_TITLE_WIDTH/POPUP_WIDTH, 0.5f, 0.0f);
 const Vector3 DEFAULT_BOTTOM_SIZE = Vector3(1.0f, 0.2f, 0.0f);
 
-const char* const PROPERTY_TITLE = "title";
-const char* const PROPERTY_STATE = "state";
+// Signals
+
+const char* const SIGNAL_TOUCHED_OUTSIDE = "touched-outside";
+const char* const SIGNAL_HIDDEN =          "hidden";
+
+// Properties
+
+const char* const PROPERTY_TITLE =         "title";
+const char* const PROPERTY_STATE =         "state";
 
 /**
  * The background size should be at least as big as the Dialog.
@@ -108,10 +116,10 @@ BaseHandle Create()
   return Toolkit::Popup::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::Popup), typeid(Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::Popup ), typeid( Toolkit::Control ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Popup::SIGNAL_TOUCHED_OUTSIDE, &Popup::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::Popup::SIGNAL_HIDDEN, &Popup::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_TOUCHED_OUTSIDE, &Popup::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, SIGNAL_HIDDEN, &Popup::DoConnectSignal );
 
 
 }
@@ -340,7 +348,7 @@ void Popup::ShowTail(const Vector3& position)
 
   if(image != "")
   {
-    Image tail = Image::New( image );
+    Image tail = ResourceImage::New( image );
     mTailImage = ImageActor::New(tail);
     const Vector3 anchorPoint = AnchorPoint::FRONT_BOTTOM_RIGHT - position;
 
@@ -369,12 +377,12 @@ PopupStylePtr Popup::GetStyle() const
 
 void Popup::SetDefaultBackgroundImage()
 {
-  Image bg = Image::New( mPopupStyle->backgroundImage );
+  Image bg = ResourceImage::New( mPopupStyle->backgroundImage );
   ImageActor bgImage = ImageActor::New( bg );
   bgImage.SetStyle( ImageActor::STYLE_NINE_PATCH );
   bgImage.SetNinePatchBorder( mPopupStyle->backgroundScale9Border );
 
-  Image buttonBg = Image::New( mPopupStyle->buttonAreaImage );
+  Image buttonBg = ResourceImage::New( mPopupStyle->buttonAreaImage );
   ImageActor buttonBgImage = ImageActor::New( buttonBg );
   buttonBgImage.SetStyle( ImageActor::STYLE_NINE_PATCH );
   buttonBgImage.SetNinePatchBorder( mPopupStyle->buttonArea9PatchBorder );
@@ -550,13 +558,13 @@ bool Popup::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tra
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  Toolkit::Popup popup = Toolkit::Popup::DownCast(handle);
+  Toolkit::Popup popup = Toolkit::Popup::DownCast( handle );
 
-  if( Dali::Toolkit::Popup::SIGNAL_TOUCHED_OUTSIDE == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_TOUCHED_OUTSIDE ) )
   {
     popup.OutsideTouchedSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::Popup::SIGNAL_HIDDEN == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_HIDDEN ) )
   {
     popup.HiddenSignal().Connect( tracker, functor );
   }
index 7a97456..2a94eff 100644 (file)
@@ -15,6 +15,7 @@
  *
  */
 
+// EXTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/popup/popup-style-impl.h>
 
 using namespace Dali;
index 22a1831..34d051a 100644 (file)
@@ -25,6 +25,8 @@
 #include <dali/public-api/math/vector4.h>
 #include <dali/public-api/object/ref-object.h>
 
+#include <string>
+
 namespace Dali
 {
 
index 2f53b67..09b7fcf 100644 (file)
@@ -15,8 +15,7 @@
  *
  */
 
-// FILE HEADER
-
+// CLASS HEADER
 #include "relayout-controller-impl.h"
 
 // EXTERNAL INCLUDES
index fa9e70e..19b2ab0 100644 (file)
  *
  */
 
-// FILE HEADER
-
+// CLASS HEADER
 #include "relayout-controller.h"
-#include "relayout-controller-impl.h"
 
 // EXTERNAL INCLUDES
 #include <stack>
@@ -28,6 +26,7 @@
 
 // INTERNAL INCLUDES
 
+#include "relayout-controller-impl.h"
 #include "dali-toolkit/public-api/controls/control.h"
 #include "dali-toolkit/public-api/controls/control-impl.h"
 #include "dali-toolkit/public-api/controls/text-view/text-view.h"
index 02267f5..8c8923a 100755 (executable)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h>
@@ -120,7 +121,9 @@ BaseHandle Create()
   return Toolkit::ScrollBar::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::ScrollBar), typeid(Toolkit::ScrollComponent), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::ScrollBar ), typeid( Toolkit::ScrollComponent ), Create );
+
+const char* const SCROLL_POSITION_NOTIFIED_SIGNAL_NAME = "scroll-position-notified";
 
 PropertyRegistration property1( typeRegistration, "indicator-height-policy", Toolkit::ScrollBar::PROPERTY_INDICATOR_HEIGHT_POLICY, Property::STRING, &ScrollBar::SetProperty, &ScrollBar::GetProperty );
 PropertyRegistration property2( typeRegistration, "indicator-fixed-height",  Toolkit::ScrollBar::PROPERTY_INDICATOR_FIXED_HEIGHT,  Property::FLOAT,  &ScrollBar::SetProperty, &ScrollBar::GetProperty );
@@ -148,7 +151,7 @@ void ScrollBar::OnInitialize()
 {
   Actor self = Self();
 
-  Image indicatorImage = Image::New( DEFAULT_INDICATOR_IMAGE_PATH );
+  Image indicatorImage = ResourceImage::New( DEFAULT_INDICATOR_IMAGE_PATH );
   mIndicator = ImageActor::New( indicatorImage );
   mIndicator.SetNinePatchBorder( DEFAULT_INDICATOR_NINE_PATCH_BORDER );
   mIndicator.SetStyle( ImageActor::STYLE_NINE_PATCH );
@@ -437,6 +440,26 @@ void ScrollBar::OnIndicatorHeightPolicyPropertySet( Property::Value propertyValu
   }
 }
 
+bool ScrollBar::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+  Dali::BaseHandle handle( object );
+
+  bool connected( true );
+  Toolkit::ScrollBar scrollBar = Toolkit::ScrollBar::DownCast( handle );
+
+  if( 0 == strcmp( signalName.c_str(), SCROLL_POSITION_NOTIFIED_SIGNAL_NAME ) )
+  {
+    scrollBar.ScrollPositionNotifiedSignal().Connect( tracker, functor );
+  }
+  else
+  {
+    // signalName does not match any signal
+    connected = false;
+  }
+
+  return connected;
+}
+
 void ScrollBar::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
 {
   Toolkit::ScrollBar scrollBar = Toolkit::ScrollBar::DownCast( Dali::BaseHandle( object ) );
index 989ffa4..1d717c2 100755 (executable)
@@ -156,6 +156,17 @@ public:
    return mScrollPositionNotifiedSignal;
  }
 
+ /**
+  * Connects a callback function with the object's signals.
+  * @param[in] object The object providing the signal.
+  * @param[in] tracker Used to disconnect the signal.
+  * @param[in] signalName The signal to connect to.
+  * @param[in] functor A newly allocated FunctorDelegate.
+  * @return True if the signal was connected.
+  * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+  */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
  // Properties
 
  /**
index 72dccbe..bc12931 100755 (executable)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/enums.h>
@@ -367,7 +368,7 @@ ScrollBarInternal::ScrollBarInternal(Toolkit::Scrollable& container, bool vertic
   mAxisMask(vertical ? Vector3::YAXIS : Vector3::XAXIS),
   mDragMode(false)
 {
-  Image sliderImage = Image::New( BAR_TAB_IMAGE_PATH );
+  Image sliderImage = ResourceImage::New( BAR_TAB_IMAGE_PATH );
 
   mSlider = ImageActor::New( sliderImage );
   mSlider.SetParentOrigin( ParentOrigin::TOP_LEFT );
index bb1e629..4728f81 100755 (executable)
@@ -15,6 +15,7 @@
  *
  */
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scroll-component/scroll-bar-internal.h>
 #include <dali-toolkit/internal/controls/scroll-component/scroll-bar-internal-impl.h>
 
index 7301a8b..4e3bb67 100644 (file)
 // CLASS HEADER
 #include <dali-toolkit/internal/controls/scrollable/bouncing-effect-actor.h>
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/actors/mesh-actor.h>
 #include <dali/public-api/geometry/animatable-mesh.h>
 #include <dali/public-api/animation/constraint.h>
 #include <dali/public-api/shader-effects/shader-effect.h>
 #include <dali/public-api/math/vector3.h>
 
-// EXTERNAL INCLUDES
 #include <math.h>
 
 namespace Dali
index b374df5..0fd1b69 100644 (file)
@@ -18,7 +18,7 @@
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/actors/actor.h>
 #include <dali/public-api/object/property.h>
 
index 4f3d731..cf0d74e 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/object/property-index.h>
+#include <dali/public-api/object/type-registry.h>
 #include <dali/integration-api/debug.h>
 
 namespace Dali
@@ -31,6 +32,21 @@ namespace Toolkit
 namespace Internal
 {
 
+namespace
+{
+
+// Signals
+
+const char* const DOMAIN_CHANGED_SIGNAL_NAME =          "domain-changed";
+const char* const SCROLL_POSITION_CHANGED_SIGNAL_NAME = "scroll-position-changed";
+
+TypeRegistration typeRegistration( typeid( Toolkit::ScrollConnector ), typeid( Dali::BaseHandle ), NULL );
+
+SignalConnectorType signalConnector1( typeRegistration, DOMAIN_CHANGED_SIGNAL_NAME , &ScrollConnector::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, SCROLL_POSITION_CHANGED_SIGNAL_NAME , &ScrollConnector::DoConnectSignal );
+
+}
+
 const Property::Index ScrollConnector::SCROLL_POSITION = Dali::PROPERTY_CUSTOM_START_INDEX;
 const Property::Index ScrollConnector::OVERSHOOT       = Dali::PROPERTY_CUSTOM_START_INDEX + 1;
 
@@ -54,6 +70,30 @@ void ScrollConnector::SetScrollPosition( float position )
   mScrollPositionChangedSignal.Emit( position );
 }
 
+bool ScrollConnector::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+  Dali::BaseHandle handle( object );
+
+  bool connected( true );
+  Toolkit::ScrollConnector scrollConnector = Toolkit::ScrollConnector::DownCast( handle );
+
+  if( 0 == strcmp( signalName.c_str(), DOMAIN_CHANGED_SIGNAL_NAME ) )
+  {
+    scrollConnector.DomainChangedSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SCROLL_POSITION_CHANGED_SIGNAL_NAME ) )
+  {
+    scrollConnector.ScrollPositionChangedSignal().Connect( tracker, functor );
+  }
+  else
+  {
+    // signalName does not match any signal
+    connected = false;
+  }
+
+  return connected;
+}
+
 ScrollConnector::ScrollConnector()
 : mMinLimit( 0.0f ),
   mMaxLimit( 0.0f ),
index f9a201e..8cd176f 100644 (file)
@@ -120,6 +120,17 @@ public:
     return mScrollPositionObject;
   }
 
+  /**
+   * Connects a callback function with the object's signals.
+   * @param[in] object The object providing the signal.
+   * @param[in] tracker Used to disconnect the signal.
+   * @param[in] signalName The signal to connect to.
+   * @param[in] functor A newly allocated FunctorDelegate.
+   * @return True if the signal was connected.
+   * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+   */
+  static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
 private:
 
   /**
index fd352cb..f396645 100644 (file)
@@ -18,6 +18,7 @@
 // EXTERNAL INCLUDES
 #include <boost/bind.hpp>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-carousel-effect-impl.h>
 
index ccd08b2..bf13222 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/alpha-functions.h>
 #include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/object/ref-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-effect.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-carousel-effect.h>
index d2803f1..bda70a4 100644 (file)
@@ -18,6 +18,7 @@
 // EXTERNAL INCLUDES
 #include <boost/bind.hpp>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-cube-effect-impl.h>
 
index e747c69..ecfce55 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/alpha-functions.h>
 #include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/object/ref-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-effect.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-cube-effect.h>
index f48e4c2..f058f16 100644 (file)
@@ -15,6 +15,7 @@
  *
  */
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-depth-effect-impl.h>
 
index c1d6f9c..8625530 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/alpha-functions.h>
 #include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/object/ref-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-effect.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-depth-effect.h>
index fa4d89c..82bc58f 100644 (file)
@@ -15,6 +15,7 @@
  *
  */
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h>
 
index c6cc755..8bc5fe2 100644 (file)
@@ -52,6 +52,10 @@ using namespace Dali;
 namespace
 {
 
+// Signals
+
+const char* const SIGNAL_SNAP_STARTED = "snap-started";
+
 const int DEFAULT_REFRESH_INTERVAL_MILLISECONDS = 50;                                     ///< Refresh rate TODO: Animation should have an update signal (and see item-view-impl)
 const Vector2 DEFAULT_MIN_FLICK_DISTANCE(30.0f, 30.0f);                                   ///< minimum distance for pan before flick allowed
 const float DEFAULT_MIN_FLICK_SPEED_THRESHOLD(500.0f);                          ///< Minimum pan speed required for flick in pixels/s
@@ -522,9 +526,9 @@ BaseHandle Create()
   return Toolkit::ScrollView::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::ScrollView), typeid(Toolkit::Scrollable), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::ScrollView ), typeid( Toolkit::Scrollable ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::ScrollView::SIGNAL_SNAP_STARTED, &ScrollView::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_SNAP_STARTED, &ScrollView::DoConnectSignal );
 
 }
 
@@ -1138,6 +1142,9 @@ void ScrollView::TransformTo(const Vector3& position,
 void ScrollView::TransformTo(const Vector3& position, float duration, AlphaFunction alpha,
                              DirectionBias horizontalBias, DirectionBias verticalBias)
 {
+  // If this is called while the timer is running, then cancel it
+  StopTouchDownTimer();
+
   Actor self( Self() );
 
   // Guard against destruction during signal emission
@@ -1843,7 +1850,7 @@ bool ScrollView::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface
   bool connected( true );
   Toolkit::ScrollView view = Toolkit::ScrollView::DownCast( handle );
 
-  if( Toolkit::ScrollView::SIGNAL_SNAP_STARTED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_SNAP_STARTED ) )
   {
     view.SnapStartedSignal().Connect( tracker, functor );
   }
index d33aca8..6f6cab6 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/alpha-functions.h>
 #include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/object/ref-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-page-carousel-effect.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
index eb6dfbe..b0c74c1 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/alpha-functions.h>
 #include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/object/ref-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-page-cube-effect.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
index 0415bc5..405223d 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/alpha-functions.h>
 #include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/object/ref-object.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-page-spiral-effect.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
index faa2275..e21ef87 100644 (file)
@@ -15,6 +15,7 @@
  *
  */
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-effect-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-wobble-effect-impl.h>
 #include <dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.h>
index 22ba237..e8bf3b5 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/animation/alpha-functions.h>
 #include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/object/ref-object.h>
 #include <dali/public-api/actors/custom-actor.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-effect.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view-wobble-effect.h>
index 36e713f..64fa2b9 100644 (file)
@@ -46,18 +46,25 @@ namespace
 const Vector4 DEFAULT_OVERSHOOT_COLOUR(0.0f, 0.64f, 0.85f, 0.25f);
 const float DEFAULT_OVERSHOOT_ANIMATION_SPEED(120.0f); // 120 pixels per second
 
+// Signals
+
+const char* const SIGNAL_SCROLL_STARTED =   "scroll-started";
+const char* const SIGNAL_SCROLL_COMPLETED = "scroll-completed";
+const char* const SIGNAL_SCROLL_UPDATED =   "scroll-updated";
+const char* const SIGNAL_SCROLL_CLAMPED =   "scroll-clamped";
+
 BaseHandle Create()
 {
   // empty handle as we cannot create Scrollable (but type registered for scroll signal)
   return BaseHandle();
 }
 
-TypeRegistration mType( typeid(Toolkit::Scrollable), typeid(Toolkit::Control), Create );
+TypeRegistration mType( typeid( Toolkit::Scrollable ), typeid( Toolkit::Control ), Create );
 
-SignalConnectorType s1(mType, Toolkit::Scrollable::SIGNAL_SCROLL_STARTED,   &Scrollable::DoConnectSignal);
-SignalConnectorType s2(mType, Toolkit::Scrollable::SIGNAL_SCROLL_COMPLETED, &Scrollable::DoConnectSignal);
-SignalConnectorType s3(mType, Toolkit::Scrollable::SIGNAL_SCROLL_UPDATED,   &Scrollable::DoConnectSignal);
-SignalConnectorType s4(mType, Toolkit::Scrollable::SIGNAL_SCROLL_CLAMPED,   &Scrollable::DoConnectSignal);
+SignalConnectorType s1( mType, SIGNAL_SCROLL_STARTED,   &Scrollable::DoConnectSignal );
+SignalConnectorType s2( mType, SIGNAL_SCROLL_COMPLETED, &Scrollable::DoConnectSignal );
+SignalConnectorType s3( mType, SIGNAL_SCROLL_UPDATED,   &Scrollable::DoConnectSignal );
+SignalConnectorType s4( mType, SIGNAL_SCROLL_CLAMPED,   &Scrollable::DoConnectSignal );
 
 PropertyRegistration property1( mType,
                                 "overshoot-effect-color",
@@ -216,19 +223,19 @@ bool Scrollable::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface
   bool connected( true );
   Toolkit::Scrollable scrollable = Toolkit::Scrollable::DownCast( handle );
 
-  if( Toolkit::Scrollable::SIGNAL_SCROLL_STARTED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_SCROLL_STARTED ) )
   {
     scrollable.ScrollStartedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::Scrollable::SIGNAL_SCROLL_UPDATED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCROLL_UPDATED ) )
   {
     scrollable.ScrollUpdatedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::Scrollable::SIGNAL_SCROLL_COMPLETED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCROLL_COMPLETED ) )
   {
     scrollable.ScrollCompletedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::Scrollable::SIGNAL_SCROLL_CLAMPED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_SCROLL_CLAMPED ) )
   {
     scrollable.ScrollClampedSignal().Connect( tracker, functor );
   }
index 098e9ae..d47d9bf 100644 (file)
@@ -180,9 +180,9 @@ void ShadowView::SetShadowPlane(Actor shadowPlane)
 
   ConstrainCamera();
 
-  mShadowPlane.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, Source( mShadowPlaneBg, Actor::SIZE ), EqualToConstraint() ) );
+  mShadowPlane.SetSizeMode( SIZE_EQUAL_TO_PARENT );
 
-  mBlurRootActor.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, Source( mShadowPlane, Actor::SIZE ), EqualToConstraint() ) );
+  mBlurRootActor.SetSizeMode( SIZE_EQUAL_TO_PARENT );
 }
 
 void ShadowView::SetPointLight(Actor pointLight)
@@ -237,7 +237,7 @@ void ShadowView::OnInitialize()
 {
   // root actor to parent all user added actors. Used as source actor for shadow render task.
   mChildrenRoot.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
-  mChildrenRoot.ApplyConstraint(Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ));
+  mChildrenRoot.SetSizeMode( SIZE_EQUAL_TO_PARENT );
 
   Vector2 stageSize = Stage::GetCurrent().GetSize();
   mCameraActor = CameraActor::New(stageSize);
index 76db7ca..509a13e 100755 (executable)
 #include <dali-toolkit/internal/controls/slider/slider-impl.h>
 
 // EXTERNAL INCLUDES
+#include <sstream>
 #include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
 
-// EXTERNAL INCLUDES
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control-impl.h>
 
-#include <sstream>
-
 using namespace Dali;
 
 namespace Dali
@@ -115,15 +115,20 @@ const bool DEFAULT_SHOW_VALUE = true;
 const bool DEFAULT_ENABLED = true;
 const bool DEFAULT_SNAP_TO_MARKS = false;
 
+// Signals
+
+const char* const SIGNAL_VALUE_CHANGED = "value-changed";
+const char* const SIGNAL_MARK =          "mark";
+
 BaseHandle Create()
 {
   return Dali::Toolkit::Slider::New();
 }
 
-TypeRegistration typeRegistration( typeid(Dali::Toolkit::Slider), typeid(Dali::Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Dali::Toolkit::Slider ), typeid( Dali::Toolkit::Control ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::Slider::SIGNAL_VALUE_CHANGED, &Toolkit::Internal::Slider::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::Slider::SIGNAL_MARK, &Toolkit::Internal::Slider::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_VALUE_CHANGED, &Toolkit::Internal::Slider::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, SIGNAL_MARK, &Toolkit::Internal::Slider::DoConnectSignal );
 
 PropertyRegistration property1( typeRegistration, "lower-bound",  Toolkit::Slider::LOWER_BOUND_PROPERTY, Property::FLOAT, &Slider::SetProperty, &Slider::GetProperty );
 PropertyRegistration property2( typeRegistration, "upper-bound",  Toolkit::Slider::UPPER_BOUND_PROPERTY, Property::FLOAT, &Slider::SetProperty, &Slider::GetProperty );
@@ -439,7 +444,7 @@ void Slider::SetBackingImageName( const std::string& imageName )
 {
   if( mBacking && imageName != String::EMPTY )
   {
-    Image image = Image::New( imageName );
+    Image image = ResourceImage::New( imageName );
     mBacking.SetImage( image );
   }
 }
@@ -448,7 +453,7 @@ std::string Slider::GetBackingImageName()
 {
   if( mBacking )
   {
-    return mBacking.GetImage().GetFilename();
+    return ResourceImage::DownCast( mBacking.GetImage() ).GetUrl();
   }
 
   return std::string( "" );
@@ -468,7 +473,7 @@ void Slider::SetProgressImageName( const std::string& imageName )
 {
   if( mProgress && imageName != String::EMPTY )
   {
-    Image image = Image::New( imageName );
+    Image image = ResourceImage::New( imageName );
     mProgress.SetImage( image );
   }
 }
@@ -477,7 +482,7 @@ std::string Slider::GetProgressImageName()
 {
   if( mProgress )
   {
-    return mProgress.GetImage().GetFilename();
+    return ResourceImage::DownCast( mProgress.GetImage()).GetUrl();
   }
 
   return std::string( "" );
@@ -497,7 +502,7 @@ void Slider::CreatePopupImage( const std::string& imageName )
 {
   if( mPopup && imageName != String::EMPTY )
   {
-    Image image = Image::New( imageName );
+    Image image = ResourceImage::New( imageName );
     mPopup.SetImage( image );
   }
 }
@@ -516,7 +521,7 @@ void Slider::CreatePopupArrowImage( const std::string& imageName )
 {
   if( mPopupArrow && imageName != String::EMPTY )
   {
-    Image image = Image::New( imageName );
+    Image image = ResourceImage::New( imageName );
     mPopupArrow.SetImage( image );
   }
 }
@@ -575,7 +580,7 @@ void Slider::SetHandleImageName( const std::string& imageName )
 {
   if( mHandle && imageName != String::EMPTY )
   {
-    Image image = Image::New( imageName );
+    Image image = ResourceImage::New( imageName );
     mHandle.SetImage( image );
   }
 }
@@ -584,7 +589,7 @@ std::string Slider::GetHandleImageName()
 {
   if( mHandle )
   {
-    return mHandle.GetImage().GetFilename();
+    return ResourceImage::DownCast( mHandle.GetImage() ).GetUrl();
   }
 
   return std::string( "" );
@@ -1018,8 +1023,7 @@ float Slider::GetMarkTolerance() const
   return mMarkTolerance;
 }
 
-// static class method to support script connecting signals
-
+// Static class method to support script connecting signals
 bool Slider::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
 {
   Dali::BaseHandle handle( object );
@@ -1027,11 +1031,11 @@ bool Slider::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tr
   bool connected = true;
   Toolkit::Slider slider = Toolkit::Slider::DownCast( handle );
 
-  if( signalName == Dali::Toolkit::Slider::SIGNAL_VALUE_CHANGED )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_VALUE_CHANGED ) )
   {
     slider.ValueChangedSignal().Connect( tracker, functor );
   }
-  else if( signalName == Dali::Toolkit::Slider::SIGNAL_MARK )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_MARK ) )
   {
     slider.MarkSignal().Connect( tracker, functor );
   }
index 3b2443b..d189ed6 100644 (file)
@@ -15,6 +15,9 @@
  *
  */
 
+// CLASS HEADER
+#include "super-blur-view-impl.h"
+
 // EXTERNAL INCLUDES
 #include <cmath>
 #include <dali/public-api/common/stage.h>
@@ -22,9 +25,6 @@
 #include <dali/public-api/scripting/scripting.h>
 #include <dali/integration-api/debug.h>
 
-// CLASS HEADER
-#include "super-blur-view-impl.h"
-
 namespace //unnamed namespace
 {
 
@@ -266,7 +266,7 @@ void SuperBlurView::OnControlSizeSet( const Vector3& targetSize )
     {
       float exponent = static_cast<float>(i+1);
       mBlurredImage[i] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent),
-                                                GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, Dali::Image::Never );
+                                                GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT, Dali::Image::NEVER );
     }
   }
 }
index 371db0f..fe9ecd7 100644 (file)
@@ -19,7 +19,7 @@
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/common/dali-vector.h>
 
 namespace Dali
index 76eab51..30c66f3 100644 (file)
@@ -1090,7 +1090,7 @@ void TableView::SetHeightOrWidthProperty(TableView& tableViewImpl,
       {
         if( item.HasKey( "policy" ) && item.HasKey( "value" ) )
         {
-          Toolkit::TableView::LayoutPolicy policy = Scripting::GetEnumeration< Toolkit::TableView::LayoutPolicy >( item.GetValue("policy").Get<std::string>(), LAYOUT_POLICY_STRING_TABLE, LAYOUT_POLICY_STRING_TABLE_COUNT );
+          Toolkit::TableView::LayoutPolicy policy = Scripting::GetEnumeration< Toolkit::TableView::LayoutPolicy >( item.GetValue("policy").Get<std::string>().c_str(), LAYOUT_POLICY_STRING_TABLE, LAYOUT_POLICY_STRING_TABLE_COUNT );
           if( policy == Toolkit::TableView::Fixed )
           {
             (tableViewImpl.*funcFixed)( rowIndex, item.GetValue("value").Get<float>() );
index 9f83898..77813e8 100644 (file)
@@ -24,6 +24,7 @@
 #include <dali/public-api/events/pan-gesture.h>
 #include <dali/public-api/object/property-notification.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/text-input/text-input-handles-impl.h>
@@ -493,7 +494,7 @@ ImageActor Decorator::CreateCursor( Image cursorImage, const Vector4& border, co
   }
   else
   {
-    cursor = ImageActor::New( Image::New( DEFAULT_CURSOR ) );
+    cursor = ImageActor::New( ResourceImage::New( DEFAULT_CURSOR ) );
   }
 
   cursor.SetStyle(ImageActor::STYLE_NINE_PATCH);
@@ -506,7 +507,7 @@ ImageActor Decorator::CreateCursor( Image cursorImage, const Vector4& border, co
 
 void Decorator::CreateCursors( Actor targetParent )
 {
-  Image mCursorImage = Image::New( DEFAULT_CURSOR );
+  Image mCursorImage = ResourceImage::New( DEFAULT_CURSOR );
   mCursor = CreateCursor (mCursorImage, DEFAULT_CURSOR_IMAGE_9_BORDER , "mainCursor");
   mCursorRTL = CreateCursor ( mCursorImage, DEFAULT_CURSOR_IMAGE_9_BORDER, "rtlCursor");
   targetParent.Add( mCursor );
index c4d831b..aa5ca7d 100644 (file)
@@ -24,6 +24,7 @@
 #include <algorithm>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/text-input/textview-character-positions-impl.h>
@@ -61,7 +62,8 @@ Actor CreateGrabArea( const std::string& name, const Vector3& relativeScale )
 
   Actor handleGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
   handleGrabArea.SetName( name );
-  handleGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( relativeScale ) ) );  // grab area to be larger than text actor
+  handleGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+  handleGrabArea.SetSizeModeFactor( relativeScale );
   handleGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 
   return handleGrabArea;
@@ -112,8 +114,8 @@ void TextInputHandles::CreateSelectionHandles()
 {
   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextInputHandles: CreateSelectionHandles\n" );
 
-  mSelectionHandleOneImage = Image::New( DEFAULT_SELECTION_HANDLE_ONE );
-  mSelectionHandleOneImagePressed = Image::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
+  mSelectionHandleOneImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+  mSelectionHandleOneImagePressed = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
   mSelectionHandleOne = CreateHandle( AnchorPoint::TOP_RIGHT, mSelectionHandleOneImage, "SelectionHandleOne" );
   mIsSelectionHandleOneFlipped = false;
 
@@ -123,8 +125,8 @@ void TextInputHandles::CreateSelectionHandles()
 
 //  mTapDetector.Attach( mHandleOneGrabArea );
 
-  mSelectionHandleTwoImage = Image::New( DEFAULT_SELECTION_HANDLE_TWO );
-  mSelectionHandleTwoImagePressed = Image::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
+  mSelectionHandleTwoImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+  mSelectionHandleTwoImagePressed = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
   mSelectionHandleTwo = CreateHandle( AnchorPoint::TOP_LEFT, mSelectionHandleTwoImage, "SelectionHandleTwo" );
   mIsSelectionHandleTwoFlipped = false;
 
@@ -245,7 +247,7 @@ void TextInputHandles::CreateGrabHandle()
   {
     if ( !mGrabHandleImage )
     {
-      mGrabHandleImage = Image::New( DEFAULT_GRAB_HANDLE );
+      mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE );
     }
 
     mGrabHandle = CreateHandle( AnchorPoint::TOP_CENTER, mGrabHandleImage, "GrabHandle" );
index e891f5b..84f8fc2 100644 (file)
@@ -30,6 +30,7 @@
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/property-notification.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/text-view/text-processor.h>
@@ -197,19 +198,28 @@ namespace Internal
 namespace
 {
 
+// Signals
+
+const char* const SIGNAL_START_INPUT =                  "start-input";
+const char* const SIGNAL_END_INPUT =                    "end-input";
+const char* const SIGNAL_STYLE_CHANGED =                "style-changed";
+const char* const SIGNAL_MAX_INPUT_CHARACTERS_REACHED = "max-input-characters-reached";
+const char* const SIGNAL_TOOLBAR_DISPLAYED =            "toolbar-displayed";
+const char* const SIGNAL_TEXT_EXCEED_BOUNDARIES =       "text-exceed-boundaries";
+
 BaseHandle Create()
 {
   return Toolkit::TextInput::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::TextInput), typeid(Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::TextInput ), typeid( Toolkit::Control ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::TextInput::SIGNAL_START_INPUT,                  &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector2( typeRegistration, Toolkit::TextInput::SIGNAL_END_INPUT,                    &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector3( typeRegistration, Toolkit::TextInput::SIGNAL_STYLE_CHANGED,                &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector4( typeRegistration, Toolkit::TextInput::SIGNAL_MAX_INPUT_CHARACTERS_REACHED, &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector5( typeRegistration, Toolkit::TextInput::SIGNAL_TOOLBAR_DISPLAYED,            &TextInput::DoConnectSignal );
-SignalConnectorType signalConnector6( typeRegistration, Toolkit::TextInput::SIGNAL_TEXT_EXCEED_BOUNDARIES,       &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_START_INPUT,                  &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector2( typeRegistration, SIGNAL_END_INPUT,                    &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector3( typeRegistration, SIGNAL_STYLE_CHANGED,                &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector4( typeRegistration, SIGNAL_MAX_INPUT_CHARACTERS_REACHED, &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector5( typeRegistration, SIGNAL_TOOLBAR_DISPLAYED,            &TextInput::DoConnectSignal );
+SignalConnectorType signalConnector6( typeRegistration, SIGNAL_TEXT_EXCEED_BOUNDARIES,       &TextInput::DoConnectSignal );
 
 }
 
@@ -578,25 +588,29 @@ bool TextInput::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface*
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  Toolkit::TextInput textInput = Toolkit::TextInput::DownCast(handle);
+  Toolkit::TextInput textInput = Toolkit::TextInput::DownCast( handle );
 
-  if( Toolkit::TextInput::SIGNAL_START_INPUT == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_START_INPUT ) )
   {
     textInput.InputStartedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::TextInput::SIGNAL_END_INPUT == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_END_INPUT ) )
   {
     textInput.InputFinishedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::TextInput::SIGNAL_STYLE_CHANGED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_STYLE_CHANGED ) )
   {
     textInput.StyleChangedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::TextInput::SIGNAL_MAX_INPUT_CHARACTERS_REACHED == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_MAX_INPUT_CHARACTERS_REACHED ) )
   {
     textInput.MaxInputCharactersReachedSignal().Connect( tracker, functor );
   }
-  else if( Toolkit::TextInput::SIGNAL_TEXT_EXCEED_BOUNDARIES == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_TOOLBAR_DISPLAYED ) )
+  {
+    textInput.CutAndPasteToolBarDisplayedSignal().Connect( tracker, functor );
+  }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_TEXT_EXCEED_BOUNDARIES ) )
   {
     textInput.InputTextExceedBoundariesSignal().Connect( tracker, functor );
   }
@@ -3021,7 +3035,7 @@ void TextInput::CreateGrabHandle( Dali::Image image )
   {
     if ( !image )
     {
-      mGrabHandleImage = Image::New(DEFAULT_GRAB_HANDLE);
+      mGrabHandleImage = ResourceImage::New(DEFAULT_GRAB_HANDLE);
     }
     else
     {
@@ -3047,7 +3061,8 @@ void TextInput::CreateGrabArea( Actor& parent )
   mGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
   mGrabArea.SetName( "GrabArea" );
   mGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
-  mGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE ) ) );  // grab area to be larger than text actor
+  mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+  mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
   mGrabArea.TouchedSignal().Connect(this,&TextInput::OnPressDown);
   mTapDetector.Attach( mGrabArea );
   mPanGestureDetector.Attach( mGrabArea );
@@ -3270,8 +3285,8 @@ void TextInput::CreateSelectionHandles( std::size_t start, std::size_t end, Dali
   if ( !mSelectionHandleOne )
   {
     // create normal and pressed images
-    mSelectionHandleOneImage = Image::New( DEFAULT_SELECTION_HANDLE_ONE );
-    mSelectionHandleOneImagePressed = Image::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
+    mSelectionHandleOneImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
+    mSelectionHandleOneImagePressed = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE_PRESSED );
 
     mSelectionHandleOne = ImageActor::New( mSelectionHandleOneImage );
     mSelectionHandleOne.SetName("SelectionHandleOne");
@@ -3283,7 +3298,8 @@ void TextInput::CreateSelectionHandles( std::size_t start, std::size_t end, Dali
     mHandleOneGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
     mHandleOneGrabArea.SetName("SelectionHandleOneGrabArea");
 
-    mHandleOneGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE ) ) );  // grab area to be larger than text actor
+    mHandleOneGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+    mHandleOneGrabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
     mHandleOneGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 
     mTapDetector.Attach( mHandleOneGrabArea );
@@ -3298,8 +3314,8 @@ void TextInput::CreateSelectionHandles( std::size_t start, std::size_t end, Dali
   if ( !mSelectionHandleTwo )
   {
     // create normal and pressed images
-    mSelectionHandleTwoImage = Image::New( DEFAULT_SELECTION_HANDLE_TWO );
-    mSelectionHandleTwoImagePressed = Image::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
+    mSelectionHandleTwoImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
+    mSelectionHandleTwoImagePressed = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO_PRESSED );
 
     mSelectionHandleTwo = ImageActor::New( mSelectionHandleTwoImage );
     mSelectionHandleTwo.SetName("SelectionHandleTwo");
@@ -3310,7 +3326,8 @@ void TextInput::CreateSelectionHandles( std::size_t start, std::size_t end, Dali
 
     mHandleTwoGrabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
     mHandleTwoGrabArea.SetName("SelectionHandleTwoGrabArea");
-    mHandleTwoGrabArea.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), RelativeToConstraint( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE ) ) );  // grab area to be larger than text actor
+    mHandleTwoGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
+    mHandleTwoGrabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
     mHandleTwoGrabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 
     mTapDetector.Attach( mHandleTwoGrabArea );
index a133275..25480d0 100644 (file)
@@ -18,6 +18,7 @@
 // EXTERNAL INCLUDES
 #include <libintl.h>
 #include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/images/resource-image.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
@@ -100,9 +101,16 @@ namespace Toolkit
 namespace Internal
 {
 
-const char* const TextInputPopup::SIGNAL_PRESSED = "pressed";
-const char* const TextInputPopup::SIGNAL_HIDE_FINISHED = "hide-finished";
-const char* const TextInputPopup::SIGNAL_SHOW_FINISHED = "show-finished";
+namespace
+{
+
+// Signals
+
+const char* const SIGNAL_PRESSED =       "pressed";
+const char* const SIGNAL_HIDE_FINISHED = "hide-finished";
+const char* const SIGNAL_SHOW_FINISHED = "show-finished";
+
+}
 
 const char* const TextInputPopup::OPTION_SELECT_WORD = "option-select_word";                       // "Select Word" popup option.
 const char* const TextInputPopup::OPTION_SELECT_ALL("option-select_all");                          // "Select All" popup option.
@@ -274,28 +282,28 @@ void TextInputPopup::CreateBackground()
   // Create background-panel if not already created (required if we have at least one option)
   if ( !mBackground )
   {
-    Image bgImg = Image::New( POPUP_BACKGROUND );
+    Image bgImg = ResourceImage::New( POPUP_BACKGROUND );
     mBackground = ImageActor::New( bgImg );
     mBackground.SetAnchorPoint( AnchorPoint::CENTER );
     mBackground.SetParentOrigin( ParentOrigin::CENTER );
     mBackground.SetName( "text-input-popup-background" );
     mBackground.SetColor( mBackgroundColor );
 
-    Image bgEffectImg = Image::New( POPUP_BACKGROUND_EFFECT );
+    Image bgEffectImg = ResourceImage::New( POPUP_BACKGROUND_EFFECT );
     mBackgroundEffect = ImageActor::New( bgEffectImg );
     mBackgroundEffect.SetAnchorPoint( AnchorPoint::CENTER );
     mBackgroundEffect.SetParentOrigin( ParentOrigin::CENTER );
     mBackgroundEffect.SetName( "text-input-popup-background-effect" );
-    mBackgroundEffect.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+    mBackgroundEffect.SetSizeMode( SIZE_EQUAL_TO_PARENT );
     mBackgroundEffect.SetZ( 1.0f );
     mBackground.Add( mBackgroundEffect );
 
-    Image bgLine = Image::New( POPUP_BACKGROUND_LINE );
+    Image bgLine = ResourceImage::New( POPUP_BACKGROUND_LINE );
     mBackgroundLine = ImageActor::New( bgLine );
     mBackgroundLine.SetAnchorPoint( AnchorPoint::CENTER);
     mBackgroundLine.SetParentOrigin( ParentOrigin::CENTER );
     mBackgroundLine.SetName( "text-input-popup-background-effect" );
-    mBackgroundLine.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+    mBackgroundLine.SetSizeMode( SIZE_EQUAL_TO_PARENT );
     mBackgroundLine.SetColor( mLineColor );
     mBackgroundLine.SetZ( 0.1f );
     mBackgroundEffect.Add( mBackgroundLine );
@@ -308,7 +316,7 @@ void TextInputPopup::CreateTail()
 {
   if ( !mTail )
   {
-    Image tail = Image::New( POPUP_TAIL_BOTTOM );
+    Image tail = ResourceImage::New( POPUP_TAIL_BOTTOM );
     mTail = ImageActor::New( tail );
     mTail.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
     mTail.SetAnchorPoint( AnchorPoint::TOP_CENTER );
@@ -316,20 +324,20 @@ void TextInputPopup::CreateTail()
     mTail.SetPosition( 0.0f, POPUP_TAIL_Y_OFFSET - POPUP_BORDER.w, 1.2f );
     mTail.SetColor( mBackgroundColor );
 
-    Image tailEffect = Image::New( POPUP_TAIL_BOTTOM_EFFECT );
+    Image tailEffect = ResourceImage::New( POPUP_TAIL_BOTTOM_EFFECT );
     mTailEffect = ImageActor::New( tailEffect );
     mTailEffect.SetParentOrigin( ParentOrigin::CENTER );
     mTailEffect.SetAnchorPoint( AnchorPoint::CENTER );
     mTailEffect.SetName( "text-input-popup-tail-effect" );
-    mTailEffect.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+    mTailEffect.SetSizeMode( SIZE_EQUAL_TO_PARENT );
     mTailEffect.SetZ( 0.1f );
     mTail.Add( mTailEffect );
 
-    Image tailLine = Image::New( POPUP_TAIL_BOTTOM_LINE );
+    Image tailLine = ResourceImage::New( POPUP_TAIL_BOTTOM_LINE );
     mTailLine = ImageActor::New( tailLine );
     mTailLine.SetParentOrigin( ParentOrigin::CENTER );
     mTailLine.SetAnchorPoint( AnchorPoint::CENTER );
-    mTailLine.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
+    mTailLine.SetSizeMode( SIZE_EQUAL_TO_PARENT );
     mTailLine.SetName( "text-input-popup-tail-line" );
     mTailLine.SetColor( mLineColor );
     mTailLine.SetZ( 0.1f );
@@ -389,37 +397,37 @@ void TextInputPopup::CreateOrderedListOfOptions()
     {
       case ButtonsCut:
       {
-        Image cutIcon = Image::New( OPTION_ICON_CUT );
+        Image cutIcon = ResourceImage::New( OPTION_ICON_CUT );
         currentButton = CreateRequiredButton( ButtonsCut, mCutOptionPriority, OPTION_CUT, GET_LOCALE_TEXT("IDS_COM_BODY_CUT"), cutIcon, false );
         break;
       }
       case ButtonsCopy:
       {
-        Image copyIcon = Image::New( OPTION_ICON_COPY );
+        Image copyIcon = ResourceImage::New( OPTION_ICON_COPY );
         currentButton = CreateRequiredButton( ButtonsCopy, mCopyOptionPriority, OPTION_COPY, GET_LOCALE_TEXT("IDS_COM_BODY_COPY"), copyIcon, false );
         break;
       }
       case ButtonsPaste:
       {
-        Image pasteIcon = Image::New( OPTION_ICON_PASTE );
+        Image pasteIcon = ResourceImage::New( OPTION_ICON_PASTE );
         currentButton = CreateRequiredButton( ButtonsPaste, mPasteOptionPriority, OPTION_PASTE, GET_LOCALE_TEXT("IDS_COM_BODY_PASTE"), pasteIcon, false );
         break;
       }
       case ButtonsSelect:
       {
-        Image selectIcon = Image::New( OPTION_ICON_SELECT );
+        Image selectIcon = ResourceImage::New( OPTION_ICON_SELECT );
         currentButton = CreateRequiredButton( ButtonsSelect, mSelectOptionPriority, OPTION_SELECT_WORD, GET_LOCALE_TEXT("IDS_COM_SK_SELECT"), selectIcon, false );
         break;
       }
       case ButtonsSelectAll:
       {
-        Image selectAllIcon = Image::New( OPTION_ICON_SELECT_ALL );
+        Image selectAllIcon = ResourceImage::New( OPTION_ICON_SELECT_ALL );
         currentButton = CreateRequiredButton( ButtonsSelectAll, mSelectAllOptionPriority, OPTION_SELECT_ALL, GET_LOCALE_TEXT("IDS_COM_BODY_SELECT_ALL"), selectAllIcon, false );
         break;
       }
       case ButtonsClipboard:
       {
-        Image clipboardIcon = Image::New( OPTION_ICON_CLIPBOARD );
+        Image clipboardIcon = ResourceImage::New( OPTION_ICON_CLIPBOARD );
         currentButton = CreateRequiredButton( ButtonsClipboard, mClipboardOptionPriority, OPTION_CLIPBOARD, GET_LOCALE_TEXT("IDS_COM_BODY_CLIPBOARD"), clipboardIcon, false );
         break;
       }
@@ -854,9 +862,9 @@ void TextInputPopup::SetTailPosition( const Vector3& position, bool yAxisFlip )
 
   if ( yAxisFlip )
   {
-    Image tail = Image::New( POPUP_TAIL_TOP );
-    Image tailEffect = Image::New( POPUP_TAIL_TOP_EFFECT );
-    Image tailLine = Image::New( POPUP_TAIL_TOP_LINE );
+    Image tail = ResourceImage::New( POPUP_TAIL_TOP );
+    Image tailEffect = ResourceImage::New( POPUP_TAIL_TOP_EFFECT );
+    Image tailLine = ResourceImage::New( POPUP_TAIL_TOP_LINE );
 
     mTail.SetImage( tail );
     mTailEffect.SetImage( tailEffect );
@@ -894,12 +902,12 @@ TextInputPopup::PressedSignalType& TextInputPopup::PressedSignal()
   return mPressedSignal;
 }
 
-TextInputPopup::HideFinishedSignalType& TextInputPopup::HideFinishedSignal()
+TextInputPopup::VisibilityChangeFinishedSignalType& TextInputPopup::HideFinishedSignal()
 {
   return mHideFinishedSignal;
 }
 
-TextInputPopup::ShowFinishedSignalType& TextInputPopup::ShowFinishedSignal()
+TextInputPopup::VisibilityChangeFinishedSignalType& TextInputPopup::ShowFinishedSignal()
 {
   return mShowFinishedSignal;
 }
index c7f0fc2..2f9a91d 100644 (file)
@@ -79,19 +79,11 @@ public:
   static const char* const OPTION_PASTE;
   static const char* const OPTION_CLIPBOARD;
 
-  // Signal names
-  static const char* const SIGNAL_PRESSED;
-  static const char* const SIGNAL_HIDE_FINISHED;
-  static const char* const SIGNAL_SHOW_FINISHED;
-
   // Popup Button Pressed
   typedef Signal< bool( Toolkit::Button ) > PressedSignalType;
 
-  // Popup Hide Finished
-  typedef Signal< void( TextInputPopup& ) > HideFinishedSignalType;
-
-  // Popup Show Finished
-  typedef Signal< void( TextInputPopup& ) > ShowFinishedSignalType;
+  // Popup Hide / Show Finished
+  typedef Signal< void( TextInputPopup& ) > VisibilityChangeFinishedSignalType;
 
   /**
    * Signal emitted when the button is touched.
@@ -102,13 +94,13 @@ public:
    * Signal emitted when popup is completely hidden
    * @note Only occurs after a Show() call with animation enabled.
    */
-  HideFinishedSignalType& HideFinishedSignal();
+  VisibilityChangeFinishedSignalType& HideFinishedSignal();
 
   /**
    * Signal emitted when popup is completely shown
    * @note Only occurs after a Hide() call with animation enabled.
    */
-  ShowFinishedSignalType& ShowFinishedSignal();
+  VisibilityChangeFinishedSignalType& ShowFinishedSignal();
 
 public:
 
@@ -463,8 +455,8 @@ private:
   std::size_t mClipboardOptionPriority;  // Position of Clipboard button
 
   PressedSignalType mPressedSignal;              ///< Signal emitted when a button within the popup is pressed.
-  HideFinishedSignalType mHideFinishedSignal;    ///< Signal emitted when popup is completely hidden
-  ShowFinishedSignalType mShowFinishedSignal;    ///< Signal emitted when popup is completely shown
+  VisibilityChangeFinishedSignalType mHideFinishedSignal; ///< Signal emitted when popup is completely hidden
+  VisibilityChangeFinishedSignalType mShowFinishedSignal; ///< Signal emitted when popup is completely shown
 
 };
 
index 29c79ea..92f6bad 100644 (file)
@@ -52,19 +52,11 @@ public:
     StateShown
   };
 
-  // Signal names
-  static const char* const SIGNAL_PRESSED;
-  static const char* const SIGNAL_HIDE_FINISHED;
-  static const char* const SIGNAL_SHOW_FINISHED;
-
   // Popup Button Pressed
   typedef Signal< bool( Toolkit::Button ) > PopUpPressedSignal;
 
   // Popup Hide Finished
-  typedef Signal< void( TextInputPopupNew& ) > PopUpHideFinishedSignal;
-
-  // Popup Show Finished
-  typedef Signal< void( TextInputPopupNew& ) > PopUpShowFinishedSignal;
+  typedef Signal< void( TextInputPopupNew& ) > PopUpVisibilityChangeFinishedSignal;
 
   /**
    * Signal emitted when the button is touched.
@@ -75,13 +67,13 @@ public:
    * Signal emitted when popup is completely hidden
    * @note Only occurs after a Show() call with animation enabled.
    */
-  PopUpHideFinishedSignal& HideFinishedSignal() {return mHideFinishedSignal;}
+  PopUpVisibilityChangeFinishedSignal& HideFinishedSignal() { return mHideFinishedSignal; }
 
   /**
    * Signal emitted when popup is completely shown
    * @note Only occurs after a Hide() call with animation enabled.
    */
-  PopUpShowFinishedSignal& ShowFinishedSignal() {return mShowFinishedSignal;}
+  PopUpVisibilityChangeFinishedSignal& ShowFinishedSignal() { return mShowFinishedSignal; }
 
 public:
 
@@ -261,9 +253,9 @@ private:
   ActorContainer mDividerContainer;                   // List of dividers added to popup.
   Animation mAnimation;                               // Popup Hide/Show animation.
 
-  PopUpPressedSignal mPressedSignal;                     // Signal emitted when a button within the popup is pressed.
-  PopUpHideFinishedSignal mHideFinishedSignal;           // Signal emitted when popup is completely hidden
-  PopUpShowFinishedSignal mShowFinishedSignal;           // Signal emitted when popup is completely shown
+  PopUpPressedSignal mPressedSignal;                  // Signal emitted when a button within the popup is pressed.
+  PopUpVisibilityChangeFinishedSignal mHideFinishedSignal; // Signal emitted when popup is completely hidden
+  PopUpVisibilityChangeFinishedSignal mShowFinishedSignal; // Signal emitted when popup is completely shown
 
 };
 
index b548fb8..3f754bf 100644 (file)
@@ -20,8 +20,6 @@
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/text-input/text-input-text-style-impl.h>
-
-// EXTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/text-view/text-view.h>
 
 namespace Dali
index 613b0a6..5eb829f 100644 (file)
 // FILE HEADER
 #include <dali-toolkit/internal/controls/text-view/split-by-char-policies.h>
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/integration-api/debug.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/text-view/relayout-utilities.h>
 #include <dali-toolkit/internal/controls/text-view/text-view-processor.h>
 
index 01566d6..76d4539 100644 (file)
@@ -55,6 +55,10 @@ namespace Internal
 namespace
 {
 
+// Signals
+
+const char* const SIGNAL_TEXT_SCROLLED = "scrolled";
+
 const char* MULTILINE_POLICY_NAME[] = {"SplitByNewLineChar", "SplitByWord", "SplitByChar"};
 const char* EXCEED_POLICY_NAME[] = {"Original", "Truncate", "Fade", "Split","ShrinkToFit","EllipsizeEnd"};
 const char* LINE_JUSTIFICATION_NAME[] = {"Left","Center","Right","Justified"};
@@ -68,9 +72,9 @@ BaseHandle Create()
   return Toolkit::TextView::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::TextView), typeid(Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::TextView ), typeid( Toolkit::Control ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::TextView::SIGNAL_TEXT_SCROLLED , &TextView::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_TEXT_SCROLLED , &TextView::DoConnectSignal );
 
 PropertyRegistration property1( typeRegistration,  "markup-enabled",       Toolkit::TextView::PROPERTY_MARKUP_ENABLED,       Property::BOOLEAN, &TextView::SetProperty, &TextView::GetProperty );
 PropertyRegistration property2( typeRegistration,  "text",                 Toolkit::TextView::PROPERTY_TEXT,                 Property::STRING,  &TextView::SetProperty, &TextView::GetProperty );
@@ -910,9 +914,9 @@ bool TextView::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface*
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  Toolkit::TextView textView = Toolkit::TextView::DownCast(handle);
+  Toolkit::TextView textView = Toolkit::TextView::DownCast( handle );
 
-  if( Dali::Toolkit::TextView::SIGNAL_TEXT_SCROLLED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_TEXT_SCROLLED ) )
   {
     textView.ScrolledSignal().Connect( tracker, functor );
   }
index 713c681..df420cf 100644 (file)
@@ -18,6 +18,9 @@
 // FILE HEADER
 #include <dali-toolkit/internal/controls/text-view/text-view-processor-dbg.h>
 
+// EXTERNAL INCLUDES
+#include <iostream>
+
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/text-view/text-view-processor-types.h>
 
index 6c374c0..9e4eb86 100644 (file)
@@ -37,14 +37,18 @@ namespace Internal
 namespace // to register type
 {
 
+// Signals
+
+const char* const SIGNAL_ORIENTATION_ANIMATION_START = "orientation-animation-start";
+
 BaseHandle Create()
 {
   return Toolkit::View::New();
 }
 
-TypeRegistration typeRegistration( typeid(Toolkit::View), typeid(Toolkit::Control), Create );
+TypeRegistration typeRegistration( typeid( Toolkit::View ), typeid( Toolkit::Control ), Create );
 
-SignalConnectorType signalConnector1( typeRegistration, Toolkit::View::SIGNAL_ORIENTATION_ANIMATION_START , &View::DoConnectSignal );
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_ORIENTATION_ANIMATION_START , &View::DoConnectSignal );
 
 }
 
@@ -251,7 +255,7 @@ bool View::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* trac
   bool connected( true );
   Toolkit::View view = Toolkit::View::DownCast(handle);
 
-  if( Toolkit::View::SIGNAL_ORIENTATION_ANIMATION_START == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_ORIENTATION_ANIMATION_START ) )
   {
     view.OrientationAnimationStartedSignal().Connect( tracker, functor );
   }
index 5ab09a1..5dd5437 100644 (file)
@@ -146,7 +146,7 @@ void BlurTwoPassFilter::Enable()
   mActorForInput.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) );
 
   // create internal offscreen for result of horizontal pass
-  mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::Unused );
+  mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED );
 
   // create an actor to render mImageForHorz for vertical blur pass
   mActorForHorz = ImageActor::New( mImageForHorz );
@@ -155,7 +155,7 @@ void BlurTwoPassFilter::Enable()
   mActorForHorz.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) );
 
   // create internal offscreen for result of the two pass blurred image
-  mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::Unused );
+  mBlurredImage = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED);
 
   // create an actor to blend the blurred image and the input image with the given blur strength
   mActorForBlending = ImageActor::New( mBlurredImage );
index dee4a2e..8f444ac 100644 (file)
@@ -125,8 +125,8 @@ void EmbossFilter::Enable()
   mCameraActor = CameraActor::New();
   mCameraActor.SetParentOrigin(ParentOrigin::CENTER);
 
-  mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::Unused );
-  mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::Unused );
+  mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED );
+  mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED );
 
   // create actor to render input with applied emboss effect
   mActorForInput1 = ImageActor::New( mInputImage );
index 3d911b9..3f3eaa6 100644 (file)
@@ -100,7 +100,7 @@ void SpreadFilter::Enable()
   mActorForInput.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) );
 
   // create internal offscreen for result of horizontal pass
-  mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::Unused );
+  mImageForHorz = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED );
 
   // create an actor to render mImageForHorz for vertical blur pass
   mActorForHorz = ImageActor::New( mImageForHorz );
index 986c475..0b48ecb 100644 (file)
 #include <dali/public-api/adaptor-framework/tts-player.h>
 #include <dali/public-api/animation/constraints.h>
 #include <dali/public-api/events/hit-test-algorithm.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
-#include <dali/integration-api/debug.h>
 
 namespace Dali
 {
@@ -43,12 +44,18 @@ namespace Internal
 namespace // unnamed namespace
 {
 
+// Signals
+
+const char* const SIGNAL_FOCUS_CHANGED =           "focus-changed";
+const char* const SIGNAL_FOCUS_OVERSHOT =          "focus-overshot";
+const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED = "focused-actor-activated";
+
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_FOCUS_MANAGER");
 #endif
 
-const char * const ACTOR_FOCUSABLE("focusable");
-const char * const IS_FOCUS_GROUP("is-focus-group");
+const char* const ACTOR_FOCUSABLE("focusable");
+const char* const IS_FOCUS_GROUP("is-focus-group");
 
 const char* FOCUS_BORDER_IMAGE_PATH = DALI_IMAGE_DIR "B16-8_TTS_focus.png";
 const Vector4 FOCUS_BORDER_IMAGE_BORDER = Vector4(7.0f, 7.0f, 7.0f, 7.0f);
@@ -658,7 +665,7 @@ void FocusManager::SetFocusable(Actor actor, bool focusable)
 void FocusManager::CreateDefaultFocusIndicatorActor()
 {
   // Create a focus indicator actor shared by all the focusable actors
-  Image borderImage = Image::New(FOCUS_BORDER_IMAGE_PATH);
+  Image borderImage = ResourceImage::New(FOCUS_BORDER_IMAGE_PATH);
 
   ImageActor focusIndicator = ImageActor::New(borderImage);
   focusIndicator.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
@@ -667,10 +674,7 @@ void FocusManager::CreateDefaultFocusIndicatorActor()
   focusIndicator.SetPosition(Vector3(0.0f, 0.0f, 1.0f));
 
   // Apply size constraint to the focus indicator
-  Constraint constraint = Constraint::New<Vector3>(Actor::SIZE,
-                                                   ParentSource(Actor::SIZE),
-                                                   EqualToConstraint());
-  focusIndicator.ApplyConstraint(constraint);
+  focusIndicator.SetSizeMode( SIZE_EQUAL_TO_PARENT );
 
   SetFocusIndicatorActor(focusIndicator);
 }
@@ -971,17 +975,17 @@ bool FocusManager::DoConnectSignal( BaseObject* object, ConnectionTrackerInterfa
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  FocusManager* manager = dynamic_cast<FocusManager*>(object);
+  FocusManager* manager = dynamic_cast<FocusManager*>( object );
 
-  if( Dali::Toolkit::FocusManager::SIGNAL_FOCUS_CHANGED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) )
   {
     manager->FocusChangedSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::FocusManager::SIGNAL_FOCUS_OVERSHOT == signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_OVERSHOT ) )
   {
     manager->FocusOvershotSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::FocusManager::SIGNAL_FOCUSED_ACTOR_ACTIVATED== signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ACTIVATED ) )
   {
     manager->FocusedActorActivatedSignal().Connect( tracker, functor );
   }
index 93e5feb..4e26bc7 100644 (file)
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/events/key-event.h>
 #include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/images/resource-image.h>
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/focus-manager/focus-manager.h>
 #include <dali-toolkit/public-api/focus-manager/keyinput-focus-manager.h>
-#include <dali/integration-api/debug.h>
 
 namespace Dali
 {
@@ -46,6 +47,13 @@ namespace Internal
 namespace // unnamed namespace
 {
 
+// Signals
+
+const char* const SIGNAL_PRE_FOCUS_CHANGE =        "keyboard-pre-focus-change";
+const char* const SIGNAL_FOCUS_CHANGED =           "keyboard-focus-changed";
+const char* const SIGNAL_FOCUS_GROUP_CHANGED =     "keyboard-focus-group-changed";
+const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED = "keyboard-focused-actor-activated";
+
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_KEYBOARD_FOCUS_MANAGER");
 #endif
@@ -72,8 +80,14 @@ BaseHandle Create()
 
   return handle;
 }
+
 TypeRegistration KEYBOARD_FOCUS_MANAGER_TYPE( typeid(Dali::Toolkit::KeyboardFocusManager), typeid(Dali::BaseHandle), Create, true /* Create instance at startup */ );
 
+SignalConnectorType signalConnector1( KEYBOARD_FOCUS_MANAGER_TYPE, SIGNAL_PRE_FOCUS_CHANGE , &KeyboardFocusManager::DoConnectSignal );
+SignalConnectorType signalConnector2( KEYBOARD_FOCUS_MANAGER_TYPE, SIGNAL_FOCUS_CHANGED , &KeyboardFocusManager::DoConnectSignal );
+SignalConnectorType signalConnector3( KEYBOARD_FOCUS_MANAGER_TYPE, SIGNAL_FOCUS_GROUP_CHANGED , &KeyboardFocusManager::DoConnectSignal );
+SignalConnectorType signalConnector4( KEYBOARD_FOCUS_MANAGER_TYPE, SIGNAL_FOCUSED_ACTOR_ACTIVATED , &KeyboardFocusManager::DoConnectSignal );
+
 } // unnamed namespace
 
 Toolkit::KeyboardFocusManager KeyboardFocusManager::Get()
@@ -458,7 +472,7 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor()
 void KeyboardFocusManager::CreateDefaultFocusIndicatorActor()
 {
   // Create a focus indicator actor shared by all the keyboard focusable actors
-  Image borderImage = Image::New(FOCUS_BORDER_IMAGE_PATH);
+  Image borderImage = ResourceImage::New(FOCUS_BORDER_IMAGE_PATH);
 
   ImageActor focusIndicator = ImageActor::New(borderImage);
   focusIndicator.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
@@ -467,10 +481,7 @@ void KeyboardFocusManager::CreateDefaultFocusIndicatorActor()
   focusIndicator.SetPosition(Vector3(0.0f, 0.0f, 1.0f));
 
   // Apply size constraint to the focus indicator
-  Constraint constraint = Constraint::New<Vector3>(Actor::SIZE,
-                                                   ParentSource(Actor::SIZE),
-                                                   EqualToConstraint());
-  focusIndicator.ApplyConstraint(constraint);
+  focusIndicator.SetSizeMode( SIZE_EQUAL_TO_PARENT );
 
   SetFocusIndicatorActor(focusIndicator);
 }
@@ -720,21 +731,21 @@ bool KeyboardFocusManager::DoConnectSignal( BaseObject* object, ConnectionTracke
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  KeyboardFocusManager* manager = dynamic_cast<KeyboardFocusManager*>(object);
+  KeyboardFocusManager* manager = dynamic_cast<KeyboardFocusManager*>( object );
 
-  if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_PRE_FOCUS_CHANGE == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_PRE_FOCUS_CHANGE ) )
   {
     manager->PreFocusChangeSignal().Connect( tracker, functor );
   }
-  if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_FOCUS_CHANGED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_CHANGED ) )
   {
     manager->FocusChangedSignal().Connect( tracker, functor );
   }
-  if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_FOCUS_GROUP_CHANGED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUS_GROUP_CHANGED ) )
   {
     manager->FocusGroupChangedSignal().Connect( tracker, functor );
   }
-  else if( Dali::Toolkit::KeyboardFocusManager::SIGNAL_FOCUSED_ACTOR_ACTIVATED== signalName )
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_FOCUSED_ACTOR_ACTIVATED ) )
   {
     manager->FocusedActorActivatedSignal().Connect( tracker, functor );
   }
index dc8cefa..5d7d4be 100644 (file)
@@ -35,6 +35,16 @@ namespace Toolkit
 namespace Internal
 {
 
+namespace
+{
+
+// Signals
+
+const char* const SIGNAL_KEY_INPUT_FOCUS_CHANGED = "key-input-focus-changed";
+const char* const SIGNAL_UNHANDLED_KEY_EVENT =     "unhandled-key-event";
+
+}
+
 KeyInputFocusManager::KeyInputFocusManager()
 : mSlotDelegate( this )
 {
@@ -220,12 +230,16 @@ bool KeyInputFocusManager::DoConnectSignal( BaseObject* object, ConnectionTracke
   Dali::BaseHandle handle( object );
 
   bool connected( true );
-  KeyInputFocusManager* manager = dynamic_cast<KeyInputFocusManager*>(object);
+  KeyInputFocusManager* manager = dynamic_cast<KeyInputFocusManager*>( object );
 
-  if( Dali::Toolkit::KeyInputFocusManager::SIGNAL_KEY_INPUT_FOCUS_CHANGED == signalName )
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_CHANGED ) )
   {
     manager->KeyInputFocusChangedSignal().Connect( tracker, functor );
   }
+  else if( 0 == strcmp( signalName.c_str(), SIGNAL_UNHANDLED_KEY_EVENT ) )
+  {
+    manager->UnhandledKeyEventSignal().Connect( tracker, functor );
+  }
   else
   {
     // signalName does not match any signal
index 42c121d..1d35050 100644 (file)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/public-api/common/stage.h>
 #include <dali/public-api/images/image-attributes.h>
+#include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
 
 namespace Dali
@@ -32,6 +33,19 @@ namespace Toolkit
 namespace Internal
 {
 
+namespace
+{
+
+// Signals
+
+const char* const SIGNAL_TRANSITION_COMPLETED = "transition-completed";
+
+TypeRegistration typeRegistration( typeid( Toolkit::CubeTransitionEffect ), typeid( Dali::BaseHandle ), NULL );
+
+SignalConnectorType signalConnector1( typeRegistration, SIGNAL_TRANSITION_COMPLETED , &CubeTransitionEffect::DoConnectSignal );
+
+}
+
 const Vector4 CubeTransitionEffect::FULL_BRIGHTNESS( 1.0f, 1.0f, 1.0f, 1.0f );
 const Vector4 CubeTransitionEffect::HALF_BRIGHTNESS( 0.5f, 0.5f, 0.5f, 1.0f );
 
@@ -179,19 +193,21 @@ void CubeTransitionEffect::SetTargetImage( ImageActor imageActor )
 void CubeTransitionEffect::SetImage( ImageActor imageActor )
 {
   mCurrentImage = imageActor;
-  mIsImageLoading = true;
 
   Image image = imageActor.GetImage();
+  ResourceImage resourceImage = ResourceImage::DownCast( image );
   mBufferIndex = mBufferIndex^1;
 
   //must make sure the image is already loaded before using its attributes
-  if( image.GetLoadingState() == ResourceLoadingSucceeded )
+  if( resourceImage && resourceImage.GetLoadingState() != ResourceLoadingSucceeded )
   {
-    OnImageLoaded( image );
+    mIsImageLoading = true;
+    resourceImage.LoadingFinishedSignal().Connect( this, &CubeTransitionEffect::OnImageLoaded );
   }
   else
   {
-    image.LoadingFinishedSignal().Connect( this, &CubeTransitionEffect::OnImageLoaded );
+    mIsImageLoading = false;
+    PrepareTiles( image );
   }
 }
 
@@ -299,12 +315,21 @@ void CubeTransitionEffect::StopTransition()
   }
 }
 
-void CubeTransitionEffect::OnImageLoaded(Image image)
+void CubeTransitionEffect::OnImageLoaded(ResourceImage image)
+{
+  mIsImageLoading = false;
+  PrepareTiles( image );
+}
+
+/**
+ * Set sub-image to each tile.
+ * @param[in] image The image content of the imageActor for transition
+ */
+void CubeTransitionEffect::PrepareTiles( Image image )
 {
   // Fit the image to view area, while keeping the aspect; FitKeepAspectRatio(imageSize, viewAreaSize)
-  ImageAttributes attributes( image.GetAttributes() );
-  float scale = std::min(  mViewAreaSize.width / attributes.GetWidth(), mViewAreaSize.height / attributes.GetHeight() );
-  Vector2 imageSize(attributes.GetWidth()*scale, attributes.GetHeight()*scale);
+  float scale = std::min(  mViewAreaSize.width / image.GetWidth(), mViewAreaSize.height / image.GetHeight() );
+  Vector2 imageSize(image.GetWidth()*scale, image.GetHeight()*scale);
 
   mFullImageCreator.SetEffectImage(image);
   mFullImageCreator.SetRegionSize(mViewAreaSize, imageSize);
@@ -325,9 +350,9 @@ void CubeTransitionEffect::OnImageLoaded(Image image)
       mTiles[mContainerIndex][idx].SetPixelArea( pixelArea );
     }
   }
-  mIsImageLoading = false;
 }
 
+
 void CubeTransitionEffect::OnTransitionFinished(Animation& source)
 {
   mRoot.SetVisible(false);
@@ -345,6 +370,26 @@ Toolkit::CubeTransitionEffect::TransitionCompletedSignalType& CubeTransitionEffe
   return mTransitionCompletedSignal;
 }
 
+bool CubeTransitionEffect::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+  Dali::BaseHandle handle( object );
+
+  bool connected( true );
+  Toolkit::CubeTransitionEffect cubeTransitionEffect = Toolkit::CubeTransitionEffect::DownCast( handle );
+
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_TRANSITION_COMPLETED ) )
+  {
+    cubeTransitionEffect.TransitionCompletedSignal().Connect( tracker, functor );
+  }
+  else
+  {
+    // signalName does not match any signal
+    connected = false;
+  }
+
+  return connected;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit
index 8e7b983..57fd205 100644 (file)
@@ -25,6 +25,7 @@
 #include <dali/public-api/object/base-object.h>
 #include <dali/public-api/render-tasks/render-task.h>
 #include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
@@ -209,6 +210,17 @@ public: //Signal
    */
   Toolkit::CubeTransitionEffect::TransitionCompletedSignalType& TransitionCompletedSignal();
 
+  /**
+   * Connects a callback function with the object's signals.
+   * @param[in] object The object providing the signal.
+   * @param[in] tracker Used to disconnect the signal.
+   * @param[in] signalName The signal to connect to.
+   * @param[in] functor A newly allocated FunctorDelegate.
+   * @return True if the signal was connected.
+   * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+   */
+  static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
 protected:
 
   /**
@@ -249,7 +261,13 @@ private:
    * Set image and pixelArea to tiles
    * @param[in] image The image content of the imageActor for transition
    */
-  void OnImageLoaded(Image image);
+  void OnImageLoaded(ResourceImage image);
+
+  /**
+   * Set sub-image to each tile.
+   * @param[in] image The image content of the imageActor for transition
+   */
+  void PrepareTiles( Image image );
 
   /**
    * Callback function of transition animation finished
index 70aea59..acffb9d 100644 (file)
@@ -18,6 +18,7 @@
 // CLASS HEADER
 #include <dali-toolkit/public-api/builder/json-parser.h>
 
+// EXTERNAL INCLUDES
 #include <memory.h>
 #include <functional>
 #include <iostream>
index 7f47be3..8abbe6a 100644 (file)
@@ -18,6 +18,7 @@
  *
  */
 
+// EXTERNAL INCLUDES
 #include <string>
 #include <vector>
 #include <list>
index 210cb77..710e0d8 100644 (file)
@@ -18,6 +18,7 @@
  *
  */
 
+// EXTERNAL INCLUDES
 #include <utility> // pair
 #include <iterator>
 #include <vector>
index fe0e9b8..99566dc 100644 (file)
  */
 
 // CLASS HEADER
-
 #include <dali-toolkit/public-api/controls/alignment/alignment.h>
 
 // EXTERNAL INCLUDES
+#include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-
-#include <dali/integration-api/debug.h>
 #include <dali-toolkit/internal/controls/alignment/alignment-impl.h>
 
 namespace Dali
index f867d01..62389fa 100644 (file)
  *
  */
 
+// CLASS HEADER
 #include <dali-toolkit/public-api/controls/bubble-effect/bubble-emitter.h>
 
-//INTERNAL INCLUDES
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h>
 
 
index 3b251da..ab953bf 100644 (file)
@@ -29,13 +29,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const Button::SIGNAL_PRESSED = "pressed";
-const char* const Button::SIGNAL_RELEASED = "released";
-const char* const Button::SIGNAL_CLICKED = "clicked";
-const char* const Button::SIGNAL_STATE_CHANGED = "state-changed";
-
-const char* const Button::ACTION_BUTTON_CLICK = "button-click";
-
 Button::Button()
 {}
 
index 2078413..0a2780a 100644 (file)
@@ -41,20 +41,24 @@ class Button;
  * point doesn't leave the boundary of the button.
  *
  * When the \e disabled property is set to \e true, no signal is emitted.
+ *
+ * Signals
+ * | %Signal Name      | Method                      |
+ * |-------------------|-----------------------------|
+ * | pressed           | @ref PressedSignal()        |
+ * | released          | @ref ReleasedSignal()       |
+ * | clicked           | @ref ClickedSignal()        |
+ * | state-changed     | @ref StateChangedSignal()   |
+ *
+ * Actions
+ * | %Action Name      | %Button method called       |
+ * |-------------------|-----------------------------|
+ * | button-click      | %DoClickAction()            |
  */
 class DALI_IMPORT_API Button : public Control
 {
 public:
 
-  // Signal Names
-  static const char* const SIGNAL_PRESSED;       ///< name "pressed"
-  static const char* const SIGNAL_RELEASED;      ///< name "released"
-  static const char* const SIGNAL_CLICKED;       ///< name "clicked"
-  static const char* const SIGNAL_STATE_CHANGED; ///< name "state-changed"
-
-  //Action Names
-  static const char* const ACTION_BUTTON_CLICK; ///< name "button-click"
-
   // Properties
   static const Property::Index PROPERTY_DISABLED;                     ///< name "disabled",                     @see SetDisabled(),                  type BOOLEAN
   static const Property::Index PROPERTY_AUTO_REPEATING;               ///< name "auto-repeating",               @see SetAutoRepeating(),             type BOOLEAN
index bdeac18..6ef28a6 100644 (file)
  *
  */
 
+// CLASS HEADER
 #include <dali-toolkit/public-api/controls/cluster/cluster-style.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/cluster/cluster-style-impl.h>
 
 using namespace Dali;
index 742ad51..aab2765 100644 (file)
@@ -35,10 +35,6 @@ namespace Toolkit
 
 const std::string Cluster::CLUSTER_ACTOR_DEPTH( "cluster-actor-depth" );
 
-const char* const Cluster::ACTION_EXPAND = "expand";
-const char* const Cluster::ACTION_COLLAPSE = "collapse";
-const char* const Cluster::ACTION_TRANSFORM = "transform";
-
 Cluster::Cluster()
 {
 }
index 6e7033c..f8c845a 100644 (file)
@@ -35,7 +35,14 @@ class Cluster;
 class ClusterStyle;
 
 /**
- * Cluster is a container of grouped actors positioned in different cluster styles.
+ * @brief Cluster is a container of grouped actors positioned in different cluster styles.
+ *
+ * Actions
+ * | %Action Name              | Method                    |
+ * |---------------------------|---------------------------|
+ * | expand                    | DoExpandAction()          |
+ * | collapse                  | DoCollapseAction()        |
+ * | transform                 | DoTransformAction()       |
  */
 class DALI_IMPORT_API Cluster : public Control
 {
@@ -45,11 +52,6 @@ public:
 
   static const std::string CLUSTER_ACTOR_DEPTH;                           ///< Property, name "cluster-actor-depth",      type FLOAT
 
-  //Action Names
-  static const char* const ACTION_EXPAND;
-  static const char* const ACTION_COLLAPSE;
-  static const char* const ACTION_TRANSFORM;
-
 public:
 
   /**
index e6ba7db..f686766 100644 (file)
@@ -53,6 +53,18 @@ const Property::Index Control::PROPERTY_KEY_INPUT_FOCUS       = Internal::Contro
 namespace
 {
 
+// Signals
+
+const char* const SIGNAL_KEY_EVENT =    "key-event";
+const char* const SIGNAL_TAPPED =       "tapped";
+const char* const SIGNAL_PANNED =       "panned";
+const char* const SIGNAL_PINCHED =      "pinched";
+const char* const SIGNAL_LONG_PRESSED = "long-pressed";
+
+// Actions
+
+const char* const ACTION_CONTROL_ACTIVATED = "control-activated";
+
 const Scripting::StringEnum< Control::SizePolicy > SIZE_POLICY_STRING_TABLE[] =
 {
   { "FIXED",      Control::Fixed      },
@@ -80,13 +92,13 @@ TypeRegistration CONTROL_TYPE( typeid(Control), typeid(CustomActor), Create );
 
 // Property Registration after Internal::Control::Impl definition below
 
-TypeAction ACTION_TYPE_1( CONTROL_TYPE, Toolkit::Control::ACTION_CONTROL_ACTIVATED, &Internal::Control::DoAction );
+TypeAction ACTION_TYPE_1( CONTROL_TYPE, ACTION_CONTROL_ACTIVATED, &Internal::Control::DoAction );
 
-SignalConnectorType SIGNAL_CONNECTOR_1( CONTROL_TYPE, Toolkit::Control::SIGNAL_KEY_EVENT,     &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_2( CONTROL_TYPE, Toolkit::Control::SIGNAL_TAPPED,        &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_3( CONTROL_TYPE, Toolkit::Control::SIGNAL_PANNED,        &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_4( CONTROL_TYPE, Toolkit::Control::SIGNAL_PINCHED,       &Internal::Control::DoConnectSignal );
-SignalConnectorType SIGNAL_CONNECTOR_5( CONTROL_TYPE, Toolkit::Control::SIGNAL_LONG_PRESSED,  &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_1( CONTROL_TYPE, SIGNAL_KEY_EVENT,     &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_2( CONTROL_TYPE, SIGNAL_TAPPED,        &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_3( CONTROL_TYPE, SIGNAL_PANNED,        &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_4( CONTROL_TYPE, SIGNAL_PINCHED,       &Internal::Control::DoConnectSignal );
+SignalConnectorType SIGNAL_CONNECTOR_5( CONTROL_TYPE, SIGNAL_LONG_PRESSED,  &Internal::Control::DoConnectSignal );
 
 /**
  * Structure which holds information about the background of a control
@@ -352,13 +364,13 @@ public:
 
         case Toolkit::Control::PROPERTY_WIDTH_POLICY:
         {
-          controlImpl.mImpl->mWidthPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
+          controlImpl.mImpl->mWidthPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
           break;
         }
 
         case Toolkit::Control::PROPERTY_HEIGHT_POLICY:
         {
-          controlImpl.mImpl->mHeightPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
+          controlImpl.mImpl->mHeightPolicy = Scripting::GetEnumeration< Toolkit::Control::SizePolicy >( value.Get< std::string >().c_str(), SIZE_POLICY_STRING_TABLE, SIZE_POLICY_STRING_TABLE_COUNT );
           break;
         }
 
@@ -1001,7 +1013,7 @@ bool Control::DoAction(BaseObject* object, const std::string& actionName, const
 {
   bool ret = false;
 
-  if( object && (actionName == Toolkit::Control::ACTION_CONTROL_ACTIVATED) )
+  if( object && ( 0 == strcmp( actionName.c_str(), ACTION_CONTROL_ACTIVATED ) ) )
   {
     Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
     if( control )
@@ -1019,32 +1031,32 @@ bool Control::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* t
   Dali::BaseHandle handle( object );
 
   bool connected( false );
-  Toolkit::Control control = Toolkit::Control::DownCast(handle);
+  Toolkit::Control control = Toolkit::Control::DownCast( handle );
   if ( control )
   {
     Control& controlImpl( control.GetImplementation() );
     connected = true;
 
-    if ( Toolkit::Control::SIGNAL_KEY_EVENT == signalName )
+    if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
     {
       controlImpl.KeyEventSignal().Connect( tracker, functor );
     }
-    else if( Toolkit::Control::SIGNAL_TAPPED == signalName )
+    else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
     {
       controlImpl.EnableGestureDetection( Gesture::Tap );
       controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
     }
-    else if( Toolkit::Control::SIGNAL_PANNED == signalName )
+    else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
     {
       controlImpl.EnableGestureDetection( Gesture::Pan );
       controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
     }
-    else if( Toolkit::Control::SIGNAL_PINCHED == signalName )
+    else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
     {
       controlImpl.EnableGestureDetection( Gesture::Pinch );
       controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
     }
-    else if( Toolkit::Control::SIGNAL_LONG_PRESSED == signalName )
+    else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
     {
       controlImpl.EnableGestureDetection( Gesture::LongPress );
       controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
index 8a5c7e0..8133b26 100644 (file)
@@ -477,7 +477,7 @@ private:
   virtual void OnInitialize();
 
   /**
-   * @brief This method is called when the control is activates.
+   * @brief This method is called when the control is activated.
    *
    * Derived classes should override this if they wish to be notified when they are activated.
    */
index 77cb876..b987ade 100644 (file)
  *
  */
 
+// CLASS HEADER
 #include <dali-toolkit/public-api/controls/control.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/control-impl.h>
 
 namespace Dali
@@ -24,14 +27,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const Control::ACTION_CONTROL_ACTIVATED = "control-activated";
-
-const char* const Control::SIGNAL_KEY_EVENT = "key-event";
-const char* const Control::SIGNAL_TAPPED = "tapped";
-const char* const Control::SIGNAL_PANNED = "panned";
-const char* const Control::SIGNAL_PINCHED = "pinched";
-const char* const Control::SIGNAL_LONG_PRESSED = "long-pressed";
-
 Control Control::New()
 {
   return Internal::Control::New();
index 1911030..01c1c75 100644 (file)
@@ -46,6 +46,20 @@ class Control;
  *
  * The implementation of the control must be supplied; see Internal::Control for more details.
  * @see Internal::Control
+ *
+ * Signals
+ * | %Signal Name      | Method                                              |
+ * |-------------------|-----------------------------------------------------|
+ * | key-event         | @ref KeyEventSignal()                               |
+ * | tapped            | @ref GetTapGestureDetector().DetectedSignal()       |
+ * | panned            | @ref GetPanGestureDetector().DetectedSignal()       |
+ * | pinched           | @ref GetPinchGestureDetector().DetectedSignal()     |
+ * | long-pressed      | @ref GetLongPressGestureDetector().DetectedSignal() |
+ *
+ * Actions
+ * | %Action Name      | %Control method called                              |
+ * |-------------------|-----------------------------------------------------|
+ * | control-activated | %OnActivated()                                      |
  */
 class DALI_IMPORT_API Control : public CustomActor
 {
@@ -62,20 +76,6 @@ public:
   static const Property::Index PROPERTY_KEY_INPUT_FOCUS;     ///< name "key-input-focus",         @see SetKeyInputFocus,          type BOOLEAN
   /** @} */
 
-  /// @name Signals
-  /** @{ */
-  static const char* const SIGNAL_KEY_EVENT;                 ///< name "key-event"
-  static const char* const SIGNAL_TAPPED;                    ///< name "tapped"
-  static const char* const SIGNAL_PANNED;                    ///< name "panned"
-  static const char* const SIGNAL_PINCHED;                   ///< name "pinched"
-  static const char* const SIGNAL_LONG_PRESSED;              ///< name "long-pressed"
-  /** @} */
-
-  /// @name Actions
-  /** @{ */
-  static const char* const ACTION_CONTROL_ACTIVATED;         ///< name "control-activated"
-  /** @} */
-
   /**
    * @brief Describes how a control could be resized.
    */
index 5715e49..d803317 100644 (file)
  *
  */
 
+// CLASS HEADER
 #include "check-button-factory.h"
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/alignment/alignment.h>
@@ -44,7 +46,7 @@ Alignment CreateAlignedImage( Actor image )
 
 Alignment CreateAlignedImage( const std::string& imagePath )
 {
-  Image image = Image::New( imagePath );
+  Image image = ResourceImage::New( imagePath );
 
   return CreateAlignedImage( ImageActor::New( image ) );
 }
index 43bde47..bba811b 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/images/resource-image.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/alignment/alignment.h>
@@ -45,7 +46,7 @@ Alignment CreateAlignedImage( Actor image )
 
 Alignment CreateAlignedImage( const std::string& imagePath )
 {
-  Image image = Image::New( imagePath );
+  Image image = ResourceImage::New( imagePath );
   return CreateAlignedImage( ImageActor::New( image ) );
 }
 
index 5e1b62b..d122d48 100644 (file)
  */
 
 // EXTERNAL INCLUDES
+#include <dali/public-api/images/bitmap-image.h>
 
 // INTERNAL INCLUDES
-
 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
-#include <dali/public-api/images/bitmap-image.h>
+
 
 namespace Dali
 {
index 8e307ce..1949a60 100644 (file)
@@ -18,7 +18,7 @@
  *
  */
 
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
 #include <dali/public-api/math/vector4.h>
 #include <dali/public-api/actors/image-actor.h>
 
index ad44243..1925c62 100644 (file)
@@ -15,8 +15,6 @@
  *
  */
 
-// EXTERNAL INCLUDES
-
 // CLASS HEADER
 #include <dali-toolkit/public-api/controls/effects-view/effects-view.h>
 
index 81542f0..6a18f78 100644 (file)
@@ -15,6 +15,7 @@
  *
  */
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/magnifier/magnifier.h>
 #include <dali-toolkit/internal/controls/magnifier/magnifier-impl.h>
 
index 821737d..a1d8513 100644 (file)
@@ -29,9 +29,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const NavigationControl::ACTION_PUSH = "push";
-const char* const NavigationControl::ACTION_POP = "pop";
-
 NavigationControl::NavigationControl()
 {
 }
index 7ebaf8d..ffc7a44 100644 (file)
@@ -73,17 +73,17 @@ class NavigationControl;
  *                 | +-+        +-----+  +-----+        +-+ |
  *                 | +-+        +-----+  +-----+        +-+ |  tool bar
  *                 +----------------------------------------+
+ *
+ * Actions
+ * | %Action Name      | %NavigationControl method called |
+ * |-------------------|----------------------------------|
+ * | push              | %PushItem()                      |
+ * | pop               | %PopItem()                       |
  */
-
 class DALI_IMPORT_API NavigationControl : public Control
 {
 
 public:
-  //Action Names
-  static const char* const ACTION_PUSH;
-  static const char* const ACTION_POP;
-
-public:
 
   /**
    * Create a NavigationControl handle; this can be initialize with NavigationControl::New().
index 8bde850..60bfce9 100644 (file)
@@ -15,6 +15,7 @@
  *
  */
 
+// CLASS HEADER
 #include <dali-toolkit/public-api/controls/page-turn-view/page-factory.h>
 
 namespace Dali
index 0c4d0b0..4d6c877 100644 (file)
@@ -18,7 +18,7 @@
  *
  */
 
-//INTERNAL INCLUDES
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
 
 namespace Dali
index 7df18f0..124913f 100644 (file)
@@ -18,7 +18,7 @@
  *
  */
 
-//INTERNAL INCLUDES
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
 
 namespace Dali
index 9d60a19..c2c44a5 100644 (file)
  *
  */
 
+// CLASS HEADER
 #include <dali-toolkit/public-api/controls/page-turn-view/page-turn-view.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.h>
 
 using namespace Dali;
index d3a8187..8e393c7 100644 (file)
  *
  */
 
+// CLASS HEADER
 #include <dali-toolkit/public-api/controls/popup/popup.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/popup/popup-impl.h>
 #include <dali-toolkit/public-api/controls/buttons/button.h>
 
@@ -31,9 +34,6 @@ namespace Toolkit
 // Popup
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-const char* const Popup::SIGNAL_TOUCHED_OUTSIDE = "touched-outside";
-const char* const Popup::SIGNAL_HIDDEN = "hidden";
-
 Popup::Popup()
 {
 }
index 0c876a2..040cb08 100644 (file)
@@ -62,16 +62,18 @@ class Button;
  *
  * A popup can use various custom transition effects, e.g.
  * Alpha fade, Scaling transition, position/rotation, shader effects.
+ *
+ * Signals
+ * | %Signal Name      | Method                       |
+ * |-------------------|------------------------------|
+ * | touched-outside   | @ref OutsideTouchedSignal()  |
+ * | hidden            | @ref HiddenSignal()          |
  */
 class DALI_IMPORT_API Popup : public Control
 {
 
 public:
 
-  //Signal Names
-  static const char* const SIGNAL_TOUCHED_OUTSIDE; ///< name "touched-outside"
-  static const char* const SIGNAL_HIDDEN;          ///< name "hidden"
-
   /**
    * @brief Current popup state.
    */
index 367e7e4..8475482 100755 (executable)
  *
  */
 
+// CLASS HEADER
 #include <dali-toolkit/public-api/controls/scroll-bar/scroll-bar.h>
+
+// INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/scroll-bar/scroll-bar-impl.h>
 
 namespace Dali
@@ -24,8 +27,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const ScrollBar::SCROLL_POSITION_NOTIFIED_SIGNAL_NAME = "scroll-position-notified";
-
 ScrollBar::ScrollBar()
 {
 }
index 734bd7c..f246c93 100755 (executable)
@@ -43,13 +43,17 @@ class ScrollBar;
 /**
  * ScrollBar is a UI component that can be added to the scrollable controls
  * indicating the current scroll position of the scrollable content.
+ *
+ * Signals
+ * | %Signal Name             | Method                              |
+ * |--------------------------|-------------------------------------|
+ * | scroll-position-notified | @ref ScrollPositionNotifiedSignal() |
  */
 class DALI_IMPORT_API ScrollBar : public ScrollComponent
 {
 public:
 
   // Signals
-  static const char* const SCROLL_POSITION_NOTIFIED_SIGNAL_NAME;        ///< "scroll-position-notified" signal name
   typedef Signal< void ( float ) > ScrollPositionNotifiedSignalType;
 
   // Properties
index c89dfab..8650774 100644 (file)
@@ -32,9 +32,6 @@ const char* const ScrollConnector::OVERSHOOT_PROPERTY_NAME       = "overshoot";
 const Property::Index ScrollConnector::SCROLL_POSITION = Internal::ScrollConnector::SCROLL_POSITION;
 const Property::Index ScrollConnector::OVERSHOOT       = Internal::ScrollConnector::OVERSHOOT;
 
-const char* const ScrollConnector::DOMAIN_CHANGED_SIGNAL_NAME    = "domain-changed";
-const char* const ScrollConnector::SCROLL_POSITION_CHANGED_SIGNAL_NAME    = "scroll-position-changed";
-
 ScrollConnector ScrollConnector::New()
 {
   return ScrollConnector( Internal::ScrollConnector::New() );
index 578756c..8cd78b7 100644 (file)
@@ -50,6 +50,12 @@ class ScrollConnector;
  * The overshoot property is intended for implementing 'end of list' style indicators. This property is expected to be in the range
  * -1 to 1, where -1 shows an attempt the scroll beyond the minimum limit, and 1 shows an attempt the scroll beyond the maximum limit.
  * Zero indicates normal scrolling i.e. when overshoot indicators should be hidden.
+ *
+ * Signals
+ * | %Signal Name            | Method                             |
+ * |-------------------------|------------------------------------|
+ * | domain-changed          | @ref DomainChangedSignal()         |
+ * | scroll-position-changed | @ref ScrollPositionChangedSignal() |
  */
 class DALI_IMPORT_API ScrollConnector : public BaseHandle
 {
@@ -62,10 +68,7 @@ public:
   static const Property::Index OVERSHOOT;                 ///< The index of the "overshoot" property
 
   // Signals
-  static const char* const DOMAIN_CHANGED_SIGNAL_NAME;    ///< "domain-changed" signal name
   typedef Signal< void ( float min, float max, float size ) > DomainChangedSignalType;
-
-  static const char* const SCROLL_POSITION_CHANGED_SIGNAL_NAME;    ///< "scroll-position-changed" signal name
   typedef Signal< void ( float position ) > ScrollPositionChangedSignalType;
 
   /**
index 4bf5e2a..e474d3b 100644 (file)
@@ -307,8 +307,6 @@ const float ScrollView::DEFAULT_FRICTION_COEFFICIENT(1.0f);
 const float ScrollView::DEFAULT_FLICK_SPEED_COEFFICIENT(1.0f);
 const float ScrollView::DEFAULT_MAX_FLICK_SPEED(3.0f);
 
-const char* const ScrollView::SIGNAL_SNAP_STARTED = "snap-started";
-
 ScrollView::ScrollView()
 {
 }
index b357900..1dcfb85 100644 (file)
@@ -376,6 +376,11 @@ class ScrollView;
 /**
  * @brief ScrollView contains actors that can be scrolled manually (via touch)
  * or automatically.
+ *
+ * Signals
+ * | %Signal Name      | Method                     |
+ * |-------------------|----------------------------|
+ * | snap-started      | @ref SnapStartedSignal()   |
  */
 class DALI_IMPORT_API ScrollView : public Scrollable
 {
@@ -409,9 +414,6 @@ public:
   static const float DEFAULT_FLICK_SPEED_COEFFICIENT;                   ///< Default Flick speed coefficient (multiples input touch velocity)
   static const float DEFAULT_MAX_FLICK_SPEED;                           ///< Default Maximum flick speed. (in stage diagonals per second)
 
-  //Signal Names
-  static const char* const SIGNAL_SNAP_STARTED; ///< Name "snap-started"
-
   /// Direction of transitions
   enum EDirectionFlag
   {
index 0c7ec06..21f9615 100644 (file)
@@ -31,11 +31,6 @@ const std::string Scrollable::SCROLL_POSITION_MIN_PROPERTY_NAME( "scroll-positio
 const std::string Scrollable::SCROLL_POSITION_MAX_PROPERTY_NAME( "scroll-position-max" );
 const std::string Scrollable::SCROLL_DIRECTION_PROPERTY_NAME( "scroll-direction" );
 
-const char* const Scrollable::SIGNAL_SCROLL_STARTED = "scroll-started";
-const char* const Scrollable::SIGNAL_SCROLL_COMPLETED = "scroll-completed";
-const char* const Scrollable::SIGNAL_SCROLL_UPDATED = "scroll-updated";
-const char* const Scrollable::SIGNAL_SCROLL_CLAMPED = "scroll-clamped";
-
 Scrollable::Scrollable()
 {
 }
index 907f7a1..0e34526 100644 (file)
@@ -66,6 +66,14 @@ struct ClampState3
  * (via touch) or automatically.
  *
  * Scrollables such as ScrollView and ItemView can be derived from this class.
+ *
+ * Signals
+ * | %Signal Name      | Method                       |
+ * |-------------------|------------------------------|
+ * | scroll-started    | @ref ScrollStartedSignal()   |
+ * | scroll-completed  | @ref ScrollUpdatedSignal()   |
+ * | scroll-updated    | @ref ScrollCompletedSignal() |
+ * | scroll-clamped    | @ref ScrollClampedSignal()   |
  */
 class DALI_IMPORT_API Scrollable : public Control
 {
@@ -104,14 +112,6 @@ public:
   static const Property::Index PROPERTY_OVERSHOOT_ANIMATION_SPEED;      ///< Property, name "overshoot-animation-speed",  @see SetOvershootAnimationSpeed(),  type FLOAT
   /** @} */
 
-  /// @name Signals
-  /** @{ */
-  static const char* const SIGNAL_SCROLL_STARTED;   ///< "scroll-started";
-  static const char* const SIGNAL_SCROLL_COMPLETED; ///< "scroll-completed";
-  static const char* const SIGNAL_SCROLL_UPDATED;   ///< "scroll-updated";
-  static const char* const SIGNAL_SCROLL_CLAMPED;   ///< "scroll-clamped";
-  /** @} */
-
 public:
 
   typedef Signal< void ( const Vector3& ) > ScrollStartedSignalType;   ///< ScrollStarted signal type
index 4e12873..f26a05e 100644 (file)
@@ -30,10 +30,6 @@ namespace Toolkit
 // Slider
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
-// Signals
-const char* const Slider::SIGNAL_VALUE_CHANGED = "value-changed";
-const char* const Slider::SIGNAL_MARK = "mark";
-
 Slider::Slider()
 {
 }
index 1a382bd..df0ac20 100644 (file)
@@ -34,15 +34,17 @@ class Slider;
 
 /**
  * @brief Slider is a control to enable sliding an indicator between two values
+ *
+ * Signals
+ * | %Signal Name      | Method                      |
+ * |-------------------|-----------------------------|
+ * | value-changed     | @ref ValueChangedSignal()   |
+ * | mark              | @ref MarkSignal()           |
  */
 class DALI_IMPORT_API Slider : public Control
 {
 public:
 
-  //Signal Names
-  static const char* const SIGNAL_VALUE_CHANGED;
-  static const char* const SIGNAL_MARK;
-
   // Properties
   static const Property::Index LOWER_BOUND_PROPERTY;            ///< Property, name "lower-bound",       type FLOAT
   static const Property::Index UPPER_BOUND_PROPERTY;            ///< Property, name "upper-bound",       type FLOAT
index d888a2b..f0a43e3 100644 (file)
@@ -35,13 +35,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const TextInput::SIGNAL_START_INPUT( "start-input" );
-const char* const TextInput::SIGNAL_END_INPUT( "end-input" );
-const char* const TextInput::SIGNAL_STYLE_CHANGED( "style-changed" );
-const char* const TextInput::SIGNAL_MAX_INPUT_CHARACTERS_REACHED( "max-input-characters-reached" );
-const char* const TextInput::SIGNAL_TOOLBAR_DISPLAYED = "toolbar-displayed";
-const char* const TextInput::SIGNAL_TEXT_EXCEED_BOUNDARIES = "text-exceed-boundaries";
-
 TextInput::TextInput()
 {
 }
index f8202db..b20467f 100644 (file)
@@ -60,17 +60,6 @@ public:
   static const Property::Index CLIPBOARD_BUTTON_POSITION_PRIORITY_PROPERTY;  // Property, name "clipboard-button-position-priority", type unsigned int
   static const Property::Index POP_UP_OFFSET_FROM_TEXT_PROPERTY;             // Property, name "popup-offset-from-text", type VECTOR4
   static const Property::Index CURSOR_COLOR_PROPERTY;                        // Property, name "cursor-color", type VECTOR4
-
-  /** @} */
-
-  /// @name Signals
-  /** @{ */
-  static const char* const SIGNAL_START_INPUT; ///< name "start-input"
-  static const char* const SIGNAL_END_INPUT; ///< name "end-input"
-  static const char* const SIGNAL_STYLE_CHANGED; ///< name "style-changed"
-  static const char* const SIGNAL_MAX_INPUT_CHARACTERS_REACHED; ///< name "max-input-characters-reached"
-  static const char* const SIGNAL_TOOLBAR_DISPLAYED; ///< name "toolbar-displayed"
-  static const char* const SIGNAL_TEXT_EXCEED_BOUNDARIES; ///< name "text-exceed-boundaries"
   /** @} */
 
 public:
index 36d7ec3..85620de 100644 (file)
@@ -27,9 +27,6 @@ namespace Dali
 namespace Toolkit
 {
 
-
-const char* const TextView::SIGNAL_TEXT_SCROLLED = "scrolled";
-
 TextView::CharacterLayoutInfo::CharacterLayoutInfo()
 : mSize(),
   mPosition(),
index 34dbe35..46c1118 100644 (file)
@@ -42,14 +42,16 @@ class TextView;
  * It provides support for multi-line wrapping, multi-language font detection, text alignment, scrolling and styling.
  *
  * See the \link text-view Text View \endlink page of the Programming Guide for more details and examples.
+ *
+ * Signals
+ * | %Signal Name      | Method                    |
+ * |-------------------|---------------------------|
+ * | scrolled          | @ref ScrolledSignal()     |
  */
 class DALI_IMPORT_API TextView : public Control
 {
 public:
 
-  // Signal Names
-  static const char* const SIGNAL_TEXT_SCROLLED; ///< Signal emitted when the scroll position changes. @see ScrolledSignal()
-
   // Properties
   static const Property::Index PROPERTY_MARKUP_ENABLED;         ///< name "markup-enabled",       @see SetMarkupProcessingEnabled(), type BOOLEAN
   static const Property::Index PROPERTY_TEXT;                   ///< name "text",                 @see SetText(),                    type STRING
index 4f3ce8b..277e975 100644 (file)
@@ -31,8 +31,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const View::SIGNAL_ORIENTATION_ANIMATION_START = "orientation-animation-start";
-
 View::View()
 {
 }
index bb31adc..5138266 100644 (file)
@@ -72,12 +72,15 @@ class View;
  * contentLayer.ApplyConstraint( ParentConstraint::Size::New( ParentSize() ) );
  * view.AddContentLayer( contentLayer );
  * \endcode
+ *
+ * Signals
+ * | %Signal Name                | Method                                   |
+ * |-----------------------------|------------------------------------------|
+ * | orientation-animation-start | @ref OrientationAnimationStartedSignal() |
+
  */
 class DALI_IMPORT_API View : public Control
 {
-public:
-  //Signal Names
-  static const char* const SIGNAL_ORIENTATION_ANIMATION_START;
 
 public:
 
index f139b8d..1392db1 100644 (file)
@@ -31,7 +31,7 @@ namespace Toolkit
 
 const unsigned int TOOLKIT_MAJOR_VERSION = 1;
 const unsigned int TOOLKIT_MINOR_VERSION = 0;
-const unsigned int TOOLKIT_MICRO_VERSION = 30;
+const unsigned int TOOLKIT_MICRO_VERSION = 31;
 const char * const TOOLKIT_BUILD_DATE    = __DATE__ " " __TIME__;
 
 #ifdef DEBUG_ENABLED
index 1b9307a..85a3702 100755 (executable)
@@ -85,6 +85,7 @@ public_api_src_files = \
   $(public_api_src_dir)/shader-effects/overlay-effect.cpp \
   $(public_api_src_dir)/shader-effects/page-turn-book-spine-effect.cpp \
   $(public_api_src_dir)/shader-effects/page-turn-effect.cpp \
+  $(public_api_src_dir)/shader-effects/quadratic-bezier.cpp \
   $(public_api_src_dir)/shader-effects/ripple-effect.cpp \
   $(public_api_src_dir)/shader-effects/ripple2d-effect.cpp \
   $(public_api_src_dir)/shader-effects/shear-effect.cpp \
@@ -250,6 +251,7 @@ public_api_shader_effects_header_files = \
   $(public_api_src_dir)/shader-effects/overlay-effect.h \
   $(public_api_src_dir)/shader-effects/page-turn-book-spine-effect.h \
   $(public_api_src_dir)/shader-effects/page-turn-effect.h \
+  $(public_api_src_dir)/shader-effects/quadratic-bezier.h \
   $(public_api_src_dir)/shader-effects/ripple-effect.h \
   $(public_api_src_dir)/shader-effects/ripple2d-effect.h \
   $(public_api_src_dir)/shader-effects/shear-effect.h \
index 1bd721a..a480129 100644 (file)
@@ -30,10 +30,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const FocusManager::SIGNAL_FOCUS_CHANGED = "focus-changed";
-const char* const FocusManager::SIGNAL_FOCUS_OVERSHOT = "focus-overshot";
-const char* const FocusManager::SIGNAL_FOCUSED_ACTOR_ACTIVATED = "focused-actor-activated";
-
 FocusManager::FocusManager()
 {
 }
index 3d15023..67a359c 100644 (file)
@@ -43,15 +43,17 @@ class FocusManager;
  * It provides functionality of setting the
  * focus and moving the focus forward and backward. It also draws a highlight for the
  * focused actor and emits a signal when the focus is changed.
+ *
+ * Signals
+ * | %Signal Name            | Method                             |
+ * |-------------------------|------------------------------------|
+ * | focus-changed           | @ref FocusChangedSignal()          |
+ * | focus-overshot          | @ref FocusOvershotSignal()         |
+ * | focused-actor-activated | @ref FocusedActorActivatedSignal() |
  */
-
 class DALI_IMPORT_API FocusManager : public BaseHandle
 {
 public:
-  // Signal Names
-  static const char* const SIGNAL_FOCUS_CHANGED; ///< name "focus-changed"
-  static const char* const SIGNAL_FOCUS_OVERSHOT; ///< name "focus-overshot"
-  static const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED; ///< name "focused-actor-activated"
 
   /**
    * @brief Accessibility needs four information which will be read by screen-reader.
index b47228d..45d0fbf 100644 (file)
@@ -31,11 +31,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const KeyboardFocusManager::SIGNAL_PRE_FOCUS_CHANGE = "keyboard-pre-focus-change";
-const char* const KeyboardFocusManager::SIGNAL_FOCUS_CHANGED = "keyboard-focus-changed";
-const char* const KeyboardFocusManager::SIGNAL_FOCUS_GROUP_CHANGED = "keyboard-focus-group-changed";
-const char* const KeyboardFocusManager::SIGNAL_FOCUSED_ACTOR_ACTIVATED = "keyboard-focused-actor-activated";
-
 KeyboardFocusManager::KeyboardFocusManager()
 {
 }
index 3822fc6..a1e51f5 100644 (file)
@@ -40,15 +40,17 @@ class KeyboardFocusManager;
  * in four directions (i.e. Left, Right, Up and Down). It also draws a
  * highlight for the focused actor and emits a signal when the focus
  * is changed.
+ *
+ * Signals
+ * | %Signal Name                     | Method                             |
+ * |----------------------------------|------------------------------------|
+ * | keyboard-pre-focus-change        | @ref PreFocusChangeSignal()        |
+ * | keyboard-focus-changed           | @ref FocusChangedSignal()          |
+ * | keyboard-focus-group-changed     | @ref FocusGroupChangedSignal()     |
+ * | keyboard-focused-actor-activated | @ref FocusedActorActivatedSignal() |
  */
 class DALI_IMPORT_API KeyboardFocusManager : public BaseHandle
 {
-public:
-  //Signal Names
-  static const char* const SIGNAL_PRE_FOCUS_CHANGE; ///< name "keyboard-pre-focus-change"
-  static const char* const SIGNAL_FOCUS_CHANGED; ///< name "keyboard-focus-changed"
-  static const char* const SIGNAL_FOCUS_GROUP_CHANGED; ///< name "keyboard-focus-group-changed"
-  static const char* const SIGNAL_FOCUSED_ACTOR_ACTIVATED; ///< name "keyboard-focused-actor-activated"
 
 public:
 
index 91b79e8..ca6a3d0 100644 (file)
@@ -30,9 +30,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const KeyInputFocusManager::SIGNAL_KEY_INPUT_FOCUS_CHANGED = "key-input-focus-changed";
-const char* const KeyInputFocusManager::SIGNAL_UNHANDLED_KEY_EVENT = "unhandled-key-event";
-
 KeyInputFocusManager::KeyInputFocusManager()
 {
 }
index 85fa87c..07c8aa4 100644 (file)
@@ -39,13 +39,16 @@ class KeyInputFocusManager;
  * all the keyboard events first. And if the conrol doesn't consume the event it is passed to
  * the next control in the stack. If none of the controls in the stack consume the key event then
  * UnhandledKeyEventSignal() is emitted.
+ *
+ * Signals
+ * | %Signal Name            | Method                            |
+ * |-------------------------|-----------------------------------|
+ * | key-input-focus-changed | @ref KeyInputFocusChangedSignal() |
+ * | unhandled-key-event     | @ref UnhandledKeyEventSignal()    |
  */
 class DALI_IMPORT_API KeyInputFocusManager : public BaseHandle
 {
 public:
-  // Signal Names
-  static const char* const SIGNAL_KEY_INPUT_FOCUS_CHANGED;
-  static const char* const SIGNAL_UNHANDLED_KEY_EVENT;
 
   // KeyInputFocusChanged
   typedef Signal< void (Control, Control) > KeyInputFocusChangedSignalType;
index d335d37..9752e3b 100644 (file)
@@ -52,7 +52,7 @@ BubbleEffect::~BubbleEffect()
 {
 }
 
-BubbleEffect BubbleEffect::New( unsigned int numberOfBubble, const std::string& shapeImagePath)
+BubbleEffect BubbleEffect::New( unsigned int numberOfBubble)
 {
   std::ostringstream vertexShaderStringStream;
   vertexShaderStringStream << "#define NUMBER_OF_BUBBLE "<< numberOfBubble << "\n";
@@ -60,8 +60,6 @@ BubbleEffect BubbleEffect::New( unsigned int numberOfBubble, const std::string&
     "  precision mediump float;\n"
     // the gravity applied to the y direction
     "  uniform float uGravity; \n"
-    // Width of the texture in pixels
-    "  uniform float uShapeWidth; \n"
     // xy: the emit position of the bubble; zw: the destinationof the bubble.
     // The bubble is moving from (xy) to (zw plus the y drop influenced by gravity).
     "  uniform vec4 uStartAndEndPos[NUMBER_OF_BUBBLE];\n"
@@ -118,9 +116,7 @@ BubbleEffect BubbleEffect::New( unsigned int numberOfBubble, const std::string&
     "    gl_Position = uMvpMatrix * position;\n"
     "\n"
     // Add multiple bubble shapes in the effect
-    "    mediump float texCoordX = floor( mod(startAndEnd.z, uShapeWidth) );\n "
-    "    mediump float texCoordY = floor( mod(startAndEnd.w, uShapeWidth) );\n "
-    "    vTexCoord = vec2( (texCoordX + aTexCoord.x)/ uShapeWidth,(texCoordY + aTexCoord.y)/ uShapeWidth );\n"
+    "    vTexCoord = aTexCoord;\n"
     "    vPercentage = percentage;\n"
     // Use the emit position color for the bubble
     "    vEffectTexCoord = startAndEnd.xy * uInvertedMovementArea;\n"
@@ -157,10 +153,6 @@ BubbleEffect BubbleEffect::New( unsigned int numberOfBubble, const std::string&
   handle.SetUniform( "uMagnification", 1.f );
   handle.SetUniform( "uDynamicScale", 1.f );
 
-  //Get pixel width of the shape
-  float width = Image::GetImageSize(shapeImagePath).width;
-  handle.SetUniform( "uShapeWidth", (width/EACH_WIDTH_PER_SHAPE) );
-
   Vector4 zeroVector;
   for( unsigned int i=0; i<numberOfBubble; i++ )
   {
@@ -213,11 +205,6 @@ void BubbleEffect::SetGravity( float gravity )
   SetUniform( "uGravity", gravity );
 }
 
-void BubbleEffect::SetShapeImageWidth( float imageWidth )
-{
-  SetUniform( "uShapeWidth", (imageWidth/EACH_WIDTH_PER_SHAPE) );
-}
-
 void BubbleEffect::SetDynamicScale( float scale )
 {
   SetUniform( "uDynamicScale", scale );
index 0e2f359..862e923 100644 (file)
@@ -54,10 +54,9 @@ public:
    * Ideally use one group of uniform to control one bubble.
    * If the num of patches in the MeshActor is more than groups of uniforms,
    * the uniform values will be shared by multiple bubbles. Allow up to 9 times.
-   * @param shapeImagePath File path of the image that will be used as a texture for each bubble.
    * @return A handle to a newly allocated Dali resource.
    */
-  static BubbleEffect New( unsigned int numberOfBubble, const std::string& shapeImagePath);
+  static BubbleEffect New( unsigned int numberOfBubble);
 
   /**
    * Set the bubble movement area for the BubbleEffect
@@ -88,13 +87,6 @@ public:
    */
   void SetGravity( float gravity );
 
-  /*
-   * Set the width of shape image
-   * If one image has multiple shape, bubble effect will parse one shape from the image randomly.
-   * @param[in] imageWidth width of shape image
-   */
-  void SetShapeImageWidth( float imageWidth );
-
   /**
    * Set the scale factor applied to the bubbles
    * @param[in] scale The scale factor applied on all bubbles.
index bfaba3d..c18d9e7 100644 (file)
@@ -20,6 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/public-api/images/resource-image.h>
 
 namespace Dali
 {
@@ -83,7 +84,7 @@ static void DoApply( ImageActor actor, const std::string& maskImage, const Vecto
     GeometryType( GEOMETRY_TYPE_IMAGE ),
     ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );
 
-  maskEffect.SetEffectImage( Image::New( maskImage ) );
+  maskEffect.SetEffectImage( ResourceImage::New( maskImage ) );
 
   maskEffect.SetUniform( "uImageSize", Vector2(0,0) /*Constrained to actor size*/ );
   maskEffect.ApplyConstraint( Constraint::New<Vector2>( maskEffect.GetPropertyIndex("uImageSize"),
@@ -101,7 +102,7 @@ static void DoApply( ImageActor actor, const std::string& maskImage, const Vecto
 
 void Apply( ImageActor actor, const std::string& maskImage )
 {
-  Vector2 maskSize = Image::GetImageSize( maskImage );
+  Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
 
   const float leftRight = (maskSize.width  - 1.0f) * 0.5f;
   const float topBottom = (maskSize.height - 1.0f) * 0.5f;
@@ -111,7 +112,7 @@ void Apply( ImageActor actor, const std::string& maskImage )
 
 void Apply( ImageActor actor, const std::string& maskImage, const Vector4& maskBorder )
 {
-  Vector2 maskSize = Image::GetImageSize( maskImage );
+  Vector2 maskSize = ResourceImage::GetImageSize( maskImage );
 
   DoApply( actor, maskImage, maskSize, maskBorder );
 }
diff --git a/dali-toolkit/public-api/shader-effects/quadratic-bezier.cpp b/dali-toolkit/public-api/shader-effects/quadratic-bezier.cpp
new file mode 100644 (file)
index 0000000..7c8965c
--- /dev/null
@@ -0,0 +1,163 @@
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+//CLASS HEADER
+#include <dali-toolkit/public-api/shader-effects/quadratic-bezier.h>
+
+//EXTERNAL HEADERS
+#include <sstream>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace
+{
+const char* POINT_PROPERTY_NAME( "uPoint" );
+const char* LINEWIDTH_PROPERTY_NAME( "uLineWidth" );
+const char* COLOR_PROPERTY_NAME( "uColor" );
+} // namespace
+
+QuadraticBezier::QuadraticBezier()
+{
+}
+
+//Call the Parent copy constructor to add reference to the implementation for this object
+QuadraticBezier::QuadraticBezier(ShaderEffect handle)
+:ShaderEffect(handle)
+{
+}
+
+QuadraticBezier::~QuadraticBezier()
+{
+}
+
+QuadraticBezier QuadraticBezier::New(unsigned int pointCount, bool filled )
+{
+  std::string vertexShader = DALI_COMPOSE_SHADER
+  (
+      uniform mediump vec3 uPoint[MAX_POINT_COUNT];\n
+      varying highp vec2 vCoefficient;
+      void main()\n
+      {\n
+        int vertexId = int(aNormal.z);\n
+        gl_Position = uMvpMatrix * vec4(uPoint[vertexId], 1.0);\n
+        vCoefficient = aNormal.xy;\n
+      }\n
+  );
+
+  std::string fragmentShader;
+
+  if( filled )
+  {
+    fragmentShader = DALI_COMPOSE_SHADER
+    (
+        varying highp vec2 vCoefficient;\n
+
+        void main()\n
+        {\n
+          highp float C = (vCoefficient.x*vCoefficient.x-vCoefficient.y);\n
+          highp float Cdx = dFdx(C);\n
+          highp float Cdy = dFdy(C);\n
+
+          highp float distance = float(C / sqrt(Cdx*Cdx + Cdy*Cdy));\n
+
+          gl_FragColor = uColor;\n
+          highp float alpha = 0.5 - distance;\n
+          if( alpha < 0.0 )\n
+            discard;\n
+
+          gl_FragColor.w = alpha;\n
+        }\n
+    );
+  }
+  else
+  {
+    fragmentShader = DALI_COMPOSE_SHADER
+    (
+        varying highp vec2 vCoefficient;\n
+        uniform lowp float uLineWidth;\n
+
+        void main()\n
+        {\n
+          highp float C = (vCoefficient.x*vCoefficient.x-vCoefficient.y);\n
+          highp float Cdx = dFdx(C);\n
+          highp float Cdy = dFdy(C);\n
+          highp float distance = abs(float(C / sqrt(Cdx*Cdx + Cdy*Cdy)));\n
+          gl_FragColor = uColor*(uLineWidth-distance);\n
+        }\n
+    );
+  }
+
+  std::ostringstream vertexShaderPrefix;
+  vertexShaderPrefix << "#define MAX_POINT_COUNT "<< pointCount << "\n";
+
+  Dali::ShaderEffect shaderEffectCustom = Dali::ShaderEffect::NewWithPrefix( vertexShaderPrefix.str(),vertexShader,
+                                                                             "#extension GL_OES_standard_derivatives:enable\n", fragmentShader,
+                                                                             GEOMETRY_TYPE_UNTEXTURED_MESH );
+
+  Dali::Toolkit::QuadraticBezier handle( shaderEffectCustom );
+
+  //Set default uniform values
+  handle.SetUniform( COLOR_PROPERTY_NAME, Vector4(1.0f,1.0f,1.0f,1.0f) );
+  if( !filled )
+  {
+    //Set default line widht to 1 pixel
+    handle.SetUniform( LINEWIDTH_PROPERTY_NAME, 1.0f );
+  }
+
+  return handle;
+}
+
+void QuadraticBezier::SetPoint(unsigned int index, const Vector3& position)
+{
+  SetUniform( GetPointPropertyName(index), position );
+}
+
+void QuadraticBezier::SetLineWidth( float width )
+{
+  SetUniform( LINEWIDTH_PROPERTY_NAME, width );
+}
+
+void QuadraticBezier::SetColor( const Vector4& color )
+{
+  SetUniform( COLOR_PROPERTY_NAME, color );
+}
+
+std::string QuadraticBezier::GetPointPropertyName(unsigned int index) const
+{
+  std::ostringstream propertyName;
+  propertyName<<POINT_PROPERTY_NAME<<"["<<index<<"]";
+  return propertyName.str();
+}
+
+std::string QuadraticBezier::GetLineWidthPropertyName( ) const
+{
+  return LINEWIDTH_PROPERTY_NAME;
+}
+
+std::string QuadraticBezier::GetColorPropertyName( ) const
+{
+  return COLOR_PROPERTY_NAME;
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
+
diff --git a/dali-toolkit/public-api/shader-effects/quadratic-bezier.h b/dali-toolkit/public-api/shader-effects/quadratic-bezier.h
new file mode 100644 (file)
index 0000000..7d5e199
--- /dev/null
@@ -0,0 +1,122 @@
+#ifndef __DALI_TOOLKIT_QUADRATIC_BEZIER_H__
+#define __DALI_TOOLKIT_QUADRATIC_BEZIER_H__
+
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/shader-effects/shader-effect.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+/**
+ * @brief QuadraticBezier is a custom shader to render quadratic bezier curves and bounded regions.
+ *
+ * Implementation based on the paper "Resolution Independent Curve Rendering using Programmable Graphics Hardware"
+ * by Charles Loop and Jim Blinn.
+ *
+ * The coordinates of the control points is passed to the shader via uniforms.
+ * aNormal attribute is used to pass the coefficients of each control point (xy coordinates) as well as the vertex ID (z coordinate).
+ * A quadratic curve should have as normal for the first control point (0.0,0.0), (0.5,0.0) for the second and (1.0,1.0) for the third.
+ * Triangles that do not contain curves should have coordinates (0.0,1.0) for each control point in order to be filled properly.
+ */
+
+class DALI_IMPORT_API QuadraticBezier : public ShaderEffect
+{
+public:
+
+  /**
+   * @brief Create an uninitialized QuadraticBezier; this can be initialized with QuadraticBezier::New().
+   *
+   * Calling member functions with an uninitialized Dali::Object is not allowed.
+   */
+  QuadraticBezier();
+
+  /**
+   * @brief Destructor
+   *
+   * This is non-virtual since derived Handle types must not contain data or virtual methods.
+   */
+  ~QuadraticBezier();
+
+  /**
+   * @brief Create an initialized QuadraticBezier.
+   *
+   * @param[in] pointCount The maximum number of vertices
+   * @param[in] filled Specify whether the the bounded region should be filled or not
+   * @return A handle to a newly allocated Dali resource.
+   */
+  static QuadraticBezier New(unsigned int pointCount, bool filled );
+
+  /**
+   * @brief Set position coordinates for a point in the curve
+   *
+   * @param[in] index The index of the vertex
+   * @param[in] position The new position
+   */
+  void SetPoint( unsigned int index, const Vector3& position );
+
+  /**
+   * @brief Set the width of the pathThis is only for not filled curves
+   *
+   * @param[in] width Width of the line in pixels
+   */
+  void SetLineWidth( float width );
+
+  /**
+   * @brief Sets the color of the curve
+   *
+   * @param[in] color The new color
+   */
+  void SetColor( const Vector4& color );
+
+  /**
+   * @brief Get the name of a the point property given its index
+   *
+   * @param[in] index Index of the vertex
+   * @return A std::string containing the property name
+   */
+  std::string GetPointPropertyName( unsigned int index ) const;
+
+  /**
+   * @brief Get the name of the line width property
+   *
+   * @return A std::string containing the property name
+   */
+  std::string GetLineWidthPropertyName( ) const;
+
+  /**
+   * @brief Get the name of the color property
+   *
+   * @return A std::string containing the property name
+   */
+  std::string GetColorPropertyName( ) const;
+
+private: // Not intended for application developers
+
+  DALI_INTERNAL QuadraticBezier(ShaderEffect handle);
+
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // __DALI_TOOLKIT_IMAGE_REGION_EFFECT_H__
index 363cf58..aec216f 100644 (file)
@@ -27,8 +27,6 @@ namespace Dali
 namespace Toolkit
 {
 
-const char* const CubeTransitionEffect::SIGNAL_TRANSITION_COMPLETED = "transition-completed";
-
 CubeTransitionEffect::CubeTransitionEffect()
 {
 }
@@ -42,6 +40,11 @@ CubeTransitionEffect::CubeTransitionEffect(Internal::CubeTransitionEffect* impl)
 {
 }
 
+CubeTransitionEffect CubeTransitionEffect::DownCast( BaseHandle handle )
+{
+  return CubeTransitionEffect( dynamic_cast< Dali::Toolkit::Internal::CubeTransitionEffect* >( handle.GetObjectPtr() ) );
+}
+
 void CubeTransitionEffect::SetTransitionDuration( float duration )
 {
   GetImpl(*this).SetTransitionDuration( duration );
index e57f4bd..e640296 100644 (file)
@@ -73,6 +73,11 @@ class CubeTransitionEffect;
  * cubeEffect.StartTransition( );
  *
  * @endcode
+ *
+ * Signals
+ * | %Signal Name         | Method                           |
+ * |----------------------|----------------------------------|
+ * | transition-completed | @ref TransitionCompletedSignal() |
  */
 class DALI_IMPORT_API CubeTransitionEffect : public BaseHandle
 {
@@ -90,6 +95,17 @@ public:
   ~CubeTransitionEffect();
 
   /**
+   * @brief Downcast an Object handle to a CubeTransitionEffect handle.
+   *
+   * If handle points to a CubeTransitionEffect object the downcast produces
+   * a valid handle. If not the returned handle is left uninitialized.
+   *
+   * @param[in] handle A handle to an object
+   * @return A handle to a CubeTransitionEffect object or an uninitialized handle
+   */
+  static CubeTransitionEffect DownCast( BaseHandle handle );
+
+  /**
    * Set the duration of transition animation
    * @param[in] duration The duration of transition animation
    */
@@ -174,9 +190,6 @@ public:
 
 public: //Signal
 
-  //signal name
-  static const char* const SIGNAL_TRANSITION_COMPLETED;
-
   //Transition animation completed signal
   typedef Signal< void ( CubeTransitionEffect, ImageActor ) > TransitionCompletedSignalType;
 
index 225e80d..0ec7f8a 100644 (file)
@@ -1,6 +1,6 @@
 Name:       dali-toolkit
 Summary:    The OpenGLES Canvas Core Library Toolkit
-Version:    1.0.30
+Version:    1.0.31
 Release:    1
 Group:      System/Libraries
 License:    Apache-2.0
@@ -52,7 +52,7 @@ Application development package for the OpenGLES Canvas toolkit - headers and pa
 %build
 PREFIX="/usr"
 CXXFLAGS+=" -Wall -g -Os -fPIC -fvisibility-inlines-hidden -fdata-sections -ffunction-sections "
-LDFLAGS+=" -Wl,--rpath=$PREFIX/lib -Wl,--as-needed -Wl,--gc-sections "
+LDFLAGS+=" -Wl,--rpath=$PREFIX/lib -Wl,--as-needed -Wl,--gc-sections -Wl,-Bsymbolic-functions "
 
 libtoolize --force
 cd %{_builddir}/dali-toolkit-%{version}/build/tizen