GPU Alpha Masking for Animated Image Visual 61/275061/14
authorseungho <sbsh.baek@samsung.com>
Mon, 16 May 2022 06:09:59 +0000 (15:09 +0900)
committerseungho <sbsh.baek@samsung.com>
Fri, 27 May 2022 10:12:03 +0000 (19:12 +0900)
Change-Id: I7d0f44a73063a16d1e57acf40739c58239487c43
Signed-off-by: seungho <sbsh.baek@samsung.com>
16 files changed:
automated-tests/src/dali-toolkit/utc-Dali-AnimatedImageVisual.cpp
dali-toolkit/devel-api/visuals/image-visual-properties-devel.h
dali-toolkit/internal/graphics/shaders/image-visual-shader.frag
dali-toolkit/internal/graphics/shaders/image-visual-shader.vert
dali-toolkit/internal/texture-manager/texture-cache-manager.cpp
dali-toolkit/internal/texture-manager/texture-cache-manager.h
dali-toolkit/internal/texture-manager/texture-manager-impl.cpp
dali-toolkit/internal/texture-manager/texture-manager-impl.h
dali-toolkit/internal/texture-manager/texture-manager-type.h
dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp
dali-toolkit/internal/visuals/animated-image/animated-image-visual.h
dali-toolkit/internal/visuals/image-visual-shader-factory.cpp
dali-toolkit/internal/visuals/image-visual-shader-factory.h
dali-toolkit/internal/visuals/visual-factory-cache.h
dali-toolkit/internal/visuals/visual-string-constants.cpp
dali-toolkit/internal/visuals/visual-string-constants.h

index b6b45a6..80836e3 100644 (file)
@@ -82,6 +82,7 @@ int UtcDaliAnimatedImageVisualGetPropertyMap01(void)
       .Add(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME)
       .Add(ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f)
       .Add(ImageVisual::Property::CROP_TO_MASK, true)
       .Add(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME)
       .Add(ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f)
       .Add(ImageVisual::Property::CROP_TO_MASK, true)
+      .Add(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING)
       .Add(DevelVisual::Property::CORNER_RADIUS, 22.2f)
       .Add(DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::ABSOLUTE)
       .Add(DevelVisual::Property::BORDERLINE_WIDTH, 33.3f)
       .Add(DevelVisual::Property::CORNER_RADIUS, 22.2f)
       .Add(DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::ABSOLUTE)
       .Add(DevelVisual::Property::BORDERLINE_WIDTH, 33.3f)
@@ -132,6 +133,10 @@ int UtcDaliAnimatedImageVisualGetPropertyMap01(void)
   DALI_TEST_CHECK(value);
   DALI_TEST_EQUALS(value->Get<bool>(), true, TEST_LOCATION);
 
   DALI_TEST_CHECK(value);
   DALI_TEST_EQUALS(value->Get<bool>(), true, TEST_LOCATION);
 
+  value = resultMap.Find(DevelImageVisual::Property::MASKING_TYPE, Property::INTEGER);
+  DALI_TEST_CHECK(value);
+  DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+
   Vector2 naturalSize;
   animatedImageVisual.GetNaturalSize(naturalSize);
   DALI_TEST_EQUALS(naturalSize, Vector2(100, 100), TEST_LOCATION);
   Vector2 naturalSize;
   animatedImageVisual.GetNaturalSize(naturalSize);
   DALI_TEST_EQUALS(naturalSize, Vector2(100, 100), TEST_LOCATION);
@@ -176,6 +181,7 @@ int UtcDaliAnimatedImageVisualGetPropertyMap02(void)
       .Add("alphaMaskUrl", TEST_MASK_IMAGE_FILE_NAME)
       .Add("maskContentScale", 1.6f)
       .Add("cropToMask", true)
       .Add("alphaMaskUrl", TEST_MASK_IMAGE_FILE_NAME)
       .Add("maskContentScale", 1.6f)
       .Add("cropToMask", true)
+      .Add(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING)
       .Add("cornerRadius", Vector4(50.0f, 25.0f, 12.5f, 33.0f))
       .Add("cornerRadiusPolicy", Visual::Transform::Policy::RELATIVE)
       .Add("borderlineWidth", 20.0f)
       .Add("cornerRadius", Vector4(50.0f, 25.0f, 12.5f, 33.0f))
       .Add("cornerRadiusPolicy", Visual::Transform::Policy::RELATIVE)
       .Add("borderlineWidth", 20.0f)
@@ -248,6 +254,10 @@ int UtcDaliAnimatedImageVisualGetPropertyMap02(void)
   DALI_TEST_CHECK(value);
   DALI_TEST_EQUALS(value->Get<bool>(), true, TEST_LOCATION);
 
   DALI_TEST_CHECK(value);
   DALI_TEST_EQUALS(value->Get<bool>(), true, TEST_LOCATION);
 
+  value = resultMap.Find(DevelImageVisual::Property::MASKING_TYPE, Property::INTEGER);
+  DALI_TEST_CHECK(value);
+  DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+
   END_TEST;
 }
 
   END_TEST;
 }
 
@@ -275,6 +285,7 @@ int UtcDaliAnimatedImageVisualGetPropertyMap03(void)
       .Add("alphaMaskUrl", TEST_MASK_IMAGE_FILE_NAME)
       .Add("maskContentScale", 1.6f)
       .Add("cropToMask", true)
       .Add("alphaMaskUrl", TEST_MASK_IMAGE_FILE_NAME)
       .Add("maskContentScale", 1.6f)
       .Add("cropToMask", true)
+      .Add(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING)
       .Add("cornerRadius", 50.5f));
 
   Property::Map resultMap;
       .Add("cornerRadius", 50.5f));
 
   Property::Map resultMap;
@@ -343,6 +354,10 @@ int UtcDaliAnimatedImageVisualGetPropertyMap03(void)
   DALI_TEST_CHECK(value);
   DALI_TEST_EQUALS(value->Get<bool>(), true, TEST_LOCATION);
 
   DALI_TEST_CHECK(value);
   DALI_TEST_EQUALS(value->Get<bool>(), true, TEST_LOCATION);
 
+  value = resultMap.Find(DevelImageVisual::Property::MASKING_TYPE, Property::INTEGER);
+  DALI_TEST_CHECK(value);
+  DALI_TEST_CHECK(value->Get<bool>() == DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+
   END_TEST;
 }
 
   END_TEST;
 }
 
@@ -525,10 +540,11 @@ int UtcDaliAnimatedImageVisualSynchronousLoading(void)
   END_TEST;
 }
 
   END_TEST;
 }
 
-int UtcDaliAnimatedImageVisualSynchronousLoadingWithAlphaMask(void)
+int UtcDaliAnimatedImageVisualSynchronousLoadingWithAlphaMask01(void)
 {
   ToolkitTestApplication application;
 {
   ToolkitTestApplication application;
-  TestGlAbstraction&     gl = application.GetGlAbstraction();
+  tet_infoline("UtcDaliAnimatedImageVisualSynchronousLoadingWithAlphaMask01 for CPU Alpha Masking");
+  TestGlAbstraction& gl = application.GetGlAbstraction();
 
   {
     Property::Map propertyMap;
 
   {
     Property::Map propertyMap;
@@ -581,6 +597,64 @@ int UtcDaliAnimatedImageVisualSynchronousLoadingWithAlphaMask(void)
   END_TEST;
 }
 
   END_TEST;
 }
 
+int UtcDaliAnimatedImageVisualSynchronousLoadingWithAlphaMask02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliAnimatedImageVisualSynchronousLoadingWithAlphaMask02 for GPU Alpha Masking");
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+
+  {
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
+    propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME);
+    propertyMap.Insert(ImageVisual::Property::BATCH_SIZE, 2);
+    propertyMap.Insert(ImageVisual::Property::CACHE_SIZE, 2);
+    propertyMap.Insert(ImageVisual::Property::FRAME_DELAY, 20);
+    propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+    propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+    propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+    propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, 0.23f);
+    propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::ABSOLUTE);
+
+    VisualFactory factory = VisualFactory::Get();
+    Visual::Base  visual  = factory.CreateVisual(propertyMap);
+
+    Property::Map testMap;
+    visual.CreatePropertyMap(testMap);
+    DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+    DummyControl        dummyControl = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl    = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+    dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+    dummyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    application.GetScene().Add(dummyControl);
+
+    TraceCallStack& textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    application.SendNotification();
+    application.Render(20);
+
+    // The first frame is loaded synchronously and load next batch with masking
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+    application.SendNotification();
+    application.Render();
+
+    DALI_TEST_EQUALS(Test::GetTimerCount(), 1, TEST_LOCATION);
+    DALI_TEST_EQUALS(gl.GetNumGeneratedTextures(), 4, TEST_LOCATION);
+
+    dummyControl.Unparent();
+  }
+  tet_infoline("Test that removing the visual from stage deletes all textures");
+  application.SendNotification();
+  application.Render(16);
+  DALI_TEST_EQUALS(gl.GetNumGeneratedTextures(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliAnimatedImageVisualJumpToAction(void)
 {
   ToolkitTestApplication application;
 int UtcDaliAnimatedImageVisualJumpToAction(void)
 {
   ToolkitTestApplication application;
@@ -894,7 +968,8 @@ int UtcDaliAnimatedImageVisualAnimatedImage01(void)
 int UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask01(void)
 {
   ToolkitTestApplication application;
 int UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask01(void)
 {
   ToolkitTestApplication application;
-  TestGlAbstraction&     gl = application.GetGlAbstraction();
+  tet_infoline("UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask01 for CPU Alpha Masking");
+  TestGlAbstraction& gl = application.GetGlAbstraction();
 
   {
     Property::Map propertyMap;
 
   {
     Property::Map propertyMap;
@@ -936,6 +1011,100 @@ int UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask01(void)
   END_TEST;
 }
 
   END_TEST;
 }
 
+int UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask02 for GPU Alpha Masking");
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+
+  {
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
+    propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME);
+    propertyMap.Insert(ImageVisual::Property::BATCH_SIZE, 2);
+    propertyMap.Insert(ImageVisual::Property::CACHE_SIZE, 4);
+    propertyMap.Insert(ImageVisual::Property::FRAME_DELAY, 20);
+    propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+    propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+
+    VisualFactory factory = VisualFactory::Get();
+    Visual::Base  visual  = factory.CreateVisual(propertyMap);
+
+    DummyControl        dummyControl = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl    = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+    dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+    dummyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    application.GetScene().Add(dummyControl);
+
+    application.SendNotification();
+    application.Render();
+
+    // load two frame(batch size), load mask image, and request two masking
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+
+    application.SendNotification();
+    application.Render(20);
+
+    DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 3, TEST_LOCATION);
+
+    dummyControl.Unparent();
+  }
+  tet_infoline("Test that removing the visual from stage deletes all textures");
+  application.SendNotification();
+  application.Render(20);
+  DALI_TEST_EQUALS(gl.GetNumGeneratedTextures(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask03(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliAnimatedImageVisualAnimatedImageWithAlphaMask03 for GPU Alpha Masking with broken mask texture");
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+
+  {
+    Property::Map propertyMap;
+    propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
+    propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME);
+    propertyMap.Insert(ImageVisual::Property::BATCH_SIZE, 2);
+    propertyMap.Insert(ImageVisual::Property::CACHE_SIZE, 4);
+    propertyMap.Insert(ImageVisual::Property::FRAME_DELAY, 20);
+    propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, "");
+    propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+
+    VisualFactory factory = VisualFactory::Get();
+    Visual::Base  visual  = factory.CreateVisual(propertyMap);
+
+    DummyControl        dummyControl = DummyControl::New(true);
+    Impl::DummyControl& dummyImpl    = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+    dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+    dummyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    application.GetScene().Add(dummyControl);
+
+    application.SendNotification();
+    application.Render();
+
+    // load two frame(batch size), load mask image, and request two masking
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(3), true, TEST_LOCATION);
+
+    application.SendNotification();
+    application.Render(20);
+
+    DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 3, TEST_LOCATION);
+
+    dummyControl.Unparent();
+  }
+  tet_infoline("Test that removing the visual from stage deletes all textures");
+  application.SendNotification();
+  application.Render(20);
+  DALI_TEST_EQUALS(gl.GetNumGeneratedTextures(), 0, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliAnimatedImageVisualMultiImage01(void)
 {
   ToolkitTestApplication application;
 int UtcDaliAnimatedImageVisualMultiImage01(void)
 {
   ToolkitTestApplication application;
index 413b556..7deaf7a 100644 (file)
@@ -145,7 +145,14 @@ enum Type
    * @details Name "redrawInScalingDown", type Property::BOOLEAN.
    * @note It is used in the AnimatedVectorImageVisual. The default is true.
    */
    * @details Name "redrawInScalingDown", type Property::BOOLEAN.
    * @note It is used in the AnimatedVectorImageVisual. The default is true.
    */
-  REDRAW_IN_SCALING_DOWN
+  REDRAW_IN_SCALING_DOWN = ORIENTATION_CORRECTION + 11,
+
+  /**
+   * @brief Whether to apply mask in loading time or rendering time.
+   * @details Name "maskingType", type PlayState::Type (Property::INTEGER).
+   * @note It is used in the ImageVisual and AnimatedImageVisual. The default is MASKING_ON_LOADING.
+   */
+  MASKING_TYPE = ORIENTATION_CORRECTION + 12
 };
 
 } //namespace Property
 };
 
 } //namespace Property
@@ -191,6 +198,19 @@ enum Type
 
 } // namespace LoopingMode
 
 
 } // namespace LoopingMode
 
+/**
+ * @brief Enumeration for what masking type is in.
+ */
+namespace MaskingType
+{
+enum Type
+{
+  MASKING_ON_RENDERING, ///< Alpha masking is applied for each rendering time. (On GPU)
+  MASKING_ON_LOADING    ///< Alpha masking is applied when the image is loading. (On CPU)
+};
+
+}
+
 } // namespace DevelImageVisual
 
 } // namespace Toolkit
 } // namespace DevelImageVisual
 
 } // namespace Toolkit
index 703c649..c2324e7 100644 (file)
@@ -4,6 +4,9 @@
 #ifndef IS_REQUIRED_BORDERLINE
 #define IS_REQUIRED_BORDERLINE 0
 #endif
 #ifndef IS_REQUIRED_BORDERLINE
 #define IS_REQUIRED_BORDERLINE 0
 #endif
+#ifndef IS_REQUIRED_ALPHA_MASKING
+#define IS_REQUIRED_ALPHA_MASKING 0
+#endif
 #ifndef ATLAS_DEFAULT_WARP
 #define ATLAS_DEFAULT_WARP 0
 #endif
 #ifndef ATLAS_DEFAULT_WARP
 #define ATLAS_DEFAULT_WARP 0
 #endif
@@ -22,6 +25,12 @@ INPUT mediump vec4 vCornerRadius;
 #endif
 
 uniform sampler2D sTexture;
 #endif
 
 uniform sampler2D sTexture;
+
+#if IS_REQUIRED_ALPHA_MASKING
+uniform sampler2D sMaskTexture;
+INPUT mediump vec2 vMaskTexCoord;
+#endif
+
 #if ATLAS_DEFAULT_WARP
 uniform mediump vec4 uAtlasRect;
 #elif ATLAS_CUSTOM_WARP
 #if ATLAS_DEFAULT_WARP
 uniform mediump vec4 uAtlasRect;
 #elif ATLAS_CUSTOM_WARP
@@ -228,6 +237,12 @@ void main()
 
   lowp vec4 textureColor = TEXTURE( sTexture, texCoord ) * vec4( mixColor, 1.0 ) * uColor;
 
 
   lowp vec4 textureColor = TEXTURE( sTexture, texCoord ) * vec4( mixColor, 1.0 ) * uColor;
 
+#if IS_REQUIRED_ALPHA_MASKING
+  mediump float maskAlpha = TEXTURE(sMaskTexture, vMaskTexCoord).a;
+  textureColor.a *= maskAlpha;
+  textureColor.rgb *= mix(1.0, maskAlpha, preMultipliedAlpha);
+#endif
+
 #if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE
   // skip most potential calculate for performance
   if(abs(vPosition.x) < vOptRectSize.x && abs(vPosition.y) < vOptRectSize.y)
 #if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE
   // skip most potential calculate for performance
   if(abs(vPosition.x) < vOptRectSize.x && abs(vPosition.y) < vOptRectSize.y)
index 21d4084..d563c78 100644 (file)
@@ -4,6 +4,9 @@
 #ifndef IS_REQUIRED_BORDERLINE
 #define IS_REQUIRED_BORDERLINE 0
 #endif
 #ifndef IS_REQUIRED_BORDERLINE
 #define IS_REQUIRED_BORDERLINE 0
 #endif
+#ifndef IS_REQUIRED_ALPHA_MASKING
+#define IS_REQUIRED_ALPHA_MASKING 0
+#endif
 
 INPUT mediump vec2 aPosition;
 OUTPUT mediump vec2 vTexCoord;
 
 INPUT mediump vec2 aPosition;
 OUTPUT mediump vec2 vTexCoord;
@@ -34,6 +37,11 @@ uniform mediump float borderlineOffset;
 uniform mediump vec4 cornerRadius;
 uniform mediump float cornerRadiusPolicy;
 #endif
 uniform mediump vec4 cornerRadius;
 uniform mediump float cornerRadiusPolicy;
 #endif
+#if IS_REQUIRED_ALPHA_MASKING
+OUTPUT  mediump vec2  vMaskTexCoord;
+uniform lowp    float cropToMask;
+uniform mediump vec2  maskTextureRatio;
+#endif
 uniform mediump vec2 extraSize;
 
 vec4 ComputeVertexPosition()
 uniform mediump vec2 extraSize;
 
 vec4 ComputeVertexPosition()
@@ -68,7 +76,18 @@ vec4 ComputeVertexPosition()
   mediump vec2 vPosition = aPosition * visualSize;
 #endif
 
   mediump vec2 vPosition = aPosition * visualSize;
 #endif
 
-  vTexCoord = pixelArea.xy + pixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5));
+  vec4 finalPixelArea = pixelArea;
+#if IS_REQUIRED_ALPHA_MASKING
+  finalPixelArea = mix(pixelArea,
+                       vec4(
+                            vec2(0.5) + (pixelArea.xy - vec2(0.5)) * maskTextureRatio,
+                            pixelArea.zw * maskTextureRatio
+                       ),
+                       cropToMask);
+  vMaskTexCoord = pixelArea.xy + pixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5));
+#endif
+  vTexCoord = finalPixelArea.xy + finalPixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5));
+
   return vec4(vPosition + anchorPoint * visualSize + (visualOffset + origin) * uSize.xy, 0.0, 1.0);
 }
 
   return vec4(vPosition + anchorPoint * visualSize + (visualOffset + origin) * uSize.xy, 0.0, 1.0);
 }
 
index 85d2e87..24a8ea2 100644 (file)
@@ -569,6 +569,7 @@ TextureCacheManager::TextureCacheIndex TextureCacheManager::FindCachedTexture(
   const Dali::FittingMode::Type&             fittingMode,
   const Dali::SamplingMode::Type&            samplingMode,
   const TextureCacheManager::UseAtlas&       useAtlas,
   const Dali::FittingMode::Type&             fittingMode,
   const Dali::SamplingMode::Type&            samplingMode,
   const TextureCacheManager::UseAtlas&       useAtlas,
+  const StorageType&                         storageType,
   const TextureCacheManager::TextureId&      maskTextureId,
   const bool&                                cropToMask,
   const TextureCacheManager::MultiplyOnLoad& preMultiplyOnLoad,
   const TextureCacheManager::TextureId&      maskTextureId,
   const bool&                                cropToMask,
   const TextureCacheManager::MultiplyOnLoad& preMultiplyOnLoad,
@@ -593,6 +594,7 @@ TextureCacheManager::TextureCacheIndex TextureCacheManager::FindCachedTexture(
            (cropToMask == textureInfo.cropToMask) &&
            (size == textureInfo.desiredSize) &&
            (isAnimatedImage == textureInfo.isAnimatedImageFormat) &&
            (cropToMask == textureInfo.cropToMask) &&
            (size == textureInfo.desiredSize) &&
            (isAnimatedImage == textureInfo.isAnimatedImageFormat) &&
+           (storageType == textureInfo.storageType) &&
            (frameIndex == textureInfo.frameIndex) &&
            ((size.GetWidth() == 0 && size.GetHeight() == 0) ||
             (fittingMode == textureInfo.fittingMode &&
            (frameIndex == textureInfo.frameIndex) &&
            ((size.GetWidth() == 0 && size.GetHeight() == 0) ||
             (fittingMode == textureInfo.fittingMode &&
index ac70426..fb7dfd7 100644 (file)
@@ -230,6 +230,7 @@ public:
    * @param[in] fittingMode       The FittingMode to use
    * @param[in] samplingMode      The SamplingMode to use
    * @param[in] useAtlas          True if atlased
    * @param[in] fittingMode       The FittingMode to use
    * @param[in] samplingMode      The SamplingMode to use
    * @param[in] useAtlas          True if atlased
+   * @param[in] storageType       Whether the pixel data is stored in the cache or uploaded to the GPU
    * @param[in] maskTextureId     Optional texture ID to use to mask this image
    * @param[in] cropToMask        True if crop to mask
    * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
    * @param[in] maskTextureId     Optional texture ID to use to mask this image
    * @param[in] cropToMask        True if crop to mask
    * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
@@ -244,6 +245,7 @@ public:
     const Dali::FittingMode::Type&             fittingMode,
     const Dali::SamplingMode::Type&            samplingMode,
     const TextureCacheManager::UseAtlas&       useAtlas,
     const Dali::FittingMode::Type&             fittingMode,
     const Dali::SamplingMode::Type&            samplingMode,
     const TextureCacheManager::UseAtlas&       useAtlas,
+    const StorageType&                         storageType,
     const TextureCacheManager::TextureId&      maskTextureId,
     const bool&                                cropToMask,
     const TextureCacheManager::MultiplyOnLoad& preMultiplyOnLoad,
     const TextureCacheManager::TextureId&      maskTextureId,
     const bool&                                cropToMask,
     const TextureCacheManager::MultiplyOnLoad& preMultiplyOnLoad,
index 20aedab..cac3b47 100644 (file)
@@ -113,14 +113,18 @@ TextureManager::MaskingData::MaskingData()
 : mAlphaMaskUrl(),
   mAlphaMaskId(INVALID_TEXTURE_ID),
   mContentScaleFactor(1.0f),
 : mAlphaMaskUrl(),
   mAlphaMaskId(INVALID_TEXTURE_ID),
   mContentScaleFactor(1.0f),
-  mCropToMask(true)
+  mCropToMask(true),
+  mPreappliedMasking(true),
+  mMaskImageLoadingFailed(false)
 {
 }
 
 TextureManager::TextureManager()
 : mTextureCacheManager(),
 {
 }
 
 TextureManager::TextureManager()
 : mTextureCacheManager(),
-  mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
-  mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
+  mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]()
+                     { return TextureAsyncLoadingHelper(*this); }),
+  mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]()
+                      { return TextureAsyncLoadingHelper(*this); }),
   mLifecycleObservers(),
   mLoadQueue(),
   mRemoveQueue(),
   mLifecycleObservers(),
   mLoadQueue(),
   mRemoveQueue(),
@@ -166,12 +170,22 @@ TextureSet TextureManager::LoadAnimatedImageTexture(
     }
     else
     {
     }
     else
     {
+      Texture maskTexture;
       if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
       {
         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
         if(maskPixelBuffer)
         {
       if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
       {
         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
         if(maskPixelBuffer)
         {
-          pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
+          if(!maskInfo->mPreappliedMasking)
+          {
+            PixelData maskPixelData = Devel::PixelBuffer::Convert(maskPixelBuffer); // takes ownership of buffer
+            maskTexture             = Texture::New(Dali::TextureType::TEXTURE_2D, maskPixelData.GetPixelFormat(), maskPixelData.GetWidth(), maskPixelData.GetHeight());
+            maskTexture.Upload(maskPixelData);
+          }
+          else
+          {
+            pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
+          }
         }
         else
         {
         }
         else
         {
@@ -191,6 +205,10 @@ TextureSet TextureManager::LoadAnimatedImageTexture(
         texture.Upload(pixelData);
         textureSet = TextureSet::New();
         textureSet.SetTexture(0u, texture);
         texture.Upload(pixelData);
         textureSet = TextureSet::New();
         textureSet.SetTexture(0u, texture);
+        if(maskTexture)
+        {
+          textureSet.SetTexture(1u, maskTexture);
+        }
       }
     }
   }
       }
     }
   }
@@ -201,13 +219,16 @@ TextureSet TextureManager::LoadAnimatedImageTexture(
     bool      cropToMask         = false;
     if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
     {
     bool      cropToMask         = false;
     if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
     {
-      maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl);
+      maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, maskInfo->mPreappliedMasking ? StorageType::KEEP_PIXEL_BUFFER : StorageType::KEEP_TEXTURE);
       alphaMaskId            = maskInfo->mAlphaMaskId;
       alphaMaskId            = maskInfo->mAlphaMaskId;
-      contentScaleFactor     = maskInfo->mContentScaleFactor;
-      cropToMask             = maskInfo->mCropToMask;
+      if(maskInfo->mPreappliedMasking)
+      {
+        contentScaleFactor = maskInfo->mContentScaleFactor;
+        cropToMask         = maskInfo->mCropToMask;
+      }
     }
 
     }
 
-    textureId        = RequestLoadInternal(url, alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiplyOnLoad, animatedImageLoading, frameIndex, false);
+    textureId = RequestLoadInternal(url, alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiplyOnLoad, animatedImageLoading, frameIndex, false);
 
     TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
     if(loadState == TextureManager::LoadState::UPLOADED)
 
     TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
     if(loadState == TextureManager::LoadState::UPLOADED)
@@ -397,7 +418,7 @@ TextureSet TextureManager::LoadTexture(
         }
         else
         {
         }
         else
         {
-          maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, synchronousLoading);
+          maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, maskInfo->mPreappliedMasking ? StorageType::KEEP_PIXEL_BUFFER : StorageType::KEEP_TEXTURE, synchronousLoading);
           textureId              = RequestLoad(
             url,
             maskInfo->mAlphaMaskId,
           textureId              = RequestLoad(
             url,
             maskInfo->mAlphaMaskId,
@@ -487,11 +508,12 @@ TextureManager::TextureId TextureManager::RequestLoad(
 
 TextureManager::TextureId TextureManager::RequestMaskLoad(
   const VisualUrl& maskUrl,
 
 TextureManager::TextureId TextureManager::RequestMaskLoad(
   const VisualUrl& maskUrl,
+  StorageType      storageType,
   const bool&      synchronousLoading)
 {
   // Use the normal load procedure to get the alpha mask.
   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
   const bool&      synchronousLoading)
 {
   // Use the normal load procedure to get the alpha mask.
   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
-  return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
+  return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, storageType, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
 }
 
 TextureManager::TextureId TextureManager::RequestLoadInternal(
 }
 
 TextureManager::TextureId TextureManager::RequestLoadInternal(
@@ -519,7 +541,7 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
     textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, frameIndex);
 
     // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
     textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, frameIndex);
 
     // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
-    cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false, frameIndex);
+    cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, storageType, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false, frameIndex);
   }
 
   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
   }
 
   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
@@ -928,10 +950,31 @@ void TextureManager::PostLoad(TextureManager::TextureInfo& textureInfo, Devel::P
           {
             textureInfo.loadState = LoadState::WAITING_FOR_MASK;
           }
           {
             textureInfo.loadState = LoadState::WAITING_FOR_MASK;
           }
-          else if(maskLoadState == LoadState::LOAD_FINISHED)
+          else if(maskLoadState == LoadState::LOAD_FINISHED || maskLoadState == LoadState::UPLOADED)
           {
             // Send New Task to Thread
           {
             // Send New Task to Thread
-            ApplyMask(textureInfo, textureInfo.maskTextureId);
+            TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
+            if(maskCacheIndex != INVALID_CACHE_INDEX)
+            {
+              TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
+              if(maskTextureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER)
+              {
+                // Send New Task to Thread
+                ApplyMask(textureInfo, textureInfo.maskTextureId);
+              }
+              else if(maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
+              {
+                // Upload image texture. textureInfo.loadState will be UPLOADED.
+                UploadTexture(textureInfo.pixelBuffer, textureInfo);
+                if(maskTextureInfo.textureSet.GetTextureCount() > 0u)
+                {
+                  Texture maskTexture = maskTextureInfo.textureSet.GetTexture(0u);
+                  textureInfo.textureSet.SetTexture(1u, maskTexture);
+                }
+                // notify mask texture set.
+                NotifyObservers(textureInfo, true);
+              }
+            }
           }
           else // maskLoadState == LoadState::LOAD_FAILED
           {
           }
           else // maskLoadState == LoadState::LOAD_FAILED
           {
@@ -957,7 +1000,7 @@ void TextureManager::PostLoad(TextureManager::TextureInfo& textureInfo, Devel::P
       {
         NotifyObservers(textureInfo, true);
       }
       {
         NotifyObservers(textureInfo, true);
       }
-      else
+      else // for the StorageType::KEEP_PIXEL_BUFFER and StorageType::KEEP_TEXTURE
       {
         // Check if there was another texture waiting for this load to complete
         // (e.g. if this was an image mask, and its load is on a different thread)
       {
         // Check if there was another texture waiting for this load to complete
         // (e.g. if this was an image mask, and its load is on a different thread)
@@ -968,27 +1011,32 @@ void TextureManager::PostLoad(TextureManager::TextureInfo& textureInfo, Devel::P
   else
   {
     textureInfo.loadState = LoadState::LOAD_FAILED;
   else
   {
     textureInfo.loadState = LoadState::LOAD_FAILED;
-    if(textureInfo.storageType != StorageType::KEEP_PIXEL_BUFFER)
-    {
-      NotifyObservers(textureInfo, false);
-    }
-    else // if(textureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER) // image mask case
+    if(textureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER || textureInfo.storageType == StorageType::KEEP_TEXTURE)
     {
       // Check if there was another texture waiting for this load to complete
       // (e.g. if this was an image mask, and its load is on a different thread)
       CheckForWaitingTexture(textureInfo);
     }
     {
       // Check if there was another texture waiting for this load to complete
       // (e.g. if this was an image mask, and its load is on a different thread)
       CheckForWaitingTexture(textureInfo);
     }
+    else
+    {
+      NotifyObservers(textureInfo, false);
+    }
   }
 }
 
 void TextureManager::CheckForWaitingTexture(TextureManager::TextureInfo& maskTextureInfo)
 {
   }
 }
 
 void TextureManager::CheckForWaitingTexture(TextureManager::TextureInfo& maskTextureInfo)
 {
+  if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED &&
+     maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
+  {
+    // Upload mask texture. textureInfo.loadState will be UPLOADED.
+    UploadTexture(maskTextureInfo.pixelBuffer, maskTextureInfo);
+  }
+
   // Search the cache, checking if any texture has this texture id as a
   // maskTextureId:
   const std::size_t size = mTextureCacheManager.size();
 
   // Search the cache, checking if any texture has this texture id as a
   // maskTextureId:
   const std::size_t size = mTextureCacheManager.size();
 
-  const bool maskLoadSuccess = maskTextureInfo.loadState == LoadState::LOAD_FINISHED ? true : false;
-
   // TODO : Refactorize here to not iterate whole cached image.
   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
   {
   // TODO : Refactorize here to not iterate whole cached image.
   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
   {
@@ -997,10 +1045,28 @@ void TextureManager::CheckForWaitingTexture(TextureManager::TextureInfo& maskTex
     {
       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
 
     {
       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
 
-      if(maskLoadSuccess)
+      if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED)
+      {
+        if(maskTextureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER)
+        {
+          // Send New Task to Thread
+          ApplyMask(textureInfo, maskTextureInfo.textureId);
+        }
+      }
+      else if(maskTextureInfo.loadState == LoadState::UPLOADED)
       {
       {
-        // Send New Task to Thread
-        ApplyMask(textureInfo, maskTextureInfo.textureId);
+        if(maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
+        {
+          // Upload image texture. textureInfo.loadState will be UPLOADED.
+          UploadTexture(textureInfo.pixelBuffer, textureInfo);
+          if(maskTextureInfo.textureSet.GetTextureCount() > 0u)
+          {
+            Texture maskTexture = maskTextureInfo.textureSet.GetTexture(0u);
+            textureInfo.textureSet.SetTexture(1u, maskTexture);
+          }
+          // notify mask texture set.
+          NotifyObservers(textureInfo, true);
+        }
       }
       else
       {
       }
       else
       {
index dcd065c..4248904 100644 (file)
@@ -80,6 +80,8 @@ public:
     TextureManager::TextureId mAlphaMaskId;
     float                     mContentScaleFactor;
     bool                      mCropToMask;
     TextureManager::TextureId mAlphaMaskId;
     float                     mContentScaleFactor;
     bool                      mCropToMask;
+    bool                      mPreappliedMasking;
+    bool                      mMaskImageLoadingFailed;
   };
   using MaskingDataPointer = std::unique_ptr<MaskingData>;
 
   };
   using MaskingDataPointer = std::unique_ptr<MaskingData>;
 
@@ -416,12 +418,14 @@ public: // Load Request API
    * @brief Requests a masking image to be loaded. This mask is not uploaded to GL,
    * instead, it is stored in CPU memory, and can be used for CPU blending.
    * @param[in] maskUrl            The URL of the mask image to load
    * @brief Requests a masking image to be loaded. This mask is not uploaded to GL,
    * instead, it is stored in CPU memory, and can be used for CPU blending.
    * @param[in] maskUrl            The URL of the mask image to load
+   * @param[in] storageType,       Whether the pixel data is stored in the cache or uploaded to the GPU
    * @param[in] synchronousLoading True if the frame should be loaded synchronously. If you skip this parameter,
    *                               default is false.
    * @return                       A TextureId to use as a handle to reference this mask Texture
    */
   TextureId RequestMaskLoad(
     const VisualUrl& maskUrl,
    * @param[in] synchronousLoading True if the frame should be loaded synchronously. If you skip this parameter,
    *                               default is false.
    * @return                       A TextureId to use as a handle to reference this mask Texture
    */
   TextureId RequestMaskLoad(
     const VisualUrl& maskUrl,
+    StorageType      storageType,
     const bool&      synchronousLoading = false);
 
 private:
     const bool&      synchronousLoading = false);
 
 private:
index 366e7cb..567d876 100644 (file)
@@ -175,6 +175,7 @@ enum class StorageType
   KEEP_PIXEL_BUFFER,   ///< Keep loaded pixel buffer inside of texture manager without making texture. This could be used for inside pixel process like mask image.
   RETURN_PIXEL_BUFFER, ///< Return loaded pixel buffer without making texture.
                        ///  Because a pixel buffer cannot be used multiple texture, this pixel buffer only cached during loading, and is removed after loading is finished.
   KEEP_PIXEL_BUFFER,   ///< Keep loaded pixel buffer inside of texture manager without making texture. This could be used for inside pixel process like mask image.
   RETURN_PIXEL_BUFFER, ///< Return loaded pixel buffer without making texture.
                        ///  Because a pixel buffer cannot be used multiple texture, this pixel buffer only cached during loading, and is removed after loading is finished.
+  KEEP_TEXTURE,        ///< Keep loaded texture inside of texture manager. This could be used for pixel processing like GPU masking.
   UPLOAD_TO_TEXTURE    ///< Loaded image will be uploaded to texture and the texture will be returned.
 };
 
   UPLOAD_TO_TEXTURE    ///< Loaded image will be uploaded to texture and the texture will be returned.
 };
 
index 2b4a3d0..72f44cf 100644 (file)
@@ -46,7 +46,7 @@ namespace Internal
 {
 namespace
 {
 {
 namespace
 {
-const int CUSTOM_PROPERTY_COUNT(3); // ltr, wrap, pixel area,
+const int CUSTOM_PROPERTY_COUNT(10); // ltr, wrap, pixel area, crop to mask, mask texture ratio + border/corner
 
 // stop behavior
 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
 
 // stop behavior
 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
@@ -83,6 +83,9 @@ static constexpr Vector4  FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 static constexpr auto     LOOP_FOREVER = -1;
 static constexpr auto     FIRST_LOOP   = 0u;
 
 static constexpr auto     LOOP_FOREVER = -1;
 static constexpr auto     FIRST_LOOP   = 0u;
 
+const char* const MASK_TEXTURE_RATIO_NAME("maskTextureRatio");
+constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
+
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
 #endif
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
 #endif
@@ -317,6 +320,7 @@ void AnimatedImageVisual::DoCreatePropertyMap(Property::Map& map) const
     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
+    map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
   }
 
   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
   }
 
   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
@@ -446,6 +450,10 @@ void AnimatedImageVisual::DoSetProperties(const Property::Map& propertyMap)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
       }
       {
         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
       }
+      else if(keyValue.first == MASKING_TYPE_NAME)
+      {
+        DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
+      }
       else if(keyValue.first == LOAD_POLICY_NAME)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
       else if(keyValue.first == LOAD_POLICY_NAME)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
@@ -620,6 +628,17 @@ void AnimatedImageVisual::DoSetProperty(Property::Index        index,
       break;
     }
 
       break;
     }
 
+    case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
+    {
+      int maskingType = 0;
+      if(value.Get(maskingType))
+      {
+        AllocateMaskData();
+        mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
+      }
+      break;
+    }
+
     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
     {
       int releasePolicy = 0;
     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
     {
       int releasePolicy = 0;
@@ -690,14 +709,16 @@ void AnimatedImageVisual::UpdateShader()
 
 Shader AnimatedImageVisual::GenerateShader() const
 {
 
 Shader AnimatedImageVisual::GenerateShader() const
 {
-  bool   defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+  bool   defaultWrapMode                 = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+  bool   requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
   Shader shader;
   shader = mImageVisualShaderFactory.GetShader(
     mFactoryCache,
     ImageVisualShaderFeature::FeatureBuilder()
       .ApplyDefaultTextureWrapMode(defaultWrapMode)
       .EnableRoundedCorner(IsRoundedCornerRequired())
   Shader shader;
   shader = mImageVisualShaderFactory.GetShader(
     mFactoryCache,
     ImageVisualShaderFeature::FeatureBuilder()
       .ApplyDefaultTextureWrapMode(defaultWrapMode)
       .EnableRoundedCorner(IsRoundedCornerRequired())
-      .EnableBorderline(IsBorderlineRequired()));
+      .EnableBorderline(IsBorderlineRequired())
+      .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering));
   return shader;
 }
 
   return shader;
 }
 
@@ -728,6 +749,11 @@ void AnimatedImageVisual::OnInitialize()
     mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
   }
 
     mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
   }
 
+  if(mMaskingData)
+  {
+    mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
+  }
+
   // Enable PreMultipliedAlpha if it need premultiplied
   auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
                              ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
   // Enable PreMultipliedAlpha if it need premultiplied
   auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
                              ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
@@ -743,6 +769,7 @@ void AnimatedImageVisual::StartFirstFrame(TextureSet& textureSet, uint32_t first
   if(mImpl->mRenderer)
   {
     mImpl->mRenderer.SetTextures(textureSet);
   if(mImpl->mRenderer)
   {
     mImpl->mRenderer.SetTextures(textureSet);
+    CheckMaskTexture();
 
     Actor actor = mPlacementActor.GetHandle();
     if(actor)
 
     Actor actor = mPlacementActor.GetHandle();
     if(actor)
@@ -793,6 +820,22 @@ void AnimatedImageVisual::SetImageSize(TextureSet& textureSet)
       mImageSize.SetWidth(texture.GetWidth());
       mImageSize.SetHeight(texture.GetHeight());
     }
       mImageSize.SetWidth(texture.GetWidth());
       mImageSize.SetHeight(texture.GetHeight());
     }
+
+    if(textureSet.GetTextureCount() > 1u && mMaskingData && mMaskingData->mCropToMask)
+    {
+      Texture maskTexture = textureSet.GetTexture(1);
+      if(maskTexture)
+      {
+        mImageSize.SetWidth(std::min(static_cast<uint32_t>(mImageSize.GetWidth() * mMaskingData->mContentScaleFactor), maskTexture.GetWidth()));
+        mImageSize.SetHeight(std::min(static_cast<uint32_t>(mImageSize.GetHeight() * mMaskingData->mContentScaleFactor), maskTexture.GetHeight()));
+
+        float   textureWidth  = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+        float   textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+        Vector2 textureRatio(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
+                             std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
+        mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, textureRatio);
+      }
+    }
   }
 }
 
   }
 }
 
@@ -819,6 +862,7 @@ void AnimatedImageVisual::FrameReady(TextureSet textureSet, uint32_t interval)
         mFrameDelayTimer.SetInterval(interval);
       }
       mImpl->mRenderer.SetTextures(textureSet);
         mFrameDelayTimer.SetInterval(interval);
       }
       mImpl->mRenderer.SetTextures(textureSet);
+      CheckMaskTexture();
     }
   }
 }
     }
   }
 }
@@ -887,6 +931,7 @@ bool AnimatedImageVisual::DisplayNextFrame()
       if(mImpl->mRenderer)
       {
         mImpl->mRenderer.SetTextures(textureSet);
       if(mImpl->mRenderer)
       {
         mImpl->mRenderer.SetTextures(textureSet);
+        CheckMaskTexture();
       }
       mFrameDelayTimer.SetInterval(mImageCache->GetFrameInterval(frameIndex));
     }
       }
       mFrameDelayTimer.SetInterval(mImageCache->GetFrameInterval(frameIndex));
     }
@@ -931,6 +976,24 @@ void AnimatedImageVisual::AllocateMaskData()
   }
 }
 
   }
 }
 
+void AnimatedImageVisual::CheckMaskTexture()
+{
+  if(mMaskingData && !mMaskingData->mPreappliedMasking)
+  {
+    bool maskLoadFailed = true;
+    TextureSet textures = mImpl->mRenderer.GetTextures();
+    if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
+    {
+      maskLoadFailed = false;
+    }
+    if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
+    {
+      mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
+      UpdateShader();
+    }
+  }
+}
+
 } // namespace Internal
 
 } // namespace Toolkit
 } // namespace Internal
 
 } // namespace Toolkit
index 4acb736..8fc0f59 100644 (file)
@@ -247,6 +247,12 @@ private:
    */
   void AllocateMaskData();
 
    */
   void AllocateMaskData();
 
+  /**
+   * @brief Check whether the mask texture is loaded or not.
+   * If MaskingType is MASKING_ON_LOADING and mask texture is failed to load, update shader.
+   */
+  void CheckMaskTexture();
+
   // Undefined
   AnimatedImageVisual(const AnimatedImageVisual& animatedImageVisual);
 
   // Undefined
   AnimatedImageVisual(const AnimatedImageVisual& animatedImageVisual);
 
index f5753fa..16ba9ca 100644 (file)
@@ -43,6 +43,28 @@ static std::string gFragmentShaderNoAtlas;
 
 const int NATIVE_SHADER_TYPE_OFFSET = VisualFactoryCache::ShaderType::NATIVE_IMAGE_SHADER - VisualFactoryCache::ShaderType::IMAGE_SHADER;
 
 
 const int NATIVE_SHADER_TYPE_OFFSET = VisualFactoryCache::ShaderType::NATIVE_IMAGE_SHADER - VisualFactoryCache::ShaderType::IMAGE_SHADER;
 
+// enum of required list when we select shader
+enum class ImageVisualRequireFlag : uint32_t
+{
+  DEFAULT        = 0,
+  ROUNDED_CORNER = 1 << 0,
+  BORDERLINE     = 1 << 1,
+  ALPHA_MASKING  = 1 << 2,
+};
+
+static constexpr auto SHADER_TYPE_COUNT = 8u;
+VisualFactoryCache::ShaderType SHADER_TYPE_TABLE[SHADER_TYPE_COUNT] =
+{
+  VisualFactoryCache::IMAGE_SHADER,
+  VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER,
+  VisualFactoryCache::IMAGE_SHADER_BORDERLINE,
+  VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE,
+  VisualFactoryCache::IMAGE_SHADER_MASKING,
+  VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+  VisualFactoryCache::IMAGE_SHADER_BORDERLINE_MASKING,
+  VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING
+};
+
 } // unnamed namespace
 
 namespace ImageVisualShaderFeature
 } // unnamed namespace
 
 namespace ImageVisualShaderFeature
@@ -72,6 +94,11 @@ FeatureBuilder& FeatureBuilder::SetTextureForFragmentShaderCheck(const Dali::Tex
   mTexture = texture;
   return *this;
 }
   mTexture = texture;
   return *this;
 }
+FeatureBuilder& FeatureBuilder::EnableAlphaMaskingOnRendering(bool enableAlphaMaskingOnRendering)
+{
+  mAlphaMaskingOnRendering = (enableAlphaMaskingOnRendering ? AlphaMaskingOnRendering::ENABLED : AlphaMaskingOnRendering::DISABLED);
+  return *this;
+}
 } // namespace ImageVisualShaderFeature
 
 ImageVisualShaderFactory::ImageVisualShaderFactory()
 } // namespace ImageVisualShaderFeature
 
 ImageVisualShaderFactory::ImageVisualShaderFactory()
@@ -88,13 +115,14 @@ Shader ImageVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, con
   Shader shader;
   VisualFactoryCache::ShaderType shaderType = VisualFactoryCache::IMAGE_SHADER;
 
   Shader shader;
   VisualFactoryCache::ShaderType shaderType = VisualFactoryCache::IMAGE_SHADER;
 
-  const auto& atlasing               = featureBuilder.mTextureAtlas;
-  const auto& defaultTextureWrapping = featureBuilder.mDefaultTextureWrapMode;
-  const auto& roundedCorner          = featureBuilder.mRoundedCorner;
-  const auto& borderline             = featureBuilder.mBorderline;
-  const auto& changeFragmentShader   = (featureBuilder.mTexture && DevelTexture::IsNative(featureBuilder.mTexture))
-                                       ? ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE
-                                       : ImageVisualShaderFeature::ChangeFragmentShader::DONT_CHANGE;
+  const auto& atlasing                = featureBuilder.mTextureAtlas;
+  const auto& defaultTextureWrapping  = featureBuilder.mDefaultTextureWrapMode;
+  const auto& roundedCorner           = featureBuilder.mRoundedCorner;
+  const auto& borderline              = featureBuilder.mBorderline;
+  const auto& alphaMaskingOnRendering = featureBuilder.mAlphaMaskingOnRendering;
+  const auto& changeFragmentShader    = (featureBuilder.mTexture && DevelTexture::IsNative(featureBuilder.mTexture))
+                                          ? ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE
+                                          : ImageVisualShaderFeature::ChangeFragmentShader::DONT_CHANGE;
 
   if(atlasing == ImageVisualShaderFeature::TextureAtlas::ENABLED)
   {
 
   if(atlasing == ImageVisualShaderFeature::TextureAtlas::ENABLED)
   {
@@ -109,24 +137,20 @@ Shader ImageVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, con
   }
   else
   {
   }
   else
   {
+    uint32_t shaderTypeFlag = static_cast<uint32_t>(ImageVisualRequireFlag::DEFAULT);
     if(roundedCorner == ImageVisualShaderFeature::RoundedCorner::ENABLED)
     {
     if(roundedCorner == ImageVisualShaderFeature::RoundedCorner::ENABLED)
     {
-      if(borderline == ImageVisualShaderFeature::Borderline::ENABLED)
-      {
-        shaderType = VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE;
-      }
-      else
-      {
-        shaderType = VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER;
-      }
+      shaderTypeFlag |= static_cast<uint32_t>(ImageVisualRequireFlag::ROUNDED_CORNER);
     }
     }
-    else
+    if(borderline == ImageVisualShaderFeature::Borderline::ENABLED)
     {
     {
-      if(borderline == ImageVisualShaderFeature::Borderline::ENABLED)
-      {
-        shaderType = VisualFactoryCache::IMAGE_SHADER_BORDERLINE;
-      }
+      shaderTypeFlag |= static_cast<uint32_t>(ImageVisualRequireFlag::BORDERLINE);
+    }
+    if(alphaMaskingOnRendering == ImageVisualShaderFeature::AlphaMaskingOnRendering::ENABLED)
+    {
+      shaderTypeFlag |= static_cast<uint32_t>(ImageVisualRequireFlag::ALPHA_MASKING);
     }
     }
+    shaderType = SHADER_TYPE_TABLE[shaderTypeFlag];
   }
 
   if(changeFragmentShader == ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE &&
   }
 
   if(changeFragmentShader == ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE &&
@@ -164,6 +188,11 @@ Shader ImageVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, con
         vertexShaderPrefixList   += "#define IS_REQUIRED_BORDERLINE 1\n";
         fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n";
       }
         vertexShaderPrefixList   += "#define IS_REQUIRED_BORDERLINE 1\n";
         fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n";
       }
+      if(alphaMaskingOnRendering == ImageVisualShaderFeature::AlphaMaskingOnRendering::ENABLED)
+      {
+        vertexShaderPrefixList   += "#define IS_REQUIRED_ALPHA_MASKING 1\n";
+        fragmentShaderPrefixList += "#define IS_REQUIRED_ALPHA_MASKING 1\n";
+      }
     }
 
     std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix()   + vertexShaderPrefixList   + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
     }
 
     std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix()   + vertexShaderPrefixList   + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
index 1459614..e0070ed 100644 (file)
@@ -96,6 +96,18 @@ enum Type
 };
 } // namespace ChangeFragmentShader
 
 };
 } // namespace ChangeFragmentShader
 
+namespace AlphaMaskingOnRendering
+{
+/**
+ * @brief Whether use runtime alpha masking in shader, or not
+ */
+enum Type
+{
+  DISABLED = 0, ///< Image visual doesn't use runtime alpha masking
+  ENABLED       ///< Image visual uses runtime alpha masking
+};
+} // namespace AlphaMaskingOnRendering
+
 /**
  * @brief Collection of current image visual feature. Only use for ImageVisualShaderFactory::GetShader()
  */
 /**
  * @brief Collection of current image visual feature. Only use for ImageVisualShaderFactory::GetShader()
  */
@@ -106,6 +118,7 @@ struct FeatureBuilder
     mDefaultTextureWrapMode(DefaultTextureWrapMode::APPLY),
     mRoundedCorner(RoundedCorner::DISABLED),
     mBorderline(Borderline::DISABLED),
     mDefaultTextureWrapMode(DefaultTextureWrapMode::APPLY),
     mRoundedCorner(RoundedCorner::DISABLED),
     mBorderline(Borderline::DISABLED),
+    mAlphaMaskingOnRendering(AlphaMaskingOnRendering::DISABLED),
     mTexture()
   {
   }
     mTexture()
   {
   }
@@ -115,15 +128,17 @@ struct FeatureBuilder
   FeatureBuilder& EnableRoundedCorner(bool enableRoundedCorner);
   FeatureBuilder& EnableBorderline(bool enableBorderline);
   FeatureBuilder& SetTextureForFragmentShaderCheck(const Dali::Texture& texture);
   FeatureBuilder& EnableRoundedCorner(bool enableRoundedCorner);
   FeatureBuilder& EnableBorderline(bool enableBorderline);
   FeatureBuilder& SetTextureForFragmentShaderCheck(const Dali::Texture& texture);
-
-  TextureAtlas::Type           mTextureAtlas : 2;           ///< Whether use texture with atlas, or not. default as TextureAtlas::DISABLED
-  DefaultTextureWrapMode::Type mDefaultTextureWrapMode : 2; ///< Whether apply to texture wraping in default, or not. default as DefaultTextureWrapMode::APPLY
-  RoundedCorner::Type          mRoundedCorner : 2;          ///< Whether use rounded corner, or not. default as RoundedCorner::DISABLED
-  Borderline::Type             mBorderline : 2;             ///< Whether use borderline, or not. default as Borderline::DISABLED
-  Dali::Texture                mTexture;                    ///< Texture to check whether we need to change fragment shader or not
+  FeatureBuilder& EnableAlphaMaskingOnRendering(bool enableAlphaMaskingOnRendering);
+
+  TextureAtlas::Type            mTextureAtlas : 2;            ///< Whether use texture with atlas, or not. default as TextureAtlas::DISABLED
+  DefaultTextureWrapMode::Type  mDefaultTextureWrapMode : 2;  ///< Whether apply to texture wraping in default, or not. default as DefaultTextureWrapMode::APPLY
+  RoundedCorner::Type           mRoundedCorner : 2;           ///< Whether use rounded corner, or not. default as RoundedCorner::DISABLED
+  Borderline::Type              mBorderline : 2;              ///< Whether use borderline, or not. default as Borderline::DISABLED
+  AlphaMaskingOnRendering::Type mAlphaMaskingOnRendering : 2; ///< Whether use runtime alpha masking, or not. default as AlphaMaskingOnRendering::DISABLED
+  Dali::Texture                 mTexture;                     ///< Texture to check whether we need to change fragment shader or not
 };
 
 };
 
-} // namespace ImageVisualShaderFactoryFeature
+} // namespace ImageVisualShaderFeature
 
 /**
  * ImageVisualShaderFactory is an object that provides and shares shaders between image visuals
 
 /**
  * ImageVisualShaderFactory is an object that provides and shares shaders between image visuals
index 417f4d4..193799c 100644 (file)
@@ -84,12 +84,20 @@ public:
     IMAGE_SHADER_ROUNDED_CORNER,
     IMAGE_SHADER_BORDERLINE,
     IMAGE_SHADER_ROUNDED_BORDERLINE,
     IMAGE_SHADER_ROUNDED_CORNER,
     IMAGE_SHADER_BORDERLINE,
     IMAGE_SHADER_ROUNDED_BORDERLINE,
+    IMAGE_SHADER_MASKING,
+    IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    IMAGE_SHADER_BORDERLINE_MASKING,
+    IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
     IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
     NATIVE_IMAGE_SHADER,
     NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
     NATIVE_IMAGE_SHADER_BORDERLINE,
     NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
     IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
     IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
     NATIVE_IMAGE_SHADER,
     NATIVE_IMAGE_SHADER_ROUNDED_CORNER,
     NATIVE_IMAGE_SHADER_BORDERLINE,
     NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE,
+    NATIVE_IMAGE_SHADER_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_CORNER_MASKING,
+    NATIVE_IMAGE_SHADER_BORDERLINE_MASKING,
+    NATIVE_IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
     NINE_PATCH_SHADER,
     NINE_PATCH_MASK_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
index 643fb21..6b48a2d 100644 (file)
@@ -122,6 +122,7 @@ const char* const IMAGE_DESIRED_WIDTH("desiredWidth");
 const char* const IMAGE_DESIRED_HEIGHT("desiredHeight");
 const char* const ALPHA_MASK_URL("alphaMaskUrl");
 const char* const REDRAW_IN_SCALING_DOWN_NAME("redrawInScalingDown");
 const char* const IMAGE_DESIRED_HEIGHT("desiredHeight");
 const char* const ALPHA_MASK_URL("alphaMaskUrl");
 const char* const REDRAW_IN_SCALING_DOWN_NAME("redrawInScalingDown");
+const char* const MASKING_TYPE_NAME("maskingType");
 
 // Text visual
 const char* const TEXT_PROPERTY("text");
 
 // Text visual
 const char* const TEXT_PROPERTY("text");
index 1544206..e736132 100644 (file)
@@ -106,6 +106,7 @@ extern const char* const IMAGE_DESIRED_WIDTH;
 extern const char* const IMAGE_DESIRED_HEIGHT;
 extern const char* const ALPHA_MASK_URL;
 extern const char* const REDRAW_IN_SCALING_DOWN_NAME;
 extern const char* const IMAGE_DESIRED_HEIGHT;
 extern const char* const ALPHA_MASK_URL;
 extern const char* const REDRAW_IN_SCALING_DOWN_NAME;
+extern const char* const MASKING_TYPE_NAME;
 
 // Text visual
 extern const char* const TEXT_PROPERTY;
 
 // Text visual
 extern const char* const TEXT_PROPERTY;