- Fixed issue, custom shader isn't applied after changed to visual
Change-Id: Idd5c2eba75db78fa7974e780c80b72d5b3f7ac5b
}
}
- NativeImage nativeImage = NativeImage::DownCast( mImage );
-
- if( nativeImage )
- {
- SetNativeFragmentShaderCode( nativeImage );
- }
-
// if actor is on stage, create new renderer and apply to actor
if( actor && actor.OnStage() )
{
{
mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
+ NativeImage nativeImage = NativeImage::DownCast( image );
+
+ if( nativeImage )
+ {
+ SetNativeFragmentShaderCode( nativeImage );
+ }
+
mImpl->mRenderer = CreateRenderer();
if( image )