Merge "Changed all property & signal names to lowerCamelCase" into devel/master
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Wed, 4 Nov 2015 11:18:37 +0000 (03:18 -0800)
committerGerrit Code Review <gerrit@review.vlan103.tizen.org>
Wed, 4 Nov 2015 11:18:37 +0000 (03:18 -0800)
1  2 
dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp

@@@ -46,14 -46,14 +46,14 @@@ namespace // Unnamed namespac
  
  DALI_TYPE_REGISTRATION_BEGIN( Toolkit::ItemView, Toolkit::Scrollable, NULL)
  
- DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layout-position",     FLOAT,    LAYOUT_POSITION)
- DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-speed",        FLOAT,    SCROLL_SPEED)
+ DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layoutPosition",      FLOAT,    LAYOUT_POSITION)
+ DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollSpeed",         FLOAT,    SCROLL_SPEED)
  DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "overshoot",           FLOAT,    OVERSHOOT)
- DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-direction",    VECTOR2,  SCROLL_DIRECTION)
- DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layout-orientation",  INTEGER,  LAYOUT_ORIENTATION)
- DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scroll-content-size", FLOAT,    SCROLL_CONTENT_SIZE)
+ DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollDirection",     VECTOR2,  SCROLL_DIRECTION)
+ DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "layoutOrientation",   INTEGER,  LAYOUT_ORIENTATION)
+ DALI_ANIMATABLE_PROPERTY_REGISTRATION( Toolkit, ItemView, "scrollContentSize",   FLOAT,    SCROLL_CONTENT_SIZE)
  
- DALI_SIGNAL_REGISTRATION(              Toolkit, ItemView, "layout-activated",    LAYOUT_ACTIVATED_SIGNAL )
+ DALI_SIGNAL_REGISTRATION(              Toolkit, ItemView, "layoutActivated",     LAYOUT_ACTIVATED_SIGNAL )
  
  DALI_TYPE_REGISTRATION_END()
  
@@@ -1080,18 -1080,14 +1080,18 @@@ void ItemView::OnItemsRemoved(
    }
  }
  
 -float ItemView::ClampFirstItemPosition(float targetPosition, const Vector3& targetSize, ItemLayout& layout)
 +float ItemView::ClampFirstItemPosition( float targetPosition, const Vector3& targetSize, ItemLayout& layout, bool updateOvershoot )
  {
    Actor self = Self();
    float minLayoutPosition = layout.GetMinimumLayoutPosition(mItemFactory.GetNumberOfItems(), targetSize);
    float clamppedPosition = std::min(0.0f, std::max(minLayoutPosition, targetPosition));
 -  mScrollOvershoot = targetPosition - clamppedPosition;
    self.SetProperty(Toolkit::Scrollable::Property::SCROLL_POSITION_MAX, Vector2(0.0f, -minLayoutPosition));
  
 +  if( updateOvershoot )
 +  {
 +    mScrollOvershoot = targetPosition - clamppedPosition;
 +  }
 +
    return clamppedPosition;
  }
  
@@@ -1446,9 -1442,9 +1446,9 @@@ bool ItemView::IsLayoutScrollable(cons
  {
    Actor self = Self();
  
 -  float currentLayoutPosition = ClampFirstItemPosition( GetCurrentLayoutPosition(0), layoutSize, *mActiveLayout );
 -  float forwardClampedPosition = ClampFirstItemPosition(currentLayoutPosition + 1.0, layoutSize, *mActiveLayout);
 -  float backwardClampedPosition = ClampFirstItemPosition(currentLayoutPosition - 1.0, layoutSize, *mActiveLayout);
 +  float currentLayoutPosition = ClampFirstItemPosition( GetCurrentLayoutPosition(0), layoutSize, *mActiveLayout, false );
 +  float forwardClampedPosition = ClampFirstItemPosition( currentLayoutPosition + 1.0, layoutSize, *mActiveLayout, false );
 +  float backwardClampedPosition = ClampFirstItemPosition( currentLayoutPosition - 1.0, layoutSize, *mActiveLayout, false );
  
    return (fabs(forwardClampedPosition - backwardClampedPosition) > Math::MACHINE_EPSILON_0);
  }