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81b6946)
Change-Id: Ie70a029eabadebaffb7de7587d58328868b35b95
{
Control::OnChildRemove(child);
}
{
Control::OnChildRemove(child);
}
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue )
+ virtual void OnPropertySet( Property::Index index, const Property::Value& propertyValue )
{
Control::OnPropertySet(index, propertyValue);
}
{
Control::OnPropertySet(index, propertyValue);
}
return mController->GetHeightForWidth( width ) + padding.top + padding.bottom;
}
return mController->GetHeightForWidth( width ) + padding.top + padding.bottom;
}
-void TextLabel::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void TextLabel::OnPropertySet( Property::Index index, const Property::Value& propertyValue )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextLabel::OnPropertySet index[%d]\n", index );
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextLabel::OnPropertySet index[%d]\n", index );
/**
* @copydoc Control::OnPropertySet()
*/
/**
* @copydoc Control::OnPropertySet()
*/
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue ) override ;
+ void OnPropertySet( Property::Index index, const Property::Value& propertyValue ) override ;
-void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
+void Control::OnPropertySet( Property::Index index, const Property::Value& propertyValue )
{
// If the clipping mode has been set, we may need to create a renderer.
// Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
{
// If the clipping mode has been set, we may need to create a renderer.
// Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
* @copydoc CustomActorImpl::OnPropertySet()
* @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
*/
* @copydoc CustomActorImpl::OnPropertySet()
* @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
*/
- virtual void OnPropertySet( Property::Index index, Property::Value propertyValue ) override;
+ void OnPropertySet( Property::Index index, const Property::Value& propertyValue ) override;
/**
* @copydoc CustomActorImpl::OnSizeSet()
/**
* @copydoc CustomActorImpl::OnSizeSet()