Use OVERLAY_2D for scroll overshoot etc. 13/45813/2
authorPaul Wisbey <p.wisbey@samsung.com>
Tue, 11 Aug 2015 12:24:32 +0000 (13:24 +0100)
committerPaul Wisbey <p.wisbey@samsung.com>
Tue, 11 Aug 2015 12:29:08 +0000 (13:29 +0100)
Change-Id: I6d2461e5377ab467390eeed74c2122047640b513

dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp
dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp

index c4d2840..9cb8aff 100644 (file)
@@ -1427,6 +1427,7 @@ Vector2 ItemView::GetCurrentScrollPosition() const
 
 void ItemView::AddOverlay(Actor actor)
 {
+  actor.SetDrawMode( DrawMode::OVERLAY_2D );
   Self().Add(actor);
 }
 
@@ -1479,6 +1480,7 @@ void ItemView::EnableScrollOvershoot( bool enable )
     mOvershootOverlay.SetColor(mOvershootEffectColor);
     mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
     mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+    mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D );
     self.Add(mOvershootOverlay);
 
     Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint );
index d398a26..86e9173 100644 (file)
@@ -1716,6 +1716,7 @@ void ScrollView::EnableScrollOvershoot(bool enable)
 
 void ScrollView::AddOverlay(Actor actor)
 {
+  actor.SetDrawMode( DrawMode::OVERLAY_2D );
   mInternalActor.Add( actor );
 }