Change-Id: I6d2461e5377ab467390eeed74c2122047640b513
void ItemView::AddOverlay(Actor actor)
{
void ItemView::AddOverlay(Actor actor)
{
+ actor.SetDrawMode( DrawMode::OVERLAY_2D );
mOvershootOverlay.SetColor(mOvershootEffectColor);
mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
mOvershootOverlay.SetColor(mOvershootEffectColor);
mOvershootOverlay.SetParentOrigin(ParentOrigin::TOP_LEFT);
mOvershootOverlay.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D );
self.Add(mOvershootOverlay);
Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint );
self.Add(mOvershootOverlay);
Constraint constraint = Constraint::New<Vector3>( mOvershootOverlay, Actor::Property::SIZE, OvershootOverlaySizeConstraint );
void ScrollView::AddOverlay(Actor actor)
{
void ScrollView::AddOverlay(Actor actor)
{
+ actor.SetDrawMode( DrawMode::OVERLAY_2D );
mInternalActor.Add( actor );
}
mInternalActor.Add( actor );
}