Reverts the patch that prevents focus set when parent is visible when false due to... 74/274974/1
authorjoogab.yun <joogab.yun@samsung.com>
Fri, 13 May 2022 03:25:36 +0000 (12:25 +0900)
committerjoogab.yun <joogab.yun@samsung.com>
Fri, 13 May 2022 03:25:36 +0000 (12:25 +0900)
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-toolkit/+/274317/

Change-Id: I5a2152395238596dbccd4e6b064c990a0d802930

automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp
dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp

index 9a40691..ccab3e0 100644 (file)
@@ -2309,49 +2309,6 @@ int UtcDaliKeyboardFocusManagerWithHide(void)
   END_TEST;
 }
 
-int UtcDaliKeyboardFocusManagerWithVisible(void)
-{
-  ToolkitTestApplication application;
-
-  tet_infoline(" UtcDaliKeyboardFocusManagerWithVisible");
-
-  KeyboardFocusManager manager = KeyboardFocusManager::Get();
-  DALI_TEST_CHECK(manager);
-
-  // Create the first actor and add it to the stage
-  Actor first = Actor::New();
-  first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
-  application.GetScene().Add(first);
-
-  // Create the second actor and add it to the first actor.
-  Actor second = Actor::New();
-  second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
-  first.Add(second);
-
-  // Check that no actor is being focused yet.
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
-  // Check that the focus is set on the first actor
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
-  // Set visible false.
-  first.SetProperty(Actor::Property::VISIBLE, false);
-
-  // Check that it will fail to set focus on the second actor as it's not focusable
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
-  // Set visible true.
-  first.SetProperty(Actor::Property::VISIBLE, true);
-
-  // Check that the focus is set on the second actor
-  DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
-  DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
-
-  END_TEST;
-}
-
 int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
 {
   ToolkitTestApplication application;
@@ -2480,4 +2437,4 @@ int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
   Dali::Toolkit::DevelKeyboardFocusManager::ResetFocusFinderRootActor(manager);
 
   END_TEST;
-}
\ No newline at end of file
+}
index b77b2b8..e2e317c 100644 (file)
@@ -213,13 +213,13 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor)
      actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
      actor.GetProperty<bool>(Actor::Property::VISIBLE))
   {
-    // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false or VISIBLE is false, it cannot have focus.
+    // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
     Actor parent = actor.GetParent();
     while(parent)
     {
-      if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) || !parent.GetProperty<bool>(Actor::Property::VISIBLE))
+      if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))
       {
-        DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false or VISIBLE false,\n", __FUNCTION__, __LINE__);
+        DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false\n", __FUNCTION__, __LINE__);
         return false;
       }
       parent = parent.GetParent();