Merge "DALi Version 2.0.43" into devel/master
authorAdeel Kazmi <adeel.kazmi@samsung.com>
Fri, 10 Sep 2021 15:24:26 +0000 (15:24 +0000)
committerGerrit Code Review <gerrit@review>
Fri, 10 Sep 2021 15:24:26 +0000 (15:24 +0000)
18 files changed:
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
dali-toolkit/devel-api/visuals/visual-properties-devel.h
dali-toolkit/internal/graphics/shaders/gradient-visual-shader.frag
dali-toolkit/internal/text/text-controller-impl-event-handler.cpp
dali-toolkit/internal/text/text-controller-impl.cpp
dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp
dali-toolkit/internal/visuals/animated-image/animated-image-visual.h
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h
dali-toolkit/internal/visuals/color/color-visual.cpp
dali-toolkit/internal/visuals/color/color-visual.h
dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
dali-toolkit/internal/visuals/gradient/gradient-visual.h
dali-toolkit/internal/visuals/image/image-visual.cpp
dali-toolkit/internal/visuals/image/image-visual.h
dali-toolkit/internal/visuals/svg/svg-visual.cpp
dali-toolkit/internal/visuals/svg/svg-visual.h
dali-toolkit/internal/visuals/visual-base-impl.h

index 5864554..bd389ad 100644 (file)
@@ -3663,7 +3663,6 @@ int UtcDaliSvgVisualCustomShader(void)
 
 int UtcDaliVisualRoundedCorner(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
   tet_infoline( "UtcDaliVisualRoundedCorner" );
 
@@ -3738,8 +3737,11 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // color visual 2
@@ -3770,8 +3772,11 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
+#endif
   }
 
   // color visual 3 - invalid value
@@ -3802,9 +3807,12 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // gradient visual
@@ -3849,9 +3857,12 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // animated image visual
@@ -3885,8 +3896,11 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // vector image visual
@@ -3918,9 +3932,12 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
   }
 
   // animated vector image visual
@@ -3954,19 +3971,18 @@ int UtcDaliVisualRoundedCorner(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
-  }
-#else
-  tet_result(TET_PASS);
 #endif
+  }
 
   END_TEST;
 }
 
 int UtcDaliVisualBorderline(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
   tet_infoline( "UtcDaliVisualBorderline" );
 
@@ -4058,10 +4074,13 @@ int UtcDaliVisualBorderline(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
   }
 
   // color visual 2, default color, default offset
@@ -4091,11 +4110,14 @@ int UtcDaliVisualBorderline(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
     // Default borderline color is BLACK.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
     // Default borderline offset is 0.0f.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
   }
 
   // color visual 3, offset not [-1.0 ~ 1.0], but uniform value is same anyway
@@ -4129,10 +4151,13 @@ int UtcDaliVisualBorderline(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
     // NOTE : borderlineOffset will clamp in fragment shader. not visual itself
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
   }
 
   // gradient visual
@@ -4179,6 +4204,8 @@ int UtcDaliVisualBorderline(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
@@ -4187,6 +4214,7 @@ int UtcDaliVisualBorderline(void)
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
     // Default borderline offset is 0.0f.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
   }
 
   // animated image visual
@@ -4221,10 +4249,13 @@ int UtcDaliVisualBorderline(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
     // Default borderline color is BLACK.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
   }
 
   // vector image visual
@@ -4260,6 +4291,8 @@ int UtcDaliVisualBorderline(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     // Default corner radius policy is absolute.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
@@ -4267,6 +4300,7 @@ int UtcDaliVisualBorderline(void)
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
     // Default borderline offset is 0.0.
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
   }
 
   // animated vector image visual
@@ -4305,15 +4339,15 @@ int UtcDaliVisualBorderline(void)
     application.SendNotification();
     application.Render();
 
+#ifdef OLD_GRAPHICS_TEST
+    // Currently test with multiple program doesn't work well. will fix another day
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
     DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
-  }
-#else
-  tet_result(TET_PASS);
 #endif
+  }
 
   END_TEST;
 }
@@ -4631,7 +4665,7 @@ int UtcDaliVisualGetVisualProperty01(void)
 int UtcDaliVisualGetVisualProperty02(void)
 {
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property" );
+  tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property, ColorVisual" );
 
   static std::vector<UniformData> customUniforms =
   {
@@ -4730,6 +4764,7 @@ int UtcDaliVisualGetVisualProperty02(void)
   DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION);
 
 #ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
   // Test uniform values
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", targetColor), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("offset", targetOffset), true, TEST_LOCATION);
@@ -4743,7 +4778,6 @@ int UtcDaliVisualGetVisualProperty02(void)
 
 int UtcDaliVisualGetVisualProperty03(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
   tet_infoline( "UtcDaliVisualGetVisualProperty03: Test animatable property, ImageVisual" );
 
@@ -4762,9 +4796,6 @@ int UtcDaliVisualGetVisualProperty03(void)
   Property::Map propertyMap;
   propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
   propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
-  //We must set some value because application cannot notify shader changed
-  propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, 1.0f);
-  propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f);
 
   Visual::Base imageVisual = factory.CreateVisual(propertyMap);
 
@@ -4822,13 +4853,13 @@ int UtcDaliVisualGetVisualProperty03(void)
   DALI_TEST_CHECK(borderlineOffsetValue);
   DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
 
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
   // Test uniform value
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
-#else
-  tet_result(TET_PASS);
 #endif
 
   END_TEST;
@@ -4836,9 +4867,8 @@ int UtcDaliVisualGetVisualProperty03(void)
 
 int UtcDaliVisualGetVisualProperty04(void)
 {
-#ifdef OLD_GRAPHICS_TEST
   ToolkitTestApplication application;
-  tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, GradientVisual" );
+  tet_infoline( "UtcDaliVisualGetVisualProperty04: Test animatable property, GradientVisual" );
 
   static std::vector<UniformData> customUniforms =
   {
@@ -4897,11 +4927,287 @@ int UtcDaliVisualGetVisualProperty04(void)
   DALI_TEST_CHECK(cornerRadiusValue);
   DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
 
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
+  // Test uniform value
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+#endif
+
+  END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty05(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualGetVisualProperty05: Test animatable property, SvgVisual" );
+
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map propertyMap;
+  propertyMap.Insert(Visual::Property::TYPE, Visual::SVG);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_SVG_FILE_NAME);
+
+  Visual::Base svgVisual = factory.CreateVisual(propertyMap);
+
+  DummyControl dummyControl = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, svgVisual);
+  dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+  application.GetScene().Add(dummyControl);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for image loading
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  float targetOpacity = 0.5f;
+  Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+  float targetBorderlineWidth = 10.0f;
+  Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+  float targetBorderlineOffset = -1.5f;
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+  animation.Play();
+
+  application.SendNotification();
+  application.Render();
+  application.Render(1001u); // End of animation
+
+  Property::Map resultMap;
+  svgVisual.CreatePropertyMap( resultMap );
+
+  // Test property values: they should be updated
+  Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(colorValue);
+  DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+  DALI_TEST_CHECK(cornerRadiusValue);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
+  // Test uniform value
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
+#endif
+
+  END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty06(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualGetVisualProperty06: Test animatable property, AnimatedImageVisual" );
+
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map propertyMap;
+  propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME);
+
+  Visual::Base animatedImageVisual = factory.CreateVisual(propertyMap);
+
+  DummyControl dummyControl = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedImageVisual);
+  dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+  application.GetScene().Add(dummyControl);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for image loading
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  float targetOpacity = 0.5f;
+  Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+  float targetBorderlineWidth = 10.0f;
+  Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+  float targetBorderlineOffset = -1.5f;
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+  animation.Play();
+
+  application.SendNotification();
+  application.Render();
+  application.Render(1001u); // End of animation
+
+  Property::Map resultMap;
+  animatedImageVisual.CreatePropertyMap( resultMap );
+
+  // Test property values: they should be updated
+  Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(colorValue);
+  DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+  DALI_TEST_CHECK(cornerRadiusValue);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
   // Test uniform value
   DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
-#else
-  tet_result(TET_PASS);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
 #endif
 
   END_TEST;
 }
+
+int UtcDaliVisualGetVisualProperty07(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliVisualGetVisualProperty07: Test animatable property, AnimatedVectorVisual" );
+
+  static std::vector<UniformData> customUniforms =
+  {
+    UniformData("cornerRadius", Property::Type::VECTOR4),
+    UniformData("borderlineWidth", Property::Type::FLOAT),
+    UniformData("borderlineColor", Property::Type::VECTOR4),
+    UniformData("borderlineOffset", Property::Type::FLOAT),
+  };
+
+  TestGraphicsController& graphics = application.GetGraphicsController();
+  graphics.AddCustomUniforms(customUniforms);
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map propertyMap;
+  propertyMap.Insert(Visual::Property::TYPE, DevelVisual::Type::ANIMATED_VECTOR_IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+
+  Visual::Base animatedVectorVisual = factory.CreateVisual(propertyMap);
+
+  DummyControl dummyControl = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedVectorVisual);
+  dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+  application.GetScene().Add(dummyControl);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for image loading
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  float targetOpacity = 0.5f;
+  Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+  float targetBorderlineWidth = 10.0f;
+  Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+  float targetBorderlineOffset = -1.5f;
+
+  Animation animation = Animation::New(1.0f);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+  animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+  animation.Play();
+
+  application.SendNotification();
+  application.Render();
+  application.Render(1001u); // End of animation
+
+  Property::Map resultMap;
+  animatedVectorVisual.CreatePropertyMap( resultMap );
+
+  // Test property values: they should be updated
+  Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(colorValue);
+  DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+  DALI_TEST_CHECK(cornerRadiusValue);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+  // Currently test with multiple program doesn't work well. will fix another day
+  // Test uniform value
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
+#endif
+
+  END_TEST;
+}
\ No newline at end of file
index 0042451..679a31f 100644 (file)
@@ -108,7 +108,6 @@ enum Type
    * @brief The color for the borderline of the visual.
    * @details Name "borderlineColor", type Property::VECTOR4, animatable
    * @note Default value is Color::BLACK.
-   * @note This color is affected by opacity.
    */
   BORDERLINE_COLOR = OPACITY + 5,
 
index f859a24..cb72c67 100644 (file)
@@ -128,18 +128,19 @@ lowp vec4 convertBorderlineColor(lowp vec4 textureColor)
     mediump float tCornerRadius = -gCenterPosition;
     mediump float MaxTexturelinePotential = tCornerRadius + gPotentialRange;
     mediump float MinTexturelinePotential = tCornerRadius - gPotentialRange;
+    lowp vec3 BorderlineColorRGB = borderlineColor.xyz * borderlineColor.a;
     if(potential > MaxTexturelinePotential)
     {
       // potential is out of texture range. use borderline color instead of texture
-      textureColor = vec4(borderlineColor.xyz, 0.0);
+      textureColor = vec4(BorderlineColorRGB, 0.0);
     }
     else if(potential > MinTexturelinePotential)
     {
       // potential is in texture range
-      textureColor = mix(textureColor, vec4(borderlineColor.xyz, 0.0), smoothstep(MinTexturelinePotential, MaxTexturelinePotential, potential));
+      textureColor = mix(textureColor, vec4(BorderlineColorRGB, 0.0), smoothstep(MinTexturelinePotential, MaxTexturelinePotential, potential));
     }
     borderlineOpacity *= borderlineColor.a;
-    return mix(textureColor, vec4(borderlineColor.xyz, 1.0), borderlineOpacity);
+    return mix(textureColor, vec4(BorderlineColorRGB, 1.0), borderlineOpacity);
   }
   return mix(textureColor, borderlineColor, borderlineOpacity);
 }
index e298a5a..290c229 100644 (file)
@@ -418,13 +418,23 @@ void ControllerImplEventHandler::OnCursorKeyEvent(Controller::Impl& impl, const
       if(cursorPositionDelta > 0 || eventData.mRightSelectionPosition > 0u) // Check the boundary
       {
         eventData.mRightSelectionPosition += cursorPositionDelta;
+        eventData.mPrimaryCursorPosition = eventData.mRightSelectionPosition;
 
         if(impl.mSelectableControlInterface != nullptr)
         {
           impl.mSelectableControlInterface->SelectionChanged(oldSelStart, oldSelEnd, eventData.mLeftSelectionPosition, eventData.mRightSelectionPosition);
         }
       }
-      selecting = true;
+
+      if(impl.mSelectableControlInterface != nullptr && eventData.mLeftSelectionPosition == eventData.mRightSelectionPosition)
+      {
+        // If left selection position and right selection position are the same, the selection is canceled.
+        selecting = false;
+      }
+      else
+      {
+        selecting = true;
+      }
     }
     else if(eventData.mLeftSelectionPosition != eventData.mRightSelectionPosition)
     {
@@ -454,6 +464,12 @@ void ControllerImplEventHandler::OnCursorKeyEvent(Controller::Impl& impl, const
         eventData.mDecorator->SetPopupActive(false);
       }
     }
+    else
+    {
+      // If no selection, set a normal cursor.
+      impl.ChangeState(EventData::EDITING);
+      eventData.mUpdateCursorPosition = true;
+    }
   }
   else
   {
@@ -701,6 +717,7 @@ void ControllerImplEventHandler::OnSelectAllEvent(Controller::Impl& impl)
 
       eventData.mLeftSelectionPosition  = 0u;
       eventData.mRightSelectionPosition = model->mLogicalModel->mText.Count();
+      eventData.mPrimaryCursorPosition  = eventData.mRightSelectionPosition;
 
       if(impl.mSelectableControlInterface != nullptr)
       {
@@ -719,8 +736,8 @@ void ControllerImplEventHandler::OnSelectNoneEvent(Controller::Impl& impl)
     EventData& eventData = *impl.mEventData;
     if(eventData.mSelectionEnabled && eventData.mState == EventData::SELECTING)
     {
-      uint32_t oldStart                = eventData.mLeftSelectionPosition;
-      uint32_t oldEnd                  = eventData.mRightSelectionPosition;
+      uint32_t oldStart = eventData.mLeftSelectionPosition;
+      uint32_t oldEnd   = eventData.mRightSelectionPosition;
 
       eventData.mLeftSelectionPosition = eventData.mRightSelectionPosition = eventData.mPrimaryCursorPosition;
       impl.ChangeState(EventData::EDITING);
@@ -758,6 +775,7 @@ void ControllerImplEventHandler::OnSelectRangeEvent(Controller::Impl& impl, cons
 
       impl.mEventData->mLeftSelectionPosition  = start;
       impl.mEventData->mRightSelectionPosition = end;
+      impl.mEventData->mPrimaryCursorPosition  = end;
 
       if(impl.mSelectableControlInterface != nullptr)
       {
index b298bf0..045fb8a 100644 (file)
@@ -507,10 +507,14 @@ void Controller::Impl::ClearGlyphModelData(CharacterIndex startIndex, CharacterI
     mModel->mVisualModel->mCharactersPerGlyph.Erase(charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
                                                     charactersPerGlyphBuffer + endGlyphIndexPlusOne);
 
-    // Clear the positions buffer.
-    Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
-    mModel->mVisualModel->mGlyphPositions.Erase(positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                                positionsBuffer + endGlyphIndexPlusOne);
+    // Should pass if mGlyphPositions has already been cleared in Controller::Relayouter::Relayout
+    if(0u != mModel->mVisualModel->mGlyphPositions.Count())
+    {
+      // Clear the positions buffer.
+      Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
+      mModel->mVisualModel->mGlyphPositions.Erase(positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                  positionsBuffer + endGlyphIndexPlusOne);
+    }
   }
 
   if(NO_OPERATION != (LAYOUT & operations))
index 58506fd..da54e1e 100644 (file)
@@ -535,15 +535,19 @@ void AnimatedImageVisual::OnSetTransform()
   }
 }
 
+void AnimatedImageVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
+  }
+}
+
 void AnimatedImageVisual::OnInitialize()
 {
   bool   defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
-  Shader shader          = mImageVisualShaderFactory.GetShader(
-    mFactoryCache,
-    TextureAtlas::DISABLED,
-    defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
-    IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
-    IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
+  Shader shader          = GenerateShader();
 
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
 
@@ -818,6 +822,19 @@ TextureSet AnimatedImageVisual::SetLoadingFailed()
   return textureSet;
 }
 
+Shader AnimatedImageVisual::GenerateShader() const
+{
+  bool   defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+  Shader shader;
+  shader = mImageVisualShaderFactory.GetShader(
+    mFactoryCache,
+    TextureAtlas::DISABLED,
+    defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
+    IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+    IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
+  return shader;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit
index 608b43f..347e9d3 100644 (file)
@@ -181,6 +181,16 @@ protected:
    */
   void OnSetTransform() override;
 
+  /**
+   * @copydoc Visual::Base::UpdateShader
+   */
+  void UpdateShader() override;
+
+  /**
+   * @copydoc Visual::Base::GenerateShader
+   */
+  Shader GenerateShader() const override;
+
 private:
   /**
    * Creates the renderer for the animated image
index edd7b1b..35d7456 100644 (file)
@@ -283,26 +283,7 @@ void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Prope
 
 void AnimatedVectorImageVisual::OnInitialize(void)
 {
-  Shader shader;
-
-  if(mImpl->mCustomShader)
-  {
-    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
-                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
-                         mImpl->mCustomShader->mHints);
-
-    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
-  }
-  else
-  {
-    shader = mImageVisualShaderFactory.GetShader(
-      mFactoryCache,
-      TextureAtlas::DISABLED,
-      DefaultTextureWrapMode::APPLY,
-      IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
-      IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
-    );
-  }
+  Shader shader = GenerateShader();
 
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
 
@@ -411,6 +392,15 @@ void AnimatedVectorImageVisual::OnSetTransform()
   }
 }
 
+void AnimatedVectorImageVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
+  }
+}
+
 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
 {
   // Check if action is valid for this visual type and perform action if possible
@@ -633,6 +623,31 @@ void AnimatedVectorImageVisual::OnProcessEvents()
   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
 }
 
+Shader AnimatedVectorImageVisual::GenerateShader() const
+{
+  Shader shader;
+  if(mImpl->mCustomShader)
+  {
+    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+                         mImpl->mCustomShader->mHints);
+
+    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+  }
+  else
+  {
+    shader = mImageVisualShaderFactory.GetShader(
+      mFactoryCache,
+      TextureAtlas::DISABLED,
+      DefaultTextureWrapMode::APPLY,
+      IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+      IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+    );
+  }
+  return shader;
+}
+
+
 } // namespace Internal
 
 } // namespace Toolkit
index c809634..4f1a859 100644 (file)
@@ -140,6 +140,16 @@ protected:
   void OnSetTransform() override;
 
   /**
+   * @copydoc Visual::Base::UpdateShader
+   */
+  void UpdateShader() override;
+
+  /**
+   * @copydoc Visual::Base::GenerateShader
+   */
+  Shader GenerateShader() const override;
+
+  /**
    * @copydoc Visual::Base::OnDoAction
    */
   void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override;
index 8f748cf..9863364 100644 (file)
@@ -182,7 +182,7 @@ void ColorVisual::UpdateShader()
 {
   if(mImpl->mRenderer)
   {
-    Shader shader = GetShader();
+    Shader shader = GenerateShader();
     mImpl->mRenderer.SetShader(shader);
   }
 }
@@ -191,7 +191,7 @@ void ColorVisual::OnInitialize()
 {
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
 
-  Shader shader = GetShader();
+  Shader shader = GenerateShader();
 
   mImpl->mRenderer = Renderer::New(geometry, shader);
 
@@ -210,7 +210,7 @@ void ColorVisual::OnInitialize()
   mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
 }
 
-Shader ColorVisual::GetShader()
+Shader ColorVisual::GenerateShader() const
 {
   Shader shader;
   VisualFactoryCache::ShaderType shaderType;
index 6fe1f43..1f2af5c 100644 (file)
@@ -114,16 +114,14 @@ protected:
   void UpdateShader() override;
 
   /**
-   * @copydoc Visual::Base::OnGetPropertyObject
+   * @copydoc Visual::Base::GenerateShader
    */
-  Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
+  Shader GenerateShader() const override;
 
-private:
   /**
-   * @brief Get a shader for the current properties.
-   * @return The shader for the current properties.
+   * @copydoc Visual::Base::OnGetPropertyObject
    */
-  Shader GetShader();
+  Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
 
 private:
   // Undefined
index 896b095..18e4767 100644 (file)
@@ -183,7 +183,7 @@ void GradientVisual::UpdateShader()
 {
   if(mImpl->mRenderer)
   {
-    Shader shader = GetShader();
+    Shader shader = GenerateShader();
     mImpl->mRenderer.SetShader(shader);
   }
 }
@@ -239,7 +239,7 @@ void GradientVisual::DoCreateInstancePropertyMap(Property::Map& map) const
 void GradientVisual::OnInitialize()
 {
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
-  Shader   shader   = GetShader();
+  Shader   shader   = GenerateShader();
 
   //Set up the texture set
   TextureSet    textureSet    = TextureSet::New();
@@ -345,7 +345,7 @@ bool GradientVisual::NewGradient(Type gradientType, const Property::Map& propert
   return true;
 }
 
-Shader GradientVisual::GetShader()
+Shader GradientVisual::GenerateShader() const
 {
   bool userspaceUnit  = (mGradient->GetGradientUnits() == Toolkit::GradientVisual::Units::USER_SPACE);
   bool roundedCorner  = IsRoundedCornerRequired();
index 0dde8b4..40223b8 100644 (file)
@@ -139,6 +139,11 @@ protected:
    */
   void UpdateShader() override;
 
+  /**
+   * @copydoc Visual::Base::GenerateShader
+   */
+  Shader GenerateShader() const override;
+
 private:
   /**
    * New a gradient object with the given property map.
@@ -148,12 +153,6 @@ private:
   bool NewGradient(Type gradientType, const Property::Map& propertyMap);
 
   /**
-   * @brief Get a shader for the current properties.
-   * @return The shader for the current properties.
-   */
-  Shader GetShader();
-
-  /**
    * Get the stop-offsets from the property.
    * The valid property type are ARRAY, VECTOR2, VECTOR3, VECTOR4.
    *
index 4ae09f6..0251a1d 100644 (file)
@@ -556,7 +556,7 @@ void ImageVisual::OnInitialize()
     textureManager.UseExternalResource(mImageUrl.GetUrl());
   }
 
-  Shader shader = GetShader();
+  Shader shader = GenerateShader();
 
   // Create the renderer
   mImpl->mRenderer = Renderer::New(geometry, shader);
@@ -822,7 +822,7 @@ void ImageVisual::UpdateShader()
 {
   if(mImpl->mRenderer)
   {
-    Shader shader = GetShader();
+    Shader shader = GenerateShader();
     mImpl->mRenderer.SetShader(shader);
   }
 }
@@ -960,7 +960,7 @@ void ImageVisual::RemoveTexture()
   }
 }
 
-Shader ImageVisual::GetShader()
+Shader ImageVisual::GenerateShader() const
 {
   Shader shader;
 
index 598660f..c0a3f75 100644 (file)
@@ -233,6 +233,11 @@ protected:
    */
   void UpdateShader() override;
 
+  /**
+   * @copydoc Visual::Base::GenerateShader
+   */
+  Shader GenerateShader() const override;
+
 public:
   /**
    * @copydoc AtlasUploadObserver::UploadCompleted
@@ -315,12 +320,6 @@ private:
    */
   void DoSetProperty(Property::Index index, const Property::Value& value);
 
-  /**
-   * @brief Get a shader for the current properties.
-   * @return The shader for the current properties.
-   */
-  Shader GetShader();
-
 private:
   Vector4                            mPixelArea;
   WeakHandle<Actor>                  mPlacementActor;
index b6f9520..67fd435 100644 (file)
@@ -84,26 +84,7 @@ SvgVisual::~SvgVisual()
 
 void SvgVisual::OnInitialize()
 {
-  Shader shader;
-  if(!mImpl->mCustomShader)
-  {
-    shader = mImageVisualShaderFactory.GetShader(
-      mFactoryCache,
-      mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
-      DefaultTextureWrapMode::APPLY,
-      IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
-      IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
-    );
-  }
-  else
-  {
-    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
-                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
-                         mImpl->mCustomShader->mHints);
-
-    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
-  }
-
+  Shader shader = GenerateShader();
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
   mImpl->mRenderer  = Renderer::New(geometry, shader);
 }
@@ -383,6 +364,39 @@ bool SvgVisual::IsResourceReady() const
           mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
 }
 
+void SvgVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
+  }
+}
+
+Shader SvgVisual::GenerateShader() const
+{
+  Shader shader;
+  if(!mImpl->mCustomShader)
+  {
+    shader = mImageVisualShaderFactory.GetShader(
+      mFactoryCache,
+      mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
+      DefaultTextureWrapMode::APPLY,
+      IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+      IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+    );
+  }
+  else
+  {
+    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+                         mImpl->mCustomShader->mHints);
+
+    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+  }
+  return shader;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit
index 2ccd337..66de43c 100644 (file)
@@ -137,6 +137,16 @@ protected:
    */
   bool IsResourceReady() const override;
 
+  /**
+   * @copydoc Visual::Base::UpdateShader
+   */
+  void UpdateShader() override;
+
+  /**
+   * @copydoc Visual::Base::GenerateShader
+   */
+  Shader GenerateShader() const override;
+
 public:
   /**
    * @bried Apply the rasterized image to the visual.
index 8800ad8..d04d3df 100644 (file)
@@ -363,6 +363,16 @@ protected:
   }
 
   /**
+   * @brief Generate a shader by the current properties from each sub classes's own shader-generate logic.
+   * @param[in] factoryCache The visual factory cache to store the generated shader.
+   * @return If the function defined, Generated shader by the current properties. Else, empty shader.
+   */
+  virtual Dali::Shader GenerateShader() const
+  {
+    return Dali::Shader();
+  }
+
+  /**
    * @brief Called by GetPropertyObject() allowing sub classes to respond to the GetPropertyObject event
    * @note The derived class is required to register the given property.
    * @param[in] key The key of the visual's property.