Merge "Added bezier curve control points to TransitionData" into devel/master
authorAdeel Kazmi <adeel.kazmi@samsung.com>
Mon, 24 Oct 2016 16:19:37 +0000 (09:19 -0700)
committerGerrit Code Review <gerrit@review.vlan103.tizen.org>
Mon, 24 Oct 2016 16:19:37 +0000 (09:19 -0700)
44 files changed:
dali-toolkit/internal/text/text-controller-impl.cpp
dali-toolkit/internal/visuals/border/border-visual.cpp
dali-toolkit/internal/visuals/border/border-visual.h
dali-toolkit/internal/visuals/color/color-visual.cpp
dali-toolkit/internal/visuals/color/color-visual.h
dali-toolkit/internal/visuals/gradient/gradient-visual.cpp
dali-toolkit/internal/visuals/gradient/gradient-visual.h
dali-toolkit/internal/visuals/image/batch-image-visual.cpp
dali-toolkit/internal/visuals/image/batch-image-visual.h
dali-toolkit/internal/visuals/image/image-visual.cpp
dali-toolkit/internal/visuals/image/image-visual.h
dali-toolkit/internal/visuals/mesh/mesh-visual.cpp
dali-toolkit/internal/visuals/mesh/mesh-visual.h
dali-toolkit/internal/visuals/npatch/npatch-visual.cpp
dali-toolkit/internal/visuals/npatch/npatch-visual.h
dali-toolkit/internal/visuals/primitive/primitive-visual.cpp
dali-toolkit/internal/visuals/primitive/primitive-visual.h
dali-toolkit/internal/visuals/svg/svg-visual.cpp
dali-toolkit/internal/visuals/svg/svg-visual.h
dali-toolkit/internal/visuals/text/text-visual.cpp
dali-toolkit/internal/visuals/text/text-visual.h
dali-toolkit/internal/visuals/visual-base-impl.cpp
dali-toolkit/internal/visuals/visual-base-impl.h
dali-toolkit/internal/visuals/visual-factory-impl.cpp
dali-toolkit/internal/visuals/wireframe/wireframe-visual.cpp
dali-toolkit/internal/visuals/wireframe/wireframe-visual.h
dali-toolkit/public-api/dali-toolkit-version.cpp
packaging/dali-addon.spec
packaging/dali-csharp-wrapper.spec
packaging/dali-toolkit.spec
plugins/dali-swig/SWIG/dali-operator.i
plugins/dali-swig/SWIG/events/animation-event.i
plugins/dali-swig/examples/dali-test.cs
plugins/dali-swig/examples/firstscreen/App.cs
plugins/dali-swig/examples/firstscreen/FocusData.cs [moved from plugins/dali-swig/examples/firstscreen/EdenData.cs with 83% similarity]
plugins/dali-swig/examples/firstscreen/FocusEffect.cs [moved from plugins/dali-swig/examples/firstscreen/EdenEffect.cs with 50% similarity]
plugins/dali-swig/examples/firstscreen/IFocusEffect.cs [moved from plugins/dali-swig/examples/firstscreen/IEdenEffect.cs with 61% similarity]
plugins/dali-swig/examples/firstscreen/ScrollContainer.cs
plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow.9.png [moved from plugins/dali-swig/examples/firstscreen/images/eden_launcher_shadow.9.png with 100% similarity]
plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow_n.png [moved from plugins/dali-swig/examples/firstscreen/images/eden_launcher_shadow_n.png with 100% similarity]
plugins/dali-swig/examples/firstscreen/images/focuseffect/halo.png [moved from plugins/dali-swig/examples/firstscreen/images/edeneffect/halo.png with 100% similarity]
plugins/dali-swig/examples/firstscreen/images/focuseffect/horizontalFrame.png [moved from plugins/dali-swig/examples/firstscreen/images/edeneffect/horizontalFrame.png with 100% similarity]
plugins/dali-swig/examples/firstscreen/images/focuseffect/verticalFrame.png [moved from plugins/dali-swig/examples/firstscreen/images/edeneffect/verticalFrame.png with 100% similarity]
plugins/dali-swig/examples/hello-world.cs

index 7b3f2d6..dcb2901 100644 (file)
@@ -2683,6 +2683,12 @@ void Controller::Impl::ClampHorizontalScroll( const Vector2& layoutSize )
 
 void Controller::Impl::ClampVerticalScroll( const Vector2& layoutSize )
 {
+  if( LayoutEngine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+  {
+    // Nothing to do if the text is single line.
+    return;
+  }
+
   // Clamp between -space & 0.
   if( layoutSize.height > mVisualModel->mControlSize.height )
   {
index ba326d0..764d178 100644 (file)
@@ -121,7 +121,7 @@ BorderVisual::~BorderVisual()
 {
 }
 
-void BorderVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void BorderVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   Property::Value* color = propertyMap.Find( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME );
   if( !( color && color->Get(mBorderColor) ) )
index 3fce5d6..4f999b4 100644 (file)
@@ -75,9 +75,9 @@ protected:
   virtual ~BorderVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index 8736d54..cbe0036 100644 (file)
@@ -80,7 +80,7 @@ ColorVisual::~ColorVisual()
 {
 }
 
-void ColorVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void ColorVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   Property::Value* color = propertyMap.Find( Toolkit::ColorVisual::Property::MIX_COLOR, COLOR_NAME );
   if( !( color && color->Get(mMixColor) ) )
index 6552ac6..cf2b057 100644 (file)
@@ -94,9 +94,9 @@ protected:
   virtual ~ColorVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index b662821..ee2b150 100644 (file)
@@ -201,7 +201,7 @@ GradientVisual::~GradientVisual()
 {
 }
 
-void GradientVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void GradientVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   Toolkit::GradientVisual::Units::Type gradientUnits = Toolkit::GradientVisual::Units::OBJECT_BOUNDING_BOX;
 
index 5171b12..f7f47ee 100644 (file)
@@ -129,9 +129,9 @@ protected:
   virtual ~GradientVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index 973355a..eecef34 100644 (file)
@@ -102,7 +102,7 @@ BatchImageVisual::~BatchImageVisual()
 {
 }
 
-void BatchImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void BatchImageVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   std::string oldImageUrl = mImageUrl;
   Property::Value* imageURLValue = propertyMap.Find( Dali::Toolkit::ImageVisual::Property::URL, Dali::Toolkit::Internal::IMAGE_URL_NAME );
@@ -127,25 +127,6 @@ void BatchImageVisual::DoInitialize( Actor& actor, const Property::Map& property
 
     mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
   }
-
-  // Remove old renderer if exit.
-  if( mImpl->mRenderer )
-  {
-    if( actor ) // Remove old renderer from actor.
-    {
-      actor.RemoveRenderer( mImpl->mRenderer );
-    }
-    if( !oldImageUrl.empty() ) // Clean old renderer from cache.
-    {
-      CleanCache( oldImageUrl );
-    }
-  }
-
-  // If actor is on stage, create new renderer and apply to actor.
-  if( actor && actor.OnStage() )
-  {
-    SetOnStage( actor );
-  }
 }
 
 void BatchImageVisual::SetSize( const Vector2& size )
index 7151100..be84aab 100644 (file)
@@ -89,9 +89,9 @@ protected:
   ~BatchImageVisual();
 
   /**
-   * @copydoc Visua::Base::DoInitialize
+   * @copydoc Visua::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index 02e153b..21bbc63 100644 (file)
@@ -260,7 +260,7 @@ ImageVisual::~ImageVisual()
 {
 }
 
-void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void ImageVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
   if( imageURLValue )
index f3a04b0..c2eca0e 100644 (file)
@@ -174,9 +174,9 @@ protected:
   virtual ~ImageVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index 28ff3d1..3e94f9e 100644 (file)
@@ -308,7 +308,7 @@ MeshVisual::~MeshVisual()
 {
 }
 
-void MeshVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void MeshVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   Property::Value* objectUrl = propertyMap.Find( Toolkit::MeshVisual::Property::OBJECT_URL, OBJECT_URL_NAME );
   if( !objectUrl || !objectUrl->Get( mObjectUrl ) )
index 1762f46..4c0441a 100644 (file)
@@ -104,9 +104,9 @@ protected:
   virtual ~MeshVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index 036f978..da73b33 100644 (file)
@@ -242,7 +242,7 @@ NPatchVisual::~NPatchVisual()
 {
 }
 
-void NPatchVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void NPatchVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
   if( imageURLValue )
index 07918ee..b3210b9 100644 (file)
@@ -123,9 +123,9 @@ protected:
   virtual ~NPatchVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index 6142ad1..6938eef 100644 (file)
@@ -187,7 +187,7 @@ PrimitiveVisual::~PrimitiveVisual()
 {
 }
 
-void PrimitiveVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void PrimitiveVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   //Find out which shape to renderer.
   Property::Value* primitiveTypeValue = propertyMap.Find( Toolkit::PrimitiveVisual::Property::SHAPE, PRIMITIVE_SHAPE );
index 59979f8..c06d55c 100644 (file)
@@ -151,9 +151,9 @@ protected:
   virtual ~PrimitiveVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index f3ad956..efa3582 100644 (file)
@@ -84,7 +84,7 @@ SvgVisual::~SvgVisual()
   }
 }
 
-void SvgVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void SvgVisual::DoSetProperties( const Property::Map& propertyMap )
 {
   Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
   if( imageURLValue )
index 5dbd24e..0456bb5 100644 (file)
@@ -115,9 +115,9 @@ protected:
   virtual ~SvgVisual();
 
   /**
-   * @copydoc Visual::Base::DoInitialize
+   * @copydoc Visual::Base::DoSetProperties
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage
index 3f9dd1e..31dc8bb 100644 (file)
@@ -259,10 +259,8 @@ TextVisual::~TextVisual()
 {
 }
 
-void TextVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void TextVisual::DoSetProperties( const Property::Map& propertyMap )
 {
-  mSelf = actor;
-
   for( Property::Map::SizeType index = 0u, count = propertyMap.Count(); index < count; ++index )
   {
     const KeyValuePair& keyValue = propertyMap.GetKeyValue( index );
@@ -812,6 +810,13 @@ Dali::Property::Value TextVisual::DoGetProperty( Dali::Property::Index index )
 
 void TextVisual::RenderText()
 {
+  Actor self = mSelf.GetHandle();
+  if( !self )
+  {
+    // Nothing to do if the handle is not initialized.
+    return;
+  }
+
   Actor renderableActor;
 
   if( mRenderer )
@@ -828,7 +833,7 @@ void TextVisual::RenderText()
       const Vector2& scrollOffset = mController->GetScrollPosition();
       renderableActor.SetPosition( scrollOffset.x, scrollOffset.y );
 
-      mSelf.Add( renderableActor );
+      self.Add( renderableActor );
     }
     mRenderableActor = renderableActor;
 
@@ -849,6 +854,13 @@ void TextVisual::StopTextAutoScrolling()
 
 void TextVisual::SetUpAutoScrolling()
 {
+  Actor self = mSelf.GetHandle();
+  if( !self )
+  {
+    // Nothing to do if the handle is not initialized.
+    return;
+  }
+
   const Text::ScrollerData* const data = mController->GetAutoScrollData();
 
   if( NULL != data )
@@ -862,8 +874,8 @@ void TextVisual::SetUpAutoScrolling()
     mTextScroller->StartScrolling( mRenderableActor,
                                    *data );
 
-    mSelf.Add( mTextScroller->GetScrollingText() );
-    mSelf.Add( mTextScroller->GetSourceCamera() );
+    self.Add( mTextScroller->GetScrollingText() );
+    self.Add( mTextScroller->GetSourceCamera() );
   }
 }
 
index c609990..47289d1 100644 (file)
@@ -19,6 +19,7 @@
  */
 
 // EXTERNAL INCLUDES
+#include <dali/devel-api/object/weak-handle.h>
 #include <dali/public-api/common/intrusive-ptr.h>
 
 // INTERNAL INCLUDES
@@ -124,9 +125,9 @@ protected:
   // from Visual::Base
 
   /**
-   * @copydoc Visual::Base::DoInitialize()
+   * @copydoc Visual::Base::DoSetProperties()
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+  virtual void DoSetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Visual::Base::DoSetOnStage()
@@ -168,7 +169,7 @@ private:
 
 private:
   Text::ControllerPtr          mController;               ///< The text's controller.
-  Actor                        mSelf;
+  WeakHandle<Actor>            mSelf;
 
   Text::RendererPtr            mRenderer;
   Text::TextScrollerPtr        mTextScroller;
index 48df29a..d152a7f 100644 (file)
@@ -59,7 +59,7 @@ void Visual::Base::SetCustomShader( const Property::Map& shaderMap )
   }
 }
 
-void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap )
+void Visual::Base::SetProperties( const Property::Map& propertyMap )
 {
   Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER );
   if( customShaderValue )
@@ -71,7 +71,7 @@ void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap )
     }
   }
 
-  DoInitialize( actor, propertyMap );
+  DoSetProperties( propertyMap );
 }
 
 void Visual::Base::SetName( const std::string& name )
index 475a5fa..432a3f2 100644 (file)
@@ -66,14 +66,10 @@ class Base : public BaseObject
 public:
 
   /**
-   *  Initialisation of the visual, this API should only called by the VisualFactory:
-   *  request the geometry and shader from the cache, if not available, create and save to the cache for sharing;
-   *  record the property values.
-   *
-   * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor
+   * Setting the properties of the visual, this API should only called by the VisualFactory
    * @param[in] propertyMap The properties for the requested Visual object.
    */
-  void Initialize( Actor& actor, const Property::Map& propertyMap );
+  void SetProperties( const Property::Map& propertyMap );
 
   /**
    * @copydoc Toolkit::Visual::Base::SetName
@@ -184,12 +180,11 @@ protected:
   virtual void DoCreatePropertyMap( Property::Map& map ) const = 0;
 
   /**
-   * @brief Called by Initialize() allowing sub classes to respond to the Initialize event
+   * @brief Called by SetProperties() allowing sub classes to set their properties
    *
-   * @param[in] actor The Actor the visual is applied to if, empty if the visual has not been applied to any Actor
    * @param[in] propertyMap The properties for the requested Visual object.
    */
-  virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ) {}
+  virtual void DoSetProperties( const Property::Map& propertyMap ) = 0;
 
 protected:
 
index c7a9f33..67311b0 100644 (file)
@@ -199,8 +199,7 @@ Toolkit::Visual::Base VisualFactory::CreateVisual( const Property::Map& property
 
   if( visualPtr )
   {
-    Actor actor;
-    visualPtr->Initialize( actor, propertyMap );
+    visualPtr->SetProperties( propertyMap );
   }
   else
   {
index 09a7a8d..b65f67c 100644 (file)
@@ -78,6 +78,11 @@ WireframeVisual::~WireframeVisual()
 {
 }
 
+void WireframeVisual::DoSetProperties( const Property::Map& propertyMap )
+{
+  // no properties supported at the moment
+}
+
 void WireframeVisual::DoSetOnStage( Actor& actor )
 {
   InitializeRenderer();
index c4ff5c4..3756e00 100644 (file)
@@ -66,6 +66,11 @@ protected:
   virtual ~WireframeVisual();
 
   /**
+   * @copydoc Visual::Base::DoSetProperties()
+   */
+  virtual void DoSetProperties( const Property::Map& propertyMap );
+
+  /**
    * @copydoc Visual::Base::DoSetOnStage
    */
   virtual void DoSetOnStage( Actor& actor );
index c15604b..8c9ed00 100644 (file)
@@ -31,7 +31,7 @@ namespace Toolkit
 
 const unsigned int TOOLKIT_MAJOR_VERSION = 1;
 const unsigned int TOOLKIT_MINOR_VERSION = 2;
-const unsigned int TOOLKIT_MICRO_VERSION = 10;
+const unsigned int TOOLKIT_MICRO_VERSION = 11;
 const char * const TOOLKIT_BUILD_DATE    = __DATE__ " " __TIME__;
 
 #ifdef DEBUG_ENABLED
index 0da6d86..b5a63b2 100644 (file)
@@ -1,6 +1,6 @@
 Name:       dali-addon
 Summary:    DALi module for Node.JS
-Version:    1.2.10
+Version:    1.2.11
 Release:    1
 Group:      Development/Libraries
 License:    Apache License, Version 2.0
index dca178a..788769d 100755 (executable)
@@ -1,6 +1,6 @@
 Name:       NDalic
 Summary:    dali wrapper
-Version:    1.0.0
+Version:    1.2.11
 Release:    1
 Group:      uifw/graphic
 License:    TO_BE_FILLED_IN
index f4e8ae0..bae76d7 100644 (file)
@@ -1,6 +1,6 @@
 Name:       dali-toolkit
 Summary:    The OpenGLES Canvas Core Library Toolkit
-Version:    1.2.10
+Version:    1.2.11
 Release:    1
 Group:      System/Libraries
 License:    Apache-2.0 and BSD-2-Clause and MIT
index f6bbe4d..894b34f 100644 (file)
  * This is because from C# we can't wrap the operator BooleanType() function
  */
 %extend Dali::BaseHandle {
-   bool IsHandleEmpty() const {
+   bool HasBody() const {
+
+     // C++ code. DALi uses Handle <-> Body design pattern.
+     // This function checks the Handle to see if it has a body attached ( possible to have empty handles).
+     // Handles in DALi can be converted into a boolean type
+     // to check if the handle has a valid body attached to it.
+     // Internally checking *$self will  checks IntrusivePtr<Dali::RefObject> mObjectHandle in BaseHandle;
      if( *$self )
      {
        return true;
        return false;
      }
     }
+
+     // Check if two handles point to the same body / ref-object.
+     bool IsEqual( const BaseHandle& rhs ) const {
+
+     // C++ code. Check if two handles reference the same implemtion
+     if( *$self == rhs)
+     {
+       return true;
+     }
+     else
+     {
+       return false;
+     }
+    }
+
 };
 
 /**
  */
 %typemap(cscode) Dali::BaseHandle %{
 
- public static bool operator true(BaseHandle  handle)
- {
-   if( handle!= null  )
-   {
-     return  handle.IsHandleEmpty();
-   }
-   else
-   {
-     return false;
-   }
- }
- public static bool operator false(BaseHandle  handle)
- {
-   return  handle.IsHandleEmpty();
- }
-%}
+  // Returns the bool value true to indicate that an operand is true and returns false otherwise.
+  public static bool operator true(BaseHandle handle)
+  {
+    // if the C# object is null, return false
+    if( BaseHandle.ReferenceEquals( handle, null ) )
+    {
+      return false;
+    }
+    // returns true if the handle has a body, false otherwise
+    return handle.HasBody();
+  }
+
+  // Returns the bool false  to indicate that an operand is false and returns true otherwise.
+  public static bool operator false(BaseHandle  handle)
+  {
+    // if the C# object is null, return true
+    if( BaseHandle.ReferenceEquals( handle, null ) )
+    {
+      return true;
+    }
+    return !handle.HasBody();
+  }
+
+  // Explicit conversion from Handle to bool.
+  public static explicit operator bool(BaseHandle handle)
+  {
+     // if the C# object is null, return false
+    if( BaseHandle.ReferenceEquals( handle, null ) )
+    {
+      return false;
+    }
+    // returns true if the handle has a body, false otherwise
+    return handle.HasBody();
+  }
 
+  // Equality operator
+  public static bool operator == (BaseHandle x, BaseHandle y)
+  {
+    // if the C# objects are the same return true
+    if(  BaseHandle.ReferenceEquals( x, y ) )
+    {
+      return true;
+    }
+    if ( !BaseHandle.ReferenceEquals( x, null ) && !BaseHandle.ReferenceEquals( y, null ) )
+    {
+      // drop into native code to see if both handles point to the same body
+      return x.IsEqual( y) ;
+    }
+    return false;
+
+  }
+
+  // Inequality operator. Returns Null if either operand is Null
+  public static bool operator !=(BaseHandle x, BaseHandle y)
+  {
+    return !(x==y);
+  }
+
+  // Logical AND operator for &&
+  // It's possible when doing a && this function (opBitwiseAnd) is never called due
+  // to short circuiting. E.g.
+  // If you perform x && y What actually is called is
+  // BaseHandle.op_False( x ) ? BaseHandle.op_True( x ) : BaseHandle.opTrue( BaseHandle.opBitwiseAnd(x,y) )
+  //
+  public static BaseHandle operator &(BaseHandle x, BaseHandle y)
+  {
+    if( x == y )
+    {
+      return x;
+    }
+    return null;
+  }
+
+  // Logical OR operator for ||
+  // It's possible when doing a || this function (opBitwiseOr) is never called due
+  // to short circuiting. E.g.
+  // If you perform x || y What actually is called is
+  // BaseHandle.op_True( x ) ? BaseHandle.op_True( x ) : BaseHandle.opTrue( BaseHandle.opBitwiseOr(x,y) )
+  public static BaseHandle operator |(BaseHandle x, BaseHandle y)
+  {
+    if ( !BaseHandle.ReferenceEquals( x, null ) || !BaseHandle.ReferenceEquals( y, null ) )
+    {
+       if( x.HasBody() )
+       {
+         return x;
+       }
+       if( y.HasBody() )
+       {
+         return y;
+       }
+       return null;
+    }
+    return null;
+  }
+
+  // Logical ! operator
+  public static bool operator !(BaseHandle x)
+  {
+    // if the C# object is null, return true
+    if( BaseHandle.ReferenceEquals( x, null ) )
+    {
+      return true;
+    }
+    if( x.HasBody() )
+    {
+      return false;
+    }
+    return true;
+  }
 
+%}
\ No newline at end of file
index e921f76..323a6fc 100644 (file)
@@ -26,6 +26,63 @@ using System.Runtime.InteropServices;
 %define Animation_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
   %typemap(cscode) NameSpace::ClassName %{
 
+    public static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
+    public static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
+    public static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
+    public static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
+    public static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
+    public static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
+    public static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
+    public static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
+    public static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
+    public static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
+    public static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
+    public static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
+    public static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
+    public static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
+    public static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
+    public static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
+    public static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
+    public static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
+    public static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
+    public static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
+    public static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
+    public static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
+    public static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
+    public static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
+    public static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
+    public static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
+    public static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
+    public static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
+    public static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
+    public static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
+    public static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
+    public static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
+    public static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
+    public static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
+    public static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
+    public static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
+    public static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
+    public static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
+    public static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
+    public static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
+    public static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
+    public static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
+    public static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
+    public static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
+    public static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
+    public static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
+    public static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
+    public static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
+    public static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
+    public static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
+    public static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
+    public static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
+    public static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
+    public static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
+    public static readonly int BATCH_PARENT = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get();
+
+
     /**
       * @brief Event arguments that passed via Finished signal
       *
@@ -150,6 +207,110 @@ using System.Runtime.InteropServices;
     }
   }
 
+  public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(relativeValue);
+       AnimateBy(new Property(target, var), new Property.Value(obj));
+  }
+
+  public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue, AlphaFunction alpha)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(relativeValue);
+       AnimateBy(new Property(target, var), new Property.Value(obj),  alpha);
+  }
+
+  public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue, TimePeriod period)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(relativeValue);
+       AnimateBy(new Property(target, var), new Property.Value(obj), period);
+  }
+
+  public void AnimateBy<T,U>(Actor target, U propertyIndex, T relativeValue, AlphaFunction alpha, TimePeriod period)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(relativeValue);
+       AnimateBy(new Property(target, var), new Property.Value(obj), alpha, period);
+  }
+
+  public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(destinationValue);
+       AnimateTo(new Property(target, var), new Property.Value(obj));
+  }
+
+  public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue, AlphaFunction alpha)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(destinationValue);
+       AnimateTo(new Property(target, var), new Property.Value(obj), alpha);
+  }
+
+  public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue, TimePeriod period)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(destinationValue);
+       AnimateTo(new Property(target, var), new Property.Value(obj), period);
+  }
+
+  public void AnimateTo<T,U>(Actor target, U propertyIndex, T destinationValue, AlphaFunction alpha, TimePeriod period)
+  {
+       dynamic var = (object)(propertyIndex);
+       dynamic obj = (object)(destinationValue);
+       AnimateTo(new Property(target, var), new Property.Value(obj), alpha, period);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, Animation.Interpolation interpolation)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames, interpolation);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames, alpha);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames, alpha, interpolation);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames, period);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames,  period, interpolation);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames, alpha, period);
+  }
+
+  public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
+  {
+       dynamic var = (object)(propertyIndex);
+       AnimateBetween(new Property(target, var), keyFrames, alpha, period, interpolation);
+  }
+
 %}
 
 %enddef
index ac4bc85..491bd95 100644 (file)
@@ -39,6 +39,9 @@ namespace MyCSharpExample
 
     public void Initialize(object source, AUIApplicationInitEventArgs e)
     {
+
+      OperatorTests();
+
       Handle handle = new Handle();
       int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
       float myProperty = 0.0f;
@@ -162,6 +165,181 @@ namespace MyCSharpExample
       Console.WriteLine( "    Vector4 r =  " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a );
     }
 
+
+  public void OperatorTests()
+  {
+    Actor actor = new Actor();
+    Actor differentActor = new Actor();
+    Actor actorSame = actor;
+    Actor nullActor = null;
+
+      // test the true operator
+    if ( actor )
+    {
+      Console.WriteLine ("BaseHandle Operator true (actor) : test passed ");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator true (actor): test failed ");
+    }
+
+    Actor parent = actor.GetParent ();
+
+    if ( parent )
+    {
+      Console.WriteLine ("Handle with Empty body  :failed ");
+    }
+    else
+    {
+      Console.WriteLine ("Valid with Empty body  :passed ");
+    }
+
+    actor.Add( differentActor );
+    // here we test two different C# objects, which on the native side have the same body/ ref-object
+    if ( actor == differentActor.GetParent() )
+    {
+       Console.WriteLine ("actor == differentActor.GetParent() :passed ");
+    }
+    else
+    {
+      Console.WriteLine ("actor == differentActor.GetParent() :failed ");
+    }
+
+    if ( differentActor == differentActor.GetParent() )
+    {
+       Console.WriteLine ("differentActor == differentActor.GetParent() :failed ");
+    }
+    else
+    {
+      Console.WriteLine ("differentActor == differentActor.GetParent() :passed ");
+    }
+
+
+    if ( nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed ");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator true (nullActor): test passed ");
+    }
+
+    // ! operator
+    if ( !actor )
+    {
+      Console.WriteLine ("BaseHandle Operator !(actor) : test failed ");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator !(actor): test passed ");
+    }
+
+    if ( !nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed ");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator !(nullActor): test failed ");
+    }
+
+    // Note: operator false only used inside & operator
+    // test equality operator ==
+    if ( actor == actorSame )
+    {
+      Console.WriteLine ("BaseHandle Operator  (actor == actorSame) : test passed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator  (actor == actorSame) : test failed");
+    }
+
+    if ( actor == differentActor )
+    {
+      Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test failed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test passed");
+    }
+
+    if ( actor == nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test failed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test passed");
+    }
+
+    if ( nullActor == nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test passed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test failed");
+    }
+
+    // test || operator
+    if ( actor || actorSame )
+    {
+      Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test passed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test failed");
+    }
+
+    if ( actor || nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test passed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test failed");
+    }
+
+    if ( nullActor || nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test failed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test passed");
+    }
+
+
+    // test && operator
+    if ( actor && actorSame )
+    {
+      Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test passed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test failed");
+    }
+
+    if ( actor && nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test failed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test passed");
+    }
+
+    if ( nullActor && nullActor )
+    {
+      Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test failed");
+    }
+    else
+    {
+      Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test passed");
+    }
+
+  }
+
     public void MainLoop()
     {
       _application.MainLoop ();
index e96d98d..5f5819f 100644 (file)
@@ -24,7 +24,7 @@ namespace FirstScreen
         private View _topContainer;
         private View _bottomContainer;
 
-        private EdenEffect _edenEffect;
+        private FocusEffect _focusEffect;
         private string _imagePath;
 
         private ImageView _keyboardFocusIndicator;
@@ -116,7 +116,7 @@ namespace FirstScreen
                     HideBottomContainer();
 
                     // Also apply Focus animation on Focused item on Poster ScrollContainer
-                    _postersContainer[_currentPostersContainerID].FocusAnimation(_edenEffect, EdenEffectDirection.BottomToTop);
+                    _postersContainer[_currentPostersContainerID].FocusAnimation(_focusEffect, FocusEffectDirection.BottomToTop);
                 }
             }
             else if (e.Direction == View.KeyboardFocus.Direction.DOWN)
@@ -130,7 +130,7 @@ namespace FirstScreen
                     _menuContainer.SetFocused(true);
 
                     // Also apply Focus animation on Focused item on Menu ScrollContainer
-                    _menuContainer.FocusAnimation(_edenEffect, EdenEffectDirection.TopToBottom);
+                    _menuContainer.FocusAnimation(_focusEffect, FocusEffectDirection.TopToBottom);
                 }
             }
             else if (e.Direction == View.KeyboardFocus.Direction.LEFT)
@@ -337,7 +337,7 @@ namespace FirstScreen
             }
 
             // Add a shadow seperator image between last Launcher icon and Menu ScrollContainer
-            _launcherSeparator = new ImageView(_imagePath + "/eden_launcher_shadow_n.png");
+            _launcherSeparator = new ImageView(_imagePath + "/focus_launcher_shadow_n.png");
             _launcherSeparator.Name = "launcherSeparator";
             _launcherSeparator.WidthResizePolicy = "USE_NATURAL_SIZE";
             _launcherSeparator.HeightResizePolicy = "FILL_TO_PARENT";
@@ -357,7 +357,7 @@ namespace FirstScreen
             _menuContainer.OffsetX = Constants.LauncherWidth;
             _menuContainer.Width = _stageSize.width - Constants.LauncherWidth;
             _menuContainer.Height = _stageSize.height * Constants.MenuContainerHeightFactor;
-            _menuContainer.ShadowBorder = new ImageView(_imagePath + "/eden_launcher_shadow.9.png");
+            _menuContainer.ShadowBorder = new ImageView(_imagePath + "/focus_launcher_shadow.9.png");
             _menuContainer.ShadowBorder.Name = "_menuContainer.ShadowBorder";
             _menuContainer.ShadowBorder.Size = new Vector3(_menuContainer.ItemSize.width + 40.0f, _menuContainer.ItemSize.height + 50.0f, 0.0f);
             _menuContainer.ShadowBorder.Position = new Vector3(0.0f, 5.0f, 0.0f);
@@ -381,7 +381,7 @@ namespace FirstScreen
 
             keyboardFocusManager.SetFocusIndicatorActor(_keyboardFocusIndicator);
 
-            _edenEffect = new EdenEffect();
+            _focusEffect = new FocusEffect();
 
             // Move Fcous to Bottom Container (Menu ScrollContainer)
             ShowBottomContainer();
@@ -3,9 +3,9 @@ using System;
 
 namespace FirstScreen
 {
-    public class EdenData
+    public class FocusData
     {
-        private string _name;                 // Name used for EdenData object (mainly to differentiate key frame animation )
+        private string _name;                 // Name used for FocusData object (mainly to differentiate key frame animation )
         private string _imageName;            // Image File Name (to be loaded from disk) used for ImageView used in key frame animation
         private Vector3 _parentOrigin;        // ParentOrigin applied to ImageView
         private Vector3 _initSize;            // InitSize used for key frame animation
@@ -15,8 +15,8 @@ namespace FirstScreen
         private Direction _direction;         // Direction used for key frame animation
         private ImageView _imageFocus;        // ImageView used in key frame animation
 
-        // Initialize EdenData used for key frame animation
-        public EdenData(string name, string imageName, Direction direction, Vector3 parentOrigin, Vector3 initSize,
+        // Initialize FocusData used for key frame animation
+        public FocusData(string name, string imageName, Direction direction, Vector3 parentOrigin, Vector3 initSize,
                         Vector3 targetSize, float keyFrameStart, float keyFrameEnd)
         {
             _name = name;
@@ -28,8 +28,8 @@ namespace FirstScreen
             _keyFrameEnd = keyFrameEnd;
             _direction = direction;
 
-            _imageFocus = new ImageView("./images/edeneffect/" + _imageName); // Desktop
-//            _imageFocus = new ImageView("/home/owner/apps_rw/org.tizen.firstscreen/res/images/edeneffect/" + _imageName); // Target
+            _imageFocus = new ImageView("./images/focuseffect/" + _imageName); // Desktop
+//            _imageFocus = new ImageView("/home/owner/apps_rw/org.tizen.firstscreen/res/images/focuseffect/" + _imageName); // Target
 
             _imageFocus.ParentOrigin = _parentOrigin;
             _imageFocus.AnchorPoint = NDalic.AnchorPointCenter;
@@ -42,7 +42,7 @@ namespace FirstScreen
             Vertical
         };
 
-        public Direction EdenDirection
+        public Direction FocusDirection
         {
             get {return _direction;}
             set {_direction = value;}
@@ -5,51 +5,51 @@ using System.Collections.Specialized;
 
 namespace FirstScreen
 {
-    public class EdenEffect : IEdenEffect
+    public class FocusEffect : IFocusEffect
     {
         private float _frameThickness;
-        private EdenData[] _edenFocusData; // Each EdenData is used for one key frame animation (total 6 key frame animations needed for EddenEffect)
+        private FocusData[] _focusData; // Each FocusData is used for one key frame animation (total 6 key frame animations needed for EddenEffect)
         private Animation _animation;      // Animation used to apply all six key frame animations
 
-        public EdenEffect()
+        public FocusEffect()
         {
             _frameThickness = 10.0f;
             float _bottomFrameTime = 0.6f; // complete the halo/bottom animation 60% of the way through
             float _sideFrameTime = 0.8f; // Start the side frame  animation after the bottom animation and complete at 80% of the way through
             float _topFrameTime = 1.0f; // start the top frame animation after the side frame animation and complete at 100% way through
 
-            // Six key frame animations (EdenData objects) needed for EddenEffect
+            // Six key frame animations (FocusData objects) needed for EddenEffect
             // Two key frame animations for top horizontal effect
             // Two key frame animations for bottom horizontal effect
             // Two key frame animations for vertical horizontal effect
-            _edenFocusData = new EdenData[6];
+            _focusData = new FocusData[6];
 
-            EdenData edenData = new EdenData("halo", "halo.png", EdenData.Direction.Horizontal, NDalic.ParentOriginTopCenter,
+            FocusData focusData = new FocusData("halo", "halo.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter,
                                              new Vector3(50,20,0),  new Vector3(0.0f, 100.0f , 0.0f), 0.0f, _bottomFrameTime);
-            _edenFocusData[0] = edenData;
+            _focusData[0] = focusData;
 
-            edenData = new EdenData("bottom", "horizontalFrame.png", EdenData.Direction.Horizontal, NDalic.ParentOriginTopCenter,
+            focusData = new FocusData("bottom", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter,
                                     new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(0.0f, _frameThickness, 0.0f), 0.0f, _bottomFrameTime);
-            _edenFocusData[1] = edenData;
+            _focusData[1] = focusData;
 
-            edenData = new EdenData("left", "verticalFrame.png", EdenData.Direction.Vertical, NDalic.ParentOriginBottomLeft,
+            focusData = new FocusData("left", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomLeft,
                                     new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime);
-            _edenFocusData[2] = edenData;
+            _focusData[2] = focusData;
 
-            edenData = new EdenData("right", "verticalFrame.png", EdenData.Direction.Vertical, NDalic.ParentOriginBottomRight,
+            focusData = new FocusData("right", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomRight,
                                     new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime);
-            _edenFocusData[3] = edenData;
+            _focusData[3] = focusData;
 
-            edenData = new EdenData("top-left", "horizontalFrame.png", EdenData.Direction.Horizontal, NDalic.ParentOriginBottomLeft,
+            focusData = new FocusData("top-left", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomLeft,
                                     new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(0.0f ,_frameThickness, 0.0f), _sideFrameTime, _topFrameTime);
-            _edenFocusData[4] = edenData;
+            _focusData[4] = focusData;
 
-            edenData = new EdenData("top-right", "horizontalFrame.png", EdenData.Direction.Horizontal, NDalic.ParentOriginBottomRight,
+            focusData = new FocusData("top-right", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomRight,
                                     new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(0.0f, _frameThickness, 0.0f), _sideFrameTime, _topFrameTime);
-            _edenFocusData[5] = edenData;
+            _focusData[5] = focusData;
         }
 
-        public void FocusAnimation(View parentItem, Vector3 itemSize, float duration, EdenEffectDirection direction)
+        public void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction)
         {
             var itemWidth = itemSize.x + _frameThickness / 2;
             var itemHeight = itemSize.y + _frameThickness / 3;
@@ -61,42 +61,42 @@ namespace FirstScreen
             }
             _animation = new Animation(duration);
 
-            if (direction == EdenEffectDirection.BottomToTop)
+            if (direction == FocusEffectDirection.BottomToTop)
             {
-                _edenFocusData[0].ParentOrigin = NDalic.ParentOriginBottomCenter;
-                _edenFocusData[1].ParentOrigin = NDalic.ParentOriginBottomCenter;
-                _edenFocusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft;
-                _edenFocusData[3].ParentOrigin = NDalic.ParentOriginBottomRight;
-                _edenFocusData[4].ParentOrigin = NDalic.ParentOriginTopLeft;
-                _edenFocusData[5].ParentOrigin = NDalic.ParentOriginTopRight;
+                _focusData[0].ParentOrigin = NDalic.ParentOriginBottomCenter;
+                _focusData[1].ParentOrigin = NDalic.ParentOriginBottomCenter;
+                _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft;
+                _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight;
+                _focusData[4].ParentOrigin = NDalic.ParentOriginTopLeft;
+                _focusData[5].ParentOrigin = NDalic.ParentOriginTopRight;
             }
             else
             {
-                _edenFocusData[0].ParentOrigin = NDalic.ParentOriginTopCenter;
-                _edenFocusData[1].ParentOrigin = NDalic.ParentOriginTopCenter;
-                _edenFocusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft;
-                _edenFocusData[3].ParentOrigin = NDalic.ParentOriginBottomRight;
-                _edenFocusData[4].ParentOrigin = NDalic.ParentOriginBottomLeft;
-                _edenFocusData[5].ParentOrigin = NDalic.ParentOriginBottomRight;
+                _focusData[0].ParentOrigin = NDalic.ParentOriginTopCenter;
+                _focusData[1].ParentOrigin = NDalic.ParentOriginTopCenter;
+                _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft;
+                _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight;
+                _focusData[4].ParentOrigin = NDalic.ParentOriginBottomLeft;
+                _focusData[5].ParentOrigin = NDalic.ParentOriginBottomRight;
             }
 
-            foreach (EdenData edenData in _edenFocusData)
+            foreach (FocusData focusData in _focusData)
             {
-                var currentParent =  edenData.ImageItem.GetParent();
+                var currentParent =  focusData.ImageItem.GetParent();
 
                 // first parent the controls
                 if (parentItem != currentParent)
                 {
-                    parentItem.Add(edenData.ImageItem);
+                    parentItem.Add(focusData.ImageItem);
                 }
 
-                edenData.ImageItem.Size = new Vector3(100.0f,100.0f, 0.0f);
-                parentItem.Add(edenData.ImageItem);
+                focusData.ImageItem.Size = new Vector3(100.0f,100.0f, 0.0f);
+                parentItem.Add(focusData.ImageItem);
 
-                Vector3 targetSize = edenData.TargetSize;
-                Vector3 initSize = edenData.InitSize;
+                Vector3 targetSize = focusData.TargetSize;
+                Vector3 initSize = focusData.InitSize;
 
-                if (edenData.EdenDirection == EdenData.Direction.Horizontal)
+                if (focusData.FocusDirection == FocusData.Direction.Horizontal)
                 {
                     // adjust the width to match the parent
                     targetSize.x = itemWidth;
@@ -108,7 +108,7 @@ namespace FirstScreen
                 }
 
                 // half the size for the top frame as we come out from both left / right sides
-                if (edenData.Name == "top-right" ||  edenData.Name == "top-left")
+                if (focusData.Name == "top-right" ||  focusData.Name == "top-left")
                 {
                     targetSize.x = itemWidth - _frameThickness;
                 }
@@ -116,67 +116,67 @@ namespace FirstScreen
                 KeyFrames keyFrames = new KeyFrames();
 
                 keyFrames.Add(0.0f, new Property.Value(initSize));
-                keyFrames.Add(edenData.KeyFrameStart, new Property.Value(initSize));
-                keyFrames.Add(edenData.KeyFrameEnd, new Property.Value(targetSize));
+                keyFrames.Add(focusData.KeyFrameStart, new Property.Value(initSize));
+                keyFrames.Add(focusData.KeyFrameEnd, new Property.Value(targetSize));
 
                 // for halo add an extra keyframe to shrink it ( in 20% of time after it has finished)
-                if (edenData.Name =="halo")
+                if (focusData.Name =="halo")
                 {
-                    keyFrames.Add(edenData.KeyFrameEnd + 0.2f, new Property.Value(initSize));
+                    keyFrames.Add(focusData.KeyFrameEnd + 0.2f, new Property.Value(initSize));
                 }
 
-                _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.SIZE), keyFrames,
+                _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.SIZE), keyFrames,
                                           new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
 
                 // Simulate the vertical frame growing from the top.
                 // Vertical items are anchored to the bottom of the parent... so when they grow
                 // we need to move them to the middle of the parent ( otherwise they stick out the bottom)
-                if (edenData.EdenDirection == EdenData.Direction.Vertical)
+                if (focusData.FocusDirection == FocusData.Direction.Vertical)
                 {
                     //animate position as well so it looks like animation is coming from bottom
                     KeyFrames keyFramesV = new KeyFrames();
 
-                    if (direction == EdenEffectDirection.BottomToTop)
+                    if (direction == FocusEffectDirection.BottomToTop)
                     {
                         keyFramesV.Add(0.0f, new Property.Value(0.0f));
-                        keyFramesV.Add(edenData.KeyFrameStart, new Property.Value(0.0f));
+                        keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(0.0f));
                     }
                     else
                     {
                         keyFramesV.Add(0.0f, new Property.Value(-itemHeight));
-                        keyFramesV.Add(edenData.KeyFrameStart, new Property.Value(-itemHeight));
+                        keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(-itemHeight));
                     }
 
-                    keyFramesV.Add(edenData.KeyFrameEnd, new Property.Value(-itemHeight / 2)); // animate to halfway up the control
+                    keyFramesV.Add(focusData.KeyFrameEnd, new Property.Value(-itemHeight / 2)); // animate to halfway up the control
 
-                    _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.POSITION_Y), keyFramesV,
+                    _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_Y), keyFramesV,
                                               new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
                 }
 
                 // Simulate the top frame growing from the sides.
-                if (edenData.Name == "top-left")
+                if (focusData.Name == "top-left")
                 {
                     KeyFrames keyFramesTL = new KeyFrames();
 
                     keyFramesTL.Add(0.0f, new Property.Value(0.0f));
-                    keyFramesTL.Add(edenData.KeyFrameStart, new Property.Value(0.0f));
-                    keyFramesTL.Add(edenData.KeyFrameEnd, new Property.Value(itemWidth / 2)); // animate to halfway up the control
+                    keyFramesTL.Add(focusData.KeyFrameStart, new Property.Value(0.0f));
+                    keyFramesTL.Add(focusData.KeyFrameEnd, new Property.Value(itemWidth / 2)); // animate to halfway up the control
 
                     // grow these from the left or right
-                    _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.POSITION_X), keyFramesTL,
+                    _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTL,
                                               new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
                 }
 
-                if (edenData.Name == "top-right")
+                if (focusData.Name == "top-right")
                 {
                     KeyFrames keyFramesTR = new KeyFrames();
 
                     keyFramesTR.Add(0.0f, new Property.Value(0.0f));
-                    keyFramesTR.Add(edenData.KeyFrameStart, new Property.Value(0.0f));
-                    keyFramesTR.Add(edenData.KeyFrameEnd, new Property.Value(-itemWidth / 2)); // animate to halfway up the control
+                    keyFramesTR.Add(focusData.KeyFrameStart, new Property.Value(0.0f));
+                    keyFramesTR.Add(focusData.KeyFrameEnd, new Property.Value(-itemWidth / 2)); // animate to halfway up the control
 
                     // grow these from the left or right
-                    _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.POSITION_X), keyFramesTR,
+                    _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTR,
                                               new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
                 }
 
@@ -188,13 +188,13 @@ namespace FirstScreen
 
         private void OnAnimationFinished(object source, Animation.FinishedEventArgs e)
         {
-            foreach (EdenData edenData in _edenFocusData)
+            foreach (FocusData focusData in _focusData)
             {
-                var currentParent =  edenData.ImageItem.GetParent();
+                var currentParent =  focusData.ImageItem.GetParent();
 
                 if (currentParent)
                 {
-                    currentParent.Remove(edenData.ImageItem);
+                    currentParent.Remove(focusData.ImageItem);
                 }
             }
         }
@@ -3,15 +3,15 @@ using System;
 
 namespace FirstScreen
 {
-    public enum EdenEffectDirection
+    public enum FocusEffectDirection
     {
         TopToBottom,
         BottomToTop
     };
 
-    public interface IEdenEffect
+    public interface IFocusEffect
     {
-        void FocusAnimation(View parentItem, Vector3 itemSize, float duration, EdenEffectDirection direction);
+        void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction);
     }
 }
 
index c22c712..633af05 100644 (file)
@@ -428,9 +428,9 @@ namespace FirstScreen
         }
 
         // Perform EddenEffect animation on Focused Item specified
-        public void FocusAnimation(EdenEffect edenEffect, EdenEffectDirection direction)
+        public void FocusAnimation(FocusEffect focusEffect, FocusEffectDirection direction)
         {
-            edenEffect.FocusAnimation(_itemList[_focusedItem], _itemSize, 1.0f, direction);
+            focusEffect.FocusAnimation(_itemList[_focusedItem], _itemSize, 1.0f, direction);
         }
 
         public void SetFocused(bool focused)
index 28fd1dd..1d35bc1 100755 (executable)
@@ -85,8 +85,9 @@ namespace MyCSharpExample
 
                 _animation = new Animation(1.0f); // 1 second of duration
 
-                _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
-                _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
+               _animation.AnimateTo(_text, Animation.ORIENTATION, new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS ), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
+
+               _animation.AnimateTo(_text, Animation.ORIENTATION, new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS ), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
 
                 // Connect the signal callback for animaiton finished signal
                 _animation.Finished += AnimationFinished;