Adds transition effect 67/251367/46
authorSeungho Baek <sbsh.baek@samsung.com>
Wed, 13 Jan 2021 05:58:54 +0000 (14:58 +0900)
committerseungho <sbsh.baek@samsung.com>
Wed, 9 Jun 2021 01:47:58 +0000 (10:47 +0900)
Change-Id: Ie32632d0d8d0b91fe840de56f7bab4a4fed1557f
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
25 files changed:
automated-tests/src/dali-toolkit/CMakeLists.txt
automated-tests/src/dali-toolkit/utc-Dali-Transition.cpp [new file with mode: 0755]
dali-toolkit/devel-api/controls/control-devel.cpp
dali-toolkit/devel-api/controls/control-devel.h
dali-toolkit/internal/controls/control/control-data-impl.cpp
dali-toolkit/internal/controls/control/control-data-impl.h
dali-toolkit/internal/controls/image-view/image-view-impl.cpp
dali-toolkit/internal/controls/image-view/image-view-impl.h
dali-toolkit/internal/file.list
dali-toolkit/internal/transition/transition-base-impl.cpp [new file with mode: 0644]
dali-toolkit/internal/transition/transition-base-impl.h [new file with mode: 0644]
dali-toolkit/internal/transition/transition-impl.cpp [new file with mode: 0644]
dali-toolkit/internal/transition/transition-impl.h [new file with mode: 0644]
dali-toolkit/internal/transition/transition-lifecycle-controller.cpp [new file with mode: 0644]
dali-toolkit/internal/transition/transition-lifecycle-controller.h [new file with mode: 0644]
dali-toolkit/internal/transition/transition-set-impl.cpp [new file with mode: 0644]
dali-toolkit/internal/transition/transition-set-impl.h [new file with mode: 0644]
dali-toolkit/public-api/controls/control-impl.h
dali-toolkit/public-api/file.list
dali-toolkit/public-api/transition/transition-base.cpp [new file with mode: 0644]
dali-toolkit/public-api/transition/transition-base.h [new file with mode: 0644]
dali-toolkit/public-api/transition/transition-set.cpp [new file with mode: 0644]
dali-toolkit/public-api/transition/transition-set.h [new file with mode: 0644]
dali-toolkit/public-api/transition/transition.cpp [new file with mode: 0644]
dali-toolkit/public-api/transition/transition.h [new file with mode: 0644]

index 2983fd7..2b73142 100755 (executable)
@@ -44,6 +44,7 @@ SET(TC_SOURCES
   utc-Dali-TextureManager.cpp
   utc-Dali-ToolBar.cpp
   utc-Dali-Tooltip.cpp
+  utc-Dali-Transition.cpp
   utc-Dali-TransitionData.cpp
   utc-Dali-Button.cpp
   utc-Dali-CameraView.cpp
diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Transition.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Transition.cpp
new file mode 100755 (executable)
index 0000000..b694a69
--- /dev/null
@@ -0,0 +1,929 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+#include <stdlib.h>
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+#include <dali-toolkit/public-api/transition/transition.h>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+namespace
+{
+
+const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
+
+}
+
+// Functor to test whether a Finish signal is emitted
+struct TransitionFinishCheck
+{
+  TransitionFinishCheck(bool& signalReceived)
+  : mSignalReceived(signalReceived)
+  {
+  }
+
+  void operator()(TransitionSet& transitionSet)
+  {
+    mSignalReceived = true;
+  }
+
+  void Reset()
+  {
+    mSignalReceived = false;
+  }
+
+  void CheckSignalReceived()
+  {
+    if(!mSignalReceived)
+    {
+      tet_printf("Expected Finish signal was not received\n");
+      tet_result(TET_FAIL);
+    }
+    else
+    {
+      tet_result(TET_PASS);
+    }
+  }
+
+  void CheckSignalNotReceived()
+  {
+    if(mSignalReceived)
+    {
+      tet_printf("Unexpected Finish signal was received\n");
+      tet_result(TET_FAIL);
+    }
+    else
+    {
+      tet_result(TET_PASS);
+    }
+  }
+
+  bool& mSignalReceived; // owned by individual tests
+};
+
+int UtcDaliTransitionSetGetProperty01(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionSetGetProperty01");
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 50.f);
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, Vector3(50, 50, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f, -0.1f));
+  TimePeriod timePeriod = transition.GetTimePeriod();
+  DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION);
+
+  transition.SetTimePeriod(TimePeriod(0.5f, 1.0f));
+  timePeriod = transition.GetTimePeriod();
+  DALI_TEST_EQUALS(1.0f, timePeriod.durationSeconds, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.5f, timePeriod.delaySeconds, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(Dali::AlphaFunction::DEFAULT, transition.GetAlphaFunction().GetBuiltinFunction(), TEST_LOCATION);
+  transition.SetAlphaFunction(Dali::AlphaFunction::EASE_IN_OUT);
+  DALI_TEST_EQUALS(Dali::AlphaFunction::EASE_IN_OUT, transition.GetAlphaFunction().GetBuiltinFunction(), TEST_LOCATION);
+
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+
+  DALI_TEST_EQUALS(1, transitionSet.GetTransitionCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(transition, transitionSet.GetTransitionAt(0), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionSetGetProperty02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionSetGetProperty02");
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, Vector4(50.0f, 30.0f, 40.0f, 20.0f));
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, Vector3(50, 50, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, Vector4(32.f, 54.0f, 24.0f, 42.0f));
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(-0.1f));
+  TimePeriod timePeriod = transition.GetTimePeriod();
+  DALI_TEST_EQUALS(0.0f, timePeriod.durationSeconds, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.0f, timePeriod.delaySeconds, TEST_LOCATION);
+
+  transition.SetTimePeriod(TimePeriod(0.5f, 1.0f));
+  timePeriod = transition.GetTimePeriod();
+  DALI_TEST_EQUALS(1.0f, timePeriod.durationSeconds, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.5f, timePeriod.delaySeconds, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(Dali::AlphaFunction::DEFAULT, transition.GetAlphaFunction().GetBuiltinFunction(), TEST_LOCATION);
+  transition.SetAlphaFunction(Dali::AlphaFunction::EASE_IN_OUT);
+  DALI_TEST_EQUALS(Dali::AlphaFunction::EASE_IN_OUT, transition.GetAlphaFunction().GetBuiltinFunction(), TEST_LOCATION);
+
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+
+  DALI_TEST_EQUALS(1, transitionSet.GetTransitionCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(transition, transitionSet.GetTransitionAt(0), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPair(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPair");
+
+  Vector3 destinationPosition(50, 50, 0);
+  Vector3 destinationSize(120, 120, 0);
+  Vector3 destinationScale(2, 1, 0);
+  Vector4 destinationColor(1.0f, 0.5f, 1.0f, 0.8f);
+  float destinationOpacity(0.8f);
+  float destinationRadius(50.f);
+  Vector4 destinationRadiusV4 = Vector4(destinationRadius, destinationRadius, destinationRadius, destinationRadius);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  control1.SetProperty(Actor::Property::SCALE, Vector3(1, 2, 0));
+  control1.SetProperty(Actor::Property::COLOR, Vector4(1.0f, 1.0f, 1.0f, 0.5f));
+  control1.SetProperty(Actor::Property::OPACITY, 0.5f);
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, destinationPosition);
+  control2.SetProperty(Actor::Property::SIZE, destinationSize);
+  control2.SetProperty(Actor::Property::SCALE, destinationScale);
+  control2.SetProperty(Actor::Property::COLOR, destinationColor);
+  control2.SetProperty(Actor::Property::OPACITY, destinationOpacity);
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius);
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+  Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
+  Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(50);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalNotReceived();
+
+  DALI_TEST_NOT_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
+  DALI_TEST_EQUALS(1, control2.GetRendererCount(), TEST_LOCATION);
+  Dali::Renderer renderer = control2.GetRendererAt(0);
+  Property::Index index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_NOT_EQUALS(destinationRadiusV4, cornerRadius, 0.00001f, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(700);
+
+  // We did expect the animation to finish
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationSize, control2.GetCurrentProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationScale, control2.GetCurrentProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationColor, control2.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationOpacity, control2.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+  DALI_TEST_EQUALS(1, control2.GetRendererCount(), TEST_LOCATION);
+  renderer = control2.GetRendererAt(0);
+  index = renderer.GetPropertyIndex(DevelVisual::Property::CORNER_RADIUS);
+  cornerRadius = renderer.GetCurrentProperty<Vector4>(index);
+  DALI_TEST_EQUALS(destinationRadiusV4, cornerRadius, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPairWithoutEmptySourceBackground(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPair");
+
+  Vector4 destinationRadius(50.f, 30.f, 40.f, 0.f);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, Vector3(50, 50, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.0f, 0.5f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationRadius);
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  Property::Map backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
+  Vector4 cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(50);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalNotReceived();
+
+  backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
+  cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(700);
+
+  // We did expect the animation to finish
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  backgroundMap = control2.GetProperty<Property::Map>(Toolkit::Control::Property::BACKGROUND);
+  cornerRadius = backgroundMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  DALI_TEST_EQUALS(destinationRadius, cornerRadius, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenImageViewPair(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPair");
+
+  Vector3 destinationPosition(50, 50, 0);
+
+  ImageView control1 = ImageView::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  controlProperty1.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  controlProperty1.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.5f, 0.5f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 50.f);
+  control1.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty1);
+
+  ImageView control2 = ImageView::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, destinationPosition);
+  control2.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  controlProperty2.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  controlProperty2.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 1.0f, 1.0f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  control2.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty2);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+  Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(400);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalNotReceived();
+
+  // control2 moved about 80%
+  Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+  Vector3 expectedPosition_0_7 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.7;
+  Vector3 expectedPosition_0_9 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.9;
+  DALI_TEST_CHECK(currentPosition.x <= expectedPosition_0_7.x && currentPosition.x >= expectedPosition_0_9.x);
+  DALI_TEST_CHECK(currentPosition.y <= expectedPosition_0_7.y && currentPosition.y >= expectedPosition_0_9.y);
+
+  application.SendNotification();
+  application.Render(200);
+
+  // We did expect the animation to finish
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  DALI_TEST_NOT_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenImageViewPairWithDelay(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPair");
+
+  Vector3 destinationPosition(50, 50, 0);
+
+  ImageView control1 = ImageView::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  controlProperty1.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  controlProperty1.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 0.5f, 0.5f));
+  controlProperty1.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 50.f);
+  control1.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty1);
+
+  ImageView control2 = ImageView::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, destinationPosition);
+  control2.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+  controlProperty2.Insert(Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  controlProperty2.Insert(Toolkit::Visual::Property::MIX_COLOR, Vector4(1.0f, 1.0f, 1.0f, 1.0f));
+  controlProperty2.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, 30.f);
+  control2.SetProperty(Toolkit::ImageView::Property::IMAGE, controlProperty2);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Vector3 startWorldPosition = control1.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+  Vector3 finishWorldPosition = control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f, 0.5f));
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(400);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalNotReceived();
+
+  DALI_TEST_EQUALS(startWorldPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+
+
+  application.SendNotification();
+  application.Render(400);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalNotReceived();
+
+  // control2 moved about 60% (800ms)
+  Vector3 currentPosition = control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+  Vector3 expectedPosition_0_5 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.5;
+  Vector3 expectedPosition_0_7 = startWorldPosition + (finishWorldPosition - startWorldPosition) * 0.7;
+  DALI_TEST_CHECK(currentPosition.x <= expectedPosition_0_5.x && currentPosition.x >= expectedPosition_0_7.x);
+  DALI_TEST_CHECK(currentPosition.y <= expectedPosition_0_5.y && currentPosition.y >= expectedPosition_0_7.y);
+
+  application.SendNotification();
+  application.Render(400);
+
+  // We did expect the animation to finish
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  DALI_TEST_NOT_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.00001f, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPairWithTree(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPairWithTree");
+
+  Vector3 destinationPosition(50, 50, 0);
+  Vector3 destinationWorldPosition(-130, -290, 0);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, destinationPosition);
+  control2.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  Control control3 = Control::New();
+  control3.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control3.SetProperty(Actor::Property::POSITION, Vector3(50, 50, 0));
+  control3.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty3;
+  controlProperty3.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty3.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control3.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty3);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+  control2.Add(control3);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(600);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(destinationPosition, control2.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
+  DALI_TEST_EQUALS(destinationWorldPosition, control2.GetProperty<Vector3>(Actor::Property::WORLD_POSITION), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPairWithTreeWithChild(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPairWithTreeWithChild");
+
+  Vector3 destinationWorldPosition(-80, -240, 0);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  control2.SetProperty(Actor::Property::POSITION, Vector3(50, 50, 0));
+  control2.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  Control control3 = Control::New();
+  control3.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control3.SetProperty(Actor::Property::POSITION, Vector3(50, 50, 0));
+  control3.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty3;
+  controlProperty3.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty3.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control3.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty3);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+  control2.Add(control3);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition = Transition::New(control1, control2, TimePeriod(0.5f));
+  transition.TransitionWithChild(true);
+  TransitionSet transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(600);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(destinationWorldPosition, control3.GetProperty<Vector3>(Actor::Property::WORLD_POSITION), TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPairWithTreeWithoutPositionInheritance(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPairWithTreeWithoutPositionInheritance");
+
+  Vector3 sourcePosition(50, 50, 0);
+  Vector3 destinationPosition(100, 100, 0);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control1.SetProperty(Actor::Property::POSITION, sourcePosition);
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control2.SetProperty(Actor::Property::POSITION, Vector3(150, 150, 0));
+  control2.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  Control control3 = Control::New();
+  control3.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control3.SetProperty(Actor::Property::POSITION, destinationPosition);
+  control3.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty3;
+  controlProperty3.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty3.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control3.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty3);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+  control2.Add(control3);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Transition transition;
+  TransitionSet transitionSet;
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+
+  // not inherit Position.
+  control3.SetProperty(Actor::Property::INHERIT_POSITION, false);
+  control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, true);
+  control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
+
+  transition = Transition::New(control1, control3, TimePeriod(0.5f));
+  transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(300);
+
+  Vector3 currentPosition = control3.GetProperty<Vector3>(Actor::Property::WORLD_POSITION);
+  DALI_TEST_CHECK(currentPosition.x <= destinationPosition.x && currentPosition.x >= sourcePosition.x);
+  DALI_TEST_CHECK(currentPosition.y <= destinationPosition.y && currentPosition.y >= sourcePosition.y);
+  DALI_TEST_CHECK(currentPosition.z <= destinationPosition.z && currentPosition.z >= sourcePosition.z);
+
+  application.SendNotification();
+  application.Render(300);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  DALI_TEST_EQUALS(destinationPosition, control3.GetProperty<Vector3>(Actor::Property::WORLD_POSITION), TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance");
+
+  Radian sourceAngle(1.0f);
+  Radian destinationAngle(2.0f);
+  Quaternion sourceOrientation(sourceAngle, Vector3::XAXIS);
+  Quaternion destinationOrientation(destinationAngle, Vector3::XAXIS);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control1.SetProperty(Actor::Property::ORIENTATION, sourceOrientation);
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control2.SetProperty(Actor::Property::ORIENTATION, Quaternion(Radian(2.0f), Vector3::XAXIS));
+  control2.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  Control control3 = Control::New();
+  control3.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control3.SetProperty(Actor::Property::ORIENTATION, destinationOrientation);
+  control3.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty3;
+  controlProperty3.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty3.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control3.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty3);
+
+  // not inherit Orientation.
+  control3.SetProperty(Actor::Property::INHERIT_POSITION, true);
+  control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, false);
+  control3.SetProperty(Actor::Property::INHERIT_SCALE, true);
+
+  Vector3 currentAxis;
+  Radian currentRadian;
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+  control2.Add(control3);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Quaternion currentOrientation = control3.GetProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION);
+  DALI_TEST_EQUALS(currentOrientation, destinationOrientation, 0.0001f, TEST_LOCATION);
+
+  Transition transition;
+  TransitionSet transitionSet;
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+
+  transition = Transition::New(control1, control3, TimePeriod(0.5f));
+  transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(300);
+
+  currentOrientation = control3.GetProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION);
+  DALI_TEST_NOT_EQUALS(currentOrientation, destinationOrientation, 0.0001f, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(300);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  currentOrientation = control3.GetProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION);
+  DALI_TEST_EQUALS(currentOrientation, destinationOrientation, 0.0001f, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTransitionBetweenControlPairWithTreeWithoutScaleInheritance(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTransitionBetweenControlPairWithTreeWithoutOrientationInheritance");
+
+  Vector3 sourceScale(1, 1, 1);
+  Vector3 destinationScale(2, 2, 1);
+
+  Control control1 = Control::New();
+  control1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control1.SetProperty(Actor::Property::SCALE, sourceScale);
+  control1.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+  Property::Map controlProperty1;
+  controlProperty1.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty1.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control1.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty1);
+
+  Control control2 = Control::New();
+  control2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control2.SetProperty(Actor::Property::SCALE, Vector3(3, 3, 1));
+  control2.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty2;
+  controlProperty2.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty2.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control2.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty2);
+
+  Control control3 = Control::New();
+  control3.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  control3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  control3.SetProperty(Actor::Property::SCALE, destinationScale);
+  control3.SetProperty(Actor::Property::SIZE, Vector3(120, 120, 0));
+  Property::Map controlProperty3;
+  controlProperty3.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+  controlProperty3.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+  control3.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty3);
+
+  // not inherit Orientation.
+  control3.SetProperty(Actor::Property::INHERIT_POSITION, true);
+  control3.SetProperty(Actor::Property::INHERIT_ORIENTATION, true);
+  control3.SetProperty(Actor::Property::INHERIT_SCALE, false);
+
+  application.GetScene().Add(control1);
+  application.GetScene().Add(control2);
+  control2.Add(control3);
+
+  application.SendNotification();
+  application.Render(20);
+
+  Vector3 currentScale = control3.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
+  DALI_TEST_EQUALS(currentScale, destinationScale, 0.0001f, TEST_LOCATION);
+
+  Transition transition;
+  TransitionSet transitionSet;
+  bool signalReceived(false);
+  TransitionFinishCheck finishCheck(signalReceived);
+
+  transition = Transition::New(control1, control3, TimePeriod(0.5f));
+  transitionSet = TransitionSet::New();
+  transitionSet.AddTransition(transition);
+  transitionSet.Play();
+  transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+  application.SendNotification();
+  application.Render(300);
+
+  currentScale = control3.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
+  DALI_TEST_CHECK(currentScale.x <= destinationScale.x && currentScale.x >= sourceScale.x);
+  DALI_TEST_CHECK(currentScale.y <= destinationScale.y && currentScale.y >= sourceScale.y);
+  DALI_TEST_CHECK(currentScale.z <= destinationScale.z && currentScale.z >= sourceScale.z);
+
+  application.SendNotification();
+  application.Render(300);
+
+  // We didn't expect the animation to finish yet
+  application.SendNotification();
+  finishCheck.CheckSignalReceived();
+
+  application.SendNotification();
+  application.Render(20);
+
+  currentScale = control3.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
+  DALI_TEST_EQUALS(currentScale, destinationScale, 0.0001f, TEST_LOCATION);
+
+  END_TEST;
+}
index 157051b..487aa1b 100644 (file)
@@ -122,6 +122,19 @@ Dali::Property GetVisualProperty(Control control, Dali::Property::Index index, D
   return controlDataImpl.GetVisualProperty(index, visualPropertyKey);
 }
 
+void CreateTransitions(Control control, Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod)
+{
+  if(animation)
+  {
+    // make visual transition of control visual.
+    Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
+    Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(internalControl);
+    controlDataImpl.MakeVisualTransition(animation, source, Toolkit::Control::Property::BACKGROUND, alphaFunction, timePeriod);
+    controlDataImpl.MakeVisualTransition(animation, source, Toolkit::DevelControl::Property::SHADOW, alphaFunction, timePeriod);
+    internalControl.OnCreateTransitions(animation, source, alphaFunction, timePeriod);
+  }
+}
+
 static Toolkit::Internal::Control::Impl* GetControlImplementationIfAny(Dali::Actor actor)
 {
   Dali::Toolkit::Control c = Toolkit::Control::DownCast(actor);
index 4978e4d..d977c34 100644 (file)
@@ -20,6 +20,8 @@
 // EXTERNAL INCLUDES
 #include <dali/devel-api/adaptor-framework/accessibility-impl.h>
 #include <dali/devel-api/adaptor-framework/input-method-context.h>
+#include <dali/public-api/animation/alpha-function.h>
+#include <dali/public-api/animation/time-period.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/controls/accessible-impl.h>
@@ -362,6 +364,20 @@ DALI_TOOLKIT_API VisualEventSignalType& VisualEventSignal(Control control);
 DALI_TOOLKIT_API Dali::Property GetVisualProperty(Control control, Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
 
 /**
+ * @brief Retrieve visual/renderer property animation between this Control and source control.
+ * Input animation must be created before this method called.
+ * And the animations between this method created are added the input animation.
+ * This method generates visual/renderer property animation but not creates Actor property animation.
+ *
+ * @param[in] control The control
+ * @param[in] animation generated animation
+ * @param[in] source source control of the animation.
+ * @param[in] alphaFunction AlphaFunction of the animation
+ * @param[in] timePeriod TimePeriod of the animation
+ */
+DALI_TOOLKIT_API void CreateTransitions(Control control, Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod);
+
+/**
  * @brief The signal is emmited as a succession of "activate" signal send by accessibility client.
  * @return The signal to connect to
  */
index c50cd20..06027de 100644 (file)
@@ -1821,6 +1821,69 @@ Dali::Property Control::Impl::GetVisualProperty(Dali::Property::Index index, Dal
   return Dali::Property(handle, Property::INVALID_INDEX);
 }
 
+void Control::Impl::MakeVisualTransition(Dali::Animation& animation, Dali::Toolkit::Control source, Dali::Property::Index visualIndex, AlphaFunction alphaFunction, TimePeriod timePeriod)
+{
+  Dali::Toolkit::Control sourceHandle      = Dali::Toolkit::Control::DownCast(source);
+  Property::Map          sourceMap         = sourceHandle.GetProperty<Property::Map>(visualIndex);
+  Dali::Toolkit::Control destinationHandle = Dali::Toolkit::Control::DownCast(mControlImpl.Self());
+  Property::Map          destinationMap    = destinationHandle.GetProperty<Property::Map>(visualIndex);
+
+  Vector4                  mixColor(1.0f, 1.0f, 1.0f, 1.0f);
+  Vector4                  cornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
+
+  if(!destinationMap.Empty())
+  {
+    mixColor     = destinationMap.Find(Dali::Toolkit::Visual::Property::MIX_COLOR)->Get<Vector4>();
+    cornerRadius = destinationMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+
+    if(sourceMap.Empty())
+    {
+      sourceMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+      sourceMap.Insert(Dali::Toolkit::Visual::Property::MIX_COLOR, Color::TRANSPARENT);
+      sourceMap.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, cornerRadius);
+    }
+
+    Vector4 sourceMixColor     = sourceMap.Find(Dali::Toolkit::Visual::Property::MIX_COLOR)->Get<Vector4>();
+    Vector4 sourceCornerRadius = sourceMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+
+    std::vector<Dali::Property> properties;
+    std::vector<std::pair<Property::Value, Property::Value>> values;
+
+    if(Vector3(sourceMixColor) != Vector3(mixColor))
+    {
+      properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::Visual::Property::MIX_COLOR));
+      values.push_back(std::make_pair(Vector3(sourceMixColor), Vector3(mixColor)));
+    }
+
+    if(std::abs(sourceMixColor.a - mixColor.a) > Math::MACHINE_EPSILON_1)
+    {
+      properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::Visual::Property::OPACITY));
+      values.push_back(std::make_pair(sourceMixColor.a, mixColor.a));
+    }
+
+    if(sourceCornerRadius != cornerRadius)
+    {
+      properties.push_back(GetVisualProperty(visualIndex, Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS));
+      values.push_back(std::make_pair(sourceCornerRadius, cornerRadius));
+    }
+
+    for(uint32_t i = 0; i < properties.size(); ++i)
+    {
+      if(timePeriod.delaySeconds > 0.0f)
+      {
+        Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
+        initialKeyframes.Add(0.0f, values[i].first);
+        initialKeyframes.Add(1.0f, values[i].first);
+        animation.AnimateBetween(properties[i], initialKeyframes, TimePeriod(timePeriod.delaySeconds));
+      }
+      Dali::KeyFrames keyframes = Dali::KeyFrames::New();
+      keyframes.Add(0.0f, values[i].first);
+      keyframes.Add(1.0f, values[i].second);
+      animation.AnimateBetween(properties[i], keyframes, alphaFunction, timePeriod);
+    }
+  }
+}
+
 void Control::Impl::EmitResourceReadySignal()
 {
   if(!mIsEmittingResourceReadySignal)
index 45430c5..96290b7 100644 (file)
@@ -393,6 +393,18 @@ public:
    */
   Dali::Property GetVisualProperty(Dali::Property::Index index, Dali::Property::Key visualPropertyKey);
 
+  /**
+   * @brief Make visual transition from source control to this control about specific Property::Index
+   * If both of source and this control have Property::Index property, than create animation between them.
+   *
+   * @param[in] animation Return animation from source to this control.
+   * @param[in] source Source control to be used property animation.
+   * @param[in] visualIndex Property::Index to make animation.
+   * @param[in] alphaFunction alpha function of the animation.
+   * @param[in] timePeriod time period of the animation.
+   */
+  void MakeVisualTransition(Dali::Animation& animation, Dali::Toolkit::Control source, Dali::Property::Index visualIndex, AlphaFunction alphaFunction, TimePeriod timePeriod);
+
 private:
   /**
    * Used as an alternative to boolean so that it is obvious whether a visual is enabled/disabled.
index 513960f..031befd 100644 (file)
@@ -287,6 +287,75 @@ void ImageView::OnRelayout(const Vector2& size, RelayoutContainer& container)
   }
 }
 
+void ImageView::OnCreateTransitions(Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod)
+{
+  Dali::Toolkit::ImageView destinationHandle = Toolkit::ImageView(GetOwner());
+  Toolkit::Visual::Base    destinationVisual = DevelControl::GetVisual(GetImplementation(destinationHandle), Toolkit::ImageView::Property::IMAGE);
+  Property::Map            destinationMap;
+
+  if(!destinationVisual)
+  {
+    return;
+  }
+
+  destinationVisual.CreatePropertyMap(destinationMap);
+
+  Vector4 sourceMixColor(0.0f, 0.0f, 0.0f, 0.0f);
+  Vector4 sourceCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
+  Vector4 destinationMixColor     = destinationMap.Find(Dali::Toolkit::Visual::Property::MIX_COLOR)->Get<Vector4>();
+  Vector4 destinationCornerRadius = destinationMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+
+  Dali::Toolkit::ImageView sourceHandle = Dali::Toolkit::ImageView::DownCast(source);
+  Toolkit::Visual::Base    sourceVisual;
+  Property::Map            sourceMap;
+
+  if(sourceHandle)
+  {
+    sourceVisual = DevelControl::GetVisual(GetImplementation(sourceHandle), Toolkit::ImageView::Property::IMAGE);
+  }
+
+  if(sourceVisual)
+  {
+    sourceVisual.CreatePropertyMap(sourceMap);
+    sourceMixColor     = sourceMap.Find(Dali::Toolkit::Visual::Property::MIX_COLOR)->Get<Vector4>();
+    sourceCornerRadius = sourceMap.Find(Toolkit::DevelVisual::Property::CORNER_RADIUS)->Get<Vector4>();
+  }
+
+  std::vector<Dali::Property> properties;
+  std::vector<std::pair<Property::Value, Property::Value>> values;
+
+  if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
+  {
+    properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::Visual::Property::MIX_COLOR));
+    values.push_back(std::make_pair(Vector3(sourceMixColor), Vector3(destinationMixColor)));
+  }
+  if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
+  {
+    properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::Visual::Property::OPACITY));
+    values.push_back(std::make_pair(sourceMixColor.a, destinationMixColor.a));
+  }
+  if(sourceCornerRadius != destinationCornerRadius)
+  {
+    properties.push_back(DevelControl::GetVisualProperty(destinationHandle, Toolkit::ImageView::Property::IMAGE, Toolkit::DevelVisual::Property::CORNER_RADIUS));
+    values.push_back(std::make_pair(sourceCornerRadius, destinationCornerRadius));
+  }
+
+  for(uint32_t i = 0; i < properties.size(); ++i)
+  {
+    if(timePeriod.delaySeconds > 0.0f)
+    {
+      Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
+      initialKeyframes.Add(0.0f, values[i].first);
+      initialKeyframes.Add(1.0f, values[i].first);
+      animation.AnimateBetween(properties[i], initialKeyframes, TimePeriod(timePeriod.delaySeconds));
+    }
+    Dali::KeyFrames keyframes = Dali::KeyFrames::New();
+    keyframes.Add(0.0f, values[i].first);
+    keyframes.Add(1.0f, values[i].second);
+    animation.AnimateBetween(properties[i], keyframes, alphaFunction, timePeriod);
+  }
+}
+
 void ImageView::OnResourceReady(Toolkit::Control control)
 {
   // Visual ready so update visual attached to this ImageView, following call to RelayoutRequest will use this visual.
index 90dc192..023930e 100644 (file)
@@ -133,6 +133,11 @@ private: // From Control
    */
   void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
 
+  /**
+   * @copydoc Toolkit::Control::OnCreateTransitions()
+   */
+  virtual void OnCreateTransitions(Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod) override;
+
 private:
   /**
    * @brief Callback for ResourceReadySignal
index fc8edaf..aabd0c0 100644 (file)
@@ -178,6 +178,10 @@ SET( toolkit_src_files
    ${toolkit_src_dir}/text/rendering/text-backend-impl.cpp
    ${toolkit_src_dir}/text/rendering/text-typesetter.cpp
    ${toolkit_src_dir}/text/rendering/view-model.cpp
+   ${toolkit_src_dir}/transition/transition-base-impl.cpp
+   ${toolkit_src_dir}/transition/transition-impl.cpp
+   ${toolkit_src_dir}/transition/transition-lifecycle-controller.cpp
+   ${toolkit_src_dir}/transition/transition-set-impl.cpp
    ${toolkit_src_dir}/transition-effects/cube-transition-effect-impl.cpp
    ${toolkit_src_dir}/transition-effects/cube-transition-cross-effect-impl.cpp
    ${toolkit_src_dir}/transition-effects/cube-transition-fold-effect-impl.cpp
diff --git a/dali-toolkit/internal/transition/transition-base-impl.cpp b/dali-toolkit/internal/transition/transition-base-impl.cpp
new file mode 100644 (file)
index 0000000..42fb10d
--- /dev/null
@@ -0,0 +1,390 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/transition/transition-base-impl.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/animation/key-frames.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/object/type-registry.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+namespace
+{
+const Dali::AlphaFunction DEFAULT_ALPHA_FUNCTION(Dali::AlphaFunction::DEFAULT);
+
+Property::Map GetOriginalProperties(Dali::Toolkit::Control control)
+{
+  Property::Map propertyMap;
+  propertyMap.Insert(Dali::Actor::Property::ANCHOR_POINT, control[Dali::Actor::Property::ANCHOR_POINT]);
+  propertyMap.Insert(Dali::Actor::Property::PARENT_ORIGIN, control[Dali::Actor::Property::PARENT_ORIGIN]);
+  propertyMap.Insert(Dali::Actor::Property::POSITION_USES_ANCHOR_POINT, control[Dali::Actor::Property::POSITION_USES_ANCHOR_POINT]);
+  propertyMap.Insert(Dali::Actor::Property::INHERIT_POSITION, control[Dali::Actor::Property::INHERIT_POSITION]);
+  propertyMap.Insert(Dali::Actor::Property::INHERIT_ORIENTATION, control[Dali::Actor::Property::INHERIT_ORIENTATION]);
+  propertyMap.Insert(Dali::Actor::Property::INHERIT_SCALE, control[Dali::Actor::Property::INHERIT_SCALE]);
+  propertyMap.Insert(Dali::Actor::Property::COLOR_MODE, control[Dali::Actor::Property::COLOR_MODE]);
+  propertyMap.Insert(Dali::Actor::Property::HEIGHT_RESIZE_POLICY, control[Dali::Actor::Property::HEIGHT_RESIZE_POLICY]);
+  propertyMap.Insert(Dali::Actor::Property::WIDTH_RESIZE_POLICY, control[Dali::Actor::Property::WIDTH_RESIZE_POLICY]);
+  propertyMap.Insert(Dali::Actor::Property::POSITION, control[Dali::Actor::Property::POSITION]);
+  propertyMap.Insert(Dali::Actor::Property::ORIENTATION, control[Dali::Actor::Property::ORIENTATION]);
+  propertyMap.Insert(Dali::Actor::Property::SCALE, control[Dali::Actor::Property::SCALE]);
+  propertyMap.Insert(Dali::Actor::Property::COLOR, control[Dali::Actor::Property::COLOR]);
+
+  return propertyMap;
+}
+
+/**
+ * @brief Computes and center position by using transform properties.
+ * @param[in] anchorPoint anchorPoint of an actor.
+ * @param[in] positionUsesAnchorPoint positionUsesAnchorPoint of an actor.
+ * @param[in] size size of an actor.
+ * @param[in] scale scale of an actor.
+ * @param[in] orientation orientation of an actor.
+ */
+Vector3 CalculateCenterPosition(
+  const Vector3&    anchorPoint,
+  const bool        positionUsesAnchorPoint,
+  const Vector3&    size,
+  const Vector3&    scale,
+  const Quaternion& orientation)
+{
+  Vector3       centerPosition;
+  const Vector3 half(0.5f, 0.5f, 0.5f);
+  const Vector3 topLeft(0.0f, 0.0f, 0.5f);
+  // Calculate the center-point by applying the scale and rotation on the anchor point.
+  centerPosition = (half - anchorPoint) * size * scale;
+  centerPosition *= orientation;
+
+  // If the position is ignoring the anchor-point, then remove the anchor-point shift from the position.
+  if(!positionUsesAnchorPoint)
+  {
+    centerPosition -= (topLeft - anchorPoint) * size;
+  }
+  return centerPosition;
+}
+
+} // anonymous namespace
+
+TransitionBasePtr TransitionBase::New()
+{
+  TransitionBasePtr transition = new TransitionBase();
+
+  // Second-phase construction
+  transition->Initialize();
+
+  return transition;
+}
+
+TransitionBase::TransitionBase()
+: mAlphaFunction(DEFAULT_ALPHA_FUNCTION),
+  mTimePeriod(TimePeriod(0.0f)),
+  mTransitionWithChild(false),
+  mMoveTargetChildren(false)
+{
+}
+
+void TransitionBase::Initialize()
+{
+  RegisterObject();
+}
+
+void TransitionBase::SetTimePeriod(const Dali::TimePeriod& timePeriod)
+{
+  if(timePeriod.durationSeconds < 0.0f)
+  {
+    DALI_LOG_WARNING("Duration should be greater than 0.0f.\n");
+  }
+  else
+  {
+    mTimePeriod.durationSeconds = timePeriod.durationSeconds;
+  }
+
+  if(timePeriod.delaySeconds < 0.0f)
+  {
+    DALI_LOG_WARNING("Delay should be greater than 0.0f.\n");
+    return;
+  }
+  else
+  {
+    mTimePeriod.delaySeconds = timePeriod.delaySeconds;
+  }
+}
+
+Dali::TimePeriod TransitionBase::GetTimePeriod() const
+{
+  return mTimePeriod;
+}
+
+void TransitionBase::TransitionWithChild(bool transitionWithChild)
+{
+  mTransitionWithChild = transitionWithChild;
+}
+
+void TransitionBase::PreProcess(Dali::Animation animation)
+{
+  mAnimation           = animation;
+  // Retrieve original property map of mTarget to backup and to reset after transition is finished.
+  mOriginalPropertyMap = GetOriginalProperties(mTarget);
+  mMoveTargetChildren  = false;
+  if(!mTransitionWithChild && mTarget.GetChildCount() > 0)
+  {
+    mMoveTargetChildren = true;
+    CopyTarget();
+  }
+  GetImplementation(mTarget).SetTransparent(false);
+}
+
+void TransitionBase::Play()
+{
+  if(!mTarget[Dali::Actor::Property::CONNECTED_TO_SCENE])
+  {
+    DALI_LOG_ERROR("The target is not added on the window\n");
+    return;
+  }
+
+  OnPlay();
+
+  SetAnimation();
+}
+
+void TransitionBase::SetAnimation()
+{
+  if(!mAnimation)
+  {
+    DALI_LOG_ERROR("animation is not initialized\n");
+    return;
+  }
+
+  for(uint32_t i = 0; i < mStartPropertyMap.Count(); ++i)
+  {
+    Property::Value* initialValuePointer = mInitialPropertyMap.Find(mStartPropertyMap.GetKeyAt(i).indexKey);
+    Property::Value* finishValue = mFinishPropertyMap.Find(mStartPropertyMap.GetKeyAt(i).indexKey);
+    if(finishValue)
+    {
+      Property::Value initialValue = mStartPropertyMap.GetValue(i);
+      if(initialValuePointer)
+      {
+        initialValue = *initialValuePointer;
+      }
+      AnimateBetween(mTarget, mStartPropertyMap.GetKeyAt(i).indexKey, initialValue, mStartPropertyMap.GetValue(i), *finishValue);
+    }
+  }
+}
+
+void TransitionBase::AnimateBetween(Dali::Toolkit::Control target, Property::Index index, Property::Value initialValue, Property::Value sourceValue, Property::Value destinationValue)
+{
+  if(mAnimation)
+  {
+    if(mTimePeriod.delaySeconds>0.0f)
+    {
+      Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
+      initialKeyframes.Add(0.0f, initialValue);
+      initialKeyframes.Add(1.0f, initialValue);
+      mAnimation.AnimateBetween(Property(target, index), initialKeyframes, TimePeriod(mTimePeriod.delaySeconds));
+    }
+    Dali::KeyFrames keyframes = Dali::KeyFrames::New();
+    keyframes.Add(0.0f, sourceValue);
+    keyframes.Add(1.0f, destinationValue);
+    mAnimation.AnimateBetween(Property(target, index), keyframes, mAlphaFunction, mTimePeriod);
+  }
+}
+
+void TransitionBase::CopyTarget()
+{
+  mCopiedActor = Dali::Actor::New();
+  mTarget.GetParent().Add(mCopiedActor);
+  mCopiedActor[Dali::DevelActor::Property::SIBLING_ORDER] = static_cast<int32_t>(mTarget[Dali::DevelActor::Property::SIBLING_ORDER]) + 1;
+  for(uint32_t i = 0; i < mTarget.GetChildCount(); ++i)
+  {
+    Dali::Actor child = mTarget.GetChildAt(i);
+    Dali::DevelActor::SwitchParent(child, mCopiedActor);
+  }
+
+  // Copy Size property to mCopiedActor because Size is not included mOriginalPropertyMap.
+  mCopiedActor[Dali::Actor::Property::SIZE] = mTarget.GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+  mCopiedActor.SetProperties(mOriginalPropertyMap);
+}
+
+void TransitionBase::TransitionFinished()
+{
+  OnFinished();
+
+  mTarget.SetProperties(mOriginalPropertyMap);
+  if(mMoveTargetChildren)
+  {
+    for(uint32_t i = 0; i < mCopiedActor.GetChildCount(); ++i)
+    {
+      Dali::Actor child = mCopiedActor.GetChildAt(i);
+      Dali::DevelActor::SwitchParent(child, mTarget);
+    }
+    mCopiedActor.Unparent();
+    mCopiedActor.Reset();
+  }
+  mAnimation.Reset();
+}
+
+Matrix TransitionBase::GetWorldTransform(Dali::Actor actor)
+{
+  enum InheritanceMode
+  {
+    DONT_INHERIT_TRANSFORM = 0,
+    INHERIT_POSITION       = 1,
+    INHERIT_SCALE          = 2,
+    INHERIT_ORIENTATION    = 4,
+    INHERIT_ALL            = INHERIT_POSITION | INHERIT_SCALE | INHERIT_ORIENTATION,
+  };
+
+  std::vector<Dali::Actor>     descentList;
+  std::vector<InheritanceMode> inheritanceModeList;
+  Dali::Actor                  currentActor = actor;
+  int                          inheritance  = 0;
+  do
+  {
+    inheritance = (static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_ORIENTATION)) << 2) +
+                  (static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_SCALE)) << 1) +
+                  static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_POSITION));
+    inheritanceModeList.push_back(static_cast<InheritanceMode>(inheritance));
+    descentList.push_back(currentActor);
+    currentActor = currentActor.GetParent();
+  } while(inheritance != DONT_INHERIT_TRANSFORM && currentActor);
+
+  Matrix  worldMatrix;
+  Vector3 localPosition;
+  for(unsigned int i(descentList.size() - 1); i < descentList.size(); --i)
+  {
+    Vector3    anchorPoint             = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::ANCHOR_POINT);
+    Vector3    parentOrigin            = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::PARENT_ORIGIN);
+    bool       positionUsesAnchorPoint = descentList[i].GetProperty<bool>(Dali::Actor::Property::POSITION_USES_ANCHOR_POINT);
+    Vector3    size                    = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+    Vector3    actorPosition           = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::POSITION);
+    Quaternion localOrientation        = descentList[i].GetProperty<Quaternion>(Dali::Actor::Property::ORIENTATION);
+    Vector3    localScale              = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::SCALE);
+
+    Vector3 centerPosition = CalculateCenterPosition(anchorPoint, positionUsesAnchorPoint, size, localScale, localOrientation);
+    if(inheritanceModeList[i] != DONT_INHERIT_TRANSFORM && descentList[i].GetParent())
+    {
+      Matrix  localMatrix;
+      Vector3 parentSize = descentList[i + 1].GetProperty<Vector3>(Dali::Actor::Property::SIZE);
+      if(inheritanceModeList[i] == INHERIT_ALL)
+      {
+        localPosition = actorPosition + centerPosition + (parentOrigin - Vector3(0.5f, 0.5f, 0.5f)) * parentSize;
+        localMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
+
+        //Update the world matrix
+        Matrix tempMatrix;
+        Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
+        worldMatrix = tempMatrix;
+      }
+      else
+      {
+        Vector3    parentPosition, parentScale;
+        Quaternion parentOrientation;
+        worldMatrix.GetTransformComponents(parentPosition, parentOrientation, parentScale);
+
+        if((inheritanceModeList[i] & INHERIT_SCALE) == 0)
+        {
+          //Don't inherit scale
+          localScale /= parentScale;
+        }
+
+        if((inheritanceModeList[i] & INHERIT_ORIENTATION) == 0)
+        {
+          //Don't inherit orientation
+          parentOrientation.Invert();
+          localOrientation = parentOrientation * localOrientation;
+        }
+
+        if((inheritanceModeList[i] & INHERIT_POSITION) == 0)
+        {
+          localMatrix.SetTransformComponents(localScale, localOrientation, Vector3::ZERO);
+          Matrix tempMatrix;
+          Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
+          worldMatrix = tempMatrix;
+          worldMatrix.SetTranslation(actorPosition + centerPosition);
+        }
+        else
+        {
+          localPosition = actorPosition + centerPosition + (parentOrigin - Vector3(0.5f, 0.5f, 0.5f)) * parentSize;
+          localMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
+          Matrix tempMatrix;
+          Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
+          worldMatrix = tempMatrix;
+        }
+      }
+    }
+    else
+    {
+      localPosition = actorPosition + centerPosition;
+      worldMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
+    }
+  }
+
+  return worldMatrix;
+}
+
+Vector4 TransitionBase::GetWorldColor(Dali::Actor actor)
+{
+  std::vector<Dali::Actor>     descentList;
+  std::vector<Dali::ColorMode> inheritanceModeList;
+  Dali::Actor                  currentActor = actor;
+  Dali::ColorMode              inheritance  = Dali::ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA;
+  do
+  {
+    inheritance = currentActor.GetProperty<Dali::ColorMode>(Dali::Actor::Property::COLOR_MODE);
+    inheritanceModeList.push_back(inheritance);
+    descentList.push_back(currentActor);
+    currentActor = currentActor.GetParent();
+  } while(inheritance != Dali::ColorMode::USE_OWN_COLOR && currentActor);
+
+  Vector4 worldColor;
+  for(unsigned int i(descentList.size() - 1); i < descentList.size(); --i)
+  {
+    if(inheritanceModeList[i] == USE_OWN_COLOR || i == descentList.size() - 1)
+    {
+      worldColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
+    }
+    else if(inheritanceModeList[i] == USE_OWN_MULTIPLY_PARENT_ALPHA)
+    {
+      Vector4 ownColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
+      worldColor       = Vector4(ownColor.r, ownColor.g, ownColor.b, ownColor.a * worldColor.a);
+    }
+    else if(inheritanceModeList[i] == USE_OWN_MULTIPLY_PARENT_COLOR)
+    {
+      Vector4 ownColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
+      worldColor *= ownColor;
+    }
+  }
+
+  return worldColor;
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
diff --git a/dali-toolkit/internal/transition/transition-base-impl.h b/dali-toolkit/internal/transition/transition-base-impl.h
new file mode 100644 (file)
index 0000000..84ef316
--- /dev/null
@@ -0,0 +1,265 @@
+#ifndef DALI_TOOLKIT_INTERNAL_TRANSITION_BASE_H
+#define DALI_TOOLKIT_INTERNAL_TRANSITION_BASE_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/object/property-map.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+using TransitionBasePtr = IntrusivePtr<TransitionBase>;
+
+class TransitionBase : public BaseObject
+{
+public:
+  /**
+   * @brief Create a new TransitionBase object.
+   * @return A smart-pointer to the newly allocated TransitionBase.
+   */
+  static TransitionBasePtr New();
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionBase::SetTimePeriod()
+   */
+  void SetTimePeriod(const Dali::TimePeriod& timePeriod);
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionBase::GetTimePeriod()
+   */
+  Dali::TimePeriod GetTimePeriod() const;
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionBase::SetAlphaFunction()
+   */
+  void SetAlphaFunction(AlphaFunction alphaFunction)
+  {
+    mAlphaFunction = alphaFunction;
+  }
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionBase::GetAlphaFunction()
+   */
+  AlphaFunction GetAlphaFunction() const
+  {
+    return mAlphaFunction;
+  }
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionBase::TransitionWithChild()
+   */
+  void TransitionWithChild(bool transitionWithChild);
+
+  /**
+   * @brief Run processes those are required done before size/position negotiation.
+   * @param[in] animation animation for the transition
+   */
+  void PreProcess(Dali::Animation animation);
+
+  /**
+   * @brief Make property animation for Transition
+   */
+  void Play();
+
+  /**
+   * Emit the Finished signal
+   */
+  void TransitionFinished();
+
+protected:
+  /**
+   * @brief Set property map which will be used as a initial properties.
+   * @param[in] propertyMap propertyMap that will be used as a start value of transition.
+   */
+  void SetInitialPropertyMap(const Property::Map& propertyMap)
+  {
+    mInitialPropertyMap = propertyMap;
+  }
+  /**
+   * @brief Set property map which will be used as a animation start properties.
+   * @param[in] propertyMap propertyMap that will be used as a start value of transition.
+   */
+  void SetStartPropertyMap(const Property::Map& propertyMap)
+  {
+    mStartPropertyMap = propertyMap;
+  }
+
+  /**
+   * @brief Set property map which will be used as a animation finish properties.
+   * @param[in] propertyMap propertyMap that will be used as a finish value of transition.
+   */
+  void SetFinishPropertyMap(const Property::Map& propertyMap)
+  {
+    mFinishPropertyMap = propertyMap;
+  }
+
+  /**
+   * @brief Retrieve animation.
+   */
+  Dali::Animation GetAnimation()
+  {
+    return mAnimation;
+  }
+
+  /**
+   * @brief Set target which will be transition.
+   * @param[in] target control that will be transition.
+   */
+  void SetTarget(Dali::Toolkit::Control target)
+  {
+    mTarget = target;
+  }
+
+  /**
+   * @brief Gets world transform of input Actor.
+   * @param[in] actor actor for get world transform.
+   */
+  Matrix GetWorldTransform(Dali::Actor actor);
+
+  /**
+   * @brief Gets world color of input Actor.
+   * @param[in] actor actor for get world color.
+   */
+  Vector4 GetWorldColor(Dali::Actor actor);
+
+  /**
+   * @brief Returns whether this transition will be applied to children of target or not.
+   */
+  bool IsTransitionWithChild()
+  {
+    return mTransitionWithChild;
+  }
+
+protected:
+  /**
+   * Construct a new TransitionBase.
+   */
+  TransitionBase();
+
+  /**
+   * Second-phase constructor.
+   */
+  void Initialize();
+
+  /**
+   * Destructor
+   */
+  ~TransitionBase() = default;
+
+private:
+  // Undefined
+  TransitionBase(const TransitionBase&);
+
+  // Undefined
+  TransitionBase& operator=(const TransitionBase& rhs);
+
+private:
+  /**
+   * @brief Makes property animation for transition.
+   */
+  void SetAnimation();
+
+  /**
+   * @brief Adds a property on an animation between sourceValue and destimationValue.
+   * @param[in] target target control to be animated.
+   * @param[in] index property index for animation.
+   * @param[in] initialValue initial value of animation.
+   * @param[in] sourceValue source value of animation.
+   * @param[in] destinationValue destination value of animation.
+   */
+  void AnimateBetween(Dali::Toolkit::Control target, Property::Index index, Property::Value initialValue, Property::Value sourceValue, Property::Value destinationValue);
+
+  /**
+   * @brief Copy target to make clone for the child Actors
+   */
+  void CopyTarget();
+
+  /**
+   * @brief Make pair of Property::Map to be used for transition animation.
+   * Set the pair of Property::Map by using SetStartPropertyMap() and SetFinishPropertyMap(),
+   * then the properties of mTarget will be animated between them during transition duration.
+   * If the transition requires the information of world transform, let them be in this method.
+   * World transform and World color can be retrieved by using GetWorldTransform() and GetWorldColor() methods.
+   * And If it is needed to add additional custom animation than use GetAnimation() and add them.
+   *
+   * @note Do not set any properties in this methods.
+   */
+  virtual void OnPlay()
+  {
+  }
+
+  /**
+   * @brief If the transition is needed to do something after the transition is finished, let them be in this method.
+   */
+  virtual void OnFinished()
+  {
+  }
+
+private:
+  Dali::Toolkit::Control       mTarget;              ///< Target that will be animated.
+  Dali::Actor                  mCopiedActor;         ///< Copied View that will replace mTarget during transition
+  Dali::Animation              mAnimation;           ///< Property animations for the transition of mTarget
+  AlphaFunction                mAlphaFunction;       ///< Alpha function that will applied for the property animation
+  Property::Map                mInitialPropertyMap;  ///< Initial properties to be animated. (world transform)
+  Property::Map                mStartPropertyMap;    ///< Start properties to be animated. (world transform)
+  Property::Map                mFinishPropertyMap;   ///< Finish properties to be animated. (world transform)
+  Property::Map                mOriginalPropertyMap; ///< Original properties of mTarget to be used to restore after the transition is finished.
+  Dali::TimePeriod             mTimePeriod;          ///< TimePeriod of transition
+  bool                         mTransitionWithChild; ///< True, if mTarget transition is inherit to its child Actors.
+                                                     ///< If this is false, the child Actors are moved to the child of mCopiedActor that will have original properties of target Actor during Transition.
+  bool mMoveTargetChildren;                          ///< Flag, if mTransitionWithChild is false and mTarget has children than True.
+};
+
+} // namespace Internal
+
+// Helpers for public-api forwarding methods
+
+inline Internal::TransitionBase& GetImplementation(Dali::Toolkit::TransitionBase& animation)
+{
+  DALI_ASSERT_ALWAYS(animation && "TransitionBase handle is empty");
+
+  BaseObject& handle = animation.GetBaseObject();
+
+  return static_cast<Internal::TransitionBase&>(handle);
+}
+
+inline const Internal::TransitionBase& GetImplementation(const Dali::Toolkit::TransitionBase& animation)
+{
+  DALI_ASSERT_ALWAYS(animation && "TransitionBase handle is empty");
+
+  const BaseObject& handle = animation.GetBaseObject();
+
+  return static_cast<const Internal::TransitionBase&>(handle);
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_INTERNAL_TRANSITION_BASE_H
diff --git a/dali-toolkit/internal/transition/transition-impl.cpp b/dali-toolkit/internal/transition/transition-impl.cpp
new file mode 100644 (file)
index 0000000..ef193f6
--- /dev/null
@@ -0,0 +1,174 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/transition/transition-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/object/type-registry.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+namespace
+{
+const Dali::AlphaFunction DEFAULT_ALPHA_FUNCTION(Dali::AlphaFunction::DEFAULT);
+
+} // anonymous namespace
+
+TransitionPtr Transition::New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod)
+{
+  float delaySeconds = timePeriod.delaySeconds;
+  if(delaySeconds < 0.0f)
+  {
+    DALI_LOG_WARNING("delay should be greater than 0.0f.\n");
+    delaySeconds = 0.0f;
+  }
+
+  float durationSeconds = timePeriod.durationSeconds;
+  if(durationSeconds < 0.0f)
+  {
+    DALI_LOG_WARNING("duration should be greater than 0.0f.\n");
+    durationSeconds = 0.0f;
+  }
+
+  TransitionPtr transition = new Transition(source, destination, TimePeriod(delaySeconds, durationSeconds));
+
+  // Second-phase construction
+  transition->Initialize();
+
+  return transition;
+}
+
+Transition::Transition(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod)
+: TransitionBase(),
+  mSourceControl(source),
+  mDestinationControl(destination)
+{
+  SetTarget(destination);
+  SetTimePeriod(timePeriod);
+}
+
+Transition::~Transition()
+{
+}
+
+void Transition::OnPlay()
+{
+  if(!mSourceControl[Dali::Actor::Property::CONNECTED_TO_SCENE] ||
+     !mDestinationControl[Dali::Actor::Property::CONNECTED_TO_SCENE])
+  {
+    DALI_LOG_ERROR("The source or destination is not added on the window\n");
+    return;
+  }
+
+  //Make startPropertyMap and finishPropertyMap to use for property animation.
+  Matrix     sourceWorldTransform = mSourceControl[Dali::Actor::Property::WORLD_MATRIX];
+  Vector3    sourcePosition, sourceScale;
+  Quaternion sourceOrientation;
+  sourceWorldTransform.GetTransformComponents(sourcePosition, sourceOrientation, sourceScale);
+
+  Matrix     destinationWorldTransform = GetWorldTransform(mDestinationControl);
+  Vector3    destinationPosition, destinationScale;
+  Quaternion destinationOrientation;
+  destinationWorldTransform.GetTransformComponents(destinationPosition, destinationOrientation, destinationScale);
+
+  Vector3       targetSize  = mDestinationControl[Dali::Actor::Property::SIZE];
+  Vector4       targetColor = GetWorldColor(mDestinationControl);
+  Property::Map startPropertyMap;
+  Property::Map finishPropertyMap;
+
+  // Use world transform if this transition requires animation of transform.
+  mDestinationControl[Dali::Actor::Property::ANCHOR_POINT]               = AnchorPoint::CENTER;
+  mDestinationControl[Dali::Actor::Property::PARENT_ORIGIN]              = ParentOrigin::CENTER;
+  mDestinationControl[Dali::Actor::Property::POSITION_USES_ANCHOR_POINT] = true;
+  mDestinationControl[Dali::Actor::Property::INHERIT_POSITION]           = false;
+  mDestinationControl[Dali::Actor::Property::INHERIT_ORIENTATION]        = false;
+  mDestinationControl[Dali::Actor::Property::INHERIT_SCALE]              = false;
+  mDestinationControl[Dali::Actor::Property::COLOR_MODE]                 = Dali::ColorMode::USE_OWN_COLOR;
+
+  // Set animation of Transform
+  startPropertyMap.Insert(Dali::Actor::Property::POSITION, sourcePosition);
+  finishPropertyMap.Insert(Dali::Actor::Property::POSITION, destinationPosition);
+
+  startPropertyMap.Insert(Dali::Actor::Property::ORIENTATION, sourceOrientation);
+  finishPropertyMap.Insert(Dali::Actor::Property::ORIENTATION, destinationOrientation);
+
+  startPropertyMap.Insert(Dali::Actor::Property::SCALE, sourceScale);
+  finishPropertyMap.Insert(Dali::Actor::Property::SCALE, destinationScale);
+
+  Vector4 sourceColor = mSourceControl.GetCurrentProperty<Vector4>(Dali::Actor::Property::WORLD_COLOR);
+  startPropertyMap.Insert(Dali::Actor::Property::COLOR, sourceColor);
+  finishPropertyMap.Insert(Dali::Actor::Property::COLOR, targetColor);
+
+  // Set animation for other properties if source and destination is different.
+  Vector3 sourceSize = mSourceControl.GetCurrentProperty<Vector3>(Dali::Actor::Property::SIZE);
+  if(sourceSize != targetSize)
+  {
+    startPropertyMap.Insert(Dali::Actor::Property::SIZE, sourceSize);
+    finishPropertyMap.Insert(Dali::Actor::Property::SIZE, targetSize);
+  }
+
+  SetStartPropertyMap(startPropertyMap);
+  SetFinishPropertyMap(finishPropertyMap);
+
+  // source View becomes transparent during transition.
+  if(IsTransitionWithChild())
+  {
+    mSourceControl[Dali::Actor::Property::VISIBLE] = false;
+  }
+  else
+  {
+    GetImplementation(mSourceControl).SetTransparent(true);
+  }
+
+  Dali::Animation animation = GetAnimation();
+  if(!animation)
+  {
+    DALI_LOG_ERROR("animation is still not initialized\n");
+    return;
+  }
+  Dali::Toolkit::DevelControl::CreateTransitions(mDestinationControl, animation, mSourceControl, GetAlphaFunction(), GetTimePeriod());
+}
+
+void Transition::OnFinished()
+{
+  if(IsTransitionWithChild())
+  {
+    mSourceControl[Dali::Actor::Property::VISIBLE] = true;
+  }
+  else
+  {
+    GetImplementation(mSourceControl).SetTransparent(false);
+  }
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
diff --git a/dali-toolkit/internal/transition/transition-impl.h b/dali-toolkit/internal/transition/transition-impl.h
new file mode 100644 (file)
index 0000000..d9120bf
--- /dev/null
@@ -0,0 +1,108 @@
+#ifndef DALI_TOOLKIT_INTERNAL_TRANSITION_H
+#define DALI_TOOLKIT_INTERNAL_TRANSITION_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-base-impl.h>
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/transition/transition.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+using TransitionPtr = IntrusivePtr<Transition>;
+
+class Transition : public TransitionBase
+{
+public:
+  /**
+   * @brief Create a new Transition object.
+   * @param[in] source A source control of this transition.
+   * @param[in] destination A destination control of this transition.
+   * @param[in] durationSeconds The duration of the animation.
+   * @return A smart-pointer to the newly allocated Transition.
+   */
+  static TransitionPtr New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod);
+
+protected:
+  /**
+   * @copydoc Dali::Toolkit::Transition::OnPlay()
+   */
+  void OnPlay() override;
+
+  /**
+   * @brief Emit the Finished signal
+   */
+  void OnFinished() override;
+
+protected:
+  /**
+   * @brief Construct a new Transition.
+   */
+  Transition(Dali::Toolkit::Control source,
+             Dali::Toolkit::Control destination,
+             TimePeriod             timePeriod);
+
+  /**
+   * @brief A reference counted object may only be deleted by calling Unreference()
+   */
+  ~Transition() override;
+
+private:
+  // Undefined
+  Transition(const Transition&);
+
+  // Undefined
+  Transition& operator=(const Transition& rhs);
+
+private:
+  Dali::Toolkit::Control mSourceControl;
+  Dali::Toolkit::Control mDestinationControl;
+};
+
+} // namespace Internal
+
+// Helpers for public-api forwarding methods
+
+inline Internal::Transition& GetImplementation(Dali::Toolkit::Transition& transition)
+{
+  DALI_ASSERT_ALWAYS(transition && "Transition handle is empty");
+
+  BaseObject& handle = transition.GetBaseObject();
+
+  return static_cast<Internal::Transition&>(handle);
+}
+
+inline const Internal::Transition& GetImplementation(const Dali::Toolkit::Transition& transition)
+{
+  DALI_ASSERT_ALWAYS(transition && "Transition handle is empty");
+
+  const BaseObject& handle = transition.GetBaseObject();
+
+  return static_cast<const Internal::Transition&>(handle);
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_INTERNAL_TRANSITION_H
diff --git a/dali-toolkit/internal/transition/transition-lifecycle-controller.cpp b/dali-toolkit/internal/transition/transition-lifecycle-controller.cpp
new file mode 100644 (file)
index 0000000..1a8c238
--- /dev/null
@@ -0,0 +1,48 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/transition/transition-lifecycle-controller.h>
+
+// EXTERNAL INCLUDES
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-set-impl.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+void TransitionLifecycleController::AddTransitions(Dali::Toolkit::TransitionSet transitions)
+{
+  mTransitionList.push_back(transitions);
+  transitions.FinishedSignal().Connect(this, &TransitionLifecycleController::RemoveTransitions);
+}
+
+void TransitionLifecycleController::RemoveTransitions(Dali::Toolkit::TransitionSet &transitions)
+{
+  mTransitionList.erase(std::remove(mTransitionList.begin(), mTransitionList.end(), transitions));
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
diff --git a/dali-toolkit/internal/transition/transition-lifecycle-controller.h b/dali-toolkit/internal/transition/transition-lifecycle-controller.h
new file mode 100644 (file)
index 0000000..8511635
--- /dev/null
@@ -0,0 +1,83 @@
+#ifndef DALI_TOOLKIT_INTERNAL_TRANSITION_PLAYLIST_H
+#define DALI_TOOLKIT_INTERNAL_TRANSITION_PLAYLIST_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <cstdio>
+#include <memory>
+#include <mutex>
+#include <vector>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/transition/transition-set.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+class TransitionLifecycleController;
+
+namespace
+{
+std::unique_ptr<TransitionLifecycleController> instance = nullptr;
+std::once_flag                                 onceFlag;
+} // namespace
+
+class TransitionLifecycleController : public ConnectionTracker
+{
+public:
+  static TransitionLifecycleController& GetInstance()
+  {
+    std::call_once(onceFlag, []() {
+      instance.reset(new TransitionLifecycleController);
+    });
+    return *(instance.get());
+  }
+
+  void AddTransitions(Dali::Toolkit::TransitionSet transitions);
+
+private:
+
+  void RemoveTransitions(Dali::Toolkit::TransitionSet &transitions);
+
+  /**
+   * Construct a new TransitionLifecycleController.
+   */
+  TransitionLifecycleController() = default;
+
+  // Undefined
+  TransitionLifecycleController(const TransitionLifecycleController&) = delete;
+
+  // Undefined
+  TransitionLifecycleController& operator=(const TransitionLifecycleController& rhs) = delete;
+
+private:
+  std::vector<Dali::Toolkit::TransitionSet> mTransitionList;
+};
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_INTERNAL_TRANSITION_PLAYLIST_H
+;
\ No newline at end of file
diff --git a/dali-toolkit/internal/transition/transition-set-impl.cpp b/dali-toolkit/internal/transition/transition-set-impl.cpp
new file mode 100644 (file)
index 0000000..ad7ca62
--- /dev/null
@@ -0,0 +1,184 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/transition/transition-set-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali/integration-api/adaptor-framework/adaptor.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/object/type-registry.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-lifecycle-controller.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+namespace
+{
+// Signals
+static constexpr std::string_view SIGNAL_FINISHED = "finished";
+
+BaseHandle Create()
+{
+  return Dali::Toolkit::TransitionSet::New();
+}
+
+TypeRegistration mType(typeid(Dali::Toolkit::TransitionSet), typeid(Dali::BaseHandle), Create);
+
+SignalConnectorType signalConnector1(mType, std::string(SIGNAL_FINISHED), &TransitionSet::DoConnectSignal);
+
+} // anonymous namespace
+
+TransitionSetPtr TransitionSet::New()
+{
+  TransitionSetPtr transitionSet = new TransitionSet();
+
+  return transitionSet;
+}
+
+TransitionSet::TransitionSet()
+{
+}
+
+TransitionSet::~TransitionSet()
+{
+  mTransitions.clear();
+}
+
+void TransitionSet::AddTransition(TransitionBasePtr transition)
+{
+  mTransitions.push_back(transition);
+}
+
+TransitionBase* TransitionSet::GetTransitionAt(uint32_t index) const
+{
+  TransitionBase* result(nullptr);
+  if(index < GetTransitionCount())
+  {
+    result = mTransitions[index].Get();
+  }
+  else
+  {
+    DALI_LOG_ERROR("Error: Invalid index to TransitionSet::GetTransitionAt\n");
+  }
+
+  return result;
+}
+
+uint32_t TransitionSet::GetTransitionCount() const
+{
+  return mTransitions.size();
+}
+
+void TransitionSet::Play()
+{
+  Adaptor::Get().RegisterProcessor(*this, true);
+  Adaptor::Get().RegisterProcessor(*this, false);
+  TransitionLifecycleController::GetInstance().AddTransitions(Dali::Toolkit::TransitionSet(this));
+}
+
+void TransitionSet::TransitionPreProcess()
+{
+  float lastDuration = 0.0f;
+  for(auto&& transition : mTransitions)
+  {
+    TimePeriod timePeriod = transition->GetTimePeriod();
+    if(lastDuration <= timePeriod.durationSeconds + timePeriod.delaySeconds)
+    {
+      lastDuration = timePeriod.durationSeconds + timePeriod.delaySeconds;
+    }
+  }
+  mAnimation = Dali::Animation::New(lastDuration);
+
+  for(auto&& transition : mTransitions)
+  {
+    transition->PreProcess(mAnimation);
+  }
+}
+
+void TransitionSet::TransitionStart()
+{
+  for(auto&& transition : mTransitions)
+  {
+    transition->Play();
+  }
+
+  mAnimation.FinishedSignal().Connect(this, &TransitionSet::TransitionFinished);
+  mAnimation.Play();
+}
+
+void TransitionSet::TransitionFinished(Dali::Animation& source)
+{
+  for(auto&& transition : mTransitions)
+  {
+    transition->TransitionFinished();
+  }
+
+  EmitFinishedSignal();
+}
+
+Dali::Toolkit::TransitionSet::TransitionSetSignalType& TransitionSet::FinishedSignal()
+{
+  return mFinishedSignal;
+}
+
+void TransitionSet::EmitFinishedSignal()
+{
+  if(!mFinishedSignal.Empty())
+  {
+    Dali::Toolkit::TransitionSet handle(this);
+    mFinishedSignal.Emit(handle);
+  }
+}
+
+bool TransitionSet::DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor)
+{
+  bool           connected(false);
+  TransitionSet* transitionSet = static_cast<TransitionSet*>(object); // TypeRegistry guarantees that this is the correct type.
+
+  if(SIGNAL_FINISHED == signalName)
+  {
+    transitionSet->FinishedSignal().Connect(tracker, functor);
+    connected = true;
+  }
+
+  return connected;
+}
+
+void TransitionSet::Process(bool postProcessor)
+{
+  if(!postProcessor)
+  {
+    TransitionPreProcess();
+  }
+  else
+  {
+    TransitionStart();
+  }
+  Adaptor::Get().UnregisterProcessor(*this, postProcessor);
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
diff --git a/dali-toolkit/internal/transition/transition-set-impl.h b/dali-toolkit/internal/transition/transition-set-impl.h
new file mode 100644 (file)
index 0000000..eb9962d
--- /dev/null
@@ -0,0 +1,163 @@
+#ifndef DALI_TOOLKIT_INTERNAL_TRANSITION_SET_H
+#define DALI_TOOLKIT_INTERNAL_TRANSITION_SET_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-impl.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
+
+// EXTERNAL INCLUDES
+#include <dali/integration-api/processor-interface.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/signals/connection-tracker.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+using TransitionSetPtr = IntrusivePtr<TransitionSet>;
+
+class TransitionSet : public BaseObject, public ConnectionTracker, public Integration::Processor
+{
+public:
+  /**
+   * Create a new TransitionSet object.
+   * @return A smart-pointer to the newly allocated TransitionSet.
+   */
+  static TransitionSetPtr New();
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionSet::AddTransition(TransitionPtr transition)
+   */
+  void AddTransition(TransitionBasePtr transition);
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionSet::GetTransitionAt(uint32_t index)
+   */
+  TransitionBase* GetTransitionAt(uint32_t index) const;
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionSet::GetTransitionCount()
+   */
+  uint32_t GetTransitionCount() const;
+
+  /**
+   * @brief Make ready this transition set to play.
+   * Transitions in this transition set will be create property animations at the end of this tick of main thread.
+   */
+  void Play();
+
+  /**
+   * @copydoc Dali::Toolkit::TransitionSet::FinishedSignal()
+   */
+  Dali::Toolkit::TransitionSet::TransitionSetSignalType& FinishedSignal();
+
+  /**
+   * Connects a callback function with the object's signals.
+   * @param[in] object The object providing the signal.
+   * @param[in] tracker Used to disconnect the signal.
+   * @param[in] signalName The signal to connect to.
+   * @param[in] functor A newly allocated FunctorDelegate.
+   * @return True if the signal was connected.
+   * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+   */
+  static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor);
+
+private:
+  /**
+   * @brief Set pre process of each transition.
+   */
+  void TransitionPreProcess();
+
+  /**
+   * @brief Start to play each of Transition.
+   * This method called at the end of event thread tick, and this method call OnPlay method of TransitionBase internally.
+   */
+  void TransitionStart();
+
+  /**
+   * @brief Remove each finished TransitionBase from play list.
+   * If all transitions are finished emit Finished signal.
+   */
+  void TransitionFinished(Dali::Animation& source);
+
+  /**
+   * Emit the Finished signal
+   */
+  void EmitFinishedSignal();
+
+protected: // Implementation of Processor
+  /**
+   * @copydoc Dali::Integration::Processor::Process()
+   */
+  void Process(bool postProcessor) override;
+
+protected:
+  /**
+   * Construct a new TransitionSet.
+   */
+  TransitionSet();
+
+  /**
+   * A reference counted object may only be deleted by calling Unreference()
+   */
+  ~TransitionSet() override;
+
+private:
+  // Undefined
+  TransitionSet(const TransitionSet&);
+
+  // Undefined
+  TransitionSet& operator=(const TransitionSet& rhs);
+
+private:
+  Dali::Toolkit::TransitionSet::TransitionSetSignalType mFinishedSignal{};
+  std::vector<TransitionBasePtr>                        mTransitions;
+  Dali::Animation                                       mAnimation;
+};
+
+} // namespace Internal
+
+// Helpers for public-api forwarding methods
+
+inline Internal::TransitionSet& GetImplementation(Dali::Toolkit::TransitionSet& transitionSet)
+{
+  DALI_ASSERT_ALWAYS(transitionSet && "TransitionSet handle is empty");
+
+  BaseObject& handle = transitionSet.GetBaseObject();
+
+  return static_cast<Internal::TransitionSet&>(handle);
+}
+
+inline const Internal::TransitionSet& GetImplementation(const Dali::Toolkit::TransitionSet& transitionSet)
+{
+  DALI_ASSERT_ALWAYS(transitionSet && "TransitionSet handle is empty");
+
+  const BaseObject& handle = transitionSet.GetBaseObject();
+
+  return static_cast<const Internal::TransitionSet&>(handle);
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_INTERNAL_TRANSITION_SET_H
index 6717f5b..9a68ca1 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_CONTROL_IMPL_H
 
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -20,6 +20,8 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/adaptor-framework/style-change.h>
+#include <dali/public-api/animation/alpha-function.h>
+#include <dali/public-api/animation/time-period.h>
 #include <dali/public-api/events/long-press-gesture.h>
 #include <dali/public-api/events/pan-gesture.h>
 #include <dali/public-api/events/pinch-gesture.h>
@@ -251,6 +253,7 @@ public:
   DALI_INTERNAL void KeyboardEnter();
   /// @endcond
 
+
   // Signals
 
   /**
@@ -614,6 +617,21 @@ public: // API for derived classes to override
     return NULL;
   }
 
+  // Transition
+
+  /**
+   * @brief Retrieve visual property animations.
+   * This Control is a destination.
+   *
+   * @param[in] animation generated animation
+   * @param[in] source source control of the animation.
+   * @param[in] alphaFunction AlphaFunction of the animation
+   * @param[in] timePeriod TimePeriod of the animation
+   */
+  virtual void OnCreateTransitions(Dali::Animation& animation, Dali::Toolkit::Control source, AlphaFunction alphaFunction, TimePeriod timePeriod)
+  {
+  }
+
 private:
   /// @cond internal
 
index 76863a7..071b602 100644 (file)
@@ -31,6 +31,9 @@ SET( public_api_src_files
   ${public_api_src_dir}/image-loader/async-image-loader.cpp
   ${public_api_src_dir}/image-loader/sync-image-loader.cpp
   ${public_api_src_dir}/styling/style-manager.cpp
+  ${public_api_src_dir}/transition/transition-base.cpp
+  ${public_api_src_dir}/transition/transition-set.cpp
+  ${public_api_src_dir}/transition/transition.cpp
   ${public_api_src_dir}/focus-manager/keyboard-focus-manager.cpp
   ${public_api_src_dir}/dali-toolkit-version.cpp
   ${public_api_src_dir}/enums.cpp
@@ -143,6 +146,12 @@ SET( public_api_visuals_header_files
   ${public_api_src_dir}/visuals/text-visual-properties.h
 )
 
+SET( public_api_transition_header_files
+  ${public_api_src_dir}/transition/transition-base.h
+  ${public_api_src_dir}/transition/transition-set.h
+  ${public_api_src_dir}/transition/transition.h
+)
+
 SET( SOURCES ${SOURCES}
   ${public_api_src_files}
 )
@@ -162,6 +171,7 @@ SET( PUBLIC_API_HEADERS ${PUBLIC_API_HEADERS}
   ${public_api_slider_header_files}
   ${public_api_styling_header_files}
   ${public_api_text_controls_header_files}
+  ${public_api_transition_header_files}
   ${public_api_focus_manager_header_files}
   ${public_api_text_header_files}
   ${public_api_video_view_header_files}
diff --git a/dali-toolkit/public-api/transition/transition-base.cpp b/dali-toolkit/public-api/transition/transition-base.cpp
new file mode 100644 (file)
index 0000000..5e70e21
--- /dev/null
@@ -0,0 +1,84 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/public-api/transition/transition-base.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-base-impl.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+TransitionBase::TransitionBase() = default;
+
+TransitionBase::TransitionBase(Internal::TransitionBase* transitionBase)
+: BaseHandle(transitionBase)
+{
+}
+
+TransitionBase TransitionBase::New()
+{
+  Internal::TransitionBasePtr internal = Dali::Toolkit::Internal::TransitionBase::New();
+
+  return TransitionBase(internal.Get());
+}
+
+TransitionBase TransitionBase::DownCast(BaseHandle handle)
+{
+  return TransitionBase(dynamic_cast<Dali::Toolkit::Internal::TransitionBase*>(handle.GetObjectPtr()));
+}
+
+TransitionBase::~TransitionBase() = default;
+
+TransitionBase::TransitionBase(const TransitionBase& handle) = default;
+
+TransitionBase& TransitionBase::operator=(const TransitionBase& rhs) = default;
+
+TransitionBase::TransitionBase(TransitionBase&& rhs) = default;
+
+TransitionBase& TransitionBase::operator=(TransitionBase&& rhs) = default;
+
+void TransitionBase::SetTimePeriod(TimePeriod timePeriod)
+{
+  GetImplementation(*this).SetTimePeriod(timePeriod);
+}
+
+TimePeriod TransitionBase::GetTimePeriod() const
+{
+  return GetImplementation(*this).GetTimePeriod();
+}
+
+void TransitionBase::SetAlphaFunction(AlphaFunction alphaFunction)
+{
+  GetImplementation(*this).SetAlphaFunction(alphaFunction);
+}
+
+AlphaFunction TransitionBase::GetAlphaFunction() const
+{
+  return GetImplementation(*this).GetAlphaFunction();
+}
+
+void TransitionBase::TransitionWithChild(bool transitionWithChild)
+{
+  return GetImplementation(*this).TransitionWithChild(transitionWithChild);
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
diff --git a/dali-toolkit/public-api/transition/transition-base.h b/dali-toolkit/public-api/transition/transition-base.h
new file mode 100644 (file)
index 0000000..9a274ac
--- /dev/null
@@ -0,0 +1,152 @@
+#ifndef DALI_TOOLKIT_TRANSITION_BASE_H
+#define DALI_TOOLKIT_TRANSITION_BASE_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/dali-toolkit-common.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/animation/alpha-function.h>
+#include <dali/public-api/animation/time-period.h>
+#include <dali/public-api/object/base-handle.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal DALI_INTERNAL
+{
+class TransitionBase;
+}
+
+/**
+ * @brief
+ *
+ * Transition provides continuous and seamless motions for the visually plausible scene change.
+ * And, TransitionBase is a base class for every Transition cases.
+ */
+class DALI_TOOLKIT_API TransitionBase : public BaseHandle
+{
+public:
+  /**
+   * @brief Creates an uninitialized TransitionBase; this can be initialized with TransitionBase::New().
+   *
+   * Calling member functions with an uninitialized TransitionBase handle is not allowed.
+   */
+  TransitionBase();
+
+  /**
+   * @brief Creates an initialized TransitionBase.
+   */
+  static TransitionBase New();
+
+  /**
+   * @brief Downcasts a handle to TransitionBase handle.
+   *
+   * If handle points to an TransitionBase object, the downcast produces valid handle.
+   * If not, the returned handle is left uninitialized.
+   *
+   * @param[in] handle Handle to an object
+   * @return Handle to an TransitionBase object or an uninitialized handle
+   */
+  static TransitionBase DownCast(BaseHandle handle);
+
+  /**
+   * @brief Destructor.
+   *
+   * This is non-virtual since derived Handle types must not contain data or virtual methods.
+   */
+  ~TransitionBase();
+
+  /**
+   * @brief This copy constructor is required for (smart) pointer semantics.
+   *
+   * @param[in] handle A reference to the copied handle
+   */
+  TransitionBase(const TransitionBase& handle);
+
+  /**
+   * @brief This assignment operator is required for (smart) pointer semantics.
+   *
+   * @param[in] rhs A reference to the copied handle
+   * @return A reference to this
+   */
+  TransitionBase& operator=(const TransitionBase& rhs);
+
+  /**
+   * @brief Move constructor.
+   *
+   * @param[in] rhs A reference to the moved handle
+   */
+  TransitionBase(TransitionBase&& rhs);
+
+  /**
+   * @brief Move assignment operator.
+   *
+   * @param[in] rhs A reference to the moved handle
+   * @return A reference to this handle
+   */
+  TransitionBase& operator=(TransitionBase&& rhs);
+
+  /**
+   * Set time period that contains delay and duration
+   * @param[in] timePeriod The time period for an animator.
+   */
+  void SetTimePeriod(TimePeriod timePeriod);
+
+  /**
+   * Get time period that contains delay and duration
+   */
+  TimePeriod GetTimePeriod() const;
+
+  /**
+   * @brief Sets the alpha function for an transition.
+   *
+   * This is applied to individual property transitions, if no further alpha functions are supplied.
+   * @param[in] alpha The alpha function
+   */
+  void SetAlphaFunction(AlphaFunction alpha);
+
+  /**
+   * @brief Retrieves the alpha function for an transition.
+   *
+   * @return The alpha function
+   */
+  AlphaFunction GetAlphaFunction() const;
+
+  /**
+   * @brief A View could be transition with its child Views or without them.
+   */
+  void TransitionWithChild(bool transitionWithChild);
+
+public: // Not intended for use by Application developers
+  /// @cond internal
+  /**
+   * @brief This constructor is used by TransitionBase::New() methods.
+   * @param[in] transitionBase A pointer to a newly allocated Dali resource
+   */
+  explicit DALI_INTERNAL TransitionBase(Internal::TransitionBase* transitionBase);
+  /// @endcond
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_TRANSITION_BASE_H
diff --git a/dali-toolkit/public-api/transition/transition-set.cpp b/dali-toolkit/public-api/transition/transition-set.cpp
new file mode 100644 (file)
index 0000000..fe8f33f
--- /dev/null
@@ -0,0 +1,89 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/public-api/transition/transition-set.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-set-impl.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+TransitionSet::TransitionSet() = default;
+
+TransitionSet::TransitionSet(Internal::TransitionSet* transition)
+: BaseHandle(transition)
+{
+}
+
+TransitionSet TransitionSet::New()
+{
+  Internal::TransitionSetPtr internal = Dali::Toolkit::Internal::TransitionSet::New();
+
+  return TransitionSet(internal.Get());
+}
+
+TransitionSet TransitionSet::DownCast(BaseHandle handle)
+{
+  return TransitionSet(dynamic_cast<Dali::Toolkit::Internal::TransitionSet*>(handle.GetObjectPtr()));
+}
+
+TransitionSet::~TransitionSet() = default;
+
+TransitionSet::TransitionSet(const TransitionSet& handle) = default;
+
+TransitionSet& TransitionSet::operator=(const TransitionSet& rhs) = default;
+
+TransitionSet::TransitionSet(TransitionSet&& rhs) = default;
+
+TransitionSet& TransitionSet::operator=(TransitionSet&& rhs) = default;
+
+void TransitionSet::AddTransition(TransitionBase transition)
+{
+  if(transition)
+  {
+    Internal::TransitionBasePtr transitionBasePtr(&GetImplementation(transition));
+    GetImplementation(*this).AddTransition(transitionBasePtr);
+  }
+}
+
+TransitionBase TransitionSet::GetTransitionAt(uint32_t index) const
+{
+  Internal::TransitionBase* transitionBasePtr = GetImplementation(*this).GetTransitionAt(static_cast<uint32_t>(index));
+  return Dali::Toolkit::TransitionBase(transitionBasePtr);
+}
+
+uint32_t TransitionSet::GetTransitionCount() const
+{
+  return GetImplementation(*this).GetTransitionCount();
+}
+
+void TransitionSet::Play()
+{
+  GetImplementation(*this).Play();
+}
+
+TransitionSet::TransitionSetSignalType& TransitionSet::FinishedSignal()
+{
+  return GetImplementation(*this).FinishedSignal();
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
diff --git a/dali-toolkit/public-api/transition/transition-set.h b/dali-toolkit/public-api/transition/transition-set.h
new file mode 100644 (file)
index 0000000..8df1ea5
--- /dev/null
@@ -0,0 +1,165 @@
+#ifndef DALI_TOOLKIT_TRANSITION_SET_H
+#define DALI_TOOLKIT_TRANSITION_SET_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/transition/transition-base.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/object/handle.h>
+#include <dali/public-api/signals/dali-signal.h>
+#include <cstdint> // uint32_t, uint8_t
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal DALI_INTERNAL
+{
+class TransitionSet;
+}
+
+/**
+ * @brief
+ *
+ * TransitionSet is used to control lifetime of multiple Transitions.
+ * Transition could be played with multiple other transitions for a scene change.
+ * For the case, it is more useful to manage a group of transitions with same lifetime and a finished signal.
+ * TransitionSet provides a single Play call and Finished callback for the multiple traisitions those added on it.
+ */
+class DALI_TOOLKIT_API TransitionSet : public BaseHandle
+{
+public:
+  using TransitionSetSignalType = Signal<void(TransitionSet&)>; ///< TransitionSet finished signal type
+
+  /**
+   * @brief Creates an uninitialized TransitionSet; this can be initialized with TransitionSet::New().
+   *
+   * Calling member functions with an uninitialized TransitionSet handle is not allowed.
+   */
+  TransitionSet();
+
+  /**
+   * @brief Creates an initialized TransitionSet.
+   *
+   * @return A handle to a newly allocated Dali resource
+   * @note durationSeconds can not be negative.
+   */
+  static TransitionSet New();
+
+  /**
+   * @brief Downcasts a handle to TransitionSet handle.
+   *
+   * If handle points to an TransitionSet object, the downcast produces valid handle.
+   * If not, the returned handle is left uninitialized.
+   *
+   * @param[in] handle Handle to an object
+   * @return Handle to an TransitionSet object or an uninitialized handle
+   */
+  static TransitionSet DownCast(BaseHandle handle);
+
+  /**
+   * @brief Destructor.
+   *
+   * This is non-virtual since derived Handle types must not contain data or virtual methods.
+   */
+  ~TransitionSet();
+
+  /**
+   * @brief This copy constructor is required for (smart) pointer semantics.
+   *
+   * @param[in] handle A reference to the copied handle
+   */
+  TransitionSet(const TransitionSet& handle);
+
+  /**
+   * @brief This assignment operator is required for (smart) pointer semantics.
+   *
+   * @param[in] rhs A reference to the copied handle
+   * @return A reference to this
+   */
+  TransitionSet& operator=(const TransitionSet& rhs);
+
+  /**
+   * @brief Move constructor.
+   *
+   * @param[in] rhs A reference to the moved handle
+   */
+  TransitionSet(TransitionSet&& rhs);
+
+  /**
+   * @brief Move assignment operator.
+   *
+   * @param[in] rhs A reference to the moved handle
+   * @return A reference to this handle
+   */
+  TransitionSet& operator=(TransitionSet&& rhs);
+
+  /**
+   * @brief Add a TransitionBase on this TransitionSet.
+   *
+   * @param[in] transition TransitionBase to be added.
+   */
+  void AddTransition(TransitionBase transition);
+
+  /**
+   * @brief Retrieves a TransitionBase at the index.
+   *
+   * @return The TransitionBase of index
+   */
+  TransitionBase GetTransitionAt(uint32_t index) const;
+
+  /**
+   * @brief Retrieves the number of Transitions added in TransitionSet
+   *
+   * @return The number of Transitions
+   */
+  uint32_t GetTransitionCount() const;
+
+  /**
+   * @brief Play the transition.
+   * This method not make property animation instantly.
+   * Transition requires some world transform properties.
+   * The Transitions currently added on this TransitionSet are queued TransitionQueue
+   * and they are played at the end of this tick of event Thread
+   */
+  void Play();
+
+  /**
+   * @brief Connects to this signal to be notified when all TransitionSet's transitions have finished.
+   *
+   * @return A signal object to connect with
+   */
+  TransitionSetSignalType& FinishedSignal();
+
+public: // Not intended for use by Application developers
+  /// @cond internal
+  /**
+   * @brief This constructor is used by TransitionSet::New() methods.
+   * @param[in] transition A pointer to a newly allocated Dali resource
+   */
+  explicit DALI_INTERNAL TransitionSet(Internal::TransitionSet* transition);
+  /// @endcond
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_TRANSITION_SET_H
diff --git a/dali-toolkit/public-api/transition/transition.cpp b/dali-toolkit/public-api/transition/transition.cpp
new file mode 100644 (file)
index 0000000..3e2f378
--- /dev/null
@@ -0,0 +1,59 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/public-api/transition/transition.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-impl.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+Transition::Transition() = default;
+
+Transition::Transition(Internal::Transition* transition)
+: TransitionBase(transition)
+{
+}
+
+Transition Transition::New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod)
+{
+  Internal::TransitionPtr internal = Dali::Toolkit::Internal::Transition::New(source, destination, timePeriod);
+
+  return Transition(internal.Get());
+}
+
+Transition Transition::DownCast(BaseHandle handle)
+{
+  return Transition(dynamic_cast<Dali::Toolkit::Internal::Transition*>(handle.GetObjectPtr()));
+}
+
+Transition::~Transition() = default;
+
+Transition::Transition(const Transition& handle) = default;
+
+Transition& Transition::operator=(const Transition& rhs) = default;
+
+Transition::Transition(Transition&& rhs) = default;
+
+Transition& Transition::operator=(Transition&& rhs) = default;
+
+} // namespace Toolkit
+
+} // namespace Dali
diff --git a/dali-toolkit/public-api/transition/transition.h b/dali-toolkit/public-api/transition/transition.h
new file mode 100644 (file)
index 0000000..634face
--- /dev/null
@@ -0,0 +1,124 @@
+#ifndef DALI_TOOLKIT_TRANSITION_H
+#define DALI_TOOLKIT_TRANSITION_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal DALI_INTERNAL
+{
+class Transition;
+}
+
+/**
+ * @brief
+ *
+ * Transition provides continuous and seamless motions between two Controls.
+ * This Transition generates property animation for transforms(position, scale, orientation), size, color, and opacity.
+ * And, if there are common renderer properties of source and destination Control, they also animated.
+ */
+class DALI_TOOLKIT_API Transition : public TransitionBase
+{
+public:
+  /**
+   * @brief Creates an uninitialized Transition; this can be initialized with Transition::New().
+   *
+   * Calling member functions with an uninitialized Transition handle is not allowed.
+   */
+  Transition();
+
+  /**
+   * @brief Creates an initialized Transition.
+   *
+   * @param[in] source Source
+   * @param[in] destination Destination
+   * @param[in] timePeriod The duration in seconds
+   * @return A handle to a newly allocated Dali resource
+   * @note durationSeconds can not be negative.
+   */
+  static Transition New(Dali::Toolkit::Control source, Dali::Toolkit::Control destination, TimePeriod timePeriod);
+
+  /**
+   * @brief Downcasts a handle to Transition handle.
+   *
+   * If handle points to an Transition object, the downcast produces valid handle.
+   * If not, the returned handle is left uninitialized.
+   *
+   * @param[in] handle Handle to an object
+   * @return Handle to an Transition object or an uninitialized handle
+   */
+  static Transition DownCast(BaseHandle handle);
+
+  /**
+   * @brief Destructor.
+   *
+   * This is non-virtual since derived Handle types must not contain data or virtual methods.
+   */
+  ~Transition();
+
+  /**
+   * @brief This copy constructor is required for (smart) pointer semantics.
+   *
+   * @param[in] handle A reference to the copied handle
+   */
+  Transition(const Transition& handle);
+
+  /**
+   * @brief This assignment operator is required for (smart) pointer semantics.
+   *
+   * @param[in] rhs A reference to the copied handle
+   * @return A reference to this
+   */
+  Transition& operator=(const Transition& rhs);
+
+  /**
+   * @brief Move constructor.
+   *
+   * @param[in] rhs A reference to the moved handle
+   */
+  Transition(Transition&& rhs);
+
+  /**
+   * @brief Move assignment operator.
+   *
+   * @param[in] rhs A reference to the moved handle
+   * @return A reference to this handle
+   */
+  Transition& operator=(Transition&& rhs);
+
+public: // Not intended for use by Application developers
+  /// @cond internal
+  /**
+   * @brief This constructor is used by Transition::New() methods.
+   * @param[in] transition A pointer to a newly allocated Dali resource
+   */
+  explicit DALI_INTERNAL Transition(Internal::Transition* transition);
+  /// @endcond
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_TRANSITION_H