Fix shader compile error fix in npatch visual 81/163381/1
authorHeeyong Song <heeyong.song@samsung.com>
Mon, 11 Dec 2017 02:48:42 +0000 (11:48 +0900)
committerHeeyong Song <heeyong.song@samsung.com>
Mon, 11 Dec 2017 02:48:42 +0000 (11:48 +0900)
Change-Id: I86677282cbffcc0744858dd250509dba128fab0b

dali-toolkit/internal/visuals/npatch/npatch-visual.cpp

index 33a4842..da50b3e 100755 (executable)
@@ -56,6 +56,7 @@ const char * const AUXILIARY_IMAGE_ALPHA_NAME( "auxiliaryImageAlpha" );
 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   attribute mediump vec2 aPosition;\n
   varying mediump vec2 vTexCoord;\n
+  varying mediump vec2 vMaskTexCoord;\n
   uniform mediump mat4 uMvpMatrix;\n
   uniform mediump vec3 uSize;\n
   uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
@@ -83,7 +84,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
     mediump vec4 gridPosition = vec4( fixedFactor + ( visualSize.xy - fixedTotal ) * stretch / stretchTotal, 0.0, 1.0 );\n
     mediump vec4 vertexPosition = gridPosition;\n
     vertexPosition.xy -= visualSize.xy * vec2( 0.5, 0.5 );\n
-    vertexPostion.xy += anchorPoint*visualSize + (visualOffset + origin)*uSize.xy;\n
+    vertexPosition.xy += anchorPoint*visualSize + (visualOffset + origin)*uSize.xy;\n
     vertexPosition = uMvpMatrix * vertexPosition;\n
     \n
     vTexCoord = ( fixedFactor + stretch ) / ( fixedTotal + stretchTotal );\n