Merge remote-tracking branch 'origin/tizen' into new_text 49/37849/2
authorPaul Wisbey <p.wisbey@samsung.com>
Tue, 7 Apr 2015 10:34:34 +0000 (11:34 +0100)
committerPaul Wisbey <p.wisbey@samsung.com>
Tue, 7 Apr 2015 10:53:37 +0000 (11:53 +0100)
Conflicts:
automated-tests/src/dali-toolkit-internal/CMakeLists.txt
dali-toolkit/internal/controls/buttons/push-button-impl.cpp
dali-toolkit/internal/controls/text-input/text-input-handles-impl.cpp
dali-toolkit/internal/controls/text-input/text-input-impl.cpp

Change-Id: Icb029929ab92e9d4c606f47c50d8d213759f09c5

1  2 
automated-tests/src/dali-toolkit/utc-Dali-Popup.cpp
automated-tests/src/dali-toolkit/utc-Dali-PushButton.cpp
dali-toolkit/internal/controls/buttons/button-impl.cpp
dali-toolkit/internal/controls/buttons/push-button-impl.cpp
dali-toolkit/internal/controls/buttons/radio-button-impl.h
dali-toolkit/internal/controls/popup/popup-impl.cpp
dali-toolkit/internal/controls/text-controls/text-label-impl.cpp
dali-toolkit/internal/controls/text-controls/text-selection-popup-impl.cpp
dali-toolkit/internal/text/decorator/text-decorator.cpp
dali-toolkit/public-api/controls/control-impl.cpp
packaging/dali-toolkit.spec

@@@ -168,7 -168,7 +168,7 @@@ int UtcDaliPopoupSetProperty(void
    //Test properties
    std::string testString = "Hello World";
    popup.SetProperty(popup.GetPropertyIndex("title"), testString);
 -  DALI_TEST_EQUALS( testString, popup.GetTitle().GetText(), TEST_LOCATION );
 +  DALI_TEST_EQUALS( testString, popup.GetTitle(), TEST_LOCATION );
    END_TEST;
  }
  
@@@ -191,7 -191,63 +191,7 @@@ int UtcDaliPopupSetBackgroundImage(void
  
  int UtcDaliPopupSetTitle(void)
  {
 -  ToolkitTestApplication application;  // Exceptions require ToolkitTestApplication
 -  tet_infoline(" UtcDaliPopupSetTitle");
 -
 -  // Create the Popup actor
 -  Popup popup = Popup::New();
 -  Stage::GetCurrent().Add( popup );
 -  // Put in show state so it's layer is connected to popup (for ancestor check).
 -  popup.SetState(Popup::POPUP_SHOW, 0.0f);
 -
 -  TextView titleActor = TextView::New();
 -  titleActor.SetText("title");
 -
 -  DALI_TEST_CHECK( !popup.GetTitle() );
 -  popup.SetTitle(titleActor);
 -  DALI_TEST_CHECK( popup.GetTitle() == titleActor );
 -  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "title") );
 -  // verify titleActor is actually inside popup, and not elsewhere on stage, or off even.
 -  DALI_TEST_CHECK( HasAncestor(titleActor, popup) );
 -
 -  TextView titleActor2 = TextView::New();
 -  titleActor2.SetText("anothertitle");
 -  popup.SetTitle(titleActor2);
 -  DALI_TEST_CHECK( popup.GetTitle() != titleActor );
 -  DALI_TEST_CHECK( popup.GetTitle() == titleActor2 );
 -  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "anothertitle") );
 -  // verify titleActor is actually inside popup, and not elsewhere on stage, or off even.
 -  DALI_TEST_CHECK( HasAncestor(titleActor2, popup) );
 -  END_TEST;
 -}
 -
 -int UtcDaliPopupSetTitleText(void)
 -{
 -  ToolkitTestApplication application;  // Exceptions require ToolkitTestApplication
 -  tet_infoline(" UtcDaliPopupSetTitleText");
 -
 -  // Create the Popup actor
 -  Popup popup = Popup::New();
 -  Stage::GetCurrent().Add( popup );
 -  // Put in show state so it's layer is connected to popup (for ancestor check).
 -  popup.SetState(Popup::POPUP_SHOW, 0.0f);
 -
 -  TextView titleActor = TextView::New();
 -  titleActor.SetText("title");
 -
 -  DALI_TEST_CHECK( !popup.GetTitle() );
 -  popup.SetTitle(titleActor);
 -  DALI_TEST_CHECK( popup.GetTitle() == titleActor );
 -  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "title") );
 -  // verify titleActor is actually inside popup, and not elsewhere on stage, or off even.
 -  DALI_TEST_CHECK( HasAncestor(titleActor, popup) );
 -
 -  // this text should replace titleImage actor.
 -  popup.SetTitle("newtext");
 -  DALI_TEST_CHECK( popup.GetTitle() != titleActor );
 -  DALI_TEST_CHECK( (popup.GetTitle()) && (popup.GetTitle().GetText() == "newtext") );
 -  // verify titleActor is no longer inside popup. (been displaced by newtext actor)
 -  DALI_TEST_CHECK( !HasAncestor(titleActor, popup) );
 +  // TODO
    END_TEST;
  }
  
@@@ -286,9 -342,9 +286,9 @@@ int UtcDaliPopupShowHide(void
  
    PushButton button1 = PushButton::New();
    PushButton button2 = PushButton::New();
-   button1.SetPreferredSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
+   button1.SetSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
    popup.AddButton(button1);
-   button2.SetPreferredSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
+   button2.SetSize(DEFAULT_BUTTON_SIZE.GetVectorXY());
    popup.AddButton(button2);
  
    // Showing/Hiding popup, results in all child Actors being
@@@ -279,27 -279,10 +279,10 @@@ int UtcDaliPushButtonSetImages(void
    Actor imageActor;
  
    Image image01 = CreateSolidColorImage( Color::RED, 10, 10 );
-   ImageActor imageActor01 = CreateSolidColorActor( Color::RED );
-   imageActor01.SetSize( 20.f, 20.f );
-   Image image02 = CreateSolidColorImage( Color::RED, 30, 30 );
-   ImageActor imageActor02 = CreateSolidColorActor( Color::RED );
-   imageActor02.SetSize( 40.f, 40.f );
-   Image image03 = CreateSolidColorImage( Color::RED, 50, 50 );
-   ImageActor imageActor03 = CreateSolidColorActor( Color::RED );
-   imageActor03.SetSize( 60.f, 60.f );
-   Image image04 = CreateSolidColorImage( Color::RED, 70, 70 );
-   ImageActor imageActor04 = CreateSolidColorActor( Color::RED );
-   imageActor04.SetSize( 80.f, 80.f );
-   Image image05 = CreateSolidColorImage( Color::RED, 90, 90 );
-   ImageActor imageActor05 = CreateSolidColorActor( Color::RED );
-   imageActor05.SetSize( 100.f, 100.f );
  
    Vector3 size;
    PushButton pushButton = PushButton::New();
+   Stage::GetCurrent().Add( pushButton );
  
    application.SendNotification();
    application.Render();
    application.SendNotification();
    application.Render();
  
-   size = pushButton.GetButtonImage().GetCurrentSize();
+   size = pushButton.GetCurrentSize();
  
    DALI_TEST_EQUALS( size.width, 10.f, TEST_LOCATION );
    DALI_TEST_EQUALS( size.height, 10.f, TEST_LOCATION );
  
-   pushButton.SetButtonImage( imageActor01 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetButtonImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 20.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 20.f, TEST_LOCATION );
-   pushButton.SetBackgroundImage( image02 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetBackgroundImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 30.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 30.f, TEST_LOCATION );
-   pushButton.SetBackgroundImage( imageActor02 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetBackgroundImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 40.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 40.f, TEST_LOCATION );
-   pushButton.SetSelectedImage( image03 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetSelectedImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 50.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 50.f, TEST_LOCATION );
-   pushButton.SetSelectedImage( imageActor03 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetSelectedImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 60.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 60.f, TEST_LOCATION );
-   pushButton.SetDisabledBackgroundImage( image04 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetDisabledBackgroundImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 70.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 70.f, TEST_LOCATION );
-   pushButton.SetDisabledBackgroundImage( imageActor04 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetDisabledBackgroundImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 80.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 80.f, TEST_LOCATION );
-   pushButton.SetDisabledImage( image05 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetDisabledImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 90.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 90.f, TEST_LOCATION );
-   pushButton.SetDisabledImage( imageActor05 );
-   application.SendNotification();
-   application.Render();
-   size = pushButton.GetDisabledImage().GetCurrentSize();
-   DALI_TEST_EQUALS( size.width, 100.f, TEST_LOCATION );
-   DALI_TEST_EQUALS( size.height, 100.f, TEST_LOCATION );
    END_TEST;
  }
  
@@@ -420,8 -314,18 +314,8 @@@ int UtcDaliPushButtonSetLabelText(void
    application.SendNotification();
    application.Render();
  
 -  TextView textView;
 -
    pushButton.SetLabel( STR );
  
 -  textView = TextView::DownCast( pushButton.GetLabel() );
 -  DALI_TEST_CHECK( STR == textView.GetText() );
 -
 -  TextView text = TextView::New( STR );
 -  pushButton.SetLabel( text );
 -
 -  textView = TextView::DownCast( pushButton.GetLabel() );
 -  DALI_TEST_CHECK( STR == textView.GetText() );
    END_TEST;
  }
  
  #include <dali/public-api/scripting/scripting.h>
  
  // INTERNAL INCLUDES
 -#include <dali-toolkit/public-api/controls/text-view/text-view.h>
 +#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
  
+ /**
+  * Button states and contents
+  *                                         (3) mSelectedContent
+  *  (2) mButtonContent                     (2) mSelectedBackgroundContent
+  *  (1) mBackgroundContent                 (1) mBackgroundContent
+  * < unselected > ----------------------- < selected >
+  *       |                OnSelect()            |
+  *       | OnDisabled()                         | OnDisabled()
+  *       |                                      |
+  * < disabled >                           < disabled-selected >
+  *  (2) mDisabledContent                   (2) mDisabledSelectedContent
+  *  (1) mDisabledBackgroundContent         (1) mDisabledBackgroundContent
+  *
+  * The drawing order of child actors is as follows.
+  *
+  *  Top      mLabel
+  *   |       mButtonContent / mSelectedContent / mDisabledContent / mDisabledSelectedContent
+  *   |       mSelectedBackgroundContent
+  * Bottom    mBackgroundContent / mDisabledBackgroundContent
+  *
+  * Some of contents may be missed.
+  * And 2 images - fade-in image and fade-out image - in the same layer can be shown during the transition animation. Fade-in image should be above fade-out image.
+  */
  namespace Dali
  {
  
@@@ -85,7 -109,8 +109,8 @@@ Button::Button(
    mNextAutoRepeatingDelay( NEXT_AUTOREPEATING_DELAY ),
    mAnimationTime( 0.0f ),
    mClickActionPerforming( false ),
-   mState( ButtonUp )
+   mState( ButtonUp ),
+   mPaintState( UnselectedState )
  {
  }
  
@@@ -101,9 -126,241 +126,241 @@@ void Button::SetDisabled( bool disable
  {
    if( disabled != mDisabled )
    {
+     unsigned int backgroundIndex;
+     unsigned int buttonIndex;
+     bool animationStarted = false;
      mDisabled = disabled;
  
-     OnDisabled( mDisabled );
+     switch( mPaintState )
+     {
+       case UnselectedState:
+       {
+         buttonIndex = FindChildIndex( mLabel );
+         InsertChild( buttonIndex, mDisabledContent );
+         if( mBackgroundContent )
+         {
+           backgroundIndex = 1;
+         }
+         else
+         {
+           backgroundIndex = 0;
+         }
+         InsertChild( backgroundIndex, mDisabledBackgroundContent );
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = UnselectedDisabledTransition;
+         }
+         else
+         {
+           mPaintState = DisabledUnselectedState;
+         }
+         break;
+       }
+       case SelectedState:
+       {
+         buttonIndex = FindChildIndex( mLabel );
+         InsertChild( buttonIndex, mDisabledSelectedContent );
+         if( mBackgroundContent )
+         {
+           backgroundIndex = 1;
+         }
+         else
+         {
+           backgroundIndex = 0;
+         }
+         InsertChild( backgroundIndex, mDisabledBackgroundContent );
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = SelectedDisabledTransition;
+         }
+         else
+         {
+           mPaintState = DisabledSelectedState;
+         }
+         break;
+       }
+       case DisabledUnselectedState:
+       {
+         buttonIndex = FindChildIndex( mLabel );
+         InsertChild( buttonIndex, mButtonContent );
+         if( mDisabledBackgroundContent )
+         {
+           backgroundIndex = 1;
+         }
+         else
+         {
+           backgroundIndex = 0;
+         }
+         InsertChild( backgroundIndex, mBackgroundContent );
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = DisabledUnselectedTransition;
+         }
+         else
+         {
+           mPaintState = UnselectedState;
+         }
+         break;
+       }
+       case DisabledSelectedState:
+       {
+         buttonIndex = FindChildIndex( mLabel );
+         InsertChild( buttonIndex, mSelectedContent );
+         if( mDisabledBackgroundContent )
+         {
+           backgroundIndex = 1;
+         }
+         else
+         {
+           backgroundIndex = 0;
+         }
+         InsertChild( backgroundIndex, mSelectedBackgroundContent );
+         InsertChild( backgroundIndex, mBackgroundContent );
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = DisabledSelectedTransition;
+         }
+         else
+         {
+           mPaintState = SelectedState;
+         }
+         break;
+       }
+       case UnselectedSelectedTransition:
+       {
+         buttonIndex = FindChildIndex( mLabel );
+         InsertChild( buttonIndex, mDisabledSelectedContent );
+         if( mBackgroundContent )
+         {
+           backgroundIndex = 1;
+         }
+         else
+         {
+           backgroundIndex = 0;
+         }
+         InsertChild( backgroundIndex, mDisabledBackgroundContent );
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = SelectedDisabledTransition;
+         }
+         else
+         {
+           mPaintState = DisabledSelectedState;
+         }
+         break;
+       }
+       case SelectedUnselectedTransition:
+       {
+         buttonIndex = FindChildIndex( mLabel );
+         InsertChild( buttonIndex, mDisabledContent );
+         if( mBackgroundContent )
+         {
+           backgroundIndex = 1;
+         }
+         else
+         {
+           backgroundIndex = 0;
+         }
+         InsertChild( backgroundIndex, mDisabledBackgroundContent );
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = UnselectedDisabledTransition;
+         }
+         else
+         {
+           mPaintState = DisabledUnselectedState;
+         }
+         break;
+       }
+       case UnselectedDisabledTransition:
+       {
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = DisabledUnselectedTransition;
+         }
+         else
+         {
+           mPaintState = UnselectedState;
+         }
+         break;
+       }
+       case DisabledUnselectedTransition:
+       {
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = UnselectedDisabledTransition;
+         }
+         else
+         {
+           mPaintState = DisabledUnselectedState;
+         }
+         break;
+       }
+       case SelectedDisabledTransition:
+       {
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = DisabledSelectedTransition;
+         }
+         else
+         {
+           mPaintState = SelectedState;
+         }
+         break;
+       }
+       case DisabledSelectedTransition:
+       {
+         animationStarted = OnDisabled();
+         if( animationStarted )
+         {
+           mPaintState = SelectedDisabledTransition;
+         }
+         else
+         {
+           mPaintState = DisabledSelectedState;
+         }
+         break;
+       }
+     }
    }
  }
  
@@@ -124,11 -381,7 +381,7 @@@ void Button::SetAutoRepeating( bool aut
      if( mSelected )
      {
        // Emit a signal is not wanted, only change the appearance.
-       OnSelected( false );
-       mSelected = false;
-       RelayoutRequest();
+       SetSelected( false, false );
      }
    }
  }
@@@ -180,18 -433,169 +433,169 @@@ void Button::SetSelected( bool selecte
  {
    if( !mDisabled && mTogglableButton && ( selected != mSelected ) )
    {
-     // Notifies the derived class the button has been selected.
-     OnSelected( selected );
+     SetSelected( selected, true );
+   }
+ }
  
-     mSelected = selected;
+ void Button::SetSelected( bool selected, bool emitSignal )
+ {
+   unsigned int buttonIndex, backgroundIndex;
+   bool animationStarted = false;
  
+   mSelected = selected;
+   switch( mPaintState )
+   {
+     case UnselectedState:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mSelectedContent );
+       if( mBackgroundContent )
+       {
+         backgroundIndex = 1;
+       }
+       else
+       {
+         backgroundIndex = 0;
+       }
+       InsertChild( backgroundIndex, mSelectedBackgroundContent );
+       // Notifies the derived class the button has been selected.
+       animationStarted = OnSelected();
+       if( animationStarted )
+       {
+         mPaintState = UnselectedSelectedTransition;
+       }
+       else
+       {
+         mPaintState = SelectedState;
+       }
+       break;
+     }
+     case SelectedState:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mButtonContent );
+       // Notifies the derived class the button has been selected.
+       animationStarted = OnSelected();
+       if( animationStarted )
+       {
+         mPaintState = SelectedUnselectedTransition;
+       }
+       else
+       {
+         mPaintState = UnselectedState;
+       }
+       break;
+     }
+     case UnselectedSelectedTransition:
+     {
+       // Notifies the derived class the button has been selected.
+       animationStarted = OnSelected();
+       if( animationStarted )
+       {
+         mPaintState = SelectedUnselectedTransition;
+       }
+       else
+       {
+         mPaintState = UnselectedState;
+       }
+       break;
+     }
+     case SelectedUnselectedTransition:
+     {
+       // Notifies the derived class the button has been selected.
+       animationStarted = OnSelected();
+       if( animationStarted )
+       {
+         mPaintState = UnselectedSelectedTransition;
+       }
+       else
+       {
+         mPaintState = SelectedState;
+       }
+       break;
+     }
+     case DisabledUnselectedTransition:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mSelectedContent );
+       if( mDisabledBackgroundContent )
+       {
+         if(  mBackgroundContent )
+         {
+           backgroundIndex = 2;
+         }
+         else
+         {
+           backgroundIndex = 1;
+         }
+       }
+       else if( mBackgroundContent )
+       {
+         backgroundIndex = 1;
+       }
+       else
+       {
+         backgroundIndex = 0;
+       }
+       InsertChild( backgroundIndex, mSelectedBackgroundContent );
+       // Notifies the derived class the button has been selected.
+       animationStarted = OnSelected();
+       if( animationStarted )
+       {
+         mPaintState = UnselectedSelectedTransition;
+       }
+       else
+       {
+         mPaintState = SelectedState;
+       }
+       break;
+     }
+     case DisabledSelectedTransition:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mButtonContent );
+       // Notifies the derived class the button has been selected.
+       animationStarted = OnSelected();
+       if( animationStarted )
+       {
+         mPaintState = SelectedUnselectedTransition;
+       }
+       else
+       {
+         mPaintState = UnselectedState;
+       }
+       break;
+     }
+     default:
+     {
+       break;
+     }
+   }
+   if( emitSignal )
+   {
      Toolkit::Button handle( GetOwner() );
  
      // Emit signal.
      mStateChangedSignal.Emit( handle );
-     RelayoutRequest();
    }
+   RelayoutRequest();
  }
  
  bool Button::IsSelected() const
@@@ -211,8 -615,9 +615,8 @@@ float Button::GetAnimationTime() cons
  
  void Button::SetLabel( const std::string& label )
  {
 -  Toolkit::TextView textView = Toolkit::TextView::New( label );
 -  textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button
 -  SetLabel( textView );
 +  Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label );
 +  SetLabel( textLabel );
  }
  
  void Button::SetLabel( Actor label )
      }
  
      mLabel = label;
+     mLabel.SetPosition( 0.f, 0.f );
+     // label should be the top of the button
+     Self().Add( mLabel );
  
      OnLabelSet();
  
@@@ -242,6 -651,31 +650,31 @@@ Actor& Button::GetLabel(
    return mLabel;
  }
  
+ void Button::SetButtonImage( Actor image )
+ {
+   StopAllAnimations();
+   if( mButtonContent && mButtonContent.GetParent() )
+   {
+     Self().Remove( mButtonContent );
+   }
+   mButtonContent = image;
+   mButtonContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+   mButtonContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+   mButtonContent.SetPosition( 0.f, 0.f );
+   if( mPaintState == UnselectedState )
+   {
+     unsigned int index = FindChildIndex( mLabel );
+     Self().Insert( index, mButtonContent );
+   }
+   OnButtonImageSet();
+ }
  Actor Button::GetButtonImage() const
  {
    return mButtonContent;
@@@ -252,6 -686,31 +685,31 @@@ Actor& Button::GetButtonImage(
    return mButtonContent;
  }
  
+ void Button::SetSelectedImage( Actor image )
+ {
+   StopAllAnimations();
+   if( mSelectedContent && mSelectedContent.GetParent() )
+   {
+     Self().Remove( mSelectedContent );
+   }
+   mSelectedContent = image;
+   mSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+   mSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+   mSelectedContent.SetPosition( 0.f, 0.f );
+   if( mPaintState == SelectedState )
+   {
+     unsigned int index = FindChildIndex( mLabel );
+     Self().Insert( index, mSelectedContent );
+   }
+   OnSelectedImageSet();
+ }
  Actor Button::GetSelectedImage() const
  {
    return mSelectedContent;
@@@ -262,6 -721,29 +720,29 @@@ Actor& Button::GetSelectedImage(
    return mSelectedContent;
  }
  
+ void Button::SetBackgroundImage( Actor image )
+ {
+   StopAllAnimations();
+   if( mBackgroundContent && mBackgroundContent.GetParent() )
+   {
+     Self().Remove( mBackgroundContent );
+   }
+   mBackgroundContent = image;
+   mBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+   mBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+   mBackgroundContent.SetPosition( 0.f, 0.f );
+   if( mPaintState == UnselectedState || mPaintState == SelectedState )
+   {
+     Self().Insert( 0, mBackgroundContent );
+   }
+   OnBackgroundImageSet();
+ }
  Actor Button::GetBackgroundImage() const
  {
    return mBackgroundContent;
@@@ -272,6 -754,71 +753,71 @@@ Actor& Button::GetBackgroundImage(
    return mBackgroundContent;
  }
  
+ void Button::SetSelectedBackgroundImage( Actor image )
+ {
+   StopAllAnimations();
+   if( mSelectedBackgroundContent && mSelectedBackgroundContent.GetParent() )
+   {
+     Self().Remove( mSelectedBackgroundContent );
+   }
+   mSelectedBackgroundContent = image;
+   mSelectedBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+   mSelectedBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+   mSelectedBackgroundContent.SetPosition( 0.f, 0.f );
+   if( mPaintState == SelectedState )
+   {
+     if( mBackgroundContent )
+     {
+       Self().Insert( 1, mSelectedBackgroundContent );
+     }
+     else
+     {
+       Self().Insert( 0, mSelectedBackgroundContent );
+     }
+   }
+   OnSelectedBackgroundImageSet();
+ }
+ Actor Button::GetSelectedBackgroundImage() const
+ {
+   return mSelectedBackgroundContent;
+ }
+ Actor& Button::GetSelectedBackgroundImage()
+ {
+   return mSelectedBackgroundContent;
+ }
+ void Button::SetDisabledImage( Actor image )
+ {
+   StopAllAnimations();
+   if( mDisabledContent && mDisabledContent.GetParent() )
+   {
+     Self().Remove( mDisabledContent );
+   }
+   mDisabledContent = image;
+   mDisabledContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+   mDisabledContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+   mDisabledContent.SetPosition( 0.f, 0.f );
+   if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+   {
+     unsigned int index = FindChildIndex( mLabel );
+     Self().Insert( index, mDisabledContent );
+   }
+   OnDisabledImageSet();
+ }
  Actor Button::GetDisabledImage() const
  {
    return mDisabledContent;
@@@ -282,6 -829,31 +828,31 @@@ Actor& Button::GetDisabledImage(
    return mDisabledContent;
  }
  
+ void Button::SetDisabledSelectedImage( Actor image )
+ {
+   StopAllAnimations();
+   if( mDisabledSelectedContent && mDisabledSelectedContent.GetParent() )
+   {
+     Self().Remove( mDisabledSelectedContent );
+   }
+   mDisabledSelectedContent = image;
+   mDisabledSelectedContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+   mDisabledSelectedContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+   mDisabledSelectedContent.SetPosition( 0.f, 0.f );
+   if( mPaintState == DisabledSelectedState )
+   {
+     unsigned int index = FindChildIndex( mLabel );
+     Self().Insert( index, mDisabledSelectedContent );
+   }
+   OnDisabledSelectedImageSet();
+ }
  Actor Button::GetDisabledSelectedImage() const
  {
    return mDisabledSelectedContent;
@@@ -292,6 -864,29 +863,29 @@@ Actor& Button::GetDisabledSelectedImage
    return mDisabledSelectedContent;
  }
  
+ void Button::SetDisabledBackgroundImage( Actor image )
+ {
+   StopAllAnimations();
+   if( mDisabledBackgroundContent && mDisabledBackgroundContent.GetParent() )
+   {
+     Self().Remove( mDisabledBackgroundContent );
+   }
+   mDisabledBackgroundContent = image;
+   mDisabledBackgroundContent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+   mDisabledBackgroundContent.SetParentOrigin( ParentOrigin::TOP_LEFT );
+   mDisabledBackgroundContent.SetPosition( 0.f, 0.f );
+   if( mPaintState == DisabledUnselectedState || mPaintState == DisabledSelectedState )
+   {
+     Self().Insert( 0, mDisabledBackgroundContent );
+   }
+   OnDisabledBackgroundImageSet();
+ }
  Actor Button::GetDisabledBackgroundImage() const
  {
    return mDisabledBackgroundContent;
@@@ -335,16 -930,66 +929,66 @@@ void Button::DoClickAction( const Prope
    }
  }
  
+ void Button::UpdatePaintTransitionState()
+ {
+   switch( mPaintState )
+   {
+     case UnselectedSelectedTransition:
+     {
+       RemoveChild( mButtonContent );
+       mPaintState = SelectedState;
+       break;
+     }
+     case SelectedUnselectedTransition:
+     {
+       RemoveChild( mSelectedBackgroundContent );
+       RemoveChild( mSelectedContent );
+       mPaintState = UnselectedState;
+       break;
+     }
+     case UnselectedDisabledTransition:
+     {
+       RemoveChild( mBackgroundContent );
+       RemoveChild( mButtonContent );
+       mPaintState = DisabledUnselectedState;
+       break;
+     }
+     case DisabledUnselectedTransition:
+     {
+       RemoveChild( mDisabledBackgroundContent );
+       RemoveChild( mDisabledContent );
+       mPaintState = UnselectedState;
+       break;
+     }
+     case SelectedDisabledTransition:
+     {
+       RemoveChild( mBackgroundContent );
+       RemoveChild( mSelectedBackgroundContent );
+       RemoveChild( mSelectedContent );
+       mPaintState = DisabledSelectedState;
+       break;
+     }
+     case DisabledSelectedTransition:
+     {
+       RemoveChild( mDisabledBackgroundContent );
+       RemoveChild( mDisabledSelectedContent );
+       mPaintState = SelectedState;
+       break;
+     }
+     default:
+     {
+       break;
+     }
+   }
+ }
  void Button::OnButtonStageDisconnection()
  {
    if( ButtonDown == mState )
    {
      if( !mTogglableButton )
      {
-       Toolkit::Button handle( GetOwner() );
-       // Notifies the derived class the button has been released.
-       OnReleased();
+       Released();
  
        if( mAutoRepeating )
        {
@@@ -360,8 -1005,7 +1004,7 @@@ void Button::OnButtonDown(
    {
      Toolkit::Button handle( GetOwner() );
  
-     // Notifies the derived class the button has been pressed.
-     OnPressed();
+     Pressed();
  
      if( mAutoRepeating )
      {
@@@ -383,9 -1027,7 +1026,7 @@@ void Button::OnButtonUp(
      }
      else
      {
-       // Notifies the derived class the button has been clicked.
-       OnReleased();
-       OnClicked();
+       Released();
  
        if( mAutoRepeating )
        {
@@@ -409,8 -1051,7 +1050,7 @@@ void Button::OnTouchPointLeave(
      {
        Toolkit::Button handle( GetOwner() );
  
-       // Notifies the derived class the button has been released.
-       OnReleased();
+       Released();
  
        if( mAutoRepeating )
        {
@@@ -554,6 -1195,7 +1194,7 @@@ void Button::OnInitialize(
  
    OnButtonInitialize();
  
+   self.SetDrawMode( DrawMode::OVERLAY );
    self.SetKeyboardFocusable( true );
  }
  
@@@ -564,6 -1206,12 +1205,12 @@@ void Button::OnActivated(
    DoClickAction( attributes );
  }
  
+ void Button::OnControlStageDisconnection()
+ {
+   OnButtonStageDisconnection(); // Notification for derived classes.
+   mState = ButtonUp;
+ }
  void Button::OnTap(Actor actor, const TapGesture& tap)
  {
    // Do nothing.
@@@ -584,10 -1232,9 +1231,9 @@@ bool Button::AutoRepeatingSlot(
      // Restart the autorepeat timer.
      SetUpTimer( mNextAutoRepeatingDelay );
  
-     Toolkit::Button handle( GetOwner() );
+     Pressed();
  
-     // Notifies the derived class the button has been pressed.
-     OnPressed();
+     Toolkit::Button handle( GetOwner() );
  
      //Emit signal.
      consumed = mReleasedSignal.Emit( handle );
    return consumed;
  }
  
- void Button::OnControlStageDisconnection()
+ void Button::Pressed()
  {
-   OnButtonStageDisconnection(); // Notification for derived classes.
-   mState = ButtonUp;
+   unsigned int buttonIndex, backgroundIndex;
+   bool animationStarted = false;
+   switch( mPaintState )
+   {
+     case UnselectedState:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mSelectedContent );
+       if( mBackgroundContent )
+       {
+         backgroundIndex = 1;
+       }
+       else
+       {
+         backgroundIndex = 0;
+       }
+       InsertChild( backgroundIndex, mSelectedBackgroundContent );
+       // Notifies the derived class the button has been pressed.
+       animationStarted = OnPressed();
+       if( animationStarted )
+       {
+         mPaintState = UnselectedSelectedTransition;
+       }
+       else
+       {
+         mPaintState = SelectedState;
+       }
+       break;
+     }
+     case SelectedUnselectedTransition:
+     {
+       // Notifies the derived class the button has been pressed.
+       animationStarted = OnPressed();
+       if( animationStarted )
+       {
+         mPaintState = UnselectedSelectedTransition;
+       }
+       else
+       {
+         mPaintState = SelectedState;
+       }
+       break;
+     }
+     case DisabledUnselectedTransition:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mSelectedContent );
+       if( mDisabledBackgroundContent )
+       {
+         if(  mBackgroundContent )
+         {
+           backgroundIndex = 2;
+         }
+         else
+         {
+           backgroundIndex = 1;
+         }
+       }
+       else if( mBackgroundContent )
+       {
+         backgroundIndex = 1;
+       }
+       else
+       {
+         backgroundIndex = 0;
+       }
+       InsertChild( backgroundIndex, mSelectedBackgroundContent );
+       // Notifies the derived class the button has been pressed.
+       animationStarted = OnPressed();
+       if( animationStarted )
+       {
+         mPaintState = UnselectedSelectedTransition;
+       }
+       else
+       {
+         mPaintState = SelectedState;
+       }
+       break;
+     }
+     default:
+       break;
+   }
+ }
+ void Button::Released()
+ {
+   unsigned int buttonIndex;
+   bool animationStarted = false;
+   switch( mPaintState )
+   {
+     case SelectedState:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mButtonContent );
+       // Notifies the derived class the button has been released.
+       animationStarted = OnReleased();
+       if( animationStarted )
+       {
+         mPaintState = SelectedUnselectedTransition;
+       }
+       else
+       {
+         mPaintState = UnselectedState;
+       }
+       break;
+     }
+     case UnselectedSelectedTransition:
+     {
+       // Notifies the derived class the button has been released.
+       animationStarted = OnReleased();
+       if( animationStarted )
+       {
+         mPaintState = SelectedUnselectedTransition;
+       }
+       else
+       {
+         mPaintState = UnselectedState;
+       }
+       break;
+     }
+     case DisabledSelectedTransition:
+     {
+       buttonIndex = FindChildIndex( mLabel );
+       InsertChild( buttonIndex, mButtonContent );
+       // Notifies the derived class the button has been released.
+       animationStarted = OnReleased();
+       if( animationStarted )
+       {
+         mPaintState = SelectedUnselectedTransition;
+       }
+       else
+       {
+         mPaintState = UnselectedState;
+       }
+       break;
+     }
+     default:
+     {
+       break;
+     }
+   }
  }
  
  Button::ButtonState Button::GetState()
    return mState;
  }
  
+ Button::PaintState Button::GetPaintState()
+ {
+   return mPaintState;
+ }
+ void Button::InsertChild( unsigned int index, Actor& actor )
+ {
+   if( actor )
+   {
+     Self().Insert( index, actor);
+   }
+ }
+ void Button::RemoveChild( Actor& actor )
+ {
+   if( actor && actor.GetParent() )
+   {
+     Self().Remove( actor );
+   }
+ }
+ unsigned int Button::FindChildIndex( Actor& actor )
+ {
+   Actor self = Self();
+   unsigned int childrenNum = self.GetChildCount();
+   for( unsigned int i = 0; i < childrenNum; i++ )
+   {
+     Actor child = self.GetChildAt( i );
+     if( child == actor )
+     {
+       return i;
+     }
+   }
+   return childrenNum;
+ }
  void Button::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
  {
    Toolkit::Button button = Toolkit::Button::DownCast( Dali::BaseHandle( object ) );
@@@ -23,7 -23,7 +23,7 @@@
  #include <dali/public-api/object/type-registry.h>
  
  // INTERNAL INCLUDES
 -#include <dali-toolkit/public-api/controls/text-view/text-view.h>
 +#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
  
  namespace Dali
  {
@@@ -38,11 -38,6 +38,6 @@@ namespac
  {
  
  const float TEXT_PADDING = 12.0f;
- const float LABEL_DEPTH( 0.75f );
- const float FOREGROUND_DEPTH( 0.5f );
- const float BACKGROUND_DEPTH( 0.25f );
  const float ANIMATION_TIME( 0.2f );
  
  BaseHandle Create()
@@@ -97,8 -92,7 +92,7 @@@ Dali::Toolkit::PushButton PushButton::N
  
  PushButton::PushButton()
  : Button(),
-   mSize(),
-   mPaintState( UnselectedState )
+   mSize()
  {
    SetAnimationTime( ANIMATION_TIME );
  }
@@@ -107,481 -101,162 +101,162 @@@ PushButton::~PushButton(
  {
  }
  
- void PushButton::SetButtonImage( Actor image )
+ void PushButton::OnButtonInitialize()
  {
-   Actor& buttonImage = GetButtonImage();
-   Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-   switch( mPaintState )
-   {
-     case UnselectedState:
-     {
-       if( buttonImage && buttonImage.GetParent() )
-       {
-         StopFadeOutAnimation();
-         FadeOutImage( Foreground, buttonImage );
-         buttonImage = image;
-         FadeInImage( buttonImage, 0.0f, 0 );
-         StartFadeOutAnimation();
-         StartFadeInAnimation();
-       }
-       else
-       {
-         buttonImage = image;
-         Self().Insert( 0, buttonImage );
-       }
-       break;
-     }
-     case UnselectedSelectedTransition: // FALLTHROUGH
-     case UnselectedDisabledTransition:
-     {
-       float opacity = 1.f;
-       if( fadeOutButtonImage )
-       {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
-       }
-       StopFadeOutAnimation();
-       // Replaces the button image.
-       buttonImage = image;
-       Self().Insert( 0, buttonImage );
-       FadeOutImage( Foreground, buttonImage, opacity );
-       StartFadeOutAnimation();
-       break;
-     }
-     case SelectedUnselectedTransition: // FALLTHROUGH
-     case DisabledUnselectedTransition:
-     {
-       StopFadeInAnimation();
-       Self().Remove( buttonImage );
-       buttonImage = image;
-       FadeInImage( buttonImage, 0.0f, 0 );
-       StartFadeInAnimation();
-       break;
-     }
-     default:
-       buttonImage = image;
-       break;
-   }
+   // Push button requires the Leave event.
+   Actor self = Self();
+   self.SetLeaveRequired( true );
  
-   buttonImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-   buttonImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
-   buttonImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
-   buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-   buttonImage.SetName( "BUTTON_IMAGE" );
+   // Set resize policy to natural size so that buttons will resize to background images
+   self.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
  }
  
- void PushButton::SetSelectedImage( Actor image )
+ void PushButton::OnLabelSet()
  {
-   Actor& selectedImage = GetSelectedImage();
-   Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+   Actor& label = GetLabel();
  
-   switch( mPaintState )
+   if( label )
    {
-     case SelectedState:
-     {
-       if( selectedImage && selectedImage.GetParent() )
-       {
-         StopFadeOutAnimation();
-         FadeOutImage( Foreground, selectedImage  );
-         selectedImage = image;
+     label.SetAnchorPoint( AnchorPoint::CENTER );
+     label.SetParentOrigin( ParentOrigin::CENTER );
+     label.SetSize( mSize );
+   }
+ }
  
-         FadeInImage( selectedImage, 0.0f, 0 );
+ void PushButton::OnButtonImageSet()
+ {
+   Actor& buttonImage = GetButtonImage();
  
-         StartFadeOutAnimation();
-         StartFadeInAnimation();
-       }
-       else
-       {
-         selectedImage = image;
-         Self().Insert( 0, selectedImage );
-       }
-       break;
-     }
-     case SelectedUnselectedTransition: // FALLTHROUGH
-     case SelectedDisabledTransition:
-     {
-       float opacity = 1.f;
-       if( fadeOutButtonImage )
-       {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
-       }
-       StopFadeOutAnimation();
+   buttonImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
  
-       // Replaces the button image.
-       selectedImage = image;
+   buttonImage.RelayoutRequestTree();
  
-       Self().Insert( 0, selectedImage );
-       FadeOutImage( Foreground, selectedImage, opacity );
+   RelayoutRequest();
+ }
  
-       StartFadeOutAnimation();
-       break;
-     }
-     case UnselectedSelectedTransition: // FALLTHROUGH
-     case DisabledSelectedTransition:
-     {
-       StopFadeInAnimation();
-       Self().Remove( selectedImage );
+ void PushButton::OnSelectedImageSet()
+ {
+   Actor& selectedImage = GetSelectedImage();
  
-       selectedImage = image;
+   selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
  
-       FadeInImage( selectedImage, 0.0f, 0 );
-       StartFadeInAnimation();
-       break;
-     }
-     default:
-       selectedImage = image;
-       break;
-   }
+   selectedImage.RelayoutRequestTree();
  
-   selectedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-   selectedImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
-   selectedImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
-   selectedImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+   RelayoutRequest();
  }
  
- void PushButton::SetBackgroundImage( Actor image )
+ void PushButton::OnBackgroundImageSet()
  {
    Actor& backgroundImage = GetBackgroundImage();
-   Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
  
-   switch( mPaintState )
-   {
-     case UnselectedState:             // FALLTHROUGH
-     case SelectedState:
-     case UnselectedSelectedTransition:
-     case SelectedUnselectedTransition:
-     {
-       if( backgroundImage && backgroundImage.GetParent() )
-       {
-         StopFadeOutAnimation();
-         FadeOutImage( Background, backgroundImage  );
-         backgroundImage = image;
-         FadeInImage( backgroundImage, 0.0f, 0 );
-         StartFadeOutAnimation();
-         StartFadeInAnimation();
-       }
-       else
-       {
-         backgroundImage = image;
-         Self().Insert( 0, backgroundImage );
-       }
-       break;
-     }
-     case UnselectedDisabledTransition: // FALLTHROUGH
-     case SelectedDisabledTransition:
-     {
-       float opacity = 1.f;
-       if( fadeOutBackgroundImage )
-       {
-         opacity = fadeOutBackgroundImage.GetCurrentOpacity();
-       }
-       StopFadeOutAnimation();
-       // Replaces the button image.
-       backgroundImage = image;
-       Self().Insert( 0, backgroundImage );
-       FadeOutImage( Background, backgroundImage, opacity );
+   backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
  
-       StartFadeOutAnimation();
-       break;
-     }
-     case DisabledUnselectedTransition: // FALLTHROUGH
-     case DisabledSelectedTransition:
-     {
-       StopFadeInAnimation();
-       Self().Remove( backgroundImage );
+   backgroundImage.RelayoutRequestTree();
  
-       backgroundImage = image;
+   RelayoutRequest();
+ }
  
-       FadeInImage( backgroundImage, 0.0f, 0 );
-       StartFadeInAnimation();
-       break;
-     }
-     default:
-       backgroundImage = image;
-       break;
-     }
+ void PushButton::OnSelectedBackgroundImageSet()
+ {
+   Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
  
-   backgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-   backgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
-   backgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
-   backgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+   selectedBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
  }
  
- void PushButton::SetDisabledImage( Actor image )
+ void PushButton::OnDisabledImageSet()
  {
    Actor& disabledImage = GetDisabledImage();
-   Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-   switch( mPaintState )
-   {
-     case DisabledUnselectedState: // FALLTHROUGH
-     case DisabledSelectedState:
-     {
-       if( disabledImage && disabledImage.GetParent() )
-       {
-         StopFadeOutAnimation();
-         FadeOutImage( Foreground, disabledImage  );
-         disabledImage = image;
-         FadeInImage( disabledImage, 0.0f, 0 );
-         StartFadeOutAnimation();
-         StartFadeInAnimation();
-       }
-       else
-       {
-         disabledImage = image;
-         Self().Add( disabledImage );
-       }
-       break;
-     }
-     case UnselectedDisabledTransition: // FALLTHROUGH
-     case SelectedDisabledTransition:
-     {
-       StopFadeInAnimation();
-       Self().Remove( disabledImage );
-       disabledImage = image;
-       FadeInImage( disabledImage, 0.0f, 0 );
-       StartFadeInAnimation();
-       break;
-     }
-     case DisabledUnselectedTransition: // FALLTHROUGH
-     case DisabledSelectedTransition:
-     {
-       float opacity = 1.f;
-       if( fadeOutButtonImage )
-       {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
-       }
-       StopFadeOutAnimation();
-       // Replaces the button image.
-       disabledImage = image;
  
-       Self().Add( disabledImage );
-       FadeOutImage( Foreground, disabledImage, opacity );
+   disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
  
-       StartFadeOutAnimation();
-       break;
-     }
-     default:
-       disabledImage = image;
-       break;
-   }
+   disabledImage.RelayoutRequestTree();
  
-   disabledImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-   disabledImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
-   disabledImage.SetPosition( 0.f, 0.f, FOREGROUND_DEPTH );
-   disabledImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+   RelayoutRequest();
  }
  
- void PushButton::SetDisabledBackgroundImage( Actor image )
+ void PushButton::OnDisabledBackgroundImageSet()
  {
    Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-   Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-   switch( mPaintState )
-   {
-     case DisabledUnselectedState: // FALLTHROUGH
-     case DisabledSelectedState:
-     {
-       if( disabledBackgroundImage && disabledBackgroundImage.GetParent() )
-       {
-         StopFadeOutAnimation();
-         FadeOutImage( Background, disabledBackgroundImage  );
  
-         disabledBackgroundImage = image;
-         FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-         StartFadeOutAnimation();
-         StartFadeInAnimation();
-       }
-       else
-       {
-         disabledBackgroundImage = image;
-         Self().Add( disabledBackgroundImage );
-       }
-       break;
-     }
-     case UnselectedDisabledTransition: // FALLTHROUGH
-     case SelectedDisabledTransition:
-     {
-       StopFadeInAnimation();
-       Self().Remove( disabledBackgroundImage );
-       disabledBackgroundImage = image;
-       FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-       StartFadeInAnimation();
-       break;
-     }
-     case DisabledUnselectedTransition: // FALLTHROUGH
-     case DisabledSelectedTransition:
-     {
-       float opacity = 1.f;
-       if( fadeOutBackgroundImage )
-       {
-         opacity = fadeOutBackgroundImage.GetCurrentOpacity();
-       }
-       StopFadeOutAnimation();
-       // Replaces the button image.
-       disabledBackgroundImage = image;
-       Self().Add( disabledBackgroundImage );
-       FadeOutImage( Background, disabledBackgroundImage, opacity );
-       StartFadeOutAnimation();
-       break;
-     }
-     default:
-       disabledBackgroundImage = image;
-       break;
-   }
-   disabledBackgroundImage.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-   disabledBackgroundImage.SetParentOrigin( ParentOrigin::TOP_LEFT );
-   disabledBackgroundImage.SetPosition( 0.f, 0.f, BACKGROUND_DEPTH );
    disabledBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
- }
- void PushButton::OnButtonInitialize()
- {
-   // Push button requires the Leave event.
-   Actor root = Self();
-   root.SetLeaveRequired( true );
-   // Set resize policy to natural size so that buttons will resize to background images
-   root.SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
- }
- void PushButton::OnLabelSet()
- {
-   Actor& label = GetLabel();
  
-   if( label )
-   {
-     label.SetAnchorPoint( AnchorPoint::CENTER );
-     label.SetParentOrigin( ParentOrigin::CENTER );
-     label.SetPosition( 0.f, 0.f, LABEL_DEPTH );
-     label.SetSize( mSize );
+   disabledBackgroundImage.RelayoutRequestTree();
  
-     Self().Add( label );
-   }
+   RelayoutRequest();
  }
  
void PushButton::OnSelected( bool selected )
bool PushButton::OnSelected()
  {
-   Actor& selectedImage = GetSelectedImage();
    Actor& buttonImage = GetButtonImage();
-   Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+   Actor& selectedImage = GetSelectedImage();
+   Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
  
-   switch( mPaintState )
+   PaintState paintState = GetPaintState();
+   switch( paintState )
    {
      case UnselectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Foreground, buttonImage );
-       FadeInImage( selectedImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = UnselectedSelectedTransition;
-       }
-       else
-       {
-         mPaintState = SelectedState;
-       }
+       FadeOutImage( buttonImage );
+       FadeInImage( selectedBackgroundImage );
+       FadeInImage( selectedImage );
+       StartTransitionAnimation();
        break;
      }
      case SelectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Foreground, selectedImage );
-       FadeInImage( buttonImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = SelectedUnselectedTransition;
-       }
-       else
-       {
-         mPaintState = UnselectedState;
-       }
+       FadeOutImage( selectedBackgroundImage );
+       FadeOutImage( selectedImage );
+       FadeInImage( buttonImage );
+       StartTransitionAnimation();
        break;
      }
      case UnselectedSelectedTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( selectedImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = selectedImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, selectedImage, 1.f - opacity );
-       FadeInImage( buttonImage, opacity, 0 );
  
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = SelectedUnselectedTransition;
-       }
-       else
-       {
-         mPaintState = UnselectedState;
-       }
+       StopTransitionAnimation( false );
+       FadeOutImage( selectedBackgroundImage, opacity );
+       FadeOutImage( selectedImage, opacity );
+       FadeInImage( buttonImage, 1.f - opacity );
+       StartTransitionAnimation();
        break;
      }
      case SelectedUnselectedTransition:
      {
        float opacity = 0.f;
-       if( fadeOutButtonImage )
+       if( selectedImage )
        {
-         opacity = 1.f - fadeOutButtonImage.GetCurrentOpacity();
+         opacity = selectedImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, buttonImage, 1.f - opacity );
-       FadeInImage( selectedImage, opacity, 0 );
  
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = UnselectedSelectedTransition;
-       }
-       else
-       {
-         mPaintState = SelectedState;
-       }
+       StopTransitionAnimation( false );
+       FadeOutImage( buttonImage, 1.f - opacity );
+       FadeInImage( selectedBackgroundImage, opacity );
+       FadeInImage( selectedImage, opacity );
+       StartTransitionAnimation();
+       break;
+     }
+     case DisabledUnselectedTransition:
+     {
+       StopTransitionAnimation();
+       FadeOutImage( buttonImage );
+       FadeInImage( selectedBackgroundImage );
+       FadeInImage( selectedImage );
+       StartTransitionAnimation();
+       break;
+     }
+     case DisabledSelectedTransition:
+     {
+       StopTransitionAnimation();
+       FadeOutImage( selectedBackgroundImage );
+       FadeOutImage( selectedImage );
+       FadeInImage( buttonImage );
+       StartTransitionAnimation();
        break;
      }
      default:
        break;
      }
    }
+   if( mTransitionAnimation )
+   {
+     return true;
+   }
+   return false;
  }
  
void PushButton::OnDisabled( bool disabled )
bool PushButton::OnDisabled()
  {
    Actor& buttonImage = GetButtonImage();
    Actor& selectedImage = GetSelectedImage();
+   Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
    Actor& backgroundImage = GetBackgroundImage();
    Actor& disabledImage = GetDisabledImage();
+   Actor& disabledSelectedImage = GetDisabledSelectedImage();
    Actor& disabledBackgroundImage = GetDisabledBackgroundImage();
-   Actor& fadeOutButtonImage = GetFadeOutButtonImage();
  
-   switch( mPaintState )
-   {
-   case UnselectedState:
+   PaintState paintState = GetPaintState();
+   switch( paintState )
    {
-     if( disabled )
+     case UnselectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Background, backgroundImage );
-       FadeOutImage( Foreground, buttonImage );
-       FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-       FadeInImage( disabledImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = UnselectedDisabledTransition;
-       }
-       else
-       {
-         mPaintState = DisabledUnselectedState;
-       }
+       FadeOutImage( backgroundImage );
+       FadeOutImage( buttonImage );
+       FadeInImage( disabledBackgroundImage );
+       FadeInImage( disabledImage );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case SelectedState:
-   {
-     if( disabled )
+     case SelectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Background, backgroundImage );
-       FadeOutImage( Foreground, selectedImage );
-       FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-       FadeInImage( disabledImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = SelectedDisabledTransition;
-       }
-       else
-       {
-         mPaintState = DisabledSelectedState;
-       }
+       FadeOutImage( backgroundImage );
+       FadeOutImage( selectedBackgroundImage );
+       FadeOutImage( selectedImage );
+       FadeInImage( disabledBackgroundImage );
+       FadeInImage( disabledSelectedImage );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case DisabledUnselectedState:
-   {
-     if( !disabled )
+     case DisabledUnselectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Background, disabledBackgroundImage );
-       FadeOutImage( Foreground, disabledImage );
-       FadeInImage( backgroundImage, 0.0f, 0 );
-       FadeInImage( buttonImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = DisabledUnselectedTransition;
-       }
-       else
-       {
-         mPaintState = UnselectedState;
-       }
+       FadeOutImage( disabledBackgroundImage );
+       FadeOutImage( disabledImage );
+       FadeInImage( backgroundImage );
+       FadeInImage( buttonImage );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case DisabledSelectedState:
-   {
-     if( !disabled )
+     case DisabledSelectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Background, disabledBackgroundImage );
-       FadeOutImage( Foreground, disabledImage );
-       FadeInImage( backgroundImage, 0.0f, 0 );
-       FadeInImage( selectedImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = DisabledSelectedTransition;
-       }
-       else
-       {
-         mPaintState = SelectedState;
-       }
+       FadeOutImage( disabledBackgroundImage );
+       FadeOutImage( disabledSelectedImage );
+       FadeInImage( backgroundImage );
+       FadeInImage( selectedBackgroundImage );
+       FadeInImage( selectedImage );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case UnselectedSelectedTransition:
-   {
-     if( disabled )
+     case UnselectedSelectedTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( selectedImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = selectedImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation();
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, selectedImage, 1.f - opacity );
-       FadeOutImage( Background, backgroundImage );
-       FadeInImage( disabledImage, 0.0f, 0 );
-       FadeInImage( disabledBackgroundImage, 0.0f, 0 );
  
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = SelectedDisabledTransition;
-       }
-       else
-       {
-         mPaintState = DisabledSelectedState;
-       }
+       StopTransitionAnimation();
+       FadeOutImage( backgroundImage );
+       FadeOutImage( selectedBackgroundImage, opacity );
+       FadeOutImage( selectedImage, opacity );
+       FadeInImage( disabledBackgroundImage );
+       FadeInImage( disabledSelectedImage );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case SelectedUnselectedTransition:
-   {
-     if( disabled )
+     case SelectedUnselectedTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( buttonImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = buttonImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation();
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, buttonImage, 1.f - opacity );
-       FadeOutImage( Background, backgroundImage );
-       FadeInImage( disabledImage, 0.0f, 0);
-       FadeInImage( disabledBackgroundImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
  
-       if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = UnselectedDisabledTransition;
-       }
-       else
-       {
-         mPaintState = DisabledUnselectedState;
-       }
+       StopTransitionAnimation();
+       FadeOutImage( backgroundImage );
+       FadeOutImage( buttonImage, opacity );
+       FadeInImage( disabledBackgroundImage );
+       FadeInImage( disabledImage );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case UnselectedDisabledTransition:
-   {
-     if( !disabled )
+     case UnselectedDisabledTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( disabledImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = disabledImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
  
-       FadeOutImage( Foreground, disabledImage, 1.f - opacity );
-       FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
-       FadeInImage( buttonImage, opacity, 0 );
-       FadeInImage( backgroundImage, opacity, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = DisabledUnselectedTransition;
-       }
-       else
-       {
-         mPaintState = UnselectedState;
-       }
+       StopTransitionAnimation( false );
+       FadeOutImage( disabledBackgroundImage, opacity );
+       FadeOutImage( disabledImage, opacity );
+       FadeInImage( backgroundImage, 1.f - opacity );
+       FadeInImage( buttonImage, 1.f - opacity );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case DisabledUnselectedTransition:
-   {
-     if( disabled )
+     case DisabledUnselectedTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( buttonImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = buttonImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, buttonImage, 1.f - opacity );
-       FadeOutImage( Background, backgroundImage, 1.f - opacity );
-       FadeInImage( disabledImage, opacity, 0 );
-       FadeInImage( disabledBackgroundImage, opacity, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
  
-       if( buttonImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = UnselectedDisabledTransition;
-       }
-       else
-       {
-         mPaintState = DisabledUnselectedState;
-       }
+       StopTransitionAnimation( false );
+       FadeOutImage( backgroundImage, opacity );
+       FadeOutImage( buttonImage, opacity );
+       FadeInImage( disabledBackgroundImage, 1.f - opacity );
+       FadeInImage( disabledImage, 1.f - opacity );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case SelectedDisabledTransition:
-   {
-     if( !disabled )
+     case SelectedDisabledTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( disabledSelectedImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = disabledSelectedImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
  
-       FadeOutImage( Foreground, disabledImage, 1.f - opacity );
-       FadeOutImage( Background, disabledBackgroundImage, 1.f - opacity );
-       FadeInImage( selectedImage, opacity, 0 );
-       FadeInImage( backgroundImage, opacity, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = DisabledSelectedTransition;
-       }
-       else
-       {
-         mPaintState = SelectedState;
-       }
+       StopTransitionAnimation( false );
+       FadeOutImage( disabledBackgroundImage, opacity );
+       FadeOutImage( disabledSelectedImage, opacity );
+       FadeInImage( backgroundImage, 1.f - opacity );
+       FadeInImage( selectedBackgroundImage, 1.f - opacity );
+       FadeInImage( selectedImage, 1.f - opacity );
+       StartTransitionAnimation();
+       break;
      }
-     break;
-   }
-   case DisabledSelectedTransition:
-   {
-     if( disabled )
+     case DisabledSelectedTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( selectedImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = selectedImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, selectedImage, 1.f - opacity );
-       FadeOutImage( Background, backgroundImage, 1.f - opacity );
-       FadeInImage( disabledImage, opacity, 0 );
-       FadeInImage( disabledBackgroundImage, opacity, 0 );
  
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( selectedImage || disabledImage || backgroundImage || disabledBackgroundImage )
-       {
-         mPaintState = SelectedDisabledTransition;
-       }
-       else
-       {
-         mPaintState = DisabledSelectedState;
-       }
+       StopTransitionAnimation( false );
+       FadeOutImage( backgroundImage, opacity );
+       FadeOutImage( selectedBackgroundImage, opacity );
+       FadeOutImage( selectedImage, opacity );
+       FadeInImage( disabledBackgroundImage, 1.f - opacity );
+       FadeInImage( disabledSelectedImage, 1.f - opacity );
+       StartTransitionAnimation();
+       break;
      }
-     break;
    }
-   default:
-     break;
+   if( mTransitionAnimation )
+   {
+     return true;
    }
+   return false;
  }
  
void PushButton::OnPressed()
bool PushButton::OnPressed()
  {
-   Actor& selectedImage = GetSelectedImage();
    Actor& buttonImage = GetButtonImage();
-   Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+   Actor& selectedImage = GetSelectedImage();
+   Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
+   PaintState paintState = GetPaintState();
  
-   switch( mPaintState )
+   switch( paintState )
    {
      case UnselectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Foreground, buttonImage );
-       FadeInImage( selectedImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = UnselectedSelectedTransition;
-       }
-       else
-       {
-         mPaintState = SelectedState;
-       }
+       FadeOutImage( buttonImage );
+       FadeInImage( selectedBackgroundImage );
+       FadeInImage( selectedImage );
+       StartTransitionAnimation();
        break;
      }
-     case UnselectedSelectedTransition:
+     case SelectedUnselectedTransition:
      {
-       if( !IsAutoRepeating() )
+       float opacity = 1.f;
+       if( buttonImage )
        {
-         mPaintState = SelectedUnselectedTransition;
+         opacity = buttonImage.GetCurrentOpacity();
        }
+       StopTransitionAnimation( false );
+       FadeOutImage( buttonImage, opacity );
+       FadeInImage( selectedBackgroundImage, 1.f - opacity );
+       FadeInImage( selectedImage, 1.f - opacity );
+       StartTransitionAnimation();
        break;
      }
-     case SelectedUnselectedTransition:
+     case DisabledUnselectedTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( buttonImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = buttonImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, buttonImage, 1.f - opacity );
-       FadeInImage( selectedImage, opacity, 0 );
  
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = UnselectedSelectedTransition;
-       }
-       else
-       {
-         mPaintState = SelectedState;
-       }
+       StopTransitionAnimation();
+       FadeOutImage( buttonImage, opacity );
+       FadeInImage( selectedBackgroundImage );
+       FadeInImage( selectedImage );
+       StartTransitionAnimation();
        break;
      }
      default:
        break;
    }
+   if( mTransitionAnimation )
+   {
+     return true;
+   }
+   return false;
  }
  
void PushButton::OnReleased()
bool PushButton::OnReleased()
  {
-   Actor& selectedImage = GetSelectedImage();
    Actor& buttonImage = GetButtonImage();
-   Actor& fadeOutButtonImage = GetFadeOutButtonImage();
+   Actor& selectedImage = GetSelectedImage();
+   Actor& selectedBackgroundImage = GetSelectedBackgroundImage();
+   PaintState paintState = GetPaintState();
  
-   switch( mPaintState )
+   switch( paintState )
    {
      case SelectedState:
      {
-       StopFadeOutAnimation();
-       FadeOutImage( Foreground, selectedImage );
-       FadeInImage( buttonImage, 0.0f, 0 );
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = SelectedUnselectedTransition;
-       }
-       else
-       {
-         mPaintState = UnselectedState;
-       }
+       FadeOutImage( selectedBackgroundImage );
+       FadeOutImage( selectedImage );
+       FadeInImage( buttonImage );
+       StartTransitionAnimation();
        break;
      }
      case UnselectedSelectedTransition:
      {
        float opacity = 1.f;
-       if( fadeOutButtonImage )
+       if( selectedImage )
        {
-         opacity = fadeOutButtonImage.GetCurrentOpacity();
+         opacity = selectedImage.GetCurrentOpacity();
        }
-       StopFadeOutAnimation( false );
-       StopFadeInAnimation();
-       FadeOutImage( Foreground, selectedImage, 1.f - opacity );
-       FadeInImage( buttonImage, opacity, 0 );
  
-       StartFadeOutAnimation();
-       StartFadeInAnimation();
-       if( buttonImage || selectedImage )
-       {
-         mPaintState = SelectedUnselectedTransition;
-       }
-       else
+       StopTransitionAnimation( false );
+       FadeOutImage( selectedBackgroundImage, opacity );
+       FadeOutImage( selectedImage, opacity );
+       FadeInImage( buttonImage, 1.f - opacity );
+       StartTransitionAnimation();
+       break;
+     }
+     case DisabledSelectedTransition:
+     {
+       float opacity = 1.f;
+       if( selectedImage )
        {
-         mPaintState = UnselectedState;
+         opacity = selectedImage.GetCurrentOpacity();
        }
+       StopTransitionAnimation();
+       FadeOutImage( selectedBackgroundImage, opacity );
+       FadeOutImage( selectedImage, opacity );
+       FadeInImage( buttonImage );
+       StartTransitionAnimation();
        break;
      }
      default:
        break;
      }
    }
+   if( mTransitionAnimation )
+   {
+     return true;
+   }
+   return false;
  }
  
- void PushButton::OnClicked()
+ void PushButton::StopAllAnimations()
  {
-   OnReleased();
+   StopTransitionAnimation();
  }
  
  void PushButton::OnControlSizeSet( const Vector3& targetSize )
  
  Vector3 PushButton::GetNaturalSize()
  {
-   Vector3 size = Control::GetNaturalSize();
-   const bool widthIsZero = EqualsZero( size.width );
-   const bool heightIsZero = EqualsZero( size.height );
-   if( widthIsZero || heightIsZero )
-   {
-     // If background and background not scale9 try get size from that
-     ImageActor imageActor = FindImageActor( GetButtonImage() );
-     if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
-     {
-       Vector3 imageSize = imageActor.GetNaturalSize();
-       if( widthIsZero )
-       {
-         size.width = imageSize.width;
-       }
-       if( heightIsZero )
-       {
-         size.height = imageSize.height;
-       }
-     }
-     ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
-     if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
-     {
-       Vector3 imageSize = backgroundImageActor.GetNaturalSize();
-       if( widthIsZero )
-       {
-         size.width = std::max( size.width, imageSize.width );
-       }
-       if( heightIsZero )
-       {
-         size.height = std::max( size.height, imageSize.height );
-       }
-     }
-     // If label, test against it's size
-     Toolkit::TextLabel textLabel = Toolkit::TextLabel::DownCast( GetLabel() );
-     if( textLabel )
-     {
-       Vector3 textLabelSize = textLabel.GetNaturalSize();
-       if( widthIsZero )
-       {
-         size.width = std::max( size.width, textLabelSize.width + TEXT_PADDING * 2.0f );
-       }
-       if( heightIsZero )
-       {
-         size.height = std::max( size.height, textLabelSize.height + TEXT_PADDING * 2.0f );
-       }
-     }
-   }
-   return size;
- }
- Actor& PushButton::GetFadeOutButtonImage()
- {
-   return mFadeOutButtonContent;
- }
+   Vector3 size;
  
- Actor& PushButton::GetFadeOutBackgroundImage()
- {
-   return mFadeOutBackgroundContent;
- }
- void PushButton::AddToFadeInAnimation( const Actor& actor )
- {
-   if( !mFadeInAnimation )
+   // If background and background not scale9 try get size from that
+   ImageActor imageActor = FindImageActor( GetButtonImage() );
+   if( imageActor && imageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
    {
-     mFadeInAnimation = Dali::Animation::New( GetAnimationTime() );
+     size.width = imageActor.GetRelayoutSize( WIDTH );
+     size.height = imageActor.GetRelayoutSize( HEIGHT );
    }
  
-   mFadeInAnimation.OpacityTo( actor, 1.f );
- }
- void PushButton::StartFadeInAnimation()
- {
-   if( mFadeInAnimation )
+   ImageActor backgroundImageActor = FindImageActor( GetBackgroundImage() );
+   if( backgroundImageActor && backgroundImageActor.GetStyle() != ImageActor::STYLE_NINE_PATCH )
    {
-     mFadeInAnimation.FinishedSignal().Connect( this, &PushButton::FadeInAnimationFinished );
-     mFadeInAnimation.Play();
+     size.width = std::max( size.width, backgroundImageActor.GetRelayoutSize( WIDTH ) );
+     size.height = std::max( size.height, backgroundImageActor.GetRelayoutSize( HEIGHT ) );
    }
- }
  
- void PushButton::StopFadeInAnimation()
- {
-   if( mFadeInAnimation )
+   // If label, test against it's size
 -  Toolkit::TextView textView = Toolkit::TextView::DownCast( GetLabel() );
 -  if( textView )
++  Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( GetLabel() );
++  if( label )
    {
-     mFadeInAnimation.Clear();
-     mFadeInAnimation.Reset();
-   }
- }
 -    Vector3 textViewSize = textView.GetNaturalSize();
++    Vector3 labelSize = label.GetNaturalSize();
  
- void PushButton::AddToFadeOutAnimation( const Actor& actor )
- {
-   if( !mFadeOutAnimation )
-   {
-     mFadeOutAnimation = Dali::Animation::New( GetAnimationTime() );
 -    size.width = std::max( size.width, textViewSize.width + TEXT_PADDING * 2.0f );
 -    size.height = std::max( size.height, textViewSize.height + TEXT_PADDING * 2.0f );
++    size.width  = std::max( size.width,  labelSize.width  + TEXT_PADDING * 2.0f );
++    size.height = std::max( size.height, labelSize.height + TEXT_PADDING * 2.0f );
    }
  
-   mFadeOutAnimation.OpacityTo( actor, 0.f );
+   return size;
  }
  
- void PushButton::StartFadeOutAnimation()
+ void PushButton::StartTransitionAnimation()
  {
-   if( mFadeOutAnimation )
+   if( mTransitionAnimation )
    {
-     mFadeOutAnimation.FinishedSignal().Connect( this, &PushButton::FadeOutAnimationFinished );
-     mFadeOutAnimation.Play();
+     mTransitionAnimation.FinishedSignal().Connect( this, &PushButton::TransitionAnimationFinished );
+     mTransitionAnimation.Play();
    }
  }
  
- void PushButton::StopFadeOutAnimation( bool remove )
+ void PushButton::StopTransitionAnimation( bool remove )
  {
-   if( mFadeOutAnimation )
+   if( mTransitionAnimation )
    {
-     mFadeOutAnimation.Clear();
-     mFadeOutAnimation.Reset();
+     mTransitionAnimation.Clear();
+     mTransitionAnimation.Reset();
    }
  
    if( remove )
    {
-     Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-     Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-     if( fadeOutButtonImage && fadeOutButtonImage.GetParent() )
-     {
-       fadeOutButtonImage.GetParent().Remove( fadeOutButtonImage );
-     }
-     if( fadeOutBackgroundImage && fadeOutBackgroundImage.GetParent() )
-     {
-       fadeOutBackgroundImage.GetParent().Remove( fadeOutBackgroundImage );
-     }
-     fadeOutButtonImage.Reset();
-     fadeOutBackgroundImage.Reset();
+     UpdatePaintTransitionState();
    }
  }
  
- void PushButton::FadeInImage( Actor& image, float opacity, int priority )
+ void PushButton::FadeInImage( Actor& image, float opacity, Vector3 scale )
  {
    if( image )
    {
      image.SetOpacity( opacity );
-     if( !image.GetParent() )
+     image.SetScale( scale );
+     if( !mTransitionAnimation )
      {
-       if( priority > -1 )
-       {
-         Self().Insert( priority, image );
-       }
-       else
-       {
-         Self().Add( image );
-       }
+       mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
      }
  
-     AddToFadeInAnimation( image );
+     mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 1.f );
    }
  }
  
- void PushButton::FadeOutImage( ImageLayer layer, Actor& image, float opacity )
+ void PushButton::FadeOutImage( Actor& image, float opacity, Vector3 scale )
  {
    if( image )
    {
-     Actor& fadeOutButtonImage = GetFadeOutButtonImage();
-     Actor& fadeOutBackgroundImage = GetFadeOutBackgroundImage();
-     Actor& actorLayer = ( ( Background == layer ) ? fadeOutBackgroundImage : fadeOutButtonImage );
-     actorLayer = image;
-     actorLayer.SetOpacity( opacity );
-     AddToFadeOutAnimation( actorLayer );
-   }
- }
+     image.SetOpacity( opacity );
+     image.SetScale( scale );
  
- void PushButton::FadeOutAnimationFinished( Dali::Animation& source )
- {
-   switch( mPaintState )
-   {
-     case UnselectedSelectedTransition:
-     {
-       mPaintState = SelectedState;
-       break;
-     }
-     case SelectedUnselectedTransition:
-     {
-       mPaintState = UnselectedState;
-       break;
-     }
-     case UnselectedDisabledTransition:
-     {
-       mPaintState = DisabledUnselectedState;
-       break;
-     }
-     case DisabledUnselectedTransition:
-     {
-       mPaintState = UnselectedState;
-       break;
-     }
-     case SelectedDisabledTransition:
-     {
-       mPaintState = DisabledSelectedState;
-       break;
-     }
-     case DisabledSelectedTransition:
-     {
-       mPaintState = SelectedState;
-       break;
-     }
-     default:
+     if( !mTransitionAnimation )
      {
-       break;
+       mTransitionAnimation = Dali::Animation::New( GetAnimationTime() );
      }
-   }
  
-   StopFadeOutAnimation();
+     mTransitionAnimation.AnimateTo( Property( image, Actor::Property::COLOR_ALPHA ), 0.f );
+   }
  }
  
- void PushButton::FadeInAnimationFinished( Dali::Animation& source )
+ void PushButton::TransitionAnimationFinished( Dali::Animation& source )
  {
-   switch( mPaintState )
-   {
-     case UnselectedSelectedTransition:
-     {
-       mPaintState = SelectedState;
-       break;
-     }
-     case SelectedUnselectedTransition:
-     {
-       mPaintState = UnselectedState;
-       break;
-     }
-     case UnselectedDisabledTransition:
-     {
-       mPaintState = DisabledUnselectedState;
-       break;
-     }
-     case DisabledUnselectedTransition:
-     {
-       mPaintState = UnselectedState;
-       break;
-     }
-     case SelectedDisabledTransition:
-     {
-       mPaintState = DisabledSelectedState;
-       break;
-     }
-     case DisabledSelectedTransition:
-     {
-       mPaintState = SelectedState;
-       break;
-     }
-     default:
-     {
-       break;
-     }
-   }
-   StopFadeInAnimation();
+   StopTransitionAnimation();
  }
  
  } // namespace Internal
@@@ -23,6 -23,7 +23,6 @@@
  #include <dali/public-api/common/dali-vector.h>
  
  // INTERNAL INCLUDES
 -#include <dali-toolkit/public-api/controls/text-view/text-view.h>
  #include <dali-toolkit/public-api/controls/buttons/radio-button.h>
  #include <dali-toolkit/public-api/controls/table-view/table-view.h>
  #include "button-impl.h"
@@@ -46,42 -47,22 +46,22 @@@ public
    /**
     * Create a new RadioButton.
     *
-    * @return A smart-pointer to the newly allocated PushButton.
+    * @return A smart-pointer to the newly allocated RadioButton.
     */
    static Dali::Toolkit::RadioButton New();
  
-   /**
-    * Construct a new PushButton.
-    */
-   RadioButton();
-   /**
-    * Construct a new PushButton with label.
-    */
-   RadioButton( const std::string& label );
+ private:
  
    /**
-    * Construct a new PushButton with label.
+    * Construct a new RadioButton.
     */
-   RadioButton( Actor label );
+   RadioButton();
  
    /**
     * A reference counted object may only be deleted by calling Unreference()
     */
    virtual ~RadioButton();
  
- public: // From Button
-   /**
-    * @copydoc Toolkit::Internal::Button::SetButtonImage( Actor image )
-    */
-   virtual void SetButtonImage( Actor image );
-   /**
-    * @copydoc Toolkit::Internal::Button::SetSelectedImage( Actor image )
-    */
-   virtual void SetSelectedImage( Actor image );
  private: // From Button
  
    /**
@@@ -97,7 -78,7 +77,7 @@@
    /**
     * @copydoc Toolkit::Internal::Button::OnSelected()
     */
-   virtual void OnSelected( bool selected );
+   virtual bool OnSelected();
  
    /**
     * @copydoc Toolkit::Internal::Button::OnLabelSet()
  
  private:
  
-   /**
-    * @brief Set the image to display
-    *
-    * @param[in] image The image to set
-    */
-   void SetImage( Actor image );
- private:
    // Undefined
    RadioButton( const RadioButton& origin );
  
    // Undefined
    RadioButton& operator=( const RadioButton& origin );
- private:
-   Toolkit::TableView mLayoutContainer;      ///< Container to position button images and labels
  };
  
  } // namespace Internal
@@@ -223,11 -223,10 +223,10 @@@ void Popup::SetBackgroundImage( Actor i
    // OnDialogTouched only consume the event. It prevents the touch event to be caught by the backing.
    mBackgroundImage.TouchedSignal().Connect( this, &Popup::OnDialogTouched );
  
-   mBackgroundImage.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+   mBackgroundImage.SetResizePolicy( SIZE_FIXED_OFFSET_FROM_PARENT, ALL_DIMENSIONS );
    mBackgroundImage.SetAnchorPoint( AnchorPoint::CENTER );
    mBackgroundImage.SetParentOrigin( ParentOrigin::CENTER );
  
-   mBackgroundImage.SetSizeMode( SIZE_FIXED_OFFSET_FROM_PARENT );
    Vector3 border( mPopupStyle->backgroundOuterBorder.x, mPopupStyle->backgroundOuterBorder.z, 0.0f );
    mBackgroundImage.SetSizeModeFactor( border );
  
@@@ -263,36 -262,41 +262,36 @@@ void Popup::SetButtonAreaImage( Actor i
  
  void Popup::SetTitle( const std::string& text )
  {
 -  Toolkit::TextView titleActor = Toolkit::TextView::New();
 -  titleActor.SetName( "POPUP_TITLE" );
 -  titleActor.SetText( text );
 -  titleActor.SetColor( Color::BLACK );
 -  titleActor.SetMultilinePolicy( Toolkit::TextView::SplitByWord );
 -  titleActor.SetWidthExceedPolicy( Toolkit::TextView::Split );
 -  titleActor.SetLineJustification( Toolkit::TextView::Center );
 -
 -  SetTitle( titleActor );
 -}
 -
 -void Popup::SetTitle( Toolkit::TextView titleActor )
 -{
    // Replaces the current title actor.
    if( mPopupLayout )
    {
      mPopupLayout.RemoveChildAt( Toolkit::TableView::CellPosition( 0, 0 ) );
    }
  
 -  mTitle = titleActor;
 +  mTitle = Toolkit::TextLabel::New( text );
 +  mTitle.SetName( "POPUP_TITLE" );
 +  mTitle.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
 +  mTitle.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
  
    if( mPopupLayout )
    {
      mTitle.SetPadding( Padding( 0.0f, 0.0f, mPopupStyle->margin, mPopupStyle->margin ) );
      mTitle.SetResizePolicy( FILL_TO_PARENT, WIDTH );
-     mTitle.SetDimensionDependency( HEIGHT, WIDTH ); // HeightForWidth
+     mTitle.SetResizePolicy( DIMENSION_DEPENDENCY, HEIGHT );
      mPopupLayout.AddChild( mTitle, Toolkit::TableView::CellPosition( 0, 0 ) );
    }
  
    RelayoutRequest();
  }
  
 -Toolkit::TextView Popup::GetTitle() const
 +std::string Popup::GetTitle() const
  {
 -  return mTitle;
 +  if( mTitle )
 +  {
 +    return mTitle.GetProperty<std::string>( Toolkit::TextLabel::Property::TEXT );
 +  }
 +
 +  return std::string();
  }
  
  void Popup::CreateFooter()
@@@ -743,7 -747,7 +742,7 @@@ Vector3 Popup::GetNaturalSize(
      const float titleBuffer = 0.5f;
      titleNaturalSize.width += titleBuffer;
  
 -    // As TextView GetNaturalSize does not take wrapping into account, limit the width
 +    // As TextLabel GetNaturalSize does not take wrapping into account, limit the width
      // to that of the stage
      if( titleNaturalSize.width >= maxWidth)
      {
index 6149e29,0000000..73f40e9
mode 100644,000000..100644
--- /dev/null
@@@ -1,474 -1,0 +1,474 @@@
-   self.SetDimensionDependency( HEIGHT, WIDTH );
 +/*
 + * Copyright (c) 2015 Samsung Electronics Co., Ltd.
 + *
 + * Licensed under the Apache License, Version 2.0 (the "License");
 + * you may not use this file except in compliance with the License.
 + * You may obtain a copy of the License at
 + *
 + * http://www.apache.org/licenses/LICENSE-2.0
 + *
 + * Unless required by applicable law or agreed to in writing, software
 + * distributed under the License is distributed on an "AS IS" BASIS,
 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 + * See the License for the specific language governing permissions and
 + * limitations under the License.
 + *
 + */
 +
 +// CLASS HEADER
 +#include <dali-toolkit/internal/controls/text-controls/text-label-impl.h>
 +
 +// EXTERNAL INCLUDES
 +#include <dali/public-api/object/type-registry.h>
 +#include <dali/public-api/object/type-registry-helper.h>
 +#include <dali/public-api/scripting/scripting.h>
 +#include <dali/integration-api/debug.h>
 +
 +// INTERNAL INCLUDES
 +#include <dali-toolkit/public-api/text/rendering-backend.h>
 +#include <dali-toolkit/internal/text/layouts/layout-engine.h>
 +#include <dali-toolkit/internal/text/rendering/text-backend.h>
 +#include <dali-toolkit/internal/styling/style-manager-impl.h>
 +
 +using Dali::Toolkit::Text::LayoutEngine;
 +using Dali::Toolkit::Text::Backend;
 +
 +namespace Dali
 +{
 +
 +namespace Toolkit
 +{
 +
 +namespace Internal
 +{
 +
 +namespace
 +{
 +  const unsigned int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
 +}
 +
 +namespace
 +{
 +
 +const Scripting::StringEnum< Toolkit::Text::LayoutEngine::HorizontalAlignment > HORIZONTAL_ALIGNMENT_STRING_TABLE[] =
 +{
 +  { "BEGIN",  Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_BEGIN  },
 +  { "CENTER", Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_CENTER },
 +  { "END",    Toolkit::Text::LayoutEngine::HORIZONTAL_ALIGN_END    },
 +};
 +const unsigned int HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE ) / sizeof( HORIZONTAL_ALIGNMENT_STRING_TABLE[0] );
 +
 +const Scripting::StringEnum< Toolkit::Text::LayoutEngine::VerticalAlignment > VERTICAL_ALIGNMENT_STRING_TABLE[] =
 +{
 +  { "TOP",    Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_TOP    },
 +  { "CENTER", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_CENTER },
 +  { "BOTTOM", Toolkit::Text::LayoutEngine::VERTICAL_ALIGN_BOTTOM },
 +};
 +const unsigned int VERTICAL_ALIGNMENT_STRING_TABLE_COUNT = sizeof( VERTICAL_ALIGNMENT_STRING_TABLE ) / sizeof( VERTICAL_ALIGNMENT_STRING_TABLE[0] );
 +
 +// Type registration
 +BaseHandle Create()
 +{
 +  return Toolkit::TextLabel::New();
 +}
 +
 +// Setup properties, signals and actions using the type-registry.
 +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::TextLabel, Toolkit::Control, Create );
 +
 +DALI_PROPERTY_REGISTRATION( TextLabel, "rendering-backend",    INTEGER, RENDERING_BACKEND    )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "text",                 STRING,  TEXT                 )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "font-family",          STRING,  FONT_FAMILY          )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "font-style",           STRING,  FONT_STYLE           )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "point-size",           FLOAT,   POINT_SIZE           )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "multi-line",           BOOLEAN, MULTI_LINE           )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "horizontal-alignment", STRING,  HORIZONTAL_ALIGNMENT )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "vertical-alignment",   STRING,  VERTICAL_ALIGNMENT   )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "text-color",           VECTOR4, TEXT_COLOR           )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "shadow-offset",        VECTOR2, SHADOW_OFFSET        )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "shadow-color",         VECTOR4, SHADOW_COLOR         )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "underline-enabled",    BOOLEAN, UNDERLINE_ENABLED    )
 +DALI_PROPERTY_REGISTRATION( TextLabel, "underline-color",      VECTOR4, UNDERLINE_COLOR      )
 +DALI_TYPE_REGISTRATION_END()
 +
 +} // namespace
 +
 +Toolkit::TextLabel TextLabel::New()
 +{
 +  // Create the implementation, temporarily owned by this handle on stack
 +  IntrusivePtr< TextLabel > impl = new TextLabel();
 +
 +  // Pass ownership to CustomActor handle
 +  Toolkit::TextLabel handle( *impl );
 +
 +  // Second-phase init of the implementation
 +  // This can only be done after the CustomActor connection has been made...
 +  impl->Initialize();
 +
 +  return handle;
 +}
 +
 +void TextLabel::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
 +{
 +  Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( Dali::BaseHandle( object ) );
 +
 +  if( label )
 +  {
 +    TextLabel& impl( GetImpl( label ) );
 +    switch( index )
 +    {
 +      case Toolkit::TextLabel::Property::RENDERING_BACKEND:
 +      {
 +        int backend = value.Get< int >();
 +
 +        if( impl.mRenderingBackend != backend )
 +        {
 +          impl.mRenderingBackend = backend;
 +          impl.mRenderer.Reset();
 +          impl.RequestTextRelayout();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::TEXT:
 +      {
 +        if( impl.mController )
 +        {
 +          impl.mController->SetText( value.Get< std::string >() );
 +          impl.RequestTextRelayout();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::FONT_FAMILY:
 +      {
 +        if( impl.mController )
 +        {
 +          std::string fontFamily = value.Get< std::string >();
 +
 +          if( impl.mController->GetDefaultFontFamily() != fontFamily )
 +          {
 +            impl.mController->SetDefaultFontFamily( fontFamily );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::FONT_STYLE:
 +      {
 +        if( impl.mController )
 +        {
 +          std::string fontStyle = value.Get< std::string >();
 +
 +          if( impl.mController->GetDefaultFontStyle() != fontStyle )
 +          {
 +            impl.mController->SetDefaultFontStyle( fontStyle );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::POINT_SIZE:
 +      {
 +        if( impl.mController )
 +        {
 +          float pointSize = value.Get< float >();
 +
 +          if( impl.mController->GetDefaultPointSize() != pointSize /*TODO - epsilon*/ )
 +          {
 +            impl.mController->SetDefaultPointSize( pointSize );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::MULTI_LINE:
 +      {
 +        if( impl.mController )
 +        {
 +          LayoutEngine& engine = impl.mController->GetLayoutEngine();
 +          LayoutEngine::Layout layout = value.Get< bool >() ? LayoutEngine::MULTI_LINE_BOX : LayoutEngine::SINGLE_LINE_BOX;
 +
 +          if( engine.GetLayout() != layout )
 +          {
 +            engine.SetLayout( layout );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT:
 +      {
 +        LayoutEngine& engine = impl.mController->GetLayoutEngine();
 +        const LayoutEngine::HorizontalAlignment alignment = Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::HorizontalAlignment >( value.Get< std::string >().c_str(),
 +                                                                                                                                           HORIZONTAL_ALIGNMENT_STRING_TABLE,
 +                                                                                                                                           HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT );
 +
 +        if( engine.GetHorizontalAlignment() != alignment )
 +        {
 +          engine.SetHorizontalAlignment( alignment );
 +          impl.RequestTextRelayout();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT:
 +      {
 +        LayoutEngine& engine = impl.mController->GetLayoutEngine();
 +        const LayoutEngine::VerticalAlignment alignment = Scripting::GetEnumeration< Toolkit::Text::LayoutEngine::VerticalAlignment >( value.Get< std::string >().c_str(),
 +                                                                                                                                       VERTICAL_ALIGNMENT_STRING_TABLE,
 +                                                                                                                                       VERTICAL_ALIGNMENT_STRING_TABLE_COUNT );
 +
 +        if( engine.GetVerticalAlignment() != alignment )
 +        {
 +          engine.SetVerticalAlignment( alignment );
 +          impl.RequestTextRelayout();
 +        }
 +        break;
 +      }
 +
 +      case Toolkit::TextLabel::Property::TEXT_COLOR:
 +      {
 +        if ( impl.mController )
 +        {
 +          Vector4 textColor = value.Get< Vector4 >();
 +          if ( impl.mController->GetTextColor() != textColor )
 +          {
 +            impl.mController->SetTextColor( textColor );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +
 +      case Toolkit::TextLabel::Property::SHADOW_OFFSET:
 +      {
 +        if( impl.mController )
 +        {
 +          Vector2 shadowOffset = value.Get< Vector2 >();
 +          if ( impl.mController->GetShadowOffset() != shadowOffset )
 +          {
 +            impl.mController->SetShadowOffset( shadowOffset );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::SHADOW_COLOR:
 +      {
 +        if( impl.mController )
 +        {
 +          Vector4 shadowColor = value.Get< Vector4 >();
 +          if ( impl.mController->GetShadowColor() != shadowColor )
 +          {
 +            impl.mController->SetShadowColor( shadowColor );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::UNDERLINE_COLOR:
 +      {
 +        if( impl.mController )
 +        {
 +          Vector4 color = value.Get< Vector4 >();
 +          if ( impl.mController->GetUnderlineColor() != color )
 +          {
 +            impl.mController->SetUnderlineColor( color );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::UNDERLINE_ENABLED:
 +      {
 +        if( impl.mController )
 +        {
 +          bool enabled = value.Get< bool >();
 +          if ( impl.mController->IsUnderlineEnabled() != enabled )
 +          {
 +            impl.mController->SetUnderlineEnabled( enabled );
 +            impl.RequestTextRelayout();
 +          }
 +        }
 +        break;
 +      }
 +    }
 +  }
 +}
 +
 +Property::Value TextLabel::GetProperty( BaseObject* object, Property::Index index )
 +{
 +  Property::Value value;
 +
 +  Toolkit::TextLabel label = Toolkit::TextLabel::DownCast( Dali::BaseHandle( object ) );
 +
 +  if( label )
 +  {
 +    TextLabel& impl( GetImpl( label ) );
 +    switch( index )
 +    {
 +      case Toolkit::TextLabel::Property::RENDERING_BACKEND:
 +      {
 +        value = impl.mRenderingBackend;
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::TEXT:
 +      {
 +        if( impl.mController )
 +        {
 +          std::string text;
 +          impl.mController->GetText( text );
 +          value = text;
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::MULTI_LINE:
 +      {
 +        if( impl.mController )
 +        {
 +          value = static_cast<bool>( LayoutEngine::MULTI_LINE_BOX == impl.mController->GetLayoutEngine().GetLayout() );
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT:
 +      {
 +        if( impl.mController )
 +        {
 +          value = std::string( Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::HorizontalAlignment >( impl.mController->GetLayoutEngine().GetHorizontalAlignment(),
 +                                                                                                                  HORIZONTAL_ALIGNMENT_STRING_TABLE,
 +                                                                                                                  HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT ) );
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT:
 +      {
 +        if( impl.mController )
 +        {
 +          value = std::string( Scripting::GetEnumerationName< Toolkit::Text::LayoutEngine::VerticalAlignment >( impl.mController->GetLayoutEngine().GetVerticalAlignment(),
 +                                                                                                                VERTICAL_ALIGNMENT_STRING_TABLE,
 +                                                                                                                VERTICAL_ALIGNMENT_STRING_TABLE_COUNT ) );
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::TEXT_COLOR:
 +      {
 +        if ( impl.mController )
 +        {
 +          value = impl.mController->GetTextColor();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::SHADOW_OFFSET:
 +      {
 +        if ( impl.mController )
 +        {
 +          value = impl.mController->GetShadowOffset();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::SHADOW_COLOR:
 +      {
 +        if ( impl.mController )
 +        {
 +          value = impl.mController->GetShadowColor();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::UNDERLINE_COLOR:
 +      {
 +        if ( impl.mController )
 +        {
 +          value = impl.mController->GetUnderlineColor();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextLabel::Property::UNDERLINE_ENABLED:
 +      {
 +        if ( impl.mController )
 +        {
 +          value = impl.mController->IsUnderlineEnabled();
 +        }
 +        break;
 +      }
 +    }
 +  }
 +
 +  return value;
 +}
 +
 +void TextLabel::OnInitialize()
 +{
 +  Actor self = Self();
 +
 +  mController = Text::Controller::New( *this );
 +
 +  // Use height-for-width negotiation by default
 +  self.SetResizePolicy( FILL_TO_PARENT, WIDTH );
++  self.SetResizePolicy( DIMENSION_DEPENDENCY, HEIGHT );
 +}
 +
 +void TextLabel::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
 +{
 +  GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
 +}
 +
 +Vector3 TextLabel::GetNaturalSize()
 +{
 +  return mController->GetNaturalSize();
 +}
 +
 +float TextLabel::GetHeightForWidth( float width )
 +{
 +  return mController->GetHeightForWidth( width );
 +}
 +
 +void TextLabel::OnRelayout( const Vector2& size, RelayoutContainer& container )
 +{
 +  if( mController->Relayout( size ) ||
 +      !mRenderer )
 +  {
 +    if( !mRenderer )
 +    {
 +      mRenderer = Backend::Get().NewRenderer( mRenderingBackend );
 +    }
 +
 +    RenderableActor renderableActor;
 +    if( mRenderer )
 +    {
 +      renderableActor = mRenderer->Render( mController->GetView() );
 +    }
 +
 +    if( renderableActor != mRenderableActor )
 +    {
 +      UnparentAndReset( mRenderableActor );
 +
 +      if( renderableActor )
 +      {
 +        const Vector2& alignmentOffset = mController->GetAlignmentOffset();
 +        renderableActor.SetPosition( alignmentOffset.x, alignmentOffset.y );
 +
 +        Self().Add( renderableActor );
 +      }
 +
 +      mRenderableActor = renderableActor;
 +    }
 +  }
 +}
 +
 +void TextLabel::RequestTextRelayout()
 +{
 +  RelayoutRequest();
 +}
 +
 +TextLabel::TextLabel()
 +: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
 +  mRenderingBackend( DEFAULT_RENDERING_BACKEND )
 +{
 +}
 +
 +TextLabel::~TextLabel()
 +{
 +}
 +
 +} // namespace Internal
 +
 +} // namespace Toolkit
 +
 +} // namespace Dali
index 6f3f565,0000000..6db6845
mode 100644,000000..100644
--- /dev/null
@@@ -1,675 -1,0 +1,675 @@@
-    captionTextLabel.SetPreferredSize( textSize.GetVectorXY() );
-    pressedCaptionTextLabel.SetPreferredSize( textSize.GetVectorXY() );
 +/*
 + * Copyright (c) 2015 Samsung Electronics Co., Ltd.
 + *
 + * Licensed under the Apache License, Version 2.0 (the "License");
 + * you may not use this file except in compliance with the License.
 + * You may obtain a copy of the License at
 + *
 + * http://www.apache.org/licenses/LICENSE-2.0
 + *
 + * Unless required by applicable law or agreed to in writing, software
 + * distributed under the License is distributed on an "AS IS" BASIS,
 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 + * See the License for the specific language governing permissions and
 + * limitations under the License.
 + *
 + */
 +
 +// CLASS HEADER
 +#include <dali-toolkit/internal/controls/text-controls/text-selection-popup-impl.h>
 +
 +// INTERNAL INCLUDES
 +#include <dali-toolkit/public-api/controls/buttons/push-button.h>
 +#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
 +#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
 +
 +// EXTERNAL INCLUDES
 +#include <dali/public-api/images/nine-patch-image.h>
 +#include <dali/public-api/images/resource-image.h>
 +#include <dali/public-api/math/vector2.h>
 +#include <dali/public-api/math/vector4.h>
 +#include <libintl.h>
 +
 +// todo Move this to adaptor??
 +#define GET_LOCALE_TEXT(string) dgettext("elementary", string)
 +
 +namespace Dali
 +{
 +
 +namespace Toolkit
 +{
 +
 +namespace Internal
 +{
 +
 +namespace
 +{
 +const Dali::Vector4 DEFAULT_POPUP_BACKGROUND( Dali::Vector4( .20f, 0.29f, 0.44f, 1.0f ) );
 +const Dali::Vector4 DEFAULT_POPUP_BACKGROUND_PRESSED( Dali::Vector4( 0.07f, 0.10f, 0.17f, 1.0f ) );
 +const Dali::Vector4 DEFAULT_POPUP_LINE_COLOR( Dali::Vector4( 0.36f, 0.45f, 0.59f, 1.0f ) );
 +const Dali::Vector4 DEFAULT_OPTION_ICON( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
 +const Dali::Vector4 DEFAULT_OPTION_ICON_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
 +const Dali::Vector4 DEFAULT_OPTION_TEXT( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
 +const Dali::Vector4 DEFAULT_OPTION_TEXT_PRESSED( Dali::Vector4( 1.0f, 1.0f, 1.0f, 1.0f ) );
 +
 +const std::string DEFAULT_POPUP_BACKGROUND_IMAGE( DALI_IMAGE_DIR "popup_bubble_bg.#.png" );
 +const std::string OPTION_ICON_CLIPBOARD( DALI_IMAGE_DIR "copy_paste_icon_clipboard.png" );
 +const std::string OPTION_ICON_COPY( DALI_IMAGE_DIR "copy_paste_icon_copy.png" );
 +const std::string OPTION_ICON_CUT( DALI_IMAGE_DIR "copy_paste_icon_cut.png" );
 +const std::string OPTION_ICON_PASTE( DALI_IMAGE_DIR "copy_paste_icon_paste.png" );
 +const std::string OPTION_ICON_SELECT( DALI_IMAGE_DIR "copy_paste_icon_select.png" );
 +const std::string OPTION_ICON_SELECT_ALL( DALI_IMAGE_DIR "copy_paste_icon_select_all.png" );
 +
 +const Dali::Vector2 DEFAULT_POPUP_MAX_SIZE( 470.0f, 120.0f ); ///< The maximum size of the popup.
 +
 +const float OPTION_TEXT_LINE_HEIGHT( 32.0f );     ///< The line height of the text.
 +const Dali::Vector2 OPTION_ICON_SIZE( 0.f, 0.f );       ///< The size of the icon.
 +const float OPTION_GAP_ICON_TEXT( 6.f );          ///< The gap between the icon and the text
 +const float OPTION_MARGIN_WIDTH( 10.f );          ///< The margin between the right or lefts edge and the text or icon.
 +const float OPTION_MAX_WIDTH( DEFAULT_POPUP_MAX_SIZE.width / 6 ); ///< The maximum width of the option (currently set to the max)
 +const float OPTION_MIN_WIDTH( 86.0f );           ///< The minimum width of the option.
 +
 +const float POPUP_DIVIDER_WIDTH( 1.f );        ///< The size of the divider.
 +
 +const Dali::Vector2 POPUP_TAIL_SIZE( 20.0f, 16.0f ); ///< The size of the tail.
 +const float POPUP_TAIL_Y_OFFSET( 5.f );        ///< The y offset of the tail (when its position is on the bottom).
 +const float POPUP_TAIL_TOP_Y_OFFSET( 3.f );    ///< The y offset of the tail (when its position is on the top).
 +
 +const float HIDE_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup hide animation in seconds.
 +const float SHOW_POPUP_ANIMATION_DURATION( 0.2f ); ///< Duration of popup show animation in seconds.
 +
 +const char* const OPTION_SELECT_WORD = "option-select_word";                       // "Select Word" popup option.
 +const char* const OPTION_SELECT_ALL("option-select_all");                          // "Select All" popup option.
 +const char* const OPTION_CUT("option-cut");                                        // "Cut" popup option.
 +const char* const OPTION_COPY("option-copy");                                      // "Copy" popup option.
 +const char* const OPTION_PASTE("option-paste");                                    // "Paste" popup option.
 +const char* const OPTION_CLIPBOARD("option-clipboard");                            // "Clipboard" popup option.
 +
 +} // namespace
 +
 +//// Comparison function for ButtonRequirement Priority
 +//bool TextSelectionPopup::PriorityCompare( ButtonRequirement const& a, ButtonRequirement const& b )
 +//{
 +//  return a.priority < b.priority;
 +//}
 +
 +
 +Dali::Toolkit::TextSelectionPopup TextSelectionPopup::New()
 +{
 +  // Create the implementation, temporarily owned by this handle on stack
 +  IntrusivePtr< TextSelectionPopup > impl = new TextSelectionPopup();
 +
 +  // Pass ownership to CustomActor handle
 +  Dali::Toolkit::TextSelectionPopup handle( *impl );
 +
 +  // Second-phase init of the implementation
 +  // This can only be done after the CustomActor connection has been made...
 +  impl->Initialize();
 +
 +  return handle;
 +}
 +
 +void TextSelectionPopup::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
 +{
 +  Toolkit::TextSelectionPopup selectionPopup = Toolkit::TextSelectionPopup::DownCast( Dali::BaseHandle( object ) );
 +
 +  if( selectionPopup )
 +  {
 +    TextSelectionPopup& impl( GetImpl( selectionPopup ) );
 +
 +    switch( index )
 +    {
 +      case Toolkit::TextSelectionPopup::Property::POPUP_MAX_SIZE:
 +      {
 +       impl.SetPopupMaxSize( value.Get< Vector2 >() );
 +       break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_BACKGROUND_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::New( value.Get< std::string >() );
 +        impl.SetPopupImage( POPUP_BACKGROUND, image );
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_CLIPBOARD_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::New( value.Get< std::string >() );
 +        impl.SetPopupImage( POPUP_CLIPBOARD_BUTTON, image );
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_CUT_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::New( value.Get< std::string >() );
 +        impl.SetPopupImage( POPUP_CUT_BUTTON_ICON, image );
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_COPY_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::New( value.Get< std::string >() );
 +        impl.SetPopupImage( POPUP_COPY_BUTTON_ICON, image );
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_PASTE_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::New( value.Get< std::string >() );
 +        impl.SetPopupImage( POPUP_PASTE_BUTTON_ICON, image );
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::New( value.Get< std::string >() );
 +        impl.SetPopupImage( POPUP_SELECT_BUTTON_ICON, image );
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_ALL_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::New( value.Get< std::string >() );
 +        impl.SetPopupImage( POPUP_SELECT_ALL_BUTTON_ICON, image );
 +        break;
 +      }
 +    } // switch
 +  } // TextSelectionPopup
 +}
 +
 +Property::Value TextSelectionPopup::GetProperty( BaseObject* object, Property::Index index )
 +{
 +  Property::Value value;
 +
 +  Toolkit::TextSelectionPopup selectionPopup = Toolkit::TextSelectionPopup::DownCast( Dali::BaseHandle( object ) );
 +
 +  if( selectionPopup )
 +  {
 +    TextSelectionPopup& impl( GetImpl( selectionPopup ) );
 +
 +    switch( index )
 +    {
 +      case Toolkit::TextSelectionPopup::Property::POPUP_MAX_SIZE:
 +      {
 +        value = impl.GetPopupMaxSize();
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_BACKGROUND_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_BACKGROUND ) );
 +        if( image )
 +        {
 +          value = image.GetUrl();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_CLIPBOARD_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_CLIPBOARD_BUTTON ) );
 +        if( image )
 +        {
 +          value = image.GetUrl();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_CUT_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_CUT_BUTTON_ICON ) );
 +        if( image )
 +        {
 +          value = image.GetUrl();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_COPY_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_COPY_BUTTON_ICON ) );
 +        if( image )
 +        {
 +          value = image.GetUrl();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_PASTE_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_PASTE_BUTTON_ICON ) );
 +        if( image )
 +        {
 +          value = image.GetUrl();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_SELECT_BUTTON_ICON ) );
 +        if( image )
 +        {
 +          value = image.GetUrl();
 +        }
 +        break;
 +      }
 +      case Toolkit::TextSelectionPopup::Property::POPUP_SELECT_ALL_BUTTON_ICON_IMAGE:
 +      {
 +        ResourceImage image = ResourceImage::DownCast( impl.GetPopupImage( POPUP_SELECT_ALL_BUTTON_ICON ) );
 +        if( image )
 +        {
 +          value = image.GetUrl();
 +        }
 +        break;
 +      }
 +    } // switch
 +  }
 +  return value;
 +}
 +
 +void TextSelectionPopup::OnInitialize()
 +{
 +  CreatePopup();
 +}
 +
 +void TextSelectionPopup::OnRelayout( const Vector2& size, RelayoutContainer& container )
 +{
 +
 +}
 +
 +void TextSelectionPopup::SetPopupMaxSize( const Size& maxSize )
 +{
 +  mMaxSize = maxSize;
 +}
 +
 +const Dali::Vector2& TextSelectionPopup::GetPopupMaxSize() const
 +{
 +  return mMaxSize;
 +}
 +
 +void TextSelectionPopup::SetPopupImage( PopupParts part, Dali::Image image )
 +{
 +   switch ( part )
 +   {
 +   case POPUP_BACKGROUND :
 +   {
 +     mBackgroundImage = image;
 +   }
 +   break;
 +   case POPUP_CLIPBOARD_BUTTON :
 +   {
 +     mClipboardIconImage  = image;
 +   }
 +   break;
 +   case POPUP_CUT_BUTTON_ICON :
 +   {
 +     mCutIconImage = image;
 +   }
 +   break;
 +   case POPUP_COPY_BUTTON_ICON :
 +   {
 +     mCopyIconImage = image;
 +   }
 +   break;
 +   case POPUP_PASTE_BUTTON_ICON :
 +   {
 +     mPasteIconImage = image;
 +   }
 +   break;
 +   case POPUP_SELECT_BUTTON_ICON :
 +   {
 +     mSelectIconImage = image;
 +   }
 +   break;
 +   case POPUP_SELECT_ALL_BUTTON_ICON :
 +   {
 +     mSelectAllIconImage = image;
 +   }
 +   break;
 +
 +   } // switch
 +}
 +
 +Dali::Image TextSelectionPopup::GetPopupImage( PopupParts part )
 +{
 +  switch ( part )
 +  {
 +  case POPUP_BACKGROUND :
 +  {
 +    return mBackgroundImage;
 +  }
 +  break;
 +  case POPUP_CLIPBOARD_BUTTON :
 +  {
 +    return mClipboardIconImage;
 +  }
 +  break;
 +  case POPUP_CUT_BUTTON_ICON :
 +  {
 +    return mCutIconImage;
 +  }
 +  break;
 +  case POPUP_COPY_BUTTON_ICON :
 +  {
 +    return mCopyIconImage;
 +  }
 +  break;
 +  case POPUP_PASTE_BUTTON_ICON :
 +  {
 +    return mPasteIconImage;
 +  }
 +  break;
 +  case POPUP_SELECT_BUTTON_ICON :
 +  {
 +    return mSelectIconImage;
 +  }
 +  break;
 +  case POPUP_SELECT_ALL_BUTTON_ICON :
 +  {
 +    return mSelectAllIconImage;
 +  }
 +  break;
 +  default :
 +  {
 +    DALI_ASSERT_DEBUG( "Unknown Popup Part" );
 +  }
 +  } // switch
 +
 +  return Dali::Image();
 +}
 +
 + void TextSelectionPopup::CreateOrderedListOfPopupOptions()
 + {
 +   mOrderListOfButtons.clear();
 +
 +   // Create button for each possible option using Option priority
 +   if ( !mCutIconImage )
 +   {
 +     mCutIconImage = ResourceImage::New( OPTION_ICON_CUT );
 +   }
 +   mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCut, mCutOptionPriority, OPTION_CUT, GET_LOCALE_TEXT("IDS_COM_BODY_CUT"), mCutIconImage, true ) );
 +
 +   if ( !mCopyIconImage )
 +   {
 +     mCopyIconImage = ResourceImage::New( OPTION_ICON_COPY );
 +   }
 +   mOrderListOfButtons.push_back( ButtonRequirement( ButtonsCopy, mCopyOptionPriority, OPTION_COPY, GET_LOCALE_TEXT("IDS_COM_BODY_COPY"), mCopyIconImage, true ) );
 +
 +   if ( !mPasteIconImage )
 +   {
 +     mPasteIconImage = ResourceImage::New( OPTION_ICON_PASTE );
 +   }
 +   mOrderListOfButtons.push_back( ButtonRequirement( ButtonsPaste, mPasteOptionPriority, OPTION_PASTE, GET_LOCALE_TEXT("IDS_COM_BODY_PASTE"), mPasteIconImage, true ) );
 +
 +   if ( !mSelectIconImage )
 +   mSelectIconImage = ResourceImage::New( OPTION_ICON_SELECT );
 +   mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelect, mSelectOptionPriority, OPTION_SELECT_WORD, GET_LOCALE_TEXT("IDS_COM_SK_SELECT"), mSelectIconImage, true ) );
 +
 +   if ( !mSelectAllIconImage )
 +   {
 +    mSelectAllIconImage = ResourceImage::New( OPTION_ICON_SELECT_ALL );
 +   }
 +   mOrderListOfButtons.push_back( ButtonRequirement( ButtonsSelectAll, mSelectAllOptionPriority, OPTION_SELECT_ALL, GET_LOCALE_TEXT("IDS_COM_BODY_SELECT_ALL"), mSelectAllIconImage, true ) );
 +
 +   if ( !mClipboardIconImage )
 +   {
 +     mClipboardIconImage = ResourceImage::New( OPTION_ICON_CLIPBOARD );
 +   }
 +   mOrderListOfButtons.push_back( ButtonRequirement( ButtonsClipboard, mClipboardOptionPriority, OPTION_CLIPBOARD, GET_LOCALE_TEXT("IDS_COM_BODY_CLIPBOARD"), mClipboardIconImage, true ) );
 +
 +   // Sort the buttons according their priorities.
 +   std::sort( mOrderListOfButtons.begin(), mOrderListOfButtons.end(), TextSelectionPopup::ButtonPriorityCompare() );
 + }
 +
 + void TextSelectionPopup::CreateBackground()
 + {
 +   if ( !mBackgroundImage )
 +   {
 +     mBackgroundImage = ResourceImage::New( DEFAULT_POPUP_BACKGROUND_IMAGE );
 +   }
 +
 +   NinePatchImage backgroundImageNinePatch = NinePatchImage::DownCast( mBackgroundImage );
 +   if( backgroundImageNinePatch )
 +   {
 +     const Size ninePatchImageSize = Size( static_cast<float>( mBackgroundImage.GetWidth() ), static_cast<float>( mBackgroundImage.GetHeight() ) );
 +     Rect<int> childRect = backgroundImageNinePatch.GetChildRectangle();
 +
 +     // -1u because of the cropping.
 +     mNinePatchMargins.x = childRect.x - 1u;
 +     mNinePatchMargins.y = ninePatchImageSize.width - ( childRect.x + childRect.width ) - 1u;
 +     mNinePatchMargins.z = childRect.y - 1u;
 +     mNinePatchMargins.w = ninePatchImageSize.height - ( childRect.y + childRect.height ) - 1u;
 +   }
 +
 +   SetBackgroundImage( mBackgroundImage );
 +   SetBackgroundColor( mBackgroundColor );
 + }
 +
 + void TextSelectionPopup::AddOption( Actor& parent, const std::string& name, const std::string& caption, const Image iconImage, bool finalOption, bool showIcons )
 + {
 +   // 1. Create the backgrounds for the popup option both normal and pressed.
 +   // Both containers will be added to a button.
 +   Actor optionContainer = Actor::New();
 +   optionContainer.SetRelayoutEnabled( true );
 +   optionContainer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
 +   optionContainer.SetDrawMode( DrawMode::OVERLAY );
 +   optionContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
 +
 +   ImageActor optionPressedContainer = Toolkit::CreateSolidColorActor( mBackgroundPressedColor );
 +   optionPressedContainer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
 +   optionPressedContainer.SetDrawMode( DrawMode::OVERLAY );
 +   optionPressedContainer.SetAnchorPoint( AnchorPoint::TOP_LEFT );
 +
 +   // 2. Add text.
 +   Toolkit::TextLabel captionTextLabel = Toolkit::TextLabel::New();
 +   captionTextLabel.SetResizePolicy( FIXED, ALL_DIMENSIONS );
 +   captionTextLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, caption );
 +   // optionContainer.Add( captionTextLabel ); Temporary removed.
 +
 +   Toolkit::TextLabel pressedCaptionTextLabel = Toolkit::TextLabel::New();
 +   pressedCaptionTextLabel.SetResizePolicy( FIXED, ALL_DIMENSIONS );
 +   pressedCaptionTextLabel.SetProperty( Toolkit::TextLabel::Property::TEXT, caption );
 +   // optionPressedContainer.Add( pressedCaptionTextLabel ); Temporary removed.
 +
 +   // Calculates the icon/text position.
 +   float iconTextOffsetY = 0.0f;
 +
 +   if ( showIcons )
 +   {
 +     // 3. Create the icons
 +     ImageActor pressedIcon = ImageActor::New(  iconImage );
 +     ImageActor icon = ImageActor::New(  iconImage );
 +
 +     optionContainer.Add( icon );
 +     optionPressedContainer.Add( pressedIcon );
 +
 +     iconTextOffsetY = 0.5f * ( ( DEFAULT_POPUP_MAX_SIZE.height - mNinePatchMargins.z - mNinePatchMargins.w ) - ( OPTION_ICON_SIZE.height + OPTION_GAP_ICON_TEXT + OPTION_TEXT_LINE_HEIGHT ) );
 +
 +     icon.SetParentOrigin( ParentOrigin::TOP_CENTER );
 +     icon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
 +     icon.SetY( iconTextOffsetY );
 +
 +     pressedIcon.SetParentOrigin( ParentOrigin::TOP_CENTER );
 +     pressedIcon.SetAnchorPoint( AnchorPoint::TOP_CENTER );
 +     pressedIcon.SetY( iconTextOffsetY );
 +
 +     // Layout icon + gap + text
 +     captionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
 +     pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
 +     pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
 +     captionTextLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
 +     pressedCaptionTextLabel.SetY( -iconTextOffsetY );
 +     captionTextLabel.SetY( -iconTextOffsetY );
 +   }
 +   else
 +   {
 +     // Centre option text
 +     captionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
 +     captionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
 +     pressedCaptionTextLabel.SetAnchorPoint( AnchorPoint::CENTER );
 +     pressedCaptionTextLabel.SetParentOrigin( ParentOrigin::CENTER );
 +   }
 +
 +   // Calculate the size of the text.
 +   Vector3 textSize = captionTextLabel.GetNaturalSize();
 +   textSize.width = std::min( textSize.width, OPTION_MAX_WIDTH - 2.f * OPTION_MARGIN_WIDTH );
 +
 +   // Set the size to the text. Text will be ellipsized if exceeds the max width.
-    optionContainer.SetPreferredSize( optionSize );
-    optionPressedContainer.SetPreferredSize( optionSize );
++   captionTextLabel.SetSize( textSize.GetVectorXY() );
++   pressedCaptionTextLabel.SetSize( textSize.GetVectorXY() );
 +
 +   // 4. Calculate the size of option.
 +
 +   // The width is the max size of the text or the icon plus the margins clamped between the option min and max size.
 +   // The height is the whole popup height minus the ninepatch margins.
 +   const Vector2 optionSize( std::min( OPTION_MAX_WIDTH, std::max( OPTION_MIN_WIDTH, std::max( textSize.width, OPTION_ICON_SIZE.width ) + 2.f * OPTION_MARGIN_WIDTH ) ),
 +                             DEFAULT_POPUP_MAX_SIZE.height - mNinePatchMargins.z - mNinePatchMargins.w );
 +
-    option.SetPreferredSize( optionSize );
++   optionContainer.SetSize( optionSize );
++   optionPressedContainer.SetSize( optionSize );
 +
 +   // 5. Create a option.
 +   Toolkit::PushButton option = Toolkit::PushButton::New();
 +   option.SetResizePolicy( FIXED, ALL_DIMENSIONS );
-      divider.SetPreferredSize( size );
++   option.SetSize( optionSize );
 +   option.SetAnchorPoint( AnchorPoint::TOP_LEFT );
 +   option.SetX( mContentSize.width );
 +   option.SetName( name );
 +   option.SetAnimationTime( 0.0f );
 +   //option.ClickedSignal().Connect( this, &TextInputPopup::OnButtonPressed );
 +
 +   parent.Add( option );
 +
 +   // 6. Set the normal option image.
 +   option.SetButtonImage( optionContainer );
 +
 +   // 7. Set the pressed option image
 +   option.SetSelectedImage( optionPressedContainer );
 +
 +   // 8. Update the content size.
 +   mContentSize.width += optionSize.width;
 +   mContentSize.height = std::max ( optionSize.height, mContentSize.height );
 +
 +   // 9. Add the divider
 +   if( !finalOption )
 +   {
 +     const Size size( POPUP_DIVIDER_WIDTH, mContentSize.height );
 +
 +     ImageActor divider =  Toolkit::CreateSolidColorActor( Color::WHITE );
 +     divider.SetResizePolicy( FIXED, ALL_DIMENSIONS );
-    self.SetPreferredSize( mRequiredPopUpSize ); // control matches stencil size
++     divider.SetSize( size );
 +     divider.SetParentOrigin( ParentOrigin::TOP_LEFT );
 +     divider.SetAnchorPoint( AnchorPoint::TOP_LEFT );
 +     divider.SetPosition( mContentSize.width - POPUP_DIVIDER_WIDTH, 0.0f );
 +     parent.Add( divider );
 +   }
 + }
 +
 + void TextSelectionPopup::SetUpPopup( Size& size )
 + {
 +   Actor self = Self();
 +
 +   // Create Layer and Stencil.
 +   mStencilLayer = Layer::New();
 +   ImageActor stencil = CreateSolidColorActor( Color::RED );
 +   stencil.SetDrawMode( DrawMode::STENCIL );
 +   stencil.SetVisible( true );
 +   Actor scrollview = Actor::New(); //todo make a scrollview
 +   stencil.SetRelayoutEnabled( true );
 +
 +   self.SetResizePolicy( FIXED, ALL_DIMENSIONS );
-    mStencilLayer.SetPreferredSize( size ); // matches stencil size
++   self.SetSize( mRequiredPopUpSize ); // control matches stencil size
 +
 +   mStencilLayer.SetResizePolicy( FIXED, ALL_DIMENSIONS );
++   mStencilLayer.SetSize( size ); // matches stencil size
 +
 +   stencil.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
 +   scrollview.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
 +   mButtons.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
 +
 +   mStencilLayer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
 +   scrollview.SetAnchorPoint(AnchorPoint::TOP_LEFT);
 +   mButtons.SetAnchorPoint( AnchorPoint::TOP_LEFT );
 +
 +   mStencilLayer.SetPosition( mNinePatchMargins.x,  mNinePatchMargins.y );
 +
 +   self.Add( mStencilLayer );
 +   mStencilLayer.Add( stencil );
 +   mStencilLayer.Add( scrollview );
 +   scrollview.Add( mButtons );
 + }
 +
 + void TextSelectionPopup::AddPopupOptions( bool createTail, bool showIcons )
 + {
 +   mShowIcons = showIcons;
 +
 +   mContentSize = Vector2::ZERO;
 +
 +   mButtons = Actor::New();
 +   mButtons.SetRelayoutEnabled( true );
 +
 +   // Add the options into the buttons container.
 +
 +   // 1. Determine how many buttons are active and should be added to container.
 +   std::size_t numberOfOptions = 0u;
 +   for( std::vector<ButtonRequirement>::const_iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt ); ++it )
 +   {
 +     const ButtonRequirement& button( *it );
 +     if( button.enabled )
 +     {
 +       ++numberOfOptions;
 +     }
 +   }
 +
 +   // 2. Iterate list of buttons and add active ones.
 +   std::size_t optionsAdded = 0u;
 +   for( std::vector<ButtonRequirement>::const_iterator it = mOrderListOfButtons.begin(), endIt = mOrderListOfButtons.end(); ( it != endIt ); ++it )
 +   {
 +     const ButtonRequirement& button( *it );
 +     if ( button.enabled )
 +     {
 +       ++optionsAdded;
 +       AddOption( mButtons, button.name, button.caption, button.icon, optionsAdded == numberOfOptions, mShowIcons );
 +     }
 +   }
 +
 +   // Calculate the size of the whole popup which may not be all visible.
 +   mRequiredPopUpSize = Size( std::min( mMaxSize.width, mContentSize.width + mNinePatchMargins.x + mNinePatchMargins.y ), DEFAULT_POPUP_MAX_SIZE.height );
 +
 +   // Size of the contents within the popup
 +   mVisiblePopUpSize = Size( mRequiredPopUpSize.width - mNinePatchMargins.x - mNinePatchMargins.y, mRequiredPopUpSize.height - mNinePatchMargins.z - mNinePatchMargins.w );
 + }
 +
 + void TextSelectionPopup::CreatePopup()
 + {
 +   if ( !mStencilLayer )
 +   {
 +     CreateOrderedListOfPopupOptions();  //todo Currently causes all options to be shown
 +     CreateBackground();
 +     AddPopupOptions( true, true );
 +     SetUpPopup( mVisiblePopUpSize );
 +   }
 +
 +   mStencilLayer.RaiseToTop();
 + }
 +
 +TextSelectionPopup::TextSelectionPopup()
 +: Control( ControlBehaviour( CONTROL_BEHAVIOUR_NONE ) ),
 +  mMaxSize ( DEFAULT_POPUP_MAX_SIZE ),
 +  mVisiblePopUpSize( DEFAULT_POPUP_MAX_SIZE ),
 +  mRequiredPopUpSize( DEFAULT_POPUP_MAX_SIZE ),
 +  mBackgroundColor( DEFAULT_POPUP_BACKGROUND ),
 +  mBackgroundPressedColor( DEFAULT_POPUP_BACKGROUND_PRESSED ),
 +  mLineColor( DEFAULT_POPUP_LINE_COLOR ),
 +  mIconColor( DEFAULT_OPTION_ICON ),
 +  mIconPressedColor( DEFAULT_OPTION_ICON_PRESSED ),
 +  mTextColor( DEFAULT_OPTION_TEXT ),
 +  mTextPressedColor( DEFAULT_OPTION_TEXT_PRESSED ),
 +  mSelectOptionPriority( 1 ),
 +  mSelectAllOptionPriority ( 2 ),
 +  mCutOptionPriority ( 3 ),
 +  mCopyOptionPriority ( 4 ),
 +  mPasteOptionPriority ( 5 ),
 +  mClipboardOptionPriority( 6 ),
 +  mShowIcons( true )
 +{
 +}
 +
 +TextSelectionPopup::~TextSelectionPopup()
 +{
 +}
 +
 +
 +} // namespace Internal
 +
 +} // namespace Toolkit
 +
 +} // namespace Dali
index 97aa0c8,0000000..b4a0705
mode 100644,000000..100644
--- /dev/null
@@@ -1,876 -1,0 +1,875 @@@
-       mGrabArea.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
-       mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
 +/*
 + * Copyright (c) 2015 Samsung Electronics Co., Ltd.
 + *
 + * Licensed under the Apache License, Version 2.0 (the "License");
 + * you may not use this file except in compliance with the License.
 + * You may obtain a copy of the License at
 + *
 + * http://www.apache.org/licenses/LICENSE-2.0
 + *
 + * Unless required by applicable law or agreed to in writing, software
 + * distributed under the License is distributed on an "AS IS" BASIS,
 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 + * See the License for the specific language governing permissions and
 + * limitations under the License.
 + *
 + */
 +
 +// CLASS HEADER
 +#include <dali-toolkit/internal/text/decorator/text-decorator.h>
 +
 +// EXTERNAL INCLUDES
 +#include <dali/public-api/actors/actor.h>
 +#include <dali/public-api/adaptor-framework/timer.h>
 +#include <dali/public-api/actors/image-actor.h>
 +#include <dali/public-api/actors/layer.h>
 +#include <dali/public-api/actors/mesh-actor.h>
 +#include <dali/public-api/common/constants.h>
 +#include <dali/public-api/events/tap-gesture.h>
 +#include <dali/public-api/events/tap-gesture-detector.h>
 +#include <dali/public-api/events/pan-gesture.h>
 +#include <dali/public-api/events/pan-gesture-detector.h>
 +#include <dali/public-api/geometry/mesh.h>
 +#include <dali/public-api/geometry/mesh-data.h>
 +#include <dali/public-api/images/resource-image.h>
 +#include <dali/public-api/math/vector2.h>
 +#include <dali/public-api/math/vector4.h>
 +//#include <dali/public-api/images/nine-patch-image.h>
 +#include <dali/public-api/signals/connection-tracker.h>
 +
 +// INTERNAL INCLUDES
 +#include <dali-toolkit/public-api/controls/control.h>
 +#include <dali-toolkit/public-api/controls/control-impl.h>
 +#include <dali-toolkit/public-api/controls/buttons/push-button.h>
 +#include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
 +#include <dali-toolkit/public-api/controls/text-controls/text-label.h>
 +#include <dali-toolkit/public-api/controls/text-controls/text-selection-popup.h>
 +
 +#ifdef DEBUG_ENABLED
 +#define DECORATOR_DEBUG
 +#endif
 +
 +// Local Data
 +namespace
 +{
 +
 +const char* DEFAULT_GRAB_HANDLE_IMAGE( DALI_IMAGE_DIR "insertpoint-icon.png" );
 +const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
 +const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
 +//const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
 +//const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
 +
 +const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
 +const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
 +
 +const std::size_t CURSOR_BLINK_INTERVAL = 500; // Cursor blink interval
 +const std::size_t MILLISECONDS = 1000;
 +
 +const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
 +
 +/**
 + * structure to hold coordinates of each quad, which will make up the mesh.
 + */
 +struct QuadCoordinates
 +{
 +  /**
 +   * Default constructor
 +   */
 +  QuadCoordinates()
 +  {
 +  }
 +
 +  /**
 +   * Constructor
 +   * @param[in] x1 left co-ordinate
 +   * @param[in] y1 top co-ordinate
 +   * @param[in] x2 right co-ordinate
 +   * @param[in] y2 bottom co-ordinate
 +   */
 +  QuadCoordinates(float x1, float y1, float x2, float y2)
 +  : min(x1, y1),
 +    max(x2, y2)
 +  {
 +  }
 +
 +  Dali::Vector2 min;                          ///< top-left (minimum) position of quad
 +  Dali::Vector2 max;                          ///< bottom-right (maximum) position of quad
 +};
 +
 +typedef std::vector<QuadCoordinates> QuadContainer;
 +
 +} // end of namespace
 +
 +namespace Dali
 +{
 +
 +namespace Toolkit
 +{
 +
 +namespace Text
 +{
 +
 +struct Decorator::Impl : public ConnectionTracker
 +{
 +  struct CursorImpl
 +  {
 +    CursorImpl()
 +    : x(0.0f),
 +      y(0.0f),
 +      height(0.0f),
 +      color(Dali::Color::WHITE)
 +    {
 +    }
 +
 +    float x;
 +    float y;
 +    float height;
 +
 +    Vector4 color;
 +  };
 +
 +  struct SelectionHandleImpl
 +  {
 +    SelectionHandleImpl()
 +    : x(0.0f),
 +      y(0.0f),
 +      cursorHeight(0.0f),
 +      flipped(false)
 +    {
 +    }
 +
 +    float x;
 +    float y;
 +    float cursorHeight; ///< Not the handle height
 +    bool flipped;
 +
 +    ImageActor actor;
 +    Actor grabArea;
 +
 +    Image pressedImage;
 +    Image releasedImage;
 +  };
 +
 +  Impl( Dali::Toolkit::Internal::Control& parent, Observer& observer )
 +  : mTextControlParent(parent),
 +    mObserver(observer),
 +    mActiveCursor(ACTIVE_CURSOR_NONE),
 +    mActiveGrabHandle(false),
 +    mActiveSelection( false ),
 +    mActiveCopyPastePopup( false ),
 +    mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
 +    mCursorBlinkDuration( 0.0f ),
 +    mCursorBlinkStatus( true ),
 +    mGrabDisplacementX( 0.0f ),
 +    mGrabDisplacementY( 0.0f ),
 +    mHighlightColor( 0.07f, 0.41f, 0.59f, 1.0f ), // light blue
 +    mBoundingBox( Rect<int>() )
 +  {
 +  }
 +
 +  /**
 +   * Relayout of the decorations owned by the decorator.
 +   * @param[in] size The Size of the UI control the decorater is adding it's decorations to.
 +   */
 +  void Relayout( const Vector2& size, const Vector2& scrollPosition )
 +  {
 +    // TODO - Remove this if nothing is active
 +    CreateActiveLayer();
 +
 +    // Show or hide the cursors
 +    CreateCursors();
 +    if( mPrimaryCursor )
 +    {
 +      mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
 +                                  mCursor[PRIMARY_CURSOR].y + scrollPosition.y );
 +      mPrimaryCursor.SetSize( Vector2( 1.0f, mCursor[PRIMARY_CURSOR].height ) );
 +    }
 +    if( mSecondaryCursor )
 +    {
 +      mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x + scrollPosition.x,
 +                                    mCursor[SECONDARY_CURSOR].y + scrollPosition.y );
 +      mSecondaryCursor.SetSize( Vector2( 1.0f, mCursor[SECONDARY_CURSOR].height ) );
 +    }
 +
 +    // Show or hide the grab handle
 +    if( mActiveGrabHandle )
 +    {
 +      SetupTouchEvents();
 +
 +      CreateGrabHandle();
 +
 +      mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
 +                               mCursor[PRIMARY_CURSOR].y + scrollPosition.y + mCursor[PRIMARY_CURSOR].height );
 +    }
 +    else if( mGrabHandle )
 +    {
 +      UnparentAndReset( mGrabHandle );
 +    }
 +
 +    // Show or hide the selection handles/highlight
 +    if( mActiveSelection )
 +    {
 +      SetupTouchEvents();
 +
 +      CreateSelectionHandles();
 +
 +      SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
 +      primary.actor.SetPosition( primary.x + scrollPosition.x,
 +                                 primary.y + scrollPosition.y + primary.cursorHeight );
 +
 +      SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
 +      secondary.actor.SetPosition( secondary.x + scrollPosition.x,
 +                                   secondary.y + scrollPosition.y + secondary.cursorHeight );
 +
 +      CreateHighlight();
 +      UpdateHighlight();
 +    }
 +    else
 +    {
 +      UnparentAndReset( mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].actor );
 +      UnparentAndReset( mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].actor );
 +      UnparentAndReset( mHighlightMeshActor );
 +    }
 +
 +    if ( mActiveCopyPastePopup )
 +    {
 +      if ( !mCopyPastePopup )
 +      {
 +        mCopyPastePopup = TextSelectionPopup::New();
 +        mActiveLayer.Add ( mCopyPastePopup );
 +      }
 +      mCopyPastePopup.SetPosition( Vector3( 200.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle positions to be used
 +    }
 +    else
 +    {
 +     if ( mCopyPastePopup )
 +     {
 +       UnparentAndReset( mCopyPastePopup );
 +     }
 +    }
 +  }
 +
 +  void CreateCursor( ImageActor& cursor )
 +  {
 +    cursor = CreateSolidColorActor( Color::WHITE );
 +    cursor.SetParentOrigin( ParentOrigin::TOP_LEFT ); // Need to set the default parent origin as CreateSolidColorActor() sets a different one.
 +    cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
 +    cursor.SetRelayoutEnabled( false );
 +  }
 +
 +  // Add or Remove cursor(s) from parent
 +  void CreateCursors()
 +  {
 +    if( mActiveCursor == ACTIVE_CURSOR_NONE )
 +    {
 +      UnparentAndReset( mPrimaryCursor );
 +      UnparentAndReset( mSecondaryCursor );
 +    }
 +    else
 +    {
 +      /* Create Primary and or Secondary Cursor(s) if active and add to parent */
 +      if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY ||
 +           mActiveCursor == ACTIVE_CURSOR_BOTH )
 +      {
 +        if ( !mPrimaryCursor )
 +        {
 +          CreateCursor( mPrimaryCursor );
 +#ifdef DECORATOR_DEBUG
 +          mPrimaryCursor.SetName( "PrimaryCursorActor" );
 +#endif
 +          mActiveLayer.Add( mPrimaryCursor);
 +        }
 +      }
 +
 +      if ( mActiveCursor == ACTIVE_CURSOR_BOTH )
 +      {
 +        if ( !mSecondaryCursor )
 +        {
 +          CreateCursor( mSecondaryCursor );
 +#ifdef DECORATOR_DEBUG
 +          mSecondaryCursor.SetName( "SecondaryCursorActor" );
 +#endif
 +          mActiveLayer.Add( mSecondaryCursor);
 +        }
 +      }
 +    }
 +  }
 +
 +  bool OnCursorBlinkTimerTick()
 +  {
 +    // Cursor blinking
 +    if ( mPrimaryCursor )
 +    {
 +      mPrimaryCursor.SetVisible( mCursorBlinkStatus );
 +    }
 +    if ( mSecondaryCursor )
 +    {
 +      mSecondaryCursor.SetVisible( mCursorBlinkStatus );
 +    }
 +
 +    mCursorBlinkStatus = !mCursorBlinkStatus;
 +
 +    return true;
 +  }
 +
 +  void SetupTouchEvents()
 +  {
 +    if ( !mTapDetector )
 +    {
 +      mTapDetector = TapGestureDetector::New();
 +      mTapDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnTap );
 +    }
 +
 +    if ( !mPanGestureDetector )
 +    {
 +      mPanGestureDetector = PanGestureDetector::New();
 +      mPanGestureDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnPan );
 +    }
 +  }
 +
 +  void CreateActiveLayer()
 +  {
 +    if( !mActiveLayer )
 +    {
 +      Actor parent = mTextControlParent.Self();
 +
 +      mActiveLayer = Layer::New();
 +#ifdef DECORATOR_DEBUG
 +      mActiveLayer.SetName ( "ActiveLayerActor" );
 +#endif
 +
 +      mActiveLayer.SetParentOrigin( ParentOrigin::CENTER );
 +      mActiveLayer.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
 +      mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
 +
 +      parent.Add( mActiveLayer );
 +    }
 +
 +    mActiveLayer.RaiseToTop();
 +  }
 +
 +  void CreateGrabHandle()
 +  {
 +    if( !mGrabHandle )
 +    {
 +      if ( !mGrabHandleImage )
 +      {
 +        mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE );
 +      }
 +
 +      mGrabHandle = ImageActor::New( mGrabHandleImage );
 +#ifdef DECORATOR_DEBUG
 +      mGrabHandle.SetName( "GrabHandleActor" );
 +#endif
 +      mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
 +      mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
 +      // Area that Grab handle responds to, larger than actual handle so easier to move
 +#ifdef DECORATOR_DEBUG
 +     mGrabArea = Toolkit::CreateSolidColorActor( Vector4(0.0f, 0.0f, 0.0f, 0.0f), true, Color::RED, 1 );
 +     mGrabArea.SetName( "GrabArea" );
 +#else
 +      mGrabArea = Actor::New();
 +      mGrabArea.SetRelayoutEnabled( true );
 +#endif
 +      mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
 +      mGrabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-       primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
++      mGrabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
 +      mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
 +      mGrabHandle.Add( mGrabArea );
 +
 +      mTapDetector.Attach( mGrabArea );
 +      mPanGestureDetector.Attach( mGrabArea );
 +
 +      mActiveLayer.Add(mGrabHandle);
 +    }
 +  }
 +
 +  void CreateSelectionHandles()
 +  {
 +    SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
 +    if ( !primary.actor )
 +    {
 +      if ( !primary.releasedImage )
 +      {
 +        primary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
 +      }
 +
 +      primary.actor = ImageActor::New( primary.releasedImage );
 +#ifdef DECORATOR_DEBUG
 +      primary.actor.SetName("SelectionHandleOne");
 +#endif
 +      primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
 +      primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
 +      primary.flipped = false;
 +
 +      primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 +      primary.grabArea.SetRelayoutEnabled( true );
 +#ifdef DECORATOR_DEBUG
 +      primary.grabArea.SetName("SelectionHandleOneGrabArea");
 +#endif
-       secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
++      primary.grabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
 +      primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
 +      primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 +
 +      mTapDetector.Attach( primary.grabArea );
 +      mPanGestureDetector.Attach( primary.grabArea );
 +      primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
 +
 +      primary.actor.Add( primary.grabArea );
 +      mActiveLayer.Add( primary.actor );
 +    }
 +
 +    SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
 +    if ( !secondary.actor )
 +    {
 +      if ( !secondary.releasedImage )
 +      {
 +        secondary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
 +      }
 +
 +      secondary.actor = ImageActor::New( secondary.releasedImage );
 +#ifdef DECORATOR_DEBUG
 +      secondary.actor.SetName("SelectionHandleTwo");
 +#endif
 +      secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
 +      secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
 +      secondary.flipped = false;
 +
 +      secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
 +      secondary.grabArea.SetRelayoutEnabled( true );
 +#ifdef DECORATOR_DEBUG
 +      secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
 +#endif
++      secondary.grabArea.SetResizePolicy( SIZE_RELATIVE_TO_PARENT, ALL_DIMENSIONS );
 +      secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
 +      secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
 +
 +      mTapDetector.Attach( secondary.grabArea );
 +      mPanGestureDetector.Attach( secondary.grabArea );
 +      secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
 +
 +      secondary.actor.Add( secondary.grabArea );
 +      mActiveLayer.Add( secondary.actor );
 +    }
 +
 +    //SetUpHandlePropertyNotifications(); TODO
 +  }
 +
 +  void CreateHighlight()
 +  {
 +    if ( !mHighlightMeshActor )
 +    {
 +      mHighlightMaterial = Material::New( "HighlightMaterial" );
 +      mHighlightMaterial.SetDiffuseColor( mHighlightColor );
 +
 +      mHighlightMeshData.SetMaterial( mHighlightMaterial );
 +      mHighlightMeshData.SetHasNormals( true );
 +
 +      mHighlightMesh = Mesh::New( mHighlightMeshData );
 +
 +      mHighlightMeshActor = MeshActor::New( mHighlightMesh );
 +#ifdef DECORATOR_DEBUG
 +      mHighlightMeshActor.SetName( "HighlightMeshActor" );
 +#endif
 +      mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
 +      mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
 +
 +      Actor parent = mTextControlParent.Self();
 +      parent.Add( mHighlightMeshActor );
 +    }
 +  }
 +
 +  void UpdateHighlight()
 +  {
 +    //  Construct a Mesh with a texture to be used as the highlight 'box' for selected text
 +    //
 +    //  Example scenarios where mesh is made from 3, 1, 2, 2 ,3 or 3 quads.
 +    //
 +    //   [ TOP   ]  [ TOP ]      [TOP ]  [ TOP    ]      [ TOP  ]      [ TOP  ]
 +    //  [ MIDDLE ]             [BOTTOM]  [BOTTOM]      [ MIDDLE ]   [ MIDDLE  ]
 +    //  [ BOTTOM]                                      [ MIDDLE ]   [ MIDDLE  ]
 +    //                                                 [BOTTOM]     [ MIDDLE  ]
 +    //                                                              [BOTTOM]
 +    //
 +    //  Each quad is created as 2 triangles.
 +    //  Middle is just 1 quad regardless of its size.
 +    //
 +    //  (0,0)         (0,0)
 +    //     0*    *2     0*       *2
 +    //     TOP          TOP
 +    //     3*    *1     3*       *1
 +    //  4*       *1     4*     *6
 +    //     MIDDLE         BOTTOM
 +    //  6*       *5     7*     *5
 +    //  6*    *8
 +    //   BOTTOM
 +    //  9*    *7
 +    //
 +
 +    if ( mHighlightMesh && mHighlightMaterial && !mHighlightQuadList.empty() )
 +    {
 +      MeshData::VertexContainer vertices;
 +      Dali::MeshData::FaceIndices faceIndices;
 +
 +      std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
 +      std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
 +
 +      // vertex position defaults to (0 0 0)
 +      MeshData::Vertex vertex;
 +      // set normal for all vertices as (0 0 1) pointing outward from TextInput Actor.
 +      vertex.nZ = 1.0f;
 +
 +      for(std::size_t v = 0; iter != endIter; ++iter,v+=4 )
 +      {
 +        // Add each quad geometry (a sub-selection) to the mesh data.
 +
 +        // 0-----1
 +        // |\    |
 +        // | \ A |
 +        // |  \  |
 +        // | B \ |
 +        // |    \|
 +        // 2-----3
 +
 +        QuadCoordinates& quad = *iter;
 +        // top-left (v+0)
 +        vertex.x = quad.min.x;
 +        vertex.y = quad.min.y;
 +        vertices.push_back( vertex );
 +
 +        // top-right (v+1)
 +        vertex.x = quad.max.x;
 +        vertex.y = quad.min.y;
 +        vertices.push_back( vertex );
 +
 +        // bottom-left (v+2)
 +        vertex.x = quad.min.x;
 +        vertex.y = quad.max.y;
 +        vertices.push_back( vertex );
 +
 +        // bottom-right (v+3)
 +        vertex.x = quad.max.x;
 +        vertex.y = quad.max.y;
 +        vertices.push_back( vertex );
 +
 +        // triangle A (3, 1, 0)
 +        faceIndices.push_back( v + 3 );
 +        faceIndices.push_back( v + 1 );
 +        faceIndices.push_back( v );
 +
 +        // triangle B (0, 2, 3)
 +        faceIndices.push_back( v );
 +        faceIndices.push_back( v + 2 );
 +        faceIndices.push_back( v + 3 );
 +
 +        mHighlightMeshData.SetFaceIndices( faceIndices );
 +      }
 +
 +      BoneContainer bones(0); // passed empty as bones not required
 +      mHighlightMeshData.SetData( vertices, faceIndices, bones, mHighlightMaterial );
 +      mHighlightMesh.UpdateMeshData( mHighlightMeshData );
 +    }
 +  }
 +
 +  void OnTap( Actor actor, const TapGesture& tap )
 +  {
 +    if( actor == mGrabHandle )
 +    {
 +      // TODO
 +    }
 +  }
 +
 +  void OnPan( Actor actor, const PanGesture& gesture )
 +  {
 +    if( actor == mGrabArea )
 +    {
 +      if( Gesture::Started == gesture.state )
 +      {
 +        mGrabDisplacementX = mGrabDisplacementY = 0;
 +      }
 +
 +      mGrabDisplacementX += gesture.displacement.x;
 +      mGrabDisplacementY += gesture.displacement.y;
 +
 +      float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
 +      float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height*0.5f + mGrabDisplacementY;
 +
 +      if( Gesture::Started    == gesture.state ||
 +          Gesture::Continuing == gesture.state )
 +      {
 +        mObserver.GrabHandleEvent( GRAB_HANDLE_PRESSED, x, y );
 +      }
 +      else if( Gesture::Finished  == gesture.state ||
 +               Gesture::Cancelled == gesture.state )
 +      {
 +        mObserver.GrabHandleEvent( GRAB_HANDLE_RELEASED, x, y );
 +      }
 +    }
 +  }
 +
 +  bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
 +  {
 +    // TODO
 +    return false;
 +  }
 +
 +  bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
 +  {
 +    // TODO
 +    return false;
 +  }
 +
 +
 +  Internal::Control& mTextControlParent;
 +  Observer& mObserver;
 +
 +  Layer mActiveLayer; // Layer for active handles and alike that ensures they are above all else.
 +
 +  unsigned int mActiveCursor;
 +  bool         mActiveGrabHandle;
 +  bool         mActiveSelection;
 +  bool         mActiveCopyPastePopup;
 +
 +  CursorImpl mCursor[CURSOR_COUNT];
 +
 +  Timer mCursorBlinkTimer; // Timer to signal cursor to blink
 +  unsigned int mCursorBlinkInterval;
 +  float mCursorBlinkDuration;
 +  bool mCursorBlinkStatus; // Flag to switch between blink on and blink off
 +
 +  ImageActor mPrimaryCursor;
 +  ImageActor mSecondaryCursor;
 +
 +  ImageActor mGrabHandle;
 +  Actor mGrabArea;
 +  float mGrabDisplacementX;
 +  float mGrabDisplacementY;
 +
 +  SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
 +
 +  MeshActor         mHighlightMeshActor;        ///< Mesh Actor to display highlight
 +  Mesh              mHighlightMesh;             ///< Mesh for highlight
 +  MeshData          mHighlightMeshData;         ///< Mesh Data for highlight
 +  Material          mHighlightMaterial;         ///< Material used for highlight
 +  Vector4           mHighlightColor;            ///< Color of the highlight
 +  QuadContainer     mHighlightQuadList;         ///< Sub-selections that combine to create the complete selection highlight
 +
 +  TextSelectionPopup mCopyPastePopup;
 +
 +  Image mCursorImage;
 +  Image mGrabHandleImage;
 +
 +  TapGestureDetector mTapDetector;
 +  PanGestureDetector mPanGestureDetector;
 +
 +  Rect<int> mBoundingBox;
 +};
 +
 +DecoratorPtr Decorator::New( Internal::Control& parent, Observer& observer )
 +{
 +  return DecoratorPtr( new Decorator(parent, observer) );
 +}
 +
 +void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
 +{
 +  mImpl->mBoundingBox = boundingBox;
 +}
 +
 +const Rect<int>& Decorator::GetBoundingBox() const
 +{
 +  return mImpl->mBoundingBox;
 +}
 +
 +void Decorator::Relayout( const Vector2& size, const Vector2& scrollPosition )
 +{
 +  mImpl->Relayout( size, scrollPosition );
 +}
 +
 +/** Cursor **/
 +
 +void Decorator::SetActiveCursor( ActiveCursor activeCursor )
 +{
 +  mImpl->mActiveCursor = activeCursor;
 +}
 +
 +unsigned int Decorator::GetActiveCursor() const
 +{
 +  return mImpl->mActiveCursor;
 +}
 +
 +void Decorator::SetPosition( Cursor cursor, float x, float y, float height )
 +{
 +  // Adjust grab handle displacement
 +  mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
 +  mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].y;
 +
 +  mImpl->mCursor[cursor].x = x;
 +  mImpl->mCursor[cursor].y = y;
 +  mImpl->mCursor[cursor].height = height;
 +}
 +
 +void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& height ) const
 +{
 +  x = mImpl->mCursor[cursor].x;
 +  y = mImpl->mCursor[cursor].y;
 +  height = mImpl->mCursor[cursor].height;
 +}
 +
 +void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
 +{
 +  mImpl->mCursor[cursor].color = color;
 +}
 +
 +const Dali::Vector4& Decorator::GetColor( Cursor cursor ) const
 +{
 +  return mImpl->mCursor[cursor].color;
 +}
 +
 +void Decorator::StartCursorBlink()
 +{
 +  if ( !mImpl->mCursorBlinkTimer )
 +  {
 +    mImpl->mCursorBlinkTimer = Timer::New( mImpl->mCursorBlinkInterval );
 +    mImpl->mCursorBlinkTimer.TickSignal().Connect( mImpl, &Decorator::Impl::OnCursorBlinkTimerTick );
 +  }
 +
 +  if ( !mImpl->mCursorBlinkTimer.IsRunning() )
 +  {
 +    mImpl->mCursorBlinkTimer.Start();
 +  }
 +}
 +
 +void Decorator::StopCursorBlink()
 +{
 +  if ( mImpl->mCursorBlinkTimer )
 +  {
 +    mImpl->mCursorBlinkTimer.Stop();
 +  }
 +}
 +
 +void Decorator::SetCursorBlinkInterval( float seconds )
 +{
 +  mImpl->mCursorBlinkInterval = seconds*MILLISECONDS; // Convert to milliseconds
 +}
 +
 +float Decorator::GetCursorBlinkInterval() const
 +{
 +  return mImpl->mCursorBlinkInterval;
 +}
 +
 +void Decorator::SetCursorBlinkDuration( float seconds )
 +{
 +  mImpl->mCursorBlinkDuration = seconds;
 +}
 +
 +float Decorator::GetCursorBlinkDuration() const
 +{
 +  return mImpl->mCursorBlinkDuration;
 +}
 +
 +/** GrabHandle **/
 +
 +void Decorator::SetGrabHandleActive( bool active )
 +{
 +  mImpl->mActiveGrabHandle = active;
 +}
 +
 +bool Decorator::IsGrabHandleActive() const
 +{
 +  return mImpl->mActiveGrabHandle;
 +}
 +
 +void Decorator::SetGrabHandleImage( Dali::Image image )
 +{
 +  mImpl->mGrabHandleImage = image;
 +}
 +
 +Dali::Image Decorator::GetGrabHandleImage() const
 +{
 +  return mImpl->mGrabHandleImage;
 +}
 +
 +/** Selection **/
 +
 +void Decorator::SetSelectionActive( bool active )
 +{
 +  mImpl->mActiveSelection = active;
 +}
 +
 +bool Decorator::IsSelectionActive() const
 +{
 +  return mImpl->mActiveSelection;
 +}
 +
 +void Decorator::SetPosition( SelectionHandle handle, float x, float y, float height )
 +{
 +  mImpl->mSelectionHandle[handle].x = x;
 +  mImpl->mSelectionHandle[handle].y = y;
 +  mImpl->mSelectionHandle[handle].cursorHeight = height;
 +}
 +
 +void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
 +{
 +  x = mImpl->mSelectionHandle[handle].x;
 +  y = mImpl->mSelectionHandle[handle].y;
 +  height = mImpl->mSelectionHandle[handle].cursorHeight;
 +}
 +
 +void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
 +{
 +  if( SELECTION_HANDLE_PRESSED == state )
 +  {
 +    mImpl->mSelectionHandle[handle].pressedImage = image;
 +  }
 +  else
 +  {
 +    mImpl->mSelectionHandle[handle].releasedImage = image;
 +  }
 +}
 +
 +Dali::Image Decorator::GetImage( SelectionHandle handle, SelectionHandleState state ) const
 +{
 +  if( SELECTION_HANDLE_PRESSED == state )
 +  {
 +    return mImpl->mSelectionHandle[handle].pressedImage;
 +  }
 +
 +  return mImpl->mSelectionHandle[handle].releasedImage;
 +}
 +
 +void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
 +{
 +  mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
 +}
 +
 +void Decorator::ClearHighlights()
 +{
 +  mImpl->mHighlightQuadList.clear();
 +}
 +
 +void Decorator::SetPopupActive( bool active )
 +{
 +  mImpl->mActiveCopyPastePopup = active;
 +}
 +
 +bool Decorator::IsPopupActive() const
 +{
 +  return mImpl->mActiveCopyPastePopup ;
 +}
 +
 +Decorator::~Decorator()
 +{
 +  delete mImpl;
 +}
 +
 +Decorator::Decorator( Dali::Toolkit::Internal::Control& parent, Observer& observer )
 +: mImpl( NULL )
 +{
 +  mImpl = new Decorator::Impl( parent, observer );
 +}
 +
 +} // namespace Text
 +
 +} // namespace Toolkit
 +
 +} // namespace Dali
@@@ -138,8 -138,12 +138,12 @@@ void SetupBackgroundActor( Actor actor
    actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
    actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
    actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
-   actor.SetRelayoutEnabled( true );
-   actor.SetResizePolicy( FILL_TO_PARENT, ALL_DIMENSIONS );
+   actor.SetRelayoutEnabled( false );
+   Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
+                                                     ParentSource( Actor::Property::SIZE ),
+                                                     EqualToConstraint() );
+   actor.ApplyConstraint( constraint );
  }
  
  } // unnamed namespace
@@@ -164,7 -168,6 +168,7 @@@ public
    // Construction & Destruction
    Impl(Control& controlImpl)
    : mControlImpl( controlImpl ),
 +    mStyleName(""),
      mBackground( NULL ),
      mStartingPinchScale( NULL ),
      mKeyEventSignal(),
  
        switch ( index )
        {
 +        case Toolkit::Control::Property::STYLE_NAME:
 +        {
 +          controlImpl.SetStyleName( value.Get< std::string >() );
 +          break;
 +        }
 +
          case Toolkit::Control::Property::BACKGROUND_COLOR:
          {
            controlImpl.SetBackgroundColor( value.Get< Vector4 >() );
  
        switch ( index )
        {
 +        case Toolkit::Control::Property::STYLE_NAME:
 +        {
 +          value = controlImpl.GetStyleName();
 +          break;
 +        }
 +
          case Toolkit::Control::Property::BACKGROUND_COLOR:
          {
            value = controlImpl.GetBackgroundColor();
    // Data
  
    Control& mControlImpl;
 +  std::string mStyleName;
    Background* mBackground;           ///< Only create the background if we use it
    Vector3* mStartingPinchScale;      ///< The scale when a pinch gesture starts, TODO: consider removing this
    Toolkit::Control::KeyEventSignalType mKeyEventSignal;
    static PropertyRegistration PROPERTY_1;
    static PropertyRegistration PROPERTY_2;
    static PropertyRegistration PROPERTY_3;
 +  static PropertyRegistration PROPERTY_4;
  };
  
  // Properties registered without macro to use specific member variables.
 -PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "background-color", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 -PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background-image", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 -PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "key-input-focus",  Toolkit::Control::Property::KEY_INPUT_FOCUS,  Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 +PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "style-name",       Toolkit::Control::Property::STYLE_NAME,       Property::STRING,  &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 +PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background-color", Toolkit::Control::Property::BACKGROUND_COLOR, Property::VECTOR4, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 +PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "background-image", Toolkit::Control::Property::BACKGROUND_IMAGE, Property::MAP,     &Control::Impl::SetProperty, &Control::Impl::GetProperty );
 +PropertyRegistration Control::Impl::PROPERTY_4( typeRegistration, "key-input-focus",  Toolkit::Control::Property::KEY_INPUT_FOCUS,  Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
  
  Toolkit::Control Control::New()
  {
@@@ -503,23 -491,6 +507,23 @@@ LongPressGestureDetector Control::GetLo
    return mImpl->mLongPressGestureDetector;
  }
  
 +void Control::SetStyleName( const std::string& styleName )
 +{
 +  if( styleName != mImpl->mStyleName )
 +  {
 +    mImpl->mStyleName = styleName;
 +
 +    // Apply new style
 +    Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
 +    GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
 +  }
 +}
 +
 +const std::string& Control::GetStyleName() const
 +{
 +  return mImpl->mStyleName;
 +}
 +
  void Control::SetBackgroundColor( const Vector4& color )
  {
    Background& background( mImpl->GetBackground() );
@@@ -759,7 -730,7 +763,7 @@@ void Control::Initialize(
      Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
  
      // Register for style changes
 -    styleManager.StyleChangeSignal().Connect( this, &Control::DoStyleChange );
 +    styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange );
  
      // SetTheme
      GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
@@@ -837,13 -808,13 +841,13 @@@ void Control::OnActivated(
  {
  }
  
 -void Control::OnThemeChange( Toolkit::StyleManager styleManager )
 -{
 -  GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
 -}
 -
 -void Control::OnFontChange( bool defaultFontChange, bool defaultFontSizeChange )
 +void Control::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
  {
 +  // By default the control is only interested in theme (not font) changes
 +  if( change.themeChange )
 +  {
 +    GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
 +  }
  }
  
  void Control::OnPinch(const PinchGesture& pinch)
@@@ -1013,6 -984,18 +1017,6 @@@ void Control::SignalDisconnected( SlotO
    mImpl->SignalDisconnected( slotObserver, callback );
  }
  
 -void Control::DoStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
 -{
 -  if( change.themeChange )
 -  {
 -    OnThemeChange( styleManager );
 -  }
 -  else if( change.defaultFontChange || change.defaultFontSizeChange )
 -  {
 -    OnFontChange( change.defaultFontChange, change.defaultFontSizeChange );
 -  }
 -}
 -
  } // namespace Internal
  
  } // namespace Toolkit
@@@ -1,14 -1,12 +1,14 @@@
  Name:       dali-toolkit
  Summary:    The OpenGLES Canvas Core Library Toolkit
- Version:    1.0.35
+ Version:    1.0.36
  Release:    1
  Group:      System/Libraries
  License:    Apache-2.0
  URL:        https://review.tizen.org/git/?p=platform/core/uifw/dali-toolkit.git;a=summary
  Source0:    %{name}-%{version}.tar.gz
  
 +%define dali_profile MOBILE
 +
  Requires(post): /sbin/ldconfig
  Requires(postun): /sbin/ldconfig
  Requires:       dali
@@@ -18,6 -16,7 +18,6 @@@ BuildRequires:  pkgconfig(dlog
  BuildRequires:  boost-devel
  BuildRequires:  pkgconfig(dali)
  BuildRequires:  pkgconfig(dali-core)
 -BuildRequires:  fribidi-devel
  
  %description
  The OpenGLES Canvas Core Library Toolkit - a set of controls that provide
@@@ -60,7 -59,7 +60,7 @@@ cd %{_builddir}/dali-toolkit-%{version}
  autoreconf --install
  DALI_DATA_RW_DIR="%{dali_data_rw_dir}" ; export DALI_DATA_RW_DIR
  DALI_DATA_RO_DIR="%{dali_data_ro_dir}" ; export DALI_DATA_RO_DIR
 -%configure
 +%configure --enable-profile=%{dali_profile}
  make %{?jobs:-j%jobs}
  
  ##############################