IF(NOT ANDROID)
ADD_EXECUTABLE(${SHADER_GENERATOR_NAME} ${SHADER_GENERATOR_SOURCES})
+ TARGET_LINK_LIBRARIES( ${SHADER_GENERATOR_NAME} ${COVERAGE} )
INSTALL(TARGETS ${SHADER_GENERATOR_NAME} RUNTIME DESTINATION bin)
ELSE()
# Need to build dali-shader-generator using the host compiler, not the android cross-compiler so
{
const unsigned int TOOLKIT_MAJOR_VERSION = 2;
const unsigned int TOOLKIT_MINOR_VERSION = 0;
-const unsigned int TOOLKIT_MICRO_VERSION = 25;
+const unsigned int TOOLKIT_MICRO_VERSION = 26;
const char* const TOOLKIT_BUILD_DATE = __DATE__ " " __TIME__;
#ifdef DEBUG_ENABLED
Name: dali2-toolkit
Summary: Dali 3D engine Toolkit
-Version: 2.0.25
+Version: 2.0.26
Release: 1
Group: System/Libraries
License: Apache-2.0 and BSD-3-Clause and MIT