[dali_2.0.24] Merge branch 'devel/master' 62/257762/1
authorRichard Huang <r.huang@samsung.com>
Fri, 30 Apr 2021 10:03:18 +0000 (11:03 +0100)
committerRichard Huang <r.huang@samsung.com>
Fri, 30 Apr 2021 10:03:18 +0000 (11:03 +0100)
Change-Id: I135ee20824238644e7540aa2387ab1ffcf600ef5

68 files changed:
automated-tests/.gitignore
automated-tests/resources/juice.riv [new file with mode: 0644]
automated-tests/src/dali-scene-loader/CMakeLists.txt
automated-tests/src/dali-scene-loader/utc-Dali-MeshDefinition.cpp [new file with mode: 0644]
automated-tests/src/dali-shader-generator/CMakeLists.txt [new file with mode: 0644]
automated-tests/src/dali-shader-generator/shader/fragment-shader.frag [new file with mode: 0644]
automated-tests/src/dali-shader-generator/shader/shader-define.def [new file with mode: 0644]
automated-tests/src/dali-shader-generator/shader/vertex-shader.vert [new file with mode: 0644]
automated-tests/src/dali-shader-generator/tct-dali-shader-generator-core.cpp [new file with mode: 0644]
automated-tests/src/dali-toolkit-internal/CMakeLists.txt
automated-tests/src/dali-toolkit-internal/dali-toolkit-test-utils/toolkit-text-utils.cpp
automated-tests/src/dali-toolkit-internal/utc-Dali-Accessibility-Controls-BridgeUp.cpp
automated-tests/src/dali-toolkit-internal/utc-Dali-Text-Markup.cpp
automated-tests/src/dali-toolkit-internal/utc-Dali-TextEditor-internal.cpp
automated-tests/src/dali-toolkit-internal/utc-Dali-TextField-internal.cpp
automated-tests/src/dali-toolkit-internal/utc-Dali-TextLabel-internal.cpp [new file with mode: 0755]
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-adaptor-impl.h
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-adaptor.cpp
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-vector-animation-renderer.cpp
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-vector-animation-renderer.h
automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp
automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp
automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp
automated-tests/src/dali-toolkit/utc-Dali-TextLabel.cpp
build/tizen/.gitignore
build/tizen/CMakeLists.txt
build/tizen/dali-scene-loader/CMakeLists.txt
build/tizen/shader-generator.sh [deleted file]
dali-scene-loader/public-api/mesh-definition.cpp
dali-toolkit/devel-api/text/text-utils-devel.cpp
dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp
dali-toolkit/internal/controls/canvas-view/canvas-view-impl.h
dali-toolkit/internal/controls/control/control-data-impl.cpp
dali-toolkit/internal/file.list
dali-toolkit/internal/text/logical-model-impl.cpp
dali-toolkit/internal/text/logical-model-impl.h
dali-toolkit/internal/text/markup-processor.cpp
dali-toolkit/internal/text/markup-processor.h
dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp
dali-toolkit/internal/text/rendering/text-typesetter.cpp
dali-toolkit/internal/text/rendering/text-typesetter.h
dali-toolkit/internal/text/rendering/view-model.cpp
dali-toolkit/internal/text/rendering/view-model.h
dali-toolkit/internal/text/text-controller-impl.cpp
dali-toolkit/internal/text/text-controller-impl.h
dali-toolkit/internal/text/text-controller-relayouter.cpp
dali-toolkit/internal/text/text-controller-relayouter.h
dali-toolkit/internal/text/text-controller-text-updater.cpp
dali-toolkit/internal/text/text-controller.cpp
dali-toolkit/internal/text/text-model-interface.h
dali-toolkit/internal/text/text-model.cpp
dali-toolkit/internal/text/text-model.h
dali-toolkit/internal/text/underlined-character-run.h [new file with mode: 0644]
dali-toolkit/internal/text/visual-model-impl.cpp
dali-toolkit/internal/text/visual-model-impl.h
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.cpp
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.cpp
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h
dali-toolkit/internal/visuals/svg/svg-rasterize-thread.cpp
dali-toolkit/internal/visuals/svg/svg-rasterize-thread.h
dali-toolkit/internal/visuals/text/text-visual.cpp
dali-toolkit/internal/visuals/visual-factory-impl.cpp
dali-toolkit/internal/visuals/visual-url.cpp
dali-toolkit/internal/visuals/visual-url.h
dali-toolkit/public-api/dali-toolkit-version.cpp
dali-toolkit/shader-generator/shader-generator.cpp [new file with mode: 0644]
packaging/dali-toolkit.spec

index b12e784..17d54d9 100644 (file)
@@ -2,5 +2,5 @@
 build
 build.log
 tct*core.h
-CMakeLists.txt
+/CMakeLists.txt
 results_xml.*
diff --git a/automated-tests/resources/juice.riv b/automated-tests/resources/juice.riv
new file mode 100644 (file)
index 0000000..80003ec
Binary files /dev/null and b/automated-tests/resources/juice.riv differ
index f0d84fb..693db47 100755 (executable)
@@ -16,6 +16,7 @@ SET(TC_SOURCES
   utc-Dali-Gltf2Loader.cpp
   utc-Dali-KtxLoader.cpp
   utc-Dali-MatrixStack.cpp
+  utc-Dali-MeshDefinition.cpp
   utc-Dali-NodeDefinition.cpp
   utc-Dali-RendererState.cpp
   utc-Dali-ResourceBundle.cpp
diff --git a/automated-tests/src/dali-scene-loader/utc-Dali-MeshDefinition.cpp b/automated-tests/src/dali-scene-loader/utc-Dali-MeshDefinition.cpp
new file mode 100644 (file)
index 0000000..37c170b
--- /dev/null
@@ -0,0 +1,101 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <vector>
+
+#include "dali-scene-loader/public-api/mesh-definition.h"
+#include <dali-test-suite-utils.h>
+
+using namespace Dali;
+using namespace Dali::SceneLoader;
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxBothMinMaxApplied(void)
+{
+  using Container = std::vector<float>;
+
+  Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+  Container minValues = { 5.0f };
+  Container maxValues = { 10.0f };
+  Container result = {5.0f, 6.0f, 8.0f, 10.0f, 10.0f};
+
+  MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+  for( auto i = 0u; i < result.size(); ++i)
+  {
+    DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxOnlyMin(void)
+{
+  using Container = std::vector<float>;
+
+  Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+  Container minValues = { 5.0f };
+  Container maxValues = {};
+  Container result = {5.0f, 6.0f, 8.0f, 10.0f, 12.0f};
+
+  MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+  for( auto i = 0u; i < result.size(); ++i)
+  {
+    DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxOnlyMax(void)
+{
+  using Container = std::vector<float>;
+
+  Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+  Container minValues = { };
+  Container maxValues = { 10.0f };
+  Container result = {4.0f, 6.0f, 8.0f, 10.0f, 10.0f};
+
+  MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+  for( auto i = 0u; i < result.size(); ++i)
+  {
+    DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliMeshDefinitionBlobApplyMinMaxBothEmpty(void)
+{
+  using Container = std::vector<float>;
+
+  Container buffer = { 4.0f, 6.0f, 8.0f, 10.0f, 12.0f };
+  Container minValues;
+  Container maxValues;
+  Container result = {4.0f, 6.0f, 8.0f, 10.0f, 12.0f};
+
+  MeshDefinition::Blob::ApplyMinMax(minValues, maxValues, 5, buffer.data());
+
+  for( auto i = 0u; i < result.size(); ++i)
+  {
+    DALI_TEST_EQUALS(buffer[i], result[i], TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
diff --git a/automated-tests/src/dali-shader-generator/CMakeLists.txt b/automated-tests/src/dali-shader-generator/CMakeLists.txt
new file mode 100644 (file)
index 0000000..7057a36
--- /dev/null
@@ -0,0 +1,49 @@
+SET(PKG_NAME "dali-shader-generator")
+
+SET(EXEC_NAME "tct-${PKG_NAME}-core")
+
+PKG_CHECK_MODULES(${EXEC_NAME} REQUIRED
+  dali2-toolkit
+)
+
+ADD_EXECUTABLE(${EXEC_NAME} ${EXEC_NAME}.cpp)
+
+INSTALL(PROGRAMS ${EXEC_NAME}
+    DESTINATION ${BIN_DIR}/${EXEC_NAME}
+)
+
+SET(SHADER_GENERATOR dali-shader-generator)
+SET(GENERATED_FOLDER ${CMAKE_CURRENT_BINARY_DIR}/shader/generated)
+SET(SHADER_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/shader)
+
+ADD_CUSTOM_TARGET(test_help ALL COMMAND ${SHADER_GENERATOR} -h | grep "DALi Shader Generator" > /dev/null 2>&1 && echo "test_help Succeeded" VERBATIM)
+ADD_CUSTOM_TARGET(test_no_params ALL COMMAND ${SHADER_GENERATOR} > /dev/null 2>&1 || echo "test_no_params Succeeded" VERBATIM)
+ADD_CUSTOM_TARGET(test_version ALL COMMAND ${SHADER_GENERATOR} -v | wc -l | grep 1 > /dev/null 2>&1 && echo "test_version Succeeded" VERBATIM)
+ADD_CUSTOM_TARGET(test_invalid_option ALL COMMAND ${SHADER_GENERATOR} --undeclared > /dev/null 2>&1 || echo "test_invalid_option Succeeded" VERBATIM)
+ADD_CUSTOM_TARGET(test_too_many_params ALL COMMAND ${SHADER_GENERATOR} ONE TWO THREE > /dev/null 2>&1 || echo "test_too_many_params Succeeded" VERBATIM)
+ADD_CUSTOM_TARGET(test_invalid_indir ALL COMMAND ${SHADER_GENERATOR} ONE TWO > /dev/null 2>&1 || echo "test_invalid_indir Succeeded" VERBATIM)
+ADD_CUSTOM_TARGET(
+  test_check_built_in_created
+  ALL
+  COMMAND ${SHADER_GENERATOR} . ${GENERATED_FOLDER} | grep builtin-shader | wc -l | grep 2 > /dev/null 2>&1 && echo "test_check_built_in_created Succeeded"
+  VERBATIM)
+ADD_CUSTOM_TARGET(
+  test_check_built_in_not_created
+  ALL
+  COMMAND ${SHADER_GENERATOR} --skip . ${GENERATED_FOLDER} | grep builtin-shader > /dev/null 2>&1 || echo "test_check_built_in_not_created Succeeded"
+  VERBATIM)
+ADD_CUSTOM_TARGET(
+  test_frag_correct
+  ALL
+  COMMAND ${SHADER_GENERATOR} ${SHADER_FOLDER} ${GENERATED_FOLDER} | grep "SHADER_FRAGMENT_SHADER_FRAG" | grep "fragment-shader-frag.h" > /dev/null 2>&1 && echo "test_frag_correct Succeeded"
+  VERBATIM)
+ADD_CUSTOM_TARGET(
+  test_vert_correct
+  ALL
+  COMMAND ${SHADER_GENERATOR} ${SHADER_FOLDER} ${GENERATED_FOLDER} | grep "SHADER_VERTEX_SHADER_VERT" | grep "vertex-shader-vert.h" > /dev/null 2>&1 && echo "test_vert_correct Succeeded"
+  VERBATIM)
+ADD_CUSTOM_TARGET(
+  test_def_correct
+  ALL
+  COMMAND ${SHADER_GENERATOR} ${SHADER_FOLDER} ${GENERATED_FOLDER} | grep "SHADER_SHADER_DEFINE_DEF" | grep "shader-define-def.h" > /dev/null 2>&1 && echo "test_def_correct Succeeded"
+  VERBATIM)
diff --git a/automated-tests/src/dali-shader-generator/shader/fragment-shader.frag b/automated-tests/src/dali-shader-generator/shader/fragment-shader.frag
new file mode 100644 (file)
index 0000000..d9b3d5a
--- /dev/null
@@ -0,0 +1,14 @@
+varying mediump vec2 vTexCoord;
+
+uniform sampler2D sTexture;
+uniform lowp vec4 uColor;
+
+void main()
+{
+  mediump vec4 color = texture2D( sTexture, vTexCoord );
+  if(color.a <= 0.0001)
+  {
+    discard;
+  }
+  gl_FragColor = color * uColor;
+}
diff --git a/automated-tests/src/dali-shader-generator/shader/shader-define.def b/automated-tests/src/dali-shader-generator/shader/shader-define.def
new file mode 100644 (file)
index 0000000..c6e148b
--- /dev/null
@@ -0,0 +1,2 @@
+#version 300 es
+precision highp float;
diff --git a/automated-tests/src/dali-shader-generator/shader/vertex-shader.vert b/automated-tests/src/dali-shader-generator/shader/vertex-shader.vert
new file mode 100644 (file)
index 0000000..e5cbaa7
--- /dev/null
@@ -0,0 +1,59 @@
+attribute mediump vec2 aPosition;
+uniform highp mat4 uMvpMatrix;
+uniform highp vec3 uSize;
+
+uniform mediump vec2 start_point;
+uniform mediump vec2 end_point;
+uniform mediump vec2 rotate_center;
+uniform mediump float rotate_angle;
+
+varying mediump vec2 vTexCoord;
+varying mediump vec2 vStart;
+varying mediump vec2 vEnd;
+
+vec2 rotate(vec2 x, vec2 c, float a)
+{
+  vec2 d = x - c;
+  vec2 r = vec2(d.x * cos(a) - d.y * sin(a), d.x * sin(a) + d.y * cos(a));
+
+#ifdef UNIT_TYPE_BOUNDING_BOX
+  return r + c;
+#endif
+
+  /* UnitType::OBJECT_BOUNDING_BOX */
+#ifdef UNIT_TYPE_USER
+  return (r + c) / uSize.x;
+#endif
+  /* UnitType::USER_SPACE*/
+}
+
+//Visual size and offset
+uniform mediump vec2 offset;
+uniform highp vec2 size;
+uniform mediump vec4 offsetSizeMode;
+uniform mediump vec2 origin;
+uniform mediump vec2 anchorPoint;
+
+vec4 ComputeVertexPosition()
+{
+  vec2 visualSize = mix( uSize.xy*size, size, offsetSizeMode.zw );
+  vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy );
+  return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );
+}
+
+void main()
+{
+  vStart = rotate( start_point, rotate_center, rotate_angle );
+  vEnd = rotate( end_point, rotate_center, rotate_angle );
+  gl_Position = uMvpMatrix * ComputeVertexPosition();
+
+#ifdef UNIT_TYPE_BOUNDING_BOX
+  vTexCoord = vec2(aPosition.x, -aPosition.y);
+#endif
+/* UnitType::OBJECT_BOUNDING_BOX */
+
+#ifdef UNIT_TYPE_USER
+  vTexCoord = vec2(aPosition.x, -aPosition.y * uSize.y / uSize.x);
+#endif
+/* UnitType::USER_SPACE*/
+}
diff --git a/automated-tests/src/dali-shader-generator/tct-dali-shader-generator-core.cpp b/automated-tests/src/dali-shader-generator/tct-dali-shader-generator-core.cpp
new file mode 100644 (file)
index 0000000..842fd98
--- /dev/null
@@ -0,0 +1,6 @@
+#include <iostream>
+int main(int argc, char * const argv[])
+{
+  std::cout << "All tests run as part of Cmake build." << std::endl;
+  return 0;
+}
index cc18fe6..1162266 100755 (executable)
@@ -30,6 +30,7 @@ SET(TC_SOURCES
  utc-Dali-Text-ViewModel.cpp
  utc-Dali-TextField-internal.cpp
  utc-Dali-TextEditor-internal.cpp
+ utc-Dali-TextLabel-internal.cpp
  utc-Dali-TextSelectionPopup-internal.cpp
  utc-Dali-TextureManager.cpp
  utc-Dali-Visuals-internal.cpp
index d98f397..1e745b1 100755 (executable)
@@ -109,7 +109,8 @@ void CreateTextModel( const std::string& text,
   MarkupProcessData markupProcessData( logicalModel->mColorRuns,
                                        logicalModel->mFontDescriptionRuns,
                                        logicalModel->mEmbeddedItems,
-                                       logicalModel->mAnchors );
+                                       logicalModel->mAnchors,
+                                       logicalModel->mUnderlinedCharacterRuns);
 
   Length textSize = 0u;
   const uint8_t* utf8 = NULL;
index c68e84f..fdd8f10 100644 (file)
@@ -460,6 +460,22 @@ int UtcDaliControlReadingInfoType(void)
   auto control = Control::New();
 
   auto reading_info_type = DevelControl::GetAccessibilityReadingInfoType(control);
+
+  for ( auto i = 0u; i < 4; ++i)
+    DALI_TEST_CHECK ( reading_info_type[ static_cast< Dali::Accessibility::ReadingInfoType >( i ) ]);
+
+  reading_info_type[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = false;
+  reading_info_type[Dali::Accessibility::ReadingInfoType::STATE] = false;
+  reading_info_type[Dali::Accessibility::ReadingInfoType::NAME] = false;
+  reading_info_type[Dali::Accessibility::ReadingInfoType::ROLE] = false;
+
+  DevelControl::SetAccessibilityReadingInfoType(control, reading_info_type);
+
+  reading_info_type = DevelControl::GetAccessibilityReadingInfoType(control);
+
+  for ( auto i = 0u; i < 4; ++i)
+    DALI_TEST_CHECK ( false == reading_info_type[ static_cast< Dali::Accessibility::ReadingInfoType >( i ) ]);
+
   reading_info_type[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
   reading_info_type[Dali::Accessibility::ReadingInfoType::STATE] = true;
   reading_info_type[Dali::Accessibility::ReadingInfoType::NAME] = true;
index 6e2d632..f46c401 100755 (executable)
@@ -185,7 +185,8 @@ namespace
     Vector<FontDescriptionRun> fontRuns;
     Vector<EmbeddedItem> items;
     Vector<Anchor> anchors;
-    MarkupProcessData markupProcessData( colorRuns, fontRuns, items, anchors );
+    Vector<UnderlinedCharacterRun> underlinedCharacterRuns;
+    MarkupProcessData markupProcessData( colorRuns, fontRuns, items, anchors, underlinedCharacterRuns );
     ProcessMarkupString( data.xHTMLEntityString, markupProcessData );
 
     for( Vector<EmbeddedItem>::Iterator it = items.Begin(),
index 9445be6..b19d653 100755 (executable)
@@ -21,6 +21,7 @@
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
 
+#include <dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager.h>
 #include <dali-toolkit/internal/controls/text-controls/text-editor-impl.h>
 #include <dali-toolkit/internal/text/text-controller.h>
 #include <dali-toolkit/internal/text/text-controller-impl.h>
@@ -70,3 +71,100 @@ int UtcDaliTextEditorSelectText(void)
 
   END_TEST;
 }
+
+int UtcDaliTextEditorMarkupUnderline(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorMarkupUnderline ");
+
+  TextEditor textEditor = TextEditor::New();
+
+  application.GetScene().Add( textEditor );
+
+  textEditor.SetProperty( TextEditor::Property::TEXT, "<u>ABC</u>EF<u>GH</u>" );
+  textEditor.SetProperty( TextEditor ::Property::ENABLE_MARKUP,  true );
+
+  application.SendNotification();
+  application.Render();
+
+  uint32_t expectedNumberOfUnderlinedGlyphs = 5u;
+
+  Toolkit::Internal::TextEditor& textEditorImpl = GetImpl( textEditor );
+  const Text::Length numberOfUnderlineRuns = textEditorImpl.getController()->GetTextModel()->GetNumberOfUnderlineRuns();
+
+  DALI_TEST_EQUALS( numberOfUnderlineRuns, expectedNumberOfUnderlinedGlyphs, TEST_LOCATION );
+
+  Vector<GlyphRun> underlineRuns;
+  underlineRuns.Resize(numberOfUnderlineRuns);
+  textEditorImpl.getController()->GetTextModel()->GetUnderlineRuns(underlineRuns.Begin(), 0u, numberOfUnderlineRuns);
+
+  //ABC are underlined
+  DALI_TEST_EQUALS( underlineRuns[0u].glyphIndex, 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[1u].glyphIndex, 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[2u].glyphIndex, 2u, TEST_LOCATION);
+
+  //GH are underlined
+  DALI_TEST_EQUALS( underlineRuns[3u].glyphIndex, 5u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[4u].glyphIndex, 6u, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorFontPointSizeLargerThanAtlas(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorFontPointSizeLargerThanAtlas ");
+
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+  //Set size to avoid automatic eliding
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  //Set very large font-size using point-size
+  textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 1000);
+  //Specify font-family
+  textEditor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVu Sans");
+  //Set text to check if appear or not
+  textEditor.SetProperty(TextEditor::Property::TEXT, "A");
+
+  application.GetScene().Add( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  //Check if Glyph is added to AtlasGlyphManger or not
+  int countAtlas = AtlasGlyphManager::Get().GetMetrics().mAtlasMetrics.mAtlasCount;
+  DALI_TEST_EQUALS( countAtlas, 1, TEST_LOCATION );
+
+  END_TEST;
+}
+
+
+int UtcDaliTextEditorFontPointSizeLargerThanAtlasPlaceholderCase(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorFontPointSizeLargerThanAtlasPlaceholderCase ");
+
+  //Set Map of placeholder: text, font-family and point-size
+  Property::Map placeholderMapSet;
+  placeholderMapSet["text"] = "A";
+  placeholderMapSet["fontFamily"] = "DejaVu Sans";
+  placeholderMapSet["pixelSize"] = 1000.0f;
+
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+  //Set size to avoid automatic eliding
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  //Set placeholder
+  textEditor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet) ;
+
+  application.GetScene().Add( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  //Check if Glyph is added to AtlasGlyphManger or not
+  int countAtlas = AtlasGlyphManager::Get().GetMetrics().mAtlasMetrics.mAtlasCount;
+  DALI_TEST_EQUALS( countAtlas, 1, TEST_LOCATION );
+
+  END_TEST;
+}
\ No newline at end of file
index 37d54e1..619e5f4 100755 (executable)
@@ -21,6 +21,7 @@
 #include <dali-toolkit-test-suite-utils.h>
 #include <dali-toolkit/dali-toolkit.h>
 
+#include <dali-toolkit/internal/text/rendering/atlas/atlas-glyph-manager.h>
 #include <dali-toolkit/internal/controls/text-controls/text-field-impl.h>
 #include <dali-toolkit/internal/text/text-controller.h>
 #include <dali-toolkit/internal/text/text-controller-impl.h>
@@ -152,3 +153,102 @@ int UtcDaliTextFieldSelectText(void)
 
   END_TEST;
 }
+
+int UtcDaliTextFieldMarkupUnderline(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextFieldMarkupUnderline ");
+
+  TextField textField = TextField::New();
+
+  application.GetScene().Add( textField );
+
+  textField.SetProperty( TextField::Property::TEXT, "<u>ABC</u>EF<u>GH</u>" );
+  textField.SetProperty( TextField ::Property::ENABLE_MARKUP,  true );
+
+  application.SendNotification();
+  application.Render();
+
+  uint32_t expectedNumberOfUnderlinedGlyphs = 5u;
+
+  Toolkit::Internal::TextField& textFieldImpl = GetImpl( textField );
+  const Text::Length numberOfUnderlineRuns = textFieldImpl.getController()->GetTextModel()->GetNumberOfUnderlineRuns();
+
+  DALI_TEST_EQUALS( numberOfUnderlineRuns, expectedNumberOfUnderlinedGlyphs, TEST_LOCATION );
+
+  Vector<GlyphRun> underlineRuns;
+  underlineRuns.Resize(numberOfUnderlineRuns);
+  textFieldImpl.getController()->GetTextModel()->GetUnderlineRuns(underlineRuns.Begin(), 0u, numberOfUnderlineRuns);
+
+  //ABC are underlined
+  DALI_TEST_EQUALS( underlineRuns[0u].glyphIndex, 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[1u].glyphIndex, 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[2u].glyphIndex, 2u, TEST_LOCATION);
+
+  //GH are underlined
+  DALI_TEST_EQUALS( underlineRuns[3u].glyphIndex, 5u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[4u].glyphIndex, 6u, TEST_LOCATION);
+
+  END_TEST;
+
+}
+
+int UtcDaliTextFieldFontPointSizeLargerThanAtlas(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextFieldFontPointSizeLargerThanAtlas ");
+
+  // Create a Text field
+  TextField textField = TextField::New();
+  //Set size to avoid automatic eliding
+  textField.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  //Set very large font-size using point-size
+  textField.SetProperty( TextField::Property::POINT_SIZE, 1000) ;
+  //Specify font-family
+  textField.SetProperty( TextField::Property::FONT_FAMILY, "DejaVu Sans");
+  //Set text to check if appear or not
+  textField.SetProperty( TextField::Property::TEXT, "A");
+
+  application.GetScene().Add( textField );
+
+  application.SendNotification();
+  application.Render();
+
+  //Check if Glyph is added to AtlasGlyphManger or not
+  int countAtlas = AtlasGlyphManager::Get().GetMetrics().mAtlasMetrics.mAtlasCount;
+  DALI_TEST_EQUALS( countAtlas, 1, TEST_LOCATION );
+
+
+  END_TEST;
+}
+
+int UtcDaliTextFieldFontPointSizeLargerThanAtlasPlaceholderCase(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextFieldFontPointSizeLargerThanAtlasPlaceholderCase ");
+
+  //Set Map of placeholder: text, font-family and point-size
+  Property::Map placeholderMapSet;
+  placeholderMapSet["text"] = "A";
+  placeholderMapSet["fontFamily"] = "DejaVu Sans";
+  placeholderMapSet["pixelSize"] = 1000.0f;
+
+  // Create a text editor
+  TextField textField = TextField::New();
+  //Set size to avoid automatic eliding
+  textField.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  //Set placeholder
+  textField.SetProperty( TextField::Property::PLACEHOLDER, placeholderMapSet) ;
+
+  application.GetScene().Add( textField );
+
+  application.SendNotification();
+  application.Render();
+
+  //Check if Glyph is added to AtlasGlyphManger or not
+  int countAtlas = AtlasGlyphManager::Get().GetMetrics().mAtlasMetrics.mAtlasCount;
+  DALI_TEST_EQUALS( countAtlas, 1, TEST_LOCATION );
+
+
+  END_TEST;
+}
\ No newline at end of file
diff --git a/automated-tests/src/dali-toolkit-internal/utc-Dali-TextLabel-internal.cpp b/automated-tests/src/dali-toolkit-internal/utc-Dali-TextLabel-internal.cpp
new file mode 100755 (executable)
index 0000000..e85ea21
--- /dev/null
@@ -0,0 +1,69 @@
+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+#include <stdlib.h>
+
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/dali-toolkit.h>
+
+#include <dali-toolkit/internal/controls/text-controls/text-label-impl.h>
+#include <dali-toolkit/internal/text/text-controller.h>
+#include <dali-toolkit/internal/text/text-controller-impl.h>
+
+using namespace Dali;
+using namespace Toolkit;
+using namespace Text;
+
+int UtcDaliTextLabelMarkupUnderline(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextLabelMarkupUnderline ");
+
+  TextLabel textLabel = TextLabel::New();
+
+  application.GetScene().Add( textLabel );
+
+  textLabel.SetProperty( TextLabel::Property::TEXT, "<u>ABC</u>EF<u>GH</u>" );
+  textLabel.SetProperty( TextLabel ::Property::ENABLE_MARKUP,  true );
+
+  application.SendNotification();
+  application.Render();
+
+  uint32_t expectedNumberOfUnderlinedGlyphs = 5u;
+
+  Toolkit::Internal::TextLabel& textLabelImpl = GetImpl( textLabel );
+  const Text::Length numberOfUnderlineRuns = textLabelImpl.getController()->GetTextModel()->GetNumberOfUnderlineRuns();
+
+  DALI_TEST_EQUALS( numberOfUnderlineRuns, expectedNumberOfUnderlinedGlyphs, TEST_LOCATION );
+
+  Vector<GlyphRun> underlineRuns;
+  underlineRuns.Resize(numberOfUnderlineRuns);
+  textLabelImpl.getController()->GetTextModel()->GetUnderlineRuns(underlineRuns.Begin(), 0u, numberOfUnderlineRuns);
+
+  //ABC are underlined
+  DALI_TEST_EQUALS( underlineRuns[0u].glyphIndex, 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[1u].glyphIndex, 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[2u].glyphIndex, 2u, TEST_LOCATION);
+
+  //GH are underlined
+  DALI_TEST_EQUALS( underlineRuns[3u].glyphIndex, 5u, TEST_LOCATION);
+  DALI_TEST_EQUALS( underlineRuns[4u].glyphIndex, 6u, TEST_LOCATION);
+
+  END_TEST;
+
+}
\ No newline at end of file
index c3616b2..4970dc4 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_ADAPTOR_IMPL_H
 
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -84,8 +84,8 @@ public:
   void AddWindow( Internal::Adaptor::SceneHolder* window );
   void RemoveWindow( Internal::Adaptor::SceneHolder* window );
 
-  void RegisterProcessor( Integration::Processor& processor );
-  void UnregisterProcessor( Integration::Processor& processor );
+  void RegisterProcessor( Integration::Processor& processor, bool postProcessor = false);
+  void UnregisterProcessor( Integration::Processor& processor, bool postProcessor = false);
 
   void SetApplication( Dali::TestApplication& testApplication );
 
index 1fe86c3..8f3095f 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -172,16 +172,16 @@ void Adaptor::RemoveWindow( Internal::Adaptor::SceneHolder* window )
   }
 }
 
-void Adaptor::RegisterProcessor( Integration::Processor& processor )
+void Adaptor::RegisterProcessor( Integration::Processor& processor, bool postProcessor )
 {
   Integration::Core& core = mTestApplication->GetCore();
-  core.RegisterProcessor( processor );
+  core.RegisterProcessor( processor, postProcessor );
 }
 
-void Adaptor::UnregisterProcessor( Integration::Processor& processor )
+void Adaptor::UnregisterProcessor( Integration::Processor& processor, bool postProcessor )
 {
   Integration::Core& core = mTestApplication->GetCore();
-  core.UnregisterProcessor( processor );
+  core.UnregisterProcessor( processor, postProcessor );
 }
 
 void Adaptor::SetApplication( Dali::TestApplication& testApplication )
@@ -368,14 +368,14 @@ const LogFactoryInterface& Adaptor::GetLogFactory()
   return *gLogFactory;
 }
 
-void Adaptor::RegisterProcessor( Integration::Processor& processor )
+void Adaptor::RegisterProcessor( Integration::Processor& processor, bool postProcessor)
 {
-  mImpl->RegisterProcessor( processor );
+  mImpl->RegisterProcessor( processor, postProcessor );
 }
 
-void Adaptor::UnregisterProcessor( Integration::Processor& processor )
+void Adaptor::UnregisterProcessor( Integration::Processor& processor, bool postProcessor)
 {
-  mImpl->UnregisterProcessor( processor );
+  mImpl->UnregisterProcessor( processor, postProcessor );
 }
 
 } // namespace Dali
index 18ce2ef..474706f 100755 (executable)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -21,6 +21,8 @@
 #include <toolkit-vector-animation-renderer.h>
 #include <toolkit-event-thread-callback.h>
 #include <memory>
+#include <thread>
+#include <chrono>
 
 namespace Dali
 {
@@ -31,6 +33,11 @@ namespace Internal
 namespace Adaptor
 {
 
+namespace
+{
+Dali::Internal::Adaptor::VectorAnimationRenderer* gVectorAnimationRenderer = nullptr;
+}
+
 class VectorAnimationRenderer: public Dali::BaseObject
 {
 public:
@@ -40,8 +47,12 @@ public:
     mRenderer(),
     mWidth( 0 ),
     mHeight( 0 ),
+    mTotalFrameNumber(VECTOR_ANIMATION_TOTAL_FRAME_NUMBER),
     mPreviousFrame( 0 ),
+    mDelayTime(0),
+    mDroppedFrames(0),
     mFrameRate( 60.0f ),
+    mNeedDroppedFrames(false),
     mEventThreadCallback( new EventThreadCallback( MakeCallback( this, &VectorAnimationRenderer::OnTriggered ) ) )
   {
     mCount++;
@@ -60,10 +71,15 @@ public:
   bool Load(const std::string& url)
   {
     mUrl = url;
-    if(mUrl == "invalid.json")
+    if(mUrl == "invalid.json" || mUrl == "invalid.riv")
     {
       return false;
     }
+    else if(mUrl == "framedrop.json")
+    {
+      // Change total frame number for test
+      mTotalFrameNumber = 200;
+    }
     return true;
   }
 
@@ -96,6 +112,19 @@ public:
 
   bool Render( uint32_t frameNumber )
   {
+    if(mDelayTime != 0)
+    {
+      std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int32_t>(mDelayTime)));
+      mDelayTime = 0;
+      mNeedDroppedFrames = true;
+    }
+    else if(mNeedDroppedFrames)
+    {
+      mDroppedFrames = (frameNumber > mPreviousFrame) ? frameNumber - mPreviousFrame - 1: frameNumber + (mTotalFrameNumber - mPreviousFrame) - 1;
+      mNeedTrigger = true;
+      mNeedDroppedFrames = false;
+    }
+
     if( mNeedTrigger )
     {
       mEventThreadCallback->Trigger();
@@ -114,7 +143,7 @@ public:
 
   uint32_t GetTotalFrameNumber() const
   {
-    return VECTOR_ANIMATION_TOTAL_FRAME_NUMBER;
+    return mTotalFrameNumber;
   }
 
   float GetFrameRate() const
@@ -165,8 +194,12 @@ public:
   Dali::Renderer mRenderer;
   uint32_t mWidth;
   uint32_t mHeight;
+  uint32_t mTotalFrameNumber;
   uint32_t mPreviousFrame;
+  uint32_t mDelayTime;
+  uint32_t mDroppedFrames;
   float mFrameRate;
+  bool mNeedDroppedFrames;
   Dali::VectorAnimationRenderer::UploadCompletedSignalType mUploadCompletedSignal;
   std::unique_ptr< EventThreadCallback > mEventThreadCallback;
 };
@@ -201,6 +234,8 @@ VectorAnimationRenderer VectorAnimationRenderer::New()
 {
   Internal::Adaptor::VectorAnimationRenderer* animationRenderer = new Internal::Adaptor::VectorAnimationRenderer();
 
+  Internal::Adaptor::gVectorAnimationRenderer = animationRenderer;
+
   return VectorAnimationRenderer( animationRenderer );
 }
 
@@ -293,6 +328,16 @@ void RequestTrigger()
   Dali::Internal::Adaptor::VectorAnimationRenderer::mNeedTrigger = true;
 }
 
+void DelayRendering(uint32_t delay)
+{
+  Dali::Internal::Adaptor::gVectorAnimationRenderer->mDelayTime = delay;
+}
+
+uint32_t GetDroppedFrames()
+{
+  return Dali::Internal::Adaptor::gVectorAnimationRenderer->mDroppedFrames;
+}
+
 } // VectorAnimationRenderer
 } // Test
 
index 2213465..a1ea51b 100755 (executable)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_TEST_VECTOR_ANIMATION_RENDERER_H
 
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -32,6 +32,8 @@ namespace VectorAnimationRenderer
 #define VECTOR_ANIMATION_MARKER_END_FRAME_2 3
 
 void RequestTrigger();
+void DelayRendering(uint32_t delay);
+uint32_t GetDroppedFrames();
 
 } // VectorAnimationRenderer
 } // Test
index dfd0b72..9565d09 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -50,8 +50,12 @@ namespace
 {
 
 const char* TEST_VECTOR_IMAGE_FILE_NAME =  TEST_RESOURCE_DIR  "/insta_camera.json";
+const char* TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP = "framedrop.json";
 const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME =  "invalid.json";
 
+const char* TEST_VECTOR_IMAGE_RIVE_FILE_NAME =  TEST_RESOURCE_DIR  "/juice.riv";
+const char* TEST_VECTOR_IMAGE_INVALID_RIVE_FILE_NAME = "invalid.riv";
+
 bool gAnimationFinishedSignalFired = false;
 
 void VisualEventSignal( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId )
@@ -1530,3 +1534,244 @@ int UtcDaliAnimatedVectorImageVisualInvalidFile(void)
 
   END_TEST;
 }
+
+int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops");
+
+  Property::Map propertyMap;
+  propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+             .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
+
+  Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl actor = DummyControl::New(true);
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+  Vector2 controlSize(20.f, 30.f);
+  actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  Property::Map attributes;
+  DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+  application.SendNotification();
+  application.Render();
+
+  // Trigger count is 1 - render the first frame
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  // Make delay to drop frames
+  Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames
+
+  // Check dropped frame
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
+  DALI_TEST_CHECK(frames >= 9);
+
+  END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualLoadRiveFileP(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualLoadRiveFile: Request animated vector image visual with a rive url" );
+
+  VisualFactory factory = VisualFactory::Get();
+  Visual::Base visual = factory.CreateVisual( TEST_VECTOR_IMAGE_RIVE_FILE_NAME, ImageDimensions() );
+  DALI_TEST_CHECK( visual );
+
+  DummyControl actor = DummyControl::New( true );
+  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
+  application.GetScene().Add( actor );
+
+  application.SendNotification();
+  application.Render();
+
+  // renderer is added to actor
+  DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+  Renderer renderer = actor.GetRendererAt( 0u );
+  DALI_TEST_CHECK( renderer );
+
+  // Test SetOffScene().
+  actor.Unparent();
+  DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+  END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualLoadRiveFileN(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Request loading with invalid rive file - should draw broken image");
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  Property::Map propertyMap;
+  propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+             .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_RIVE_FILE_NAME);
+
+  Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl actor = DummyControl::New(true);
+  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // Check resource status
+  Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+  DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+  // The broken image should be shown.
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualPlaybackRiveFile(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline( "UtcDaliAnimatedVectorImageVisualPlaybackRiveFile" );
+
+  {
+    // request AnimatedVectorImageVisual for Rive with a property map
+    VisualFactory factory = VisualFactory::Get();
+    Visual::Base visual = factory.CreateVisual(
+      Property::Map()
+      .Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+      .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_RIVE_FILE_NAME ) );
+
+    DummyControl dummyControl = DummyControl::New( true );
+    Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummyControl.GetImplementation() );
+    dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+    dummyControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
+    Property::Map attributes;
+    tet_infoline( "Test Play action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+    application.GetScene().Add( dummyControl );
+    application.SendNotification();
+    application.Render( 16 );
+
+    Property::Map map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+
+    tet_infoline( "Test Pause action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PAUSED );
+
+    tet_infoline( "Test Play action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+
+    tet_infoline( "Test Stop action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+
+    tet_infoline( "Test Stop action again" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+
+    tet_infoline( "Test Play action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+
+    tet_infoline( "Off stage" );
+    dummyControl.Unparent();
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+
+    tet_infoline( "On stage again" );
+    application.GetScene().Add( dummyControl );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+
+    tet_infoline( "Test Play action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+
+    // Change Size
+    Vector3 newSize( 100.0f, 100.0f, 0.0f );
+    dummyControl.SetProperty( Actor::Property::SIZE, newSize );
+
+    application.SendNotification();
+    application.Render(16);
+
+    // Size should be changed
+    Vector3 naturalSize = dummyControl.GetNaturalSize();
+    DALI_TEST_CHECK( naturalSize == newSize );
+
+    dummyControl.Unparent();
+  }
+
+  END_TEST;
+}
\ No newline at end of file
index 12d8805..3bd9ee6 100644 (file)
@@ -3386,3 +3386,258 @@ int UtcDaliTextEditorLineCountAfterGetNaturalSize(void)
 
   END_TEST;
 }
+
+
+int utcDaliTextEditorGetHeightForWidthDoesNotChangeLineCountScrollingCase(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" utcDaliTextEditorGetHeightForWidthDoesNotChangeLineCountScrollingCase ");
+
+  int lineCountBefore =0 ;
+  int lineCountAfter =0 ;
+
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+  //Set very large font-size using point-size
+  textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
+  //Specify font-family
+  textEditor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVu Sans");
+  //Specify size
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+  //Set text longer than width of textEditor
+  textEditor.SetProperty( TextEditor::Property::TEXT, "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
+
+  application.GetScene().Add( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  //Failed case is the GetHeightForWidth change LineCount then the scrollor will not arrive to latest line
+  //GetHeightForWidth is a retrieval method which should not modify object
+  lineCountBefore =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+  textEditor.GetHeightForWidth(200.f);
+
+  //This is to simulate focus into text editor after calling GetHeightForWidth
+  //Create a tap event to touch the text editor.
+  TestGenerateTap( application, 18.0f, 25.0f );
+
+  application.SendNotification();
+  application.Render();
+
+  lineCountAfter =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+
+  //The LineCount must not be changed when calling GetHeightForWidth.
+  DALI_TEST_EQUALS( lineCountAfter , lineCountBefore, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int utcDaliTextEditorGetHeightForWidthDoesNotChangeLineCountLineWrapCharCase(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" utcDaliTextEditorGetHeightForWidthDoesNotChangeLineCountLineWrapCharCase ");
+
+  int lineCountBefore =0 ;
+  int lineCountAfter =0 ;
+
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+  //Set very large font-size using point-size
+  textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
+  //Specify font-family
+  textEditor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVu Sans");
+  //Specify size
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 100.f ) );
+  //Set text longer than width of textEditor
+  textEditor.SetProperty( TextEditor::Property::TEXT, "qwertyuiopasdfghjklzxcvbnm\n");
+  //Set line wrap mode Character
+  textEditor.SetProperty(TextEditor::Property::LINE_WRAP_MODE, "CHARACTER");
+
+  application.GetScene().Add( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  //Failed case is the GetHeightForWidth change LineCount which make position of cursor invalid in TextEditor
+  //GetHeightForWidth is a retrieval method which should not modify object
+  lineCountBefore =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+  textEditor.GetHeightForWidth(200.f);
+
+  //This is to simulate focus into text editor after calling GetHeightForWidth
+  //Create a tap event to touch the text editor.
+  TestGenerateTap( application, 18.0f, 25.0f );
+
+  application.SendNotification();
+  application.Render();
+
+  lineCountAfter =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+
+  //The LineCount must not be changed when calling GetHeightForWidth.
+  DALI_TEST_EQUALS( lineCountAfter , lineCountBefore, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int utcDaliTextEditorGetNaturalSizeDoesNotChangeLineCountScrollingCase(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" utcDaliTextEditorGetNaturalSizeDoesNotChangeLineCountScrollingCase ");
+
+  int lineCountBefore =0 ;
+  int lineCountAfter =0 ;
+
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+  //Set very large font-size using point-size
+  textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
+  //Specify font-family
+  textEditor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVu Sans");
+  //Specify size
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) );
+  //Set text longer than width of textEditor
+  textEditor.SetProperty( TextEditor::Property::TEXT, "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST ");
+
+  application.GetScene().Add( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  //Failed case is the GetNaturalSize change LineCount then the scrollor will not arrive to latest line
+  //GetNaturalSize is a retrieval method which should not modify object
+  lineCountBefore =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+  textEditor.GetNaturalSize();
+
+  //This is to simulate focus into text editor after calling GetNaturalSize
+  //Create a tap event to touch the text editor.
+  TestGenerateTap( application, 18.0f, 25.0f );
+
+  application.SendNotification();
+  application.Render();
+
+  lineCountAfter =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+
+  //The LineCount must not be changed when calling GetNaturalSize.
+  DALI_TEST_EQUALS( lineCountAfter , lineCountBefore, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int utcDaliTextEditorGetNaturalSizeDoesNotChangeLineCountLineWrapCharCase(void)
+{
+  ToolkitTestApplication application;
+
+  tet_infoline(" utcDaliTextEditorGetNaturalSizeDoesNotChangeLineCountLineWrapCharCase ");
+
+  int lineCountBefore =0 ;
+  int lineCountAfter =0 ;
+
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+  //Set very large font-size using point-size
+  textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 10) ;
+  //Specify font-family
+  textEditor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVu Sans");
+  //Specify size
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 100.f ) );
+  //Set text longer than width of textEditor
+  textEditor.SetProperty( TextEditor::Property::TEXT, "qwertyuiopasdfghjklzxcvbnm\n");
+  //Set line wrap mode Character
+  textEditor.SetProperty(TextEditor::Property::LINE_WRAP_MODE, "CHARACTER");
+
+  application.GetScene().Add( textEditor );
+
+  application.SendNotification();
+  application.Render();
+
+  //Failed case is the GetNaturalSize change LineCount which make position of cursor invalid in TextEditor
+  //GetNaturalSize is a retrieval method which should not modify object
+  lineCountBefore =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+  textEditor.GetNaturalSize( );
+
+  //This is to simulate focus into text editor after calling GetNaturalSize
+  //Create a tap event to touch the text editor.
+  TestGenerateTap( application, 18.0f, 25.0f );
+
+  application.SendNotification();
+  application.Render();
+
+  lineCountAfter =  textEditor.GetProperty<int>( TextEditor::Property::LINE_COUNT );
+
+  //The LineCount must not be changed when calling GetNaturalSize.
+  DALI_TEST_EQUALS( lineCountAfter , lineCountBefore, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorAtlasLimitationIsEnabledForLargeFontPointSize(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorAtlasLimitationIsEnabledForLargeFontPointSize ");
+
+  // +2: First one to handle the equal case. Second one to handle odd to even case of GetNaturalSize
+  const uint32_t lessThanWidth = TextAbstraction::FontClient::MAX_TEXT_ATLAS_WIDTH - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+  const uint32_t lessThanHeight = TextAbstraction::FontClient::MAX_TEXT_ATLAS_HEIGHT - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+
+  //Set size to avoid automatic eliding
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  //Set very large font-size using point-size
+  textEditor.SetProperty( TextEditor::Property::POINT_SIZE, 1000) ;
+  //Specify font-family
+  textEditor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVu Sans");
+  //Set text to check if appear or not
+  textEditor.SetProperty( TextEditor::Property::TEXT, "A");
+
+  application.GetScene().Add( textEditor );
+
+  application.SendNotification();
+  application.Render();
+  //Use GetNaturalSize to verify that size of block does not exceed Atlas size
+  Vector3 naturalSize = textEditor.GetNaturalSize();
+
+  DALI_TEST_GREATER( lessThanWidth, static_cast<uint32_t>(naturalSize.width), TEST_LOCATION );
+  DALI_TEST_GREATER( lessThanHeight, static_cast<uint32_t>(naturalSize.height), TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliTextEditorAtlasLimitationIsEnabledPerformanceCases(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextEditorAtlasLimitationIsEnabledPerformanceCases ");
+
+  // +2: First one to handle the equal case. Second one to handle odd to even case of GetNaturalSize
+  const uint32_t lessThanWidth = TextAbstraction::FontClient::MAX_TEXT_ATLAS_WIDTH - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+  const uint32_t lessThanHeight = TextAbstraction::FontClient::MAX_TEXT_ATLAS_HEIGHT - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+
+  Vector3 naturalSize; //Use GetNaturalSize to verify that size of block does not exceed Atlas size
+  // Create a text editor
+  TextEditor textEditor = TextEditor::New();
+  //Set size to avoid automatic eliding
+  textEditor.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  textEditor.SetProperty( TextEditor::Property::FONT_FAMILY, "DejaVu Sans");
+  textEditor.SetProperty( TextEditor::Property::TEXT, "A");
+
+  const int numberOfCases = 6;
+  int arrayCases[numberOfCases] = {323, 326, 330, 600, 1630, 2500};
+
+  for (int index=0; index < numberOfCases; index++)
+  {
+    tet_printf(" UtcDaliTextEditorAtlasLimitationIsEnabledPerformanceCases point-size= %d \n", arrayCases[index]);
+    textEditor.SetProperty( TextEditor::Property::POINT_SIZE, arrayCases[index]) ;
+    application.GetScene().Add( textEditor );
+    application.SendNotification();
+    application.Render();
+    naturalSize = textEditor.GetNaturalSize();
+    DALI_TEST_GREATER( lessThanWidth, static_cast<uint32_t>(naturalSize.width), TEST_LOCATION );
+    DALI_TEST_GREATER( lessThanHeight, static_cast<uint32_t>(naturalSize.height), TEST_LOCATION );
+
+  }
+
+  END_TEST;
+}
\ No newline at end of file
index 05eaeb1..c615774 100644 (file)
@@ -3555,4 +3555,77 @@ int utcDaliTextFieldMaxCharactersReachedAfterSetText(void)
   DALI_TEST_EQUALS( field.GetProperty( TextField::Property::TEXT ).Get<std::string>(), "123456789", TEST_LOCATION );
 
   END_TEST;
+}
+
+
+
+int UtcDaliTextFieldAtlasLimitationIsEnabledForLargeFontPointSize(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextFieldAtlasLimitationIsEnabledForLargeFontPointSize ");
+
+  // +2: First one to handle the equal case. Second one to handle odd to even case of GetNaturalSize
+  const uint32_t lessThanWidth = TextAbstraction::FontClient::MAX_TEXT_ATLAS_WIDTH - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+  const uint32_t lessThanHeight = TextAbstraction::FontClient::MAX_TEXT_ATLAS_HEIGHT - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+
+  // Create a text field
+  TextField textField = TextField::New();
+
+  //Set size to avoid automatic eliding
+  textField.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  //Set very large font-size using point-size
+  textField.SetProperty( TextField::Property::POINT_SIZE, 1000) ;
+  //Specify font-family
+  textField.SetProperty( TextField::Property::FONT_FAMILY, "DejaVu Sans");
+  //Set text to check if appear or not
+  textField.SetProperty( TextField::Property::TEXT, "A");
+
+  application.GetScene().Add( textField );
+
+  application.SendNotification();
+  application.Render();
+  //Use GetNaturalSize to verify that size of block does not exceed Atlas size
+  Vector3 naturalSize = textField.GetNaturalSize();
+
+  DALI_TEST_GREATER( lessThanWidth, static_cast<uint32_t>(naturalSize.width), TEST_LOCATION );
+  DALI_TEST_GREATER( lessThanHeight, static_cast<uint32_t>(naturalSize.height), TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliTextFieldAtlasLimitationIsEnabledPerformanceCases(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextFieldAtlasLimitationIsEnabledPerformanceCases ");
+
+  // +2: First one to handle the equal case. Second one to handle odd to even case of GetNaturalSize
+  const uint32_t lessThanWidth = TextAbstraction::FontClient::MAX_TEXT_ATLAS_WIDTH - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+  const uint32_t lessThanHeight = TextAbstraction::FontClient::MAX_TEXT_ATLAS_HEIGHT - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+
+  Vector3 naturalSize; //Use GetNaturalSize to verify that size of block does not exceed Atlas size
+  // Create a text editor
+  TextField textField = TextField::New();
+
+  //Set size to avoid automatic eliding
+  textField.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  textField.SetProperty( TextField::Property::FONT_FAMILY, "DejaVu Sans");
+  textField.SetProperty( TextField::Property::TEXT, "A");
+
+  const int numberOfCases = 6;
+  int arrayCases[numberOfCases] = {323, 326, 330, 600, 1630, 2500};
+
+  for (int index=0; index < numberOfCases; index++)
+  {
+    tet_printf(" UtcDaliTextFieldAtlasLimitationIsEnabledPerformanceCases point-size= %d \n", arrayCases[index]);
+    textField.SetProperty( TextField::Property::POINT_SIZE, arrayCases[index]) ;
+    application.GetScene().Add( textField );
+    application.SendNotification();
+    application.Render();
+    naturalSize = textField.GetNaturalSize();
+    DALI_TEST_GREATER( lessThanWidth, static_cast<uint32_t>(naturalSize.width), TEST_LOCATION );
+    DALI_TEST_GREATER( lessThanHeight, static_cast<uint32_t>(naturalSize.height), TEST_LOCATION );
+
+  }
+
+  END_TEST;
 }
\ No newline at end of file
index ecefef7..d8a7c18 100644 (file)
@@ -1802,3 +1802,38 @@ int UtcDaliToolkitTextlabelAnchorClicked(void)
 
   END_TEST;
 }
+
+int UtcDaliTextLabelAtlasLimitationIsEnabledForLargeFontPointSize(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliTextLabelAtlasLimitationIsEnabledForLargeFontPointSize ");
+
+  //TextLabel is not using Atlas but this is to unify font-size on text-controllers
+
+  // +2: First one to handle the equal case. Second one to handle odd to even case of GetNaturalSize
+  const uint32_t lessThanWidth = TextAbstraction::FontClient::MAX_TEXT_ATLAS_WIDTH - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+  const uint32_t lessThanHeight = TextAbstraction::FontClient::MAX_TEXT_ATLAS_HEIGHT - TextAbstraction::FontClient::PADDING_TEXT_ATLAS_BLOCK + 2;
+
+  // Create a text editor
+  TextLabel textLabel = TextLabel::New();
+  //Set size to avoid automatic eliding
+  textLabel.SetProperty( Actor::Property::SIZE, Vector2(1025, 1025));
+  //Set very large font-size using point-size
+  textLabel.SetProperty( TextLabel::Property::POINT_SIZE, 1000);
+  //Specify font-family
+  textLabel.SetProperty( TextLabel::Property::FONT_FAMILY, "DejaVu Sans");
+  //Set text to check if appear or not
+  textLabel.SetProperty( TextLabel::Property::TEXT, "A");
+
+  application.GetScene().Add( textLabel );
+
+  application.SendNotification();
+  application.Render();
+  //Use GetNaturalSize to verify that size of block does not exceed Atlas size
+  Vector3 naturalSize = textLabel.GetNaturalSize();
+
+  DALI_TEST_GREATER( lessThanWidth, static_cast<uint32_t>(naturalSize.width), TEST_LOCATION );
+  DALI_TEST_GREATER( lessThanHeight, static_cast<uint32_t>(naturalSize.height), TEST_LOCATION );
+
+  END_TEST;
+}
\ No newline at end of file
index e59a17f..2d253c9 100644 (file)
@@ -2,4 +2,5 @@ build
 dali.info
 *.dylib
 dali2-*-config.cmake
-libdali2-scene-loader.so*
\ No newline at end of file
+libdali2-scene-loader.so*
+dali-shader-generator
index 8be2625..cd463b5 100644 (file)
@@ -286,13 +286,51 @@ ENDIF()
 # Generate source files for shaders
 SET(SHADER_SOURCE_DIR "${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/shaders/")
 SET(SHADER_GENERATED_DIR "${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/generated")
-EXECUTE_PROCESS( COMMAND bash -c "${CMAKE_CURRENT_SOURCE_DIR}/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}" )
 
 SET(GENERATED_SHADER_DIR ${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/)
 SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
              "${GENERATED_SHADER_DIR}/generated/"
              "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
 
+SET(SHADER_GENERATOR_NAME dali-shader-generator)
+SET(SHADER_GENERATOR_SOURCES ${ROOT_SRC_DIR}/dali-toolkit/shader-generator/shader-generator.cpp)
+
+IF( WIN32)
+  # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set
+  IF( NOT CMAKE_BUILD_TYPE )
+    SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/Debug/${SHADER_GENERATOR_NAME})
+  ELSE()
+    SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME})
+  ENDIF()
+ELSE()
+  SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME})
+ENDIF()
+
+IF(NOT ANDROID)
+  ADD_EXECUTABLE(${SHADER_GENERATOR_NAME} ${SHADER_GENERATOR_SOURCES})
+  INSTALL(TARGETS ${SHADER_GENERATOR_NAME} RUNTIME DESTINATION bin)
+ELSE()
+  # Need to build dali-shader-generator using the host compiler, not the android cross-compiler so
+  # that it can be run on the host machine
+  OPTION(ANDROID_HOST_COMPILER "Provide the host compiler used by Android (Mandatory)")
+  IF(${ANDROID_HOST_COMPILER} STREQUAL "OFF")
+    MESSAGE(FATAL_ERROR "-DANDROID_HOST_COMPILER=\"Compiler\" must be set")
+  ENDIF()
+
+  ADD_CUSTOM_COMMAND(OUTPUT ${SHADER_GENERATOR_NAME}
+                     COMMAND ${ANDROID_HOST_COMPILER} -o ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME} -std=c++17 ${SHADER_GENERATOR_SOURCES})
+  INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME}
+          PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE
+          DESTINATION bin)
+ENDIF()
+
+SET(BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp")
+ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP}
+                   DEPENDS ${SHADER_GENERATOR_NAME}
+                   COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
+
+SET(SOURCES ${SOURCES} ${BUILT_IN_SHADER_GEN_CPP})
+
 IF( WIN32 OR APPLE )
   SET( DALICORE_LDFLAGS
         "${DALICORE_LDFLAGS}"
index ae7fea2..8891e9d 100644 (file)
@@ -14,6 +14,8 @@ if(CMAKE_BUILD_TYPE MATCHES Debug)
        add_definitions("-DDEBUG_ENABLED")
 endif()
 
+ADD_DEFINITIONS( "-DBUILDING_DALI_SCENE_LOADER" )
+
 foreach(flag ${PKGS_CFLAGS})
        set(extra_flags "${extra_flags} ${flag}")
 endforeach(flag)
@@ -77,6 +79,33 @@ include_directories(${repo_root_dir}
        ${prefix_include_dir}
 )
 
+# Generate source files for shaders
+SET(SHADER_SOURCE_DIR "${scene_loader_dir}/internal/graphics/shaders/")
+SET(SHADER_GENERATED_DIR "${scene_loader_dir}/internal/graphics/generated")
+
+SET(GENERATED_SHADER_DIR ${scene_loader_dir}/internal/graphics/)
+SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
+             "${GENERATED_SHADER_DIR}/generated/"
+             "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
+
+IF( WIN32)
+  # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set
+  IF( NOT CMAKE_BUILD_TYPE )
+    SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../Debug/${SHADER_GENERATOR_NAME})
+  ELSE()
+    SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME})
+  ENDIF()
+ELSE()
+  SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME})
+ENDIF()
+
+SET( BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp")
+ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP}
+                   DEPENDS ${SHADER_GENERATOR_BINARY}
+                   COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
+
+SET( scene_loader_src_files ${scene_loader_src_files} ${BUILT_IN_SHADER_GEN_CPP} )
+
 add_library(${name} SHARED ${scene_loader_src_files})
 
 target_link_libraries(${name} ${DALICORE_LDFLAGS} ${DALIADAPTOR_LDFLAGS}
@@ -87,16 +116,6 @@ if( ANDROID )
        target_link_libraries(${name} log)
 endif()
 
-# Generate source files for shaders
-SET(SHADER_SOURCE_DIR "${scene_loader_dir}/internal/graphics/shaders/")
-SET(SHADER_GENERATED_DIR "${scene_loader_dir}/internal/graphics/generated")
-EXECUTE_PROCESS( COMMAND bash -c "${repo_root_dir}/build/tizen/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}" )
-
-SET(GENERATED_SHADER_DIR ${scene_loader_dir}/internal/graphics/)
-SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
-             "${GENERATED_SHADER_DIR}/generated/"
-             "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
-
 IF( INSTALL_CMAKE_MODULES )
        SET_TARGET_PROPERTIES( ${name}
                PROPERTIES
diff --git a/build/tizen/shader-generator.sh b/build/tizen/shader-generator.sh
deleted file mode 100755 (executable)
index 7b6b2fc..0000000
+++ /dev/null
@@ -1,62 +0,0 @@
-#!/bin/bash
-
-indir=$1
-outdir=$2
-
-mkdir -p $outdir
-
-if [ ! -e $indir ] ; then
-    echo "Error! "$indir" not found!"
-    exit 0
-fi
-
-cd $indir
-all_shaders=$(ls -1 *.{vert,frag,def})
-cd $OLDPWD
-
-# Generate one header file per shader which is defined as a const std::string_view
-for name in $all_shaders ; do
-  echo "Generating header files for $name..."
-  varname=$(echo "SHADER_$name" | tr [a-z] [A-Z] | sed -e 's/-/_/g;s/\./_/g;')
-
-  newname=$(echo ${name} | sed -e 's/\./-/;')".h"
-  echo Writing $newname
-
-  shader_fullpath=$(echo ${indir})$name
-
-  header_name="${varname}_GEN_H"
-  echo "const std::string_view" "$varname""{" > $outdir/$newname
-  cat $shader_fullpath | sed -e 's/^..*$/"&\\n"/' >> $outdir/$newname
-  echo "};" >> $outdir/$newname
-done
-
-# Generate one cpp file that includes all the previously generated string_views for shaders
-echo "Generating cpp file..."
-echo -e "#include \"../builtin-shader-extern-gen.h\"\n" > $outdir/builtin-shader-gen.cpp
-
-varnames=
-for name in $all_shaders ; do
-    varname=$(echo "SHADER_$name" | tr [a-z] [A-Z] | sed -e 's/-/_/g;s/\./_/g;')
-    newname=$(echo ${name} | sed -e 's/\./-/;')".h"
-    varnames="${varnames} $varname"
-    echo "#include \"$newname\"" >> $outdir/builtin-shader-gen.cpp
-done
-
-# Generate one header file that defines all the shader string_views as extern variables
-echo "Generating extern header file ( for external use )..."
-echo "#ifndef GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H" > $outdir/../builtin-shader-extern-gen.h
-echo -e "#define GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H\n" >> $outdir/../builtin-shader-extern-gen.h
-
-echo "#include <string_view>" >> $outdir/../builtin-shader-extern-gen.h
-echo "" >> $outdir/../builtin-shader-extern-gen.h
-
-for name in $all_shaders ; do
-    varname=$(echo "SHADER_$name" | tr [a-z] [A-Z] | sed -e 's/-/_/g;s/\./_/g;')
-    newname=$(echo ${name} | sed -e 's/\./-/;')".h"
-    echo "extern const std::string_view $varname;" >> $outdir/../builtin-shader-extern-gen.h
-done
-cat >> $outdir/../builtin-shader-extern-gen.h << EOF
-
-#endif // GRAPHICS_BUILTIN_SHADER_EXTERN_GEN_H
-EOF
-
index 8317803..de37e30 100644 (file)
@@ -466,9 +466,9 @@ void MeshDefinition::Blob::ApplyMinMax(const std::vector<float>& min, const std:
                                 : (max.empty() ? [](const float* min, const float* max, uint32_t i, float& value) {
                                     value = std::max(min[i], value);
                                   }
-                                               : [](const float* min, const float* max, uint32_t i, float& value) {
+                                               : static_cast<ClampFn>([](const float* min, const float* max, uint32_t i, float& value) {
                                                    value = std::min(std::max(min[i], value), max[i]);
-                                                 });
+                                                 }));
 
   if(!clampFn)
   {
index 1441dc4..787cc0f 100644 (file)
@@ -173,7 +173,8 @@ void ShapeTextPreprocess(const RendererParameters& textParameters, TextAbstracti
   MarkupProcessData markupProcessData(colorRuns,
                                       fontDescriptionRuns,
                                       textModel->mLogicalModel->mEmbeddedItems,
-                                      textModel->mLogicalModel->mAnchors);
+                                      textModel->mLogicalModel->mAnchors,
+                                      textModel->mLogicalModel->mUnderlinedCharacterRuns);
 
   if(textParameters.markupEnabled)
   {
index 07c77d9..342784a 100644 (file)
@@ -120,7 +120,7 @@ void CanvasView::OnSizeSet(const Vector3& targetSize)
   mChanged = true;
 }
 
-void CanvasView::Process()
+void CanvasView::Process(bool postProcessor)
 {
   if(!mCanvasRenderer)
   {
index bc5c708..b2d5775 100644 (file)
@@ -82,7 +82,7 @@ protected: // Implementation of Processor
   /**
    * @copydoc Dali::Integration::Processor::Process()
    */
-  void Process() override;
+  void Process(bool postProcessor) override;
 
 private:
   /**
index 070fa82..4e2a1c6 100644 (file)
@@ -1471,6 +1471,15 @@ Dali::Accessibility::ReadingInfoTypes Control::Impl::GetAccessibilityReadingInfo
   {
     place->Get(value);
   }
+  else
+  {
+    Dali::Accessibility::ReadingInfoTypes types;
+    types[Dali::Accessibility::ReadingInfoType::NAME] = true;
+    types[Dali::Accessibility::ReadingInfoType::ROLE] = true;
+    types[Dali::Accessibility::ReadingInfoType::DESCRIPTION] = true;
+    types[Dali::Accessibility::ReadingInfoType::STATE] = true;
+    return types;
+  }
 
   if(value.empty())
   {
index ede26c1..35ac87b 100644 (file)
@@ -182,7 +182,6 @@ SET( toolkit_src_files
    ${toolkit_src_dir}/transition-effects/cube-transition-wave-effect-impl.cpp
    ${toolkit_src_dir}/text/xhtml-entities.cpp
    ${toolkit_src_dir}/drag-drop-detector/drag-and-drop-detector-impl.cpp
-   ${toolkit_src_dir}/graphics/generated/builtin-shader-gen.cpp
 )
 
 SET( SOURCES ${SOURCES}
index 12929fc..0de63d5 100644 (file)
@@ -296,6 +296,15 @@ void LogicalModel::UpdateTextStyleRuns(CharacterIndex index, int numberOfCharact
                                 mColorRuns,
                                 removedColorRuns);
 
+  // This is needed until now for underline tag in mark-up processor
+  // Process the underlined runs.
+  Vector<UnderlinedCharacterRun> removedUnderlinedCharacterRuns;
+  UpdateCharacterRuns<UnderlinedCharacterRun>(index,
+                                numberOfCharacters,
+                                totalNumberOfCharacters,
+                                mUnderlinedCharacterRuns,
+                                removedUnderlinedCharacterRuns);
+
   // Process the background color runs.
   Vector<ColorRun> removedBackgroundColorRuns;
   UpdateCharacterRuns<ColorRun>(index,
index 921d911..80a1285 100644 (file)
@@ -33,6 +33,7 @@
 #include <dali-toolkit/internal/text/font-run.h>
 #include <dali-toolkit/internal/text/paragraph-run.h>
 #include <dali-toolkit/internal/text/script-run.h>
+#include <dali-toolkit/internal/text/underlined-character-run.h>
 
 namespace Dali
 {
@@ -219,6 +220,7 @@ public:
   Vector<BidirectionalLineInfoRun>      mBidirectionalLineInfo;
   Vector<EmbeddedItem>                  mEmbeddedItems;
   Vector<Anchor>                        mAnchors;
+  Vector<UnderlinedCharacterRun>        mUnderlinedCharacterRuns; ///< The underlined character run from markup-processor
 
   BidirectionalLineRunIndex mBidirectionalLineIndex; ///< The last fetched bidirectional line info.
 };
index a8a6ecc..ea7f869 100644 (file)
@@ -156,6 +156,17 @@ void Initialize(ColorRun& colorRun)
 }
 
 /**
+ * @brief Initializes a underlined character run to its defaults.
+ *
+ * @param[in,out] underlinedCharacterRun The underelined character run to initialize.
+ */
+void Initialize(UnderlinedCharacterRun& underlinedCharacterRun)
+{
+  underlinedCharacterRun.characterRun.characterIndex     = 0u;
+  underlinedCharacterRun.characterRun.numberOfCharacters = 0u;
+}
+
+/**
  * @brief Splits the tag string into the tag name and its attributes.
  *
  * The attributes are stored in a vector in the tag.
@@ -498,9 +509,9 @@ bool XHTMLNumericEntityToUtf8(const char* markupText, char* utf8)
 }
 
 /**
- * @brief Processes a particular tag for the required run (color-run or font-run).
+ * @brief Processes a particular tag for the required run (color-run, font-run or underlined-character-run).
  *
- * @tparam RunType Whether ColorRun or FontDescriptionRun
+ * @tparam RunType Whether ColorRun , FontDescriptionRun or UnderlinedCharacterRun
  *
  * @param[in/out] runsContainer The container containing all the runs
  * @param[in/out] styleStack The style stack
@@ -619,11 +630,13 @@ void ProcessAnchorTag(
  * @param[in/out] markupProcessData The markup process data
  * @param[in] fontRunIndex The font run index
  * @param[in] colorRunIndex The color run index
+ * @param[in] underlinedCharacterRunIndex The underlined character run index
  */
-void ResizeModelVectors(MarkupProcessData& markupProcessData, const StyleStack::RunIndex fontRunIndex, const StyleStack::RunIndex colorRunIndex)
+void ResizeModelVectors(MarkupProcessData& markupProcessData, const StyleStack::RunIndex fontRunIndex, const StyleStack::RunIndex colorRunIndex, const StyleStack::RunIndex underlinedCharacterRunIndex)
 {
   markupProcessData.fontRuns.Resize(fontRunIndex);
   markupProcessData.colorRuns.Resize(colorRunIndex);
+  markupProcessData.underlinedCharacterRuns.Resize(underlinedCharacterRunIndex);
 
 #ifdef DEBUG_ENABLED
   for(unsigned int i = 0; i < colorRunIndex; ++i)
@@ -740,18 +753,21 @@ void ProcessMarkupString(const std::string& markupString, MarkupProcessData& mar
   StyleStack styleStack;
 
   // Points the next free position in the vector of runs.
-  StyleStack::RunIndex colorRunIndex = 0u;
-  StyleStack::RunIndex fontRunIndex  = 0u;
+  StyleStack::RunIndex colorRunIndex                = 0u;
+  StyleStack::RunIndex fontRunIndex                 = 0u;
+  StyleStack::RunIndex underlinedCharacterRunIndex  = 0u;
 
   // check tag reference
   int colorTagReference = 0u;
   int fontTagReference  = 0u;
   int iTagReference     = 0u;
   int bTagReference     = 0u;
+  int uTagReference     = 0u;
 
   // Give an initial default value to the model's vectors.
   markupProcessData.colorRuns.Reserve(DEFAULT_VECTOR_SIZE);
   markupProcessData.fontRuns.Reserve(DEFAULT_VECTOR_SIZE);
+  markupProcessData.underlinedCharacterRuns.Reserve(DEFAULT_VECTOR_SIZE);
 
   // Get the mark-up string buffer.
   const char*       markupStringBuffer    = markupString.c_str();
@@ -781,9 +797,9 @@ void ProcessMarkupString(const std::string& markupString, MarkupProcessData& mar
       } // <i></i>
       else if(TokenComparison(XHTML_U_TAG, tag.buffer, tag.length))
       {
-        // TODO: If !tag.isEndTag, then create a new underline run.
-        //       else Pop the top of the stack and set the number of characters of the run.
-      } // <u></u>
+        ProcessTagForRun<UnderlinedCharacterRun>(
+          markupProcessData.underlinedCharacterRuns, styleStack, tag, characterIndex, underlinedCharacterRunIndex, uTagReference, [](const Tag& tag, UnderlinedCharacterRun& run) {  });
+      }  // <u></u>
       else if(TokenComparison(XHTML_B_TAG, tag.buffer, tag.length))
       {
         ProcessTagForRun<FontDescriptionRun>(
@@ -836,7 +852,7 @@ void ProcessMarkupString(const std::string& markupString, MarkupProcessData& mar
   }
 
   // Resize the model's vectors.
-  ResizeModelVectors(markupProcessData, fontRunIndex, colorRunIndex);
+  ResizeModelVectors(markupProcessData, fontRunIndex, colorRunIndex, underlinedCharacterRunIndex);
 }
 
 } // namespace Text
index c75ca0c..ec45957 100644 (file)
@@ -27,6 +27,7 @@
 #include <dali-toolkit/internal/text/color-run.h>
 #include <dali-toolkit/internal/text/embedded-item.h>
 #include <dali-toolkit/internal/text/font-description-run.h>
+#include <dali-toolkit/internal/text/underlined-character-run.h>
 
 namespace Dali
 {
@@ -42,20 +43,23 @@ struct MarkupProcessData
   MarkupProcessData(Vector<ColorRun>&           colorRuns,
                     Vector<FontDescriptionRun>& fontRuns,
                     Vector<EmbeddedItem>&       items,
-                    Vector<Anchor>&             anchors)
+                    Vector<Anchor>&             anchors,
+                    Vector<UnderlinedCharacterRun>& underlinedCharacterRuns)
   : colorRuns(colorRuns),
     fontRuns(fontRuns),
     items(items),
     anchors(anchors),
+    underlinedCharacterRuns(underlinedCharacterRuns),
     markupProcessedText()
   {
   }
 
-  Vector<ColorRun>&           colorRuns;           ///< The color runs.
-  Vector<FontDescriptionRun>& fontRuns;            ///< The font description runs.
-  Vector<EmbeddedItem>&       items;               ///< The embedded items.
-  Vector<Anchor>&             anchors;             ///< The anchors.
-  std::string                 markupProcessedText; ///< The mark-up string.
+  Vector<ColorRun>&               colorRuns;               ///< The color runs.
+  Vector<FontDescriptionRun>&     fontRuns;                ///< The font description runs.
+  Vector<EmbeddedItem>&           items;                   ///< The embedded items.
+  Vector<Anchor>&                 anchors;                 ///< The anchors.
+  Vector<UnderlinedCharacterRun>& underlinedCharacterRuns; ///< The underlined character runs.
+  std::string                     markupProcessedText;     ///< The mark-up string.
 };
 
 /**
index 208460c..1b1fc35 100644 (file)
@@ -46,10 +46,6 @@ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT
 const float    ZERO(0.0f);
 const float    HALF(0.5f);
 const float    ONE(1.0f);
-const uint32_t DEFAULT_ATLAS_WIDTH  = 512u;
-const uint32_t DEFAULT_ATLAS_HEIGHT = 512u;
-const uint32_t MAX_ATLAS_WIDTH  = 1024u;
-const uint32_t MAX_ATLAS_HEIGHT = 1024u;
 const uint32_t DOUBLE_PIXEL_PADDING = 4u;//Padding will be added twice to Atlas
 const uint16_t NO_OUTLINE           = 0u;
 } // namespace
@@ -85,7 +81,8 @@ struct AtlasRenderer::Impl
       mRight(0.0f),
       mUnderlinePosition(0.0f),
       mUnderlineThickness(0.0f),
-      mMeshRecordIndex(0u)
+      mMeshRecordIndex(0u),
+      mUnderlineChunkId(0u)
     {
     }
 
@@ -95,6 +92,7 @@ struct AtlasRenderer::Impl
     float    mUnderlinePosition;
     float    mUnderlineThickness;
     uint32_t mMeshRecordIndex;
+    uint32_t mUnderlineChunkId;
   };
 
   struct MaxBlockSize
@@ -175,6 +173,9 @@ struct AtlasRenderer::Impl
 
   void CacheGlyph(const GlyphInfo& glyph, FontId lastFontId, const AtlasGlyphManager::GlyphStyle& style, AtlasManager::AtlasSlot& slot)
   {
+    const Size& defaultTextAtlasSize = mFontClient.GetDefaultTextAtlasSize(); //Retrieve default size of text-atlas-block from font-client.
+    const Size& maximumTextAtlasSize = mFontClient.GetMaximumTextAtlasSize(); //Retrieve maximum size of text-atlas-block from font-client.
+
     const bool glyphNotCached = !mGlyphManager.IsCached(glyph.fontId, glyph.index, style, slot); // Check FontGlyphRecord vector for entry with glyph index and fontId
 
     DALI_LOG_INFO(gLogFilter, Debug::Verbose, "AddGlyphs fontID[%u] glyphIndex[%u] [%s]\n", glyph.fontId, glyph.index, (glyphNotCached) ? "not cached" : "cached");
@@ -248,15 +249,15 @@ struct AtlasRenderer::Impl
           // If CheckAtlas in AtlasManager::Add can't fit the bitmap in the current atlas it will create a new atlas
 
           // Setting the block size and size of new atlas does not mean a new one will be created. An existing atlas may still surffice.
-          uint32_t default_width = DEFAULT_ATLAS_WIDTH;
-          uint32_t default_height = DEFAULT_ATLAS_HEIGHT;
+          uint32_t default_width = defaultTextAtlasSize.width;
+          uint32_t default_height = defaultTextAtlasSize.height;
 
           while (
             (blockSize.mNeededBlockWidth >= (default_width - (DOUBLE_PIXEL_PADDING + 1u)) ||
              blockSize.mNeededBlockHeight >= (default_height - (DOUBLE_PIXEL_PADDING + 1u)))
             &&
-            (default_width < MAX_ATLAS_WIDTH &&
-             default_height < MAX_ATLAS_HEIGHT))
+            (default_width < maximumTextAtlasSize.width &&
+             default_height < maximumTextAtlasSize.height))
           {
             default_width <<= 1u;
             default_height <<= 1u;
@@ -288,7 +289,8 @@ struct AtlasRenderer::Impl
                     float                    currentUnderlineThickness,
                     std::vector<MeshRecord>& meshContainer,
                     Vector<TextCacheEntry>&  newTextCache,
-                    Vector<Extent>&          extents)
+                    Vector<Extent>&          extents,
+                    uint32_t                 underlineChunkId)
   {
     // Generate mesh data for this quad, plugging in our supplied position
     AtlasManager::Mesh2D newMesh;
@@ -324,7 +326,8 @@ struct AtlasRenderer::Impl
                    underlineGlyph,
                    currentUnderlinePosition,
                    currentUnderlineThickness,
-                   slot);
+                   slot,
+                   underlineChunkId);
   }
 
   void CreateActors(const std::vector<MeshRecord>& meshContainer,
@@ -458,6 +461,10 @@ struct AtlasRenderer::Impl
     const Vector2* const   positionsBuffer = positions.Begin();
     const Vector2          lineOffsetPosition(minLineOffset, 0.f);
 
+    //For septated underlined chunks. (this is for Markup case)
+    uint32_t underlineChunkId = 0u; // give id for each chunk.
+    bool     isPreUnderlined = false; // status of underlined for previous glyph.
+
     for(uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i)
     {
       const GlyphInfo& glyph             = *(glyphsBuffer + i);
@@ -504,6 +511,7 @@ struct AtlasRenderer::Impl
           }
 
           lastUnderlinedFontId = glyph.fontId;
+
         } // underline
 
         AtlasGlyphManager::GlyphStyle style;
@@ -548,7 +556,8 @@ struct AtlasRenderer::Impl
                        currentUnderlineThickness,
                        meshContainer,
                        newTextCache,
-                       extents);
+                       extents,
+                       underlineChunkId);
 
           lastFontId = glyph.fontId; // Prevents searching for existing blocksizes when string of the same fontId.
         }
@@ -565,8 +574,19 @@ struct AtlasRenderer::Impl
                        currentUnderlineThickness,
                        meshContainerOutline,
                        newTextCache,
-                       extents);
+                       extents,
+                       0u);
+        }
+
+
+        //The new underlined chunk. Add new id if they are not consecutive indices (this is for Markup case)
+        // Examples: "Hello <u>World</u> Hello <u>World</u>", "<u>World</u> Hello <u>World</u>", "<u>   World</u> Hello <u>World</u>"
+        if( isPreUnderlined && (isPreUnderlined != isGlyphUnderlined))
+        {
+          underlineChunkId++;
         }
+        //Keep status of underlined for previous glyph to check consecutive indices
+        isPreUnderlined = isGlyphUnderlined;
       }
     } // glyphs
 
@@ -717,7 +737,8 @@ struct AtlasRenderer::Impl
                       bool                     underlineGlyph,
                       float                    underlinePosition,
                       float                    underlineThickness,
-                      AtlasManager::AtlasSlot& slot)
+                      AtlasManager::AtlasSlot& slot,
+                      uint32_t                 underlineChunkId)
   {
     if(slot.mImageId)
     {
@@ -745,7 +766,8 @@ struct AtlasRenderer::Impl
                           right,
                           baseLine,
                           underlinePosition,
-                          underlineThickness);
+                          underlineThickness,
+                          underlineChunkId);
           }
 
           return;
@@ -768,7 +790,8 @@ struct AtlasRenderer::Impl
                       right,
                       baseLine,
                       underlinePosition,
-                      underlineThickness);
+                      underlineThickness,
+                      underlineChunkId);
       }
     }
   }
@@ -780,7 +803,8 @@ struct AtlasRenderer::Impl
                      float                    right,
                      float                    baseLine,
                      float                    underlinePosition,
-                     float                    underlineThickness)
+                     float                    underlineThickness,
+                     uint32_t                 underlineChunkId)
   {
     bool foundExtent = false;
     for(Vector<Extent>::Iterator eIt    = extents.Begin(),
@@ -788,7 +812,7 @@ struct AtlasRenderer::Impl
         eIt != eEndIt;
         ++eIt)
     {
-      if(Equals(baseLine, eIt->mBaseLine))
+      if(Equals(baseLine, eIt->mBaseLine) && underlineChunkId == eIt->mUnderlineChunkId)
       {
         foundExtent = true;
         if(left < eIt->mLeft)
@@ -819,6 +843,7 @@ struct AtlasRenderer::Impl
       extent.mUnderlinePosition  = underlinePosition;
       extent.mUnderlineThickness = underlineThickness;
       extent.mMeshRecordIndex    = index;
+      extent.mUnderlineChunkId = underlineChunkId;
       extents.PushBack(extent);
     }
   }
index abf7325..60888db 100644 (file)
@@ -595,6 +595,11 @@ PixelData Typesetter::Render(const Vector2& size, Toolkit::DevelText::TextDirect
       // Combine the two buffers
       imageBuffer = CombineImageBuffer(imageBuffer, backgroundImageBuffer, bufferWidth, bufferHeight);
     }
+
+    // Markup-Processor
+
+    imageBuffer = ApplyMarkupProcessorOnPixelBuffer(imageBuffer, bufferWidth, bufferHeight, ignoreHorizontalAlignment, pixelFormat, penX, penY);
+
   }
 
   // Create the final PixelData for the combined image buffer
@@ -906,6 +911,48 @@ Devel::PixelBuffer Typesetter::CombineImageBuffer(Devel::PixelBuffer topPixelBuf
   return combinedPixelBuffer;
 }
 
+Devel::PixelBuffer Typesetter::ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset)
+{
+    // Apply the markup-Processor if enabled
+    const bool markupProcessorEnabled = mModel->IsMarkupProcessorEnabled();
+    if(markupProcessorEnabled)
+    {
+      // Underline-tags (this is for Markup case)
+      // Get the underline runs.
+      const Length     numberOfUnderlineRuns = mModel->GetNumberOfUnderlineRuns();
+      Vector<GlyphRun> underlineRuns;
+      underlineRuns.Resize(numberOfUnderlineRuns);
+      mModel->GetUnderlineRuns(underlineRuns.Begin(), 0u, numberOfUnderlineRuns);
+
+      // Iterate on the consecutive underlined glyph run and connect them into one chunk of underlined characters.
+      Vector<GlyphRun>::ConstIterator itGlyphRun       = underlineRuns.Begin();
+      Vector<GlyphRun>::ConstIterator endItGlyphRun    = underlineRuns.End();
+      GlyphIndex startGlyphIndex, endGlyphIndex;
+
+      //The outer loop to iterate on the separated chunks of underlined glyph runs
+      while(itGlyphRun != endItGlyphRun)
+      {
+        startGlyphIndex = itGlyphRun->glyphIndex;
+        endGlyphIndex = startGlyphIndex;
+        //The inner loop to make a connected underline for the consecutive characters
+        do
+        {
+          endGlyphIndex += itGlyphRun->numberOfGlyphs;
+          itGlyphRun++;
+        } while(itGlyphRun != endItGlyphRun && itGlyphRun->glyphIndex == endGlyphIndex);
+
+        endGlyphIndex--;
+
+        // Create the image buffer for underline
+        Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, horizontalOffset, verticalOffset, startGlyphIndex, endGlyphIndex);
+        // Combine the two buffers
+        topPixelBuffer = CombineImageBuffer(topPixelBuffer, underlineImageBuffer, bufferWidth, bufferHeight);
+      }
+    }
+
+    return topPixelBuffer;
+}
+
 Typesetter::Typesetter(const ModelInterface* const model)
 : mModel(new ViewModel(model))
 {
index 2f29a47..c9cd4cc 100644 (file)
@@ -163,6 +163,27 @@ private:
    */
   Devel::PixelBuffer CombineImageBuffer(Devel::PixelBuffer topPixelBuffer, Devel::PixelBuffer bottomPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeightbool);
 
+  /**
+   * @brief Apply behaviour of tags if the markup-processor is enabled.
+   *
+   * The properties on TextLabel override the behavior of Markup.
+   * Because the markup will be the bottom layer buffer
+   *  - i.e: If you set property UNDERLINE to enabled and blue.
+   *    And the TEXT is "<color value='green'>Hello</color> <u>World</u> <i>Hello</i> <b>World</b>".
+   *    Then the output of the whole text is underlined by blue line.
+   *
+   * @param[in] topPixelBuffer The top layer buffer.
+   * @param[in] bufferWidth The width of the image buffer.
+   * @param[in] bufferHeight The height of the image buffer.
+   * @param[in] ignoreHorizontalAlignment Whether to ignore the horizontal alignment, not ignored by default.
+   * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
+   * @param[in] horizontalOffset The horizontal offset to be added to the glyph's position.
+   * @param[in] verticalOffset The vertical offset to be added to the glyph's position.
+   *
+   * @return The image buffer with the markup.
+   */
+  Devel::PixelBuffer ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset);
+
 protected:
   /**
    * @brief A reference counted object may only be deleted by calling Unreference().
index e7b40a5..2ad03c5 100644 (file)
@@ -225,6 +225,11 @@ bool ViewModel::IsBackgroundEnabled() const
   return mModel->IsBackgroundEnabled();
 }
 
+bool ViewModel::IsMarkupProcessorEnabled() const
+{
+  return mModel->IsMarkupProcessorEnabled();
+}
+
 void ViewModel::ElideGlyphs()
 {
   mIsTextElided = false;
index a84810a..1ea38ee 100644 (file)
@@ -211,6 +211,11 @@ public:
   bool IsBackgroundEnabled() const override;
 
   /**
+   * @copydoc ModelInterface::IsMarkupProcessorEnabled()
+   */
+  bool IsMarkupProcessorEnabled() const override;
+
+  /**
    * @brief Does the text elide.
    *
    * It stores a copy of the visible glyphs and removes as many glyphs as needed
index ec00903..2faaee1 100644 (file)
@@ -587,7 +587,7 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
   Vector<Character>& srcCharacters = mModel->mLogicalModel->mText;
   Vector<Character>  displayCharacters;
   bool               useHiddenText = false;
-  if(mHiddenInput && mEventData != NULL && !mEventData->mIsShowingPlaceholderText)
+  if(mHiddenInput && mEventData != nullptr && !mEventData->mIsShowingPlaceholderText)
   {
     mHiddenInput->Substitute(srcCharacters, displayCharacters);
     useHiddenText = true;
@@ -697,27 +697,30 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
       TextAbstraction::FontDescription defaultFontDescription;
       TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE * mFontSizeScale;
 
-      if(IsShowingPlaceholderText() && mEventData && (NULL != mEventData->mPlaceholderFont))
+      //Get the number of points per one unit of point-size
+      uint32_t numberOfPointsPerOneUnitOfPointSize = mFontClient.GetNumberOfPointsPerOneUnitOfPointSize();
+
+      if(IsShowingPlaceholderText() && mEventData && (nullptr != mEventData->mPlaceholderFont))
       {
         // If the placeholder font is set specifically, only placeholder font is changed.
         defaultFontDescription = mEventData->mPlaceholderFont->mFontDescription;
         if(mEventData->mPlaceholderFont->sizeDefined)
         {
-          defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * mFontSizeScale * 64u;
+          defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * mFontSizeScale * numberOfPointsPerOneUnitOfPointSize;
         }
       }
-      else if(NULL != mFontDefaults)
+      else if(nullptr != mFontDefaults)
       {
         // Set the normal font and the placeholder font.
         defaultFontDescription = mFontDefaults->mFontDescription;
 
         if(mTextFitEnabled)
         {
-          defaultPointSize = mFontDefaults->mFitPointSize * 64u;
+          defaultPointSize = mFontDefaults->mFitPointSize * numberOfPointsPerOneUnitOfPointSize;
         }
         else
         {
-          defaultPointSize = mFontDefaults->mDefaultPointSize * mFontSizeScale * 64u;
+          defaultPointSize = mFontDefaults->mDefaultPointSize * mFontSizeScale * numberOfPointsPerOneUnitOfPointSize;
         }
       }
 
@@ -807,7 +810,8 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
     // Create the 'number of glyphs' per character and the glyph to character conversion tables.
     mModel->mVisualModel->CreateGlyphsPerCharacterTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
     mModel->mVisualModel->CreateCharacterToGlyphTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
-    updated = true;
+
+   updated = true;
   }
 
   const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
@@ -830,7 +834,7 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
     updated = true;
   }
 
-  if((NULL != mEventData) &&
+  if((nullptr != mEventData) &&
      mEventData->mPreEditFlag &&
      (0u != mModel->mVisualModel->mCharactersToGlyph.Count()))
   {
@@ -858,6 +862,12 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
           underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
           mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::REVERSE:
@@ -902,6 +912,12 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
           underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
           mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_2:
@@ -917,6 +933,12 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
           underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
           mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_3:
@@ -932,6 +954,12 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
           underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
           mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_4:
@@ -947,6 +975,12 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
           underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
           mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::NONE:
@@ -985,6 +1019,21 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
     updated = true;
   }
 
+  if((NO_OPERATION != (SHAPE_TEXT & operations)) &&
+      ! ((nullptr != mEventData) &&
+         mEventData->mPreEditFlag &&
+         (0u != mModel->mVisualModel->mCharactersToGlyph.Count())))
+  {
+    //Mark-up processor case
+    if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+    {
+      CopyUnderlinedFromLogicalToVisualModels(true);
+    }
+
+    updated = true;
+  }
+
+
   // The estimated number of lines. Used to avoid reallocations when layouting.
   mTextUpdateInfo.mEstimatedNumberOfLines = std::max(mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count());
 
@@ -1064,7 +1113,7 @@ void Controller::Impl::RetrieveDefaultInputStyle(InputStyle& inputStyle)
 float Controller::Impl::GetDefaultFontLineHeight()
 {
   FontId defaultFontId = 0u;
-  if(NULL == mFontDefaults)
+  if(nullptr == mFontDefaults)
   {
     TextAbstraction::FontDescription fontDescription;
     defaultFontId = mFontClient.GetFontId(fontDescription, TextAbstraction::FontClient::DEFAULT_POINT_SIZE * mFontSizeScale);
@@ -1384,7 +1433,7 @@ void Controller::Impl::SetPopupButtons()
 
 void Controller::Impl::ChangeState(EventData::State newState)
 {
-  if(NULL == mEventData)
+  if(nullptr == mEventData)
   {
     // Nothing to do if there is no text input.
     return;
@@ -1700,7 +1749,7 @@ void Controller::Impl::GetCursorPosition(CharacterIndex logical,
 
 CharacterIndex Controller::Impl::CalculateNewCursorIndex(CharacterIndex index) const
 {
-  if(NULL == mEventData)
+  if(nullptr == mEventData)
   {
     // Nothing to do if there is no text input.
     return 0u;
@@ -1750,7 +1799,7 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex(CharacterIndex index) c
 void Controller::Impl::UpdateCursorPosition(const CursorInfo& cursorInfo)
 {
   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::UpdateCursorPosition %p\n", this);
-  if(NULL == mEventData)
+  if(nullptr == mEventData)
   {
     // Nothing to do if there is no text input.
     DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition no event data\n");
@@ -1925,7 +1974,7 @@ void Controller::Impl::ScrollTextToMatchCursor()
 
 void Controller::Impl::RequestRelayout()
 {
-  if(NULL != mControlInterface)
+  if(nullptr != mControlInterface)
   {
     mControlInterface->RequestTextRelayout();
   }
@@ -2095,6 +2144,32 @@ Actor Controller::Impl::CreateBackgroundActor()
   return actor;
 }
 
+void Controller::Impl::CopyUnderlinedFromLogicalToVisualModels(bool shouldClearPreUnderlineRuns)
+{
+    //Underlined character runs for markup-processor
+    const Vector<UnderlinedCharacterRun>& underlinedCharacterRuns = mModel->mLogicalModel->mUnderlinedCharacterRuns;
+    const Vector<GlyphIndex>&             charactersToGlyph       = mModel->mVisualModel->mCharactersToGlyph;
+    const Vector<Length>&                 glyphsPerCharacter      = mModel->mVisualModel->mGlyphsPerCharacter;
+
+    if(shouldClearPreUnderlineRuns)
+    {
+        mModel->mVisualModel->mUnderlineRuns.Clear();
+    }
+
+    for(Vector<UnderlinedCharacterRun>::ConstIterator it = underlinedCharacterRuns.Begin(), endIt = underlinedCharacterRuns.End(); it != endIt; ++it)
+    {
+        CharacterIndex characterIndex = it->characterRun.characterIndex;
+        Length numberOfCharacters = it->characterRun.numberOfCharacters;
+        for(Length index=0u; index<numberOfCharacters; index++)
+        {
+          GlyphRun underlineGlyphRun;
+          underlineGlyphRun.glyphIndex     = charactersToGlyph[characterIndex + index];
+          underlineGlyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex + index];
+          mModel->mVisualModel->mUnderlineRuns.PushBack(underlineGlyphRun);
+        }
+    }
+}
+
 } // namespace Text
 
 } // namespace Toolkit
index ef4bb69..9f637d3 100644 (file)
@@ -785,6 +785,13 @@ private:
   // Declared private and left undefined to avoid copies.
   Impl& operator=(const Impl&);
 
+  /**
+   * @brief Copy Underlined-Character-Runs from Logical-Model to Underlined-Glyph-Runs in Visual-Model
+   *
+   * @param shouldClearPreUnderlineRuns Whether should clear the existing Underlined-Glyph-Runs in Visual-Model
+   */
+  void CopyUnderlinedFromLogicalToVisualModels(bool shouldClearPreUnderlineRuns);
+
 public:
   ControlInterface*           mControlInterface;           ///< Reference to the text controller.
   EditableControlInterface*   mEditableControlInterface;   ///< Reference to the editable text controller.
index 227d889..78e7331 100644 (file)
@@ -48,81 +48,122 @@ namespace Toolkit
 {
 namespace Text
 {
-Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
-{
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
-  Vector3 naturalSize;
 
-  // Make sure the model is up-to-date before layouting
-  controller.ProcessModifyEvents();
+Size Controller::Relayouter::CalculateLayoutSizeOnRequiredControllerSize(Controller& controller, const Size& requestedControllerSize, const OperationsMask& requestedOperationsMask, bool restoreLinesAndGlyphPositions)
+{
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->CalculateLayoutSizeOnRequiredControllerSize\n");
+  Size calculatedLayoutSize;
 
   Controller::Impl& impl        = *controller.mImpl;
   ModelPtr&         model       = impl.mModel;
   VisualModelPtr&   visualModel = model->mVisualModel;
-  if(impl.mRecalculateNaturalSize)
+
+  // Store the pending operations mask so that it can be restored later on with no modifications made on it
+  // while getting the natural size were reflected on the original mask.
+  OperationsMask operationsPendingBackUp = static_cast<OperationsMask>(impl.mOperationsPending);
+
+  // This is a hotfix for side effect on Scrolling, LineWrap and Invalid position of cursor in TextEditor after calling CalculateLayoutSizeOnRequiredControllerSize.
+  // The number of lines and glyph-positions inside visualModel have been changed by calling DoRelayout with requestedControllerSize.
+  // Store the mLines and mGlyphPositions from visualModel so that they can be restored later on with no modifications made on them.
+  //TODO: Refactor "DoRelayout" and extract common code of size calculation without modifying attributes of mVisualModel, and then blah, blah, etc.
+  Vector<LineRun> linesBackup = visualModel->mLines;
+  Vector<Vector2> glyphPositionsBackup = visualModel->mGlyphPositions;
+
+  // Operations that can be done only once until the text changes.
+  const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
+                                                                        GET_SCRIPTS |
+                                                                        VALIDATE_FONTS |
+                                                                        GET_LINE_BREAKS |
+                                                                        BIDI_INFO |
+                                                                        SHAPE_TEXT |
+                                                                        GET_GLYPH_METRICS);
+
+  // Set the update info to relayout the whole text.
+  TextUpdateInfo& textUpdateInfo              = impl.mTextUpdateInfo;
+  textUpdateInfo.mParagraphCharacterIndex     = 0u;
+  textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
+
+  // Make sure the model is up-to-date before layouting
+  impl.UpdateModel(onlyOnceOperations);
+
+  // Get a reference to the pending operations member
+  OperationsMask& operationsPending = impl.mOperationsPending;
+
+  // Layout the text for the new width.
+  operationsPending = static_cast<OperationsMask>(operationsPending | requestedOperationsMask);
+
+  // Store the actual control's size to restore later.
+  const Size actualControlSize = visualModel->mControlSize;
+
+  DoRelayout(controller,
+              requestedControllerSize,
+              static_cast<OperationsMask>(onlyOnceOperations |
+                                          requestedOperationsMask),
+              calculatedLayoutSize);
+
+
+  // Clear the update info. This info will be set the next time the text is updated.
+  textUpdateInfo.Clear();
+  textUpdateInfo.mClearAll = true;
+
+  // Restore the actual control's size.
+  visualModel->mControlSize = actualControlSize;
+  // Restore the previously backed-up pending operations' mask without the only once operations.
+  impl.mOperationsPending = static_cast<OperationsMask>(operationsPendingBackUp & ~onlyOnceOperations);
+
+  // Restore the previously backed-up mLines and mGlyphPositions from visualModel.
+  if(restoreLinesAndGlyphPositions)
   {
-    // Store the pending operations mask so that it can be restored later on with no modifications made on it
-    // while getting the natural size were reflected on the original mask.
-    OperationsMask operationsPendingBackUp = static_cast<OperationsMask>(impl.mOperationsPending);
-    // Operations that can be done only once until the text changes.
-    const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
-                                                                          GET_SCRIPTS |
-                                                                          VALIDATE_FONTS |
-                                                                          GET_LINE_BREAKS |
-                                                                          BIDI_INFO |
-                                                                          SHAPE_TEXT |
-                                                                          GET_GLYPH_METRICS);
+    visualModel->mLines = linesBackup;
+    visualModel->mGlyphPositions = glyphPositionsBackup;
+  }
 
-    // Set the update info to relayout the whole text.
-    TextUpdateInfo& textUpdateInfo              = impl.mTextUpdateInfo;
-    textUpdateInfo.mParagraphCharacterIndex     = 0u;
-    textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
+  return calculatedLayoutSize;
+}
 
-    // Make sure the model is up-to-date before layouting
-    impl.UpdateModel(onlyOnceOperations);
 
-    // Get a reference to the pending operations member
-    OperationsMask& operationsPending = impl.mOperationsPending;
+Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
+{
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
+  Vector3 naturalSizeVec3;
 
-    // Layout the text for the new width.
-    operationsPending = static_cast<OperationsMask>(operationsPending | LAYOUT | REORDER);
+  // Make sure the model is up-to-date before layouting
+  controller.ProcessModifyEvents();
+
+  Controller::Impl& impl           = *controller.mImpl;
+  ModelPtr&         model          = impl.mModel;
+  VisualModelPtr&   visualModel    = model->mVisualModel;
+
+  if(impl.mRecalculateNaturalSize)
+  {
+    Size naturalSize;
 
-    // Store the actual control's size to restore later.
-    const Size actualControlSize = visualModel->mControlSize;
+    // Layout the text for the new width.
+    OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT | REORDER);
+    Size sizeMaxWidthAndMaxHeight = Size(MAX_FLOAT, MAX_FLOAT);
 
-    DoRelayout(controller,
-               Size(MAX_FLOAT, MAX_FLOAT),
-               static_cast<OperationsMask>(onlyOnceOperations |
-                                           LAYOUT | REORDER),
-               naturalSize.GetVectorXY());
+    naturalSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeMaxWidthAndMaxHeight, requestedOperationsMask, true);
 
     // Stores the natural size to avoid recalculate it again
     // unless the text/style changes.
-    visualModel->SetNaturalSize(naturalSize.GetVectorXY());
+    visualModel->SetNaturalSize(naturalSize);
+    naturalSizeVec3 = naturalSize;
 
     impl.mRecalculateNaturalSize = false;
 
-    // Clear the update info. This info will be set the next time the text is updated.
-    textUpdateInfo.Clear();
-    textUpdateInfo.mClearAll = true;
-
-    // Restore the actual control's size.
-    visualModel->mControlSize = actualControlSize;
-    // Restore the previously backed-up pending operations' mask without the only once operations.
-    impl.mOperationsPending = static_cast<OperationsMask>(operationsPendingBackUp & ~onlyOnceOperations);
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z);
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
   }
   else
   {
-    naturalSize = visualModel->GetNaturalSize();
+    naturalSizeVec3 = visualModel->GetNaturalSize();
 
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z);
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
   }
 
-  naturalSize.x = ConvertToEven(naturalSize.x);
-  naturalSize.y = ConvertToEven(naturalSize.y);
+  naturalSizeVec3.x = ConvertToEven(naturalSizeVec3.x);
+  naturalSizeVec3.y = ConvertToEven(naturalSizeVec3.y);
 
-  return naturalSize;
+  return naturalSizeVec3;
 }
 
 bool Controller::Relayouter::CheckForTextFit(Controller& controller, float pointSize, const Size& layoutSize)
@@ -226,6 +267,7 @@ void Controller::Relayouter::FitPointSizeforLayout(Controller& controller, const
 float Controller::Relayouter::GetHeightForWidth(Controller& controller, float width)
 {
   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", &controller, width);
+
   // Make sure the model is up-to-date before layouting
   controller.ProcessModifyEvents();
 
@@ -235,52 +277,24 @@ float Controller::Relayouter::GetHeightForWidth(Controller& controller, float wi
   TextUpdateInfo&   textUpdateInfo = impl.mTextUpdateInfo;
 
   Size layoutSize;
+
   if(fabsf(width - visualModel->mControlSize.width) > Math::MACHINE_EPSILON_1000 ||
      textUpdateInfo.mFullRelayoutNeeded ||
      textUpdateInfo.mClearAll)
   {
-    // Store the pending operations mask so that it can be restored later on with no modifications made on it
-    // while getting the natural size were reflected on the original mask.
-    OperationsMask operationsPendingBackUp = static_cast<OperationsMask>(impl.mOperationsPending);
-    // Operations that can be done only once until the text changes.
-    const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
-                                                                          GET_SCRIPTS |
-                                                                          VALIDATE_FONTS |
-                                                                          GET_LINE_BREAKS |
-                                                                          BIDI_INFO |
-                                                                          SHAPE_TEXT |
-                                                                          GET_GLYPH_METRICS);
-
-    // Set the update info to relayout the whole text.
-    textUpdateInfo.mParagraphCharacterIndex     = 0u;
-    textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
-
-    // Make sure the model is up-to-date before layouting
-    impl.UpdateModel(onlyOnceOperations);
-
-    // Get a reference to the pending operations member
-    OperationsMask& operationsPending = impl.mOperationsPending;
 
     // Layout the text for the new width.
-    operationsPending = static_cast<OperationsMask>(operationsPending | LAYOUT);
+    OperationsMask requestedOperationsMask = static_cast<OperationsMask>(LAYOUT);
+    Size sizeRequestedWidthAndMaxHeight = Size(width, MAX_FLOAT);
 
-    // Store the actual control's width.
-    const float actualControlWidth = visualModel->mControlSize.width;
+    // Skip restore, because if GetHeightForWidth called before rendering and layouting then visualModel->mControlSize will be zero which will make LineCount zero.
+    // The implementation of Get LineCount property depends on calling GetHeightForWidth then read mLines.Count() from visualModel direct.
+    // If the LineCount property is requested before rendering and layouting then the value will be zero, which is incorrect.
+    // So we will not restore the previously backed-up mLines and mGlyphPositions from visualModel in such case.
+    bool restoreLinesAndGlyphPositions = visualModel->mControlSize.width>0 && visualModel->mControlSize.height>0;
 
-    DoRelayout(controller,
-               Size(width, MAX_FLOAT),
-               static_cast<OperationsMask>(onlyOnceOperations |
-                                           LAYOUT),
-               layoutSize);
-
-    // Clear the update info. This info will be set the next time the text is updated.
-    textUpdateInfo.Clear();
-    textUpdateInfo.mClearAll = true;
+    layoutSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeRequestedWidthAndMaxHeight, requestedOperationsMask, restoreLinesAndGlyphPositions);
 
-    // Restore the actual control's width.
-    visualModel->mControlSize.width = actualControlWidth;
-    // Restore the previously backed-up pending operations' mask without the only once operations.
-    impl.mOperationsPending = static_cast<OperationsMask>(operationsPendingBackUp & ~onlyOnceOperations);
     DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height);
   }
   else
index d2d8670..1b586b2 100644 (file)
@@ -100,6 +100,21 @@ struct Controller::Relayouter
    * @param[in] controlSize The control size
    */
   static void CalculateVerticalOffset(Controller& controller, const Size& controlSize);
+
+  /**
+  * @brief Calculates the layout size of control according to @p requestedControllerSize and @p requestedOperationsMask
+  *
+  * GetNaturalSize() and GetHeightForWidth() calls this method.
+  *
+  * @param[in] controller The controller to calcualte size on it.
+  * @param[in] requestedControllerSize The requested size of controller to calcualte layout size on it.
+  * @param[in] requestedOperationsMask The requested operations-mask to calcualte layout size according to it.
+  * @param[in] restoreLinesAndGlyphPositions whether to restore lines and glyph-positions to status before requesting calculation on size.
+  *
+  * @return The calculated layout-size.
+  */
+  static Size CalculateLayoutSizeOnRequiredControllerSize(Controller& controller, const Size& requestedControllerSize, const OperationsMask& requestedOperationsMask, bool restoreLinesAndGlyphPositions);
+
 };
 
 } // namespace Text
index 81adb8a..36a2133 100644 (file)
@@ -82,7 +82,8 @@ void Controller::TextUpdater::SetText(Controller& controller, const std::string&
     MarkupProcessData markupProcessData(logicalModel->mColorRuns,
                                         logicalModel->mFontDescriptionRuns,
                                         logicalModel->mEmbeddedItems,
-                                        logicalModel->mAnchors);
+                                        logicalModel->mAnchors,
+                                        logicalModel->mUnderlinedCharacterRuns);
 
     Length         textSize = 0u;
     const uint8_t* utf8     = NULL;
index 15db50b..99c0264 100644 (file)
@@ -124,6 +124,8 @@ void Controller::SetMarkupProcessorEnabled(bool enable)
     GetText(text);
     SetText(text);
   }
+
+  mImpl->mModel->mVisualModel->SetMarkupProcessorEnabled(enable);
 }
 
 bool Controller::IsMarkupProcessorEnabled() const
index aafd430..5c3fa1f 100644 (file)
@@ -265,6 +265,13 @@ public:
    * @return The background state.
    */
   virtual bool IsBackgroundEnabled() const = 0;
+
+  /**
+   * @brief Returns whether markup-processor is enabled or not.
+   *
+   * @return The markup-processor state.
+   */
+  virtual bool IsMarkupProcessorEnabled() const = 0;
 };
 
 } // namespace Text
index 2d60854..42a5795 100644 (file)
@@ -184,6 +184,11 @@ bool Model::IsBackgroundEnabled() const
   return mVisualModel->IsBackgroundEnabled();
 }
 
+bool Model::IsMarkupProcessorEnabled() const
+{
+  return mVisualModel->IsMarkupProcessorEnabled();
+}
+
 Model::Model()
 : mLogicalModel(),
   mVisualModel(),
index d52809c..705adeb 100644 (file)
@@ -207,6 +207,11 @@ public:
    */
   bool IsBackgroundEnabled() const override;
 
+  /**
+   * @copydoc ModelInterface::IsMarkupProcessorEnabled()
+   */
+  bool IsMarkupProcessorEnabled() const override;
+
 private: // Private contructors & copy operator.
   /**
    * @brief Private constructor.
diff --git a/dali-toolkit/internal/text/underlined-character-run.h b/dali-toolkit/internal/text/underlined-character-run.h
new file mode 100644 (file)
index 0000000..99d5967
--- /dev/null
@@ -0,0 +1,51 @@
+#ifndef DALI_TOOLKIT_TEXT_UNDERLINED_CHARACTER_RUN_H
+#define DALI_TOOLKIT_TEXT_UNDERLINED_CHARACTER_RUN_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/math/vector4.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/text/character-run.h>
+#include <dali-toolkit/internal/text/glyph-run.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Text
+{
+/**
+ * @brief Run of underlined characters with same properties.
+ */
+struct UnderlinedCharacterRun
+{
+  CharacterRun characterRun; ///< The initial character index and the number of characters of the run.
+  //TODO: add properties like color, height and style
+  //Vector4      color;       ///< The color of underline.
+  //float        height;      ///< The height of underline.
+};
+
+} // namespace Text
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_TEXT_UNDERLINED_CHARACTER_RUN_H
index eda5633..7edb428 100644 (file)
@@ -384,6 +384,11 @@ void VisualModel::SetBackgroundEnabled(bool enabled)
   mBackgroundEnabled = enabled;
 }
 
+void VisualModel::SetMarkupProcessorEnabled(bool enabled)
+{
+  mMarkupProcessorEnabled = enabled;
+}
+
 const Vector4& VisualModel::GetTextColor() const
 {
   return mTextColor;
@@ -439,6 +444,11 @@ bool VisualModel::IsBackgroundEnabled() const
   return mBackgroundEnabled;
 }
 
+bool VisualModel::IsMarkupProcessorEnabled() const
+{
+  return mMarkupProcessorEnabled;
+}
+
 Length VisualModel::GetNumberOfUnderlineRuns() const
 {
   return mUnderlineRuns.Count();
@@ -476,7 +486,8 @@ VisualModel::VisualModel()
   mCachedLineIndex(0u),
   mUnderlineEnabled(false),
   mUnderlineColorSet(false),
-  mBackgroundEnabled(false)
+  mBackgroundEnabled(false),
+  mMarkupProcessorEnabled(false)
 {
 }
 
index 371b666..bf3ead2 100644 (file)
@@ -353,6 +353,20 @@ public:
    */
   bool IsBackgroundEnabled() const;
 
+  /**
+   * @brief Sets whether the text has a markup-processor or not.
+   *
+   * @param[in] enabled true if the text has a markup-processor.
+   */
+  void SetMarkupProcessorEnabled(bool enabled);
+
+  /**
+   * @brief Returns whether the text has a markup-processor or not.
+   *
+   * @return whether the text has a markup-processor or not.
+   */
+  bool IsMarkupProcessorEnabled() const;
+
 protected:
   /**
    * @brief A reference counted object may only be deleted by calling Unreference().
@@ -407,6 +421,7 @@ public:
   bool mUnderlineEnabled : 1;  ///< Underline enabled flag
   bool mUnderlineColorSet : 1; ///< Has the underline color been explicitly set?
   bool mBackgroundEnabled : 1; ///< Background enabled flag
+  bool mMarkupProcessorEnabled : 1; ///< Markup-processor enabled flag
 };
 
 } // namespace Text
index 2286ea0..f23439d 100644 (file)
@@ -120,7 +120,7 @@ void VectorAnimationManager::UnregisterEventCallback(CallbackBase* callback)
   }
 }
 
-void VectorAnimationManager::Process()
+void VectorAnimationManager::Process(bool postProcessor)
 {
   for(auto&& iter : mEventCallbacks)
   {
index c52b800..fe6b87a 100644 (file)
@@ -92,7 +92,7 @@ protected: // Implementation of Processor
   /**
    * @copydoc Dali::Integration::Processor::Process()
    */
-  void Process() override;
+  void Process(bool postProcessor) override;
 
 private:
   // Undefined
index d9d6d5a..a1659bf 100644 (file)
@@ -37,7 +37,7 @@ namespace Internal
 namespace
 {
 constexpr auto LOOP_FOREVER = -1;
-constexpr auto NANOSECONDS_PER_SECOND(1e+9);
+constexpr auto MICROSECONDS_PER_SECOND(1e+6);
 
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
@@ -56,12 +56,13 @@ VectorAnimationTask::VectorAnimationTask(VisualFactoryCache& factoryCache)
   mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
   mLoopingMode(DevelImageVisual::LoopingMode::RESTART),
   mNextFrameStartTime(),
-  mFrameDurationNanoSeconds(0),
+  mFrameDurationMicroSeconds(MICROSECONDS_PER_SECOND / 60.0f),
   mFrameRate(60.0f),
   mCurrentFrame(0),
   mTotalFrame(0),
   mStartFrame(0),
   mEndFrame(0),
+  mDroppedFrames(0),
   mWidth(0),
   mHeight(0),
   mAnimationDataIndex(0),
@@ -109,8 +110,8 @@ bool VectorAnimationTask::Load(const std::string& url)
 
   mEndFrame = mTotalFrame - 1;
 
-  mFrameRate                = mVectorRenderer.GetFrameRate();
-  mFrameDurationNanoSeconds = NANOSECONDS_PER_SECOND / mFrameRate;
+  mFrameRate                 = mVectorRenderer.GetFrameRate();
+  mFrameDurationMicroSeconds = MICROSECONDS_PER_SECOND / mFrameRate;
 
   uint32_t width, height;
   mVectorRenderer.GetDefaultSize(width, height);
@@ -372,7 +373,7 @@ VectorAnimationTask::UploadCompletedSignalType& VectorAnimationTask::UploadCompl
 bool VectorAnimationTask::Rasterize()
 {
   bool     stopped = false;
-  uint32_t currentFrame;
+  uint32_t currentFrame, droppedFrames = 0;
 
   {
     ConditionalWait::ScopedLock lock(mConditionalWait);
@@ -381,13 +382,14 @@ bool VectorAnimationTask::Rasterize()
       // The task will be destroyed. We don't need rasterization.
       return false;
     }
+    droppedFrames = mDroppedFrames;
   }
 
   ApplyAnimationData();
 
   if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber)
   {
-    mCurrentFrame = mForward ? mCurrentFrame + 1 : mCurrentFrame - 1;
+    mCurrentFrame = mForward ? mCurrentFrame + droppedFrames + 1 : mCurrentFrame - droppedFrames - 1;
     Dali::ClampInPlace(mCurrentFrame, mStartFrame, mEndFrame);
   }
 
@@ -521,22 +523,39 @@ uint32_t VectorAnimationTask::GetStoppedFrame(uint32_t startFrame, uint32_t endF
   return frame;
 }
 
-std::chrono::time_point<std::chrono::system_clock> VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
+VectorAnimationTask::TimePoint VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
 {
+  uint32_t droppedFrames = 0;
+
   // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::system_clock supported
   // duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime
   // is casted to use the default duration.
-  mNextFrameStartTime = std::chrono::time_point_cast<std::chrono::time_point<std::chrono::system_clock>::duration>(
-    mNextFrameStartTime + std::chrono::nanoseconds(mFrameDurationNanoSeconds));
-  auto current = std::chrono::system_clock::now();
-  if(renderNow || mNextFrameStartTime < current)
+  mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
+  auto current        = std::chrono::system_clock::now();
+  if(renderNow)
+  {
+    mNextFrameStartTime = current;
+  }
+  else if(mNextFrameStartTime < current)
   {
+    while(current > std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds)))
+    {
+      droppedFrames++;
+      mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
+    }
+
+    {
+      ConditionalWait::ScopedLock lock(mConditionalWait);
+      mDroppedFrames = droppedFrames;
+    }
+
     mNextFrameStartTime = current;
   }
+
   return mNextFrameStartTime;
 }
 
-std::chrono::time_point<std::chrono::system_clock> VectorAnimationTask::GetNextFrameTime()
+VectorAnimationTask::TimePoint VectorAnimationTask::GetNextFrameTime()
 {
   return mNextFrameStartTime;
 }
index 03b8a89..c14cc10 100644 (file)
@@ -47,6 +47,8 @@ class VectorAnimationTask : public RefObject
 public:
   using UploadCompletedSignalType = Dali::VectorAnimationRenderer::UploadCompletedSignalType;
 
+  using TimePoint = std::chrono::time_point<std::chrono::system_clock>;
+
   /**
    * Flags for re-sending data to the vector animation thread
    */
@@ -195,13 +197,13 @@ public:
    * @brief Calculates the time for the next frame rasterization.
    * @return The time for the next frame rasterization.
    */
-  std::chrono::time_point<std::chrono::system_clock> CalculateNextFrameTime(bool renderNow);
+  TimePoint CalculateNextFrameTime(bool renderNow);
 
   /**
    * @brief Gets the time for the next frame rasterization.
    * @return The time for the next frame rasterization.
    */
-  std::chrono::time_point<std::chrono::system_clock> GetNextFrameTime();
+  TimePoint GetNextFrameTime();
 
 private:
   /**
@@ -284,32 +286,33 @@ private:
     PAUSED    ///< The animation is paused
   };
 
-  std::string                                        mUrl;
-  VectorAnimationRenderer                            mVectorRenderer;
-  AnimationData                                      mAnimationData[2];
-  VectorAnimationThread&                             mVectorAnimationThread;
-  ConditionalWait                                    mConditionalWait;
-  std::unique_ptr<EventThreadCallback>               mAnimationFinishedTrigger;
-  PlayState                                          mPlayState;
-  DevelImageVisual::StopBehavior::Type               mStopBehavior;
-  DevelImageVisual::LoopingMode::Type                mLoopingMode;
-  std::chrono::time_point<std::chrono::system_clock> mNextFrameStartTime;
-  int64_t                                            mFrameDurationNanoSeconds;
-  float                                              mFrameRate;
-  uint32_t                                           mCurrentFrame;
-  uint32_t                                           mTotalFrame;
-  uint32_t                                           mStartFrame;
-  uint32_t                                           mEndFrame;
-  uint32_t                                           mWidth;
-  uint32_t                                           mHeight;
-  uint32_t                                           mAnimationDataIndex;
-  int32_t                                            mLoopCount;
-  int32_t                                            mCurrentLoop;
-  bool                                               mForward;
-  bool                                               mUpdateFrameNumber;
-  bool                                               mNeedAnimationFinishedTrigger;
-  bool                                               mAnimationDataUpdated;
-  bool                                               mDestroyTask;
+  std::string                          mUrl;
+  VectorAnimationRenderer              mVectorRenderer;
+  AnimationData                        mAnimationData[2];
+  VectorAnimationThread&               mVectorAnimationThread;
+  ConditionalWait                      mConditionalWait;
+  std::unique_ptr<EventThreadCallback> mAnimationFinishedTrigger;
+  PlayState                            mPlayState;
+  DevelImageVisual::StopBehavior::Type mStopBehavior;
+  DevelImageVisual::LoopingMode::Type  mLoopingMode;
+  TimePoint                            mNextFrameStartTime;
+  int64_t                              mFrameDurationMicroSeconds;
+  float                                mFrameRate;
+  uint32_t                             mCurrentFrame;
+  uint32_t                             mTotalFrame;
+  uint32_t                             mStartFrame;
+  uint32_t                             mEndFrame;
+  uint32_t                             mDroppedFrames;
+  uint32_t                             mWidth;
+  uint32_t                             mHeight;
+  uint32_t                             mAnimationDataIndex;
+  int32_t                              mLoopCount;
+  int32_t                              mCurrentLoop;
+  bool                                 mForward;
+  bool                                 mUpdateFrameNumber;
+  bool                                 mNeedAnimationFinishedTrigger;
+  bool                                 mAnimationDataUpdated;
+  bool                                 mDestroyTask;
 };
 
 } // namespace Internal
index 767bfb0..273f08b 100644 (file)
@@ -278,7 +278,7 @@ void SvgRasterizeThread::ApplyRasterizedSVGToSampler()
   UnregisterProcessor();
 }
 
-void SvgRasterizeThread::Process()
+void SvgRasterizeThread::Process(bool postProcessor)
 {
   ApplyRasterizedSVGToSampler();
 }
index b915b13..0204bef 100644 (file)
@@ -166,7 +166,7 @@ public:
   /**
    * @copydoc Dali::Integration::Processor::Process()
    */
-  void Process() override;
+  void Process(bool postProcessor) override;
 
 private:
   /**
index 19e08b2..870ac09 100644 (file)
@@ -528,12 +528,12 @@ void TextVisual::UpdateRenderer()
         shadowEnabled = true;
       }
 
-      const bool underlineEnabled  = mController->GetTextModel()->IsUnderlineEnabled();
-      const bool outlineEnabled    = (mController->GetTextModel()->GetOutlineWidth() > Math::MACHINE_EPSILON_1);
-      const bool backgroundEnabled = mController->GetTextModel()->IsBackgroundEnabled();
-      ;
+      const bool underlineEnabled       = mController->GetTextModel()->IsUnderlineEnabled();
+      const bool outlineEnabled         = (mController->GetTextModel()->GetOutlineWidth() > Math::MACHINE_EPSILON_1);
+      const bool backgroundEnabled      = mController->GetTextModel()->IsBackgroundEnabled();
+      const bool markupProcessorEnabled = mController->IsMarkupProcessorEnabled();
 
-      const bool styleEnabled = (shadowEnabled || underlineEnabled || outlineEnabled || backgroundEnabled);
+      const bool styleEnabled = (shadowEnabled || underlineEnabled || outlineEnabled || backgroundEnabled || markupProcessorEnabled);
 
       AddRenderer(control, relayoutSize, hasMultipleTextColors, containsColorGlyph, styleEnabled);
 
index 8c4b2f8..6bbc2df 100644 (file)
@@ -166,6 +166,7 @@ Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyM
                 break;
               }
               case VisualUrl::JSON:
+              case VisualUrl::RIVE:
               {
                 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
                 break;
@@ -330,6 +331,7 @@ Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageD
         break;
       }
       case VisualUrl::JSON:
+      case VisualUrl::RIVE:
       {
         visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
         break;
index e498313..97bc9b9 100644 (file)
@@ -103,10 +103,12 @@ VisualUrl::Type ResolveType(const std::string& url)
     char         GIF[4]    = {'f', 'i', 'g', '.'};
     char         WEBP[5]   = {'p', 'b', 'e', 'w', '.'};
     char         JSON[5]   = {'n', 'o', 's', 'j', '.'};
+    char         RIVE[4]   = {'v', 'i', 'r', '.'};
     unsigned int svgScore  = 0;
     unsigned int gifScore  = 0;
     unsigned int webpScore = 0;
     unsigned int jsonScore = 0;
+    unsigned int riveScore = 0;
     int          index     = count;
     while(--index >= 0)
     {
@@ -144,6 +146,14 @@ VisualUrl::Type ResolveType(const std::string& url)
           return VisualUrl::JSON;
         }
       }
+      if((offsetFromEnd < sizeof(RIVE)) && (currentChar == RIVE[offsetFromEnd]))
+      {
+        // early out if RIVE as can't be used in N patch for now
+        if(++riveScore == sizeof(RIVE))
+        {
+          return VisualUrl::RIVE;
+        }
+      }
       switch(state)
       {
         case SUFFIX:
index 8857184..827dfce 100644 (file)
@@ -38,7 +38,8 @@ public:
     SVG,
     GIF,
     WEBP,
-    JSON
+    JSON,
+    RIVE
   };
 
   enum ProtocolType
index 2f475a2..048eae4 100644 (file)
@@ -29,7 +29,7 @@ namespace Toolkit
 {
 const unsigned int TOOLKIT_MAJOR_VERSION = 2;
 const unsigned int TOOLKIT_MINOR_VERSION = 0;
-const unsigned int TOOLKIT_MICRO_VERSION = 23;
+const unsigned int TOOLKIT_MICRO_VERSION = 24;
 const char* const  TOOLKIT_BUILD_DATE    = __DATE__ " " __TIME__;
 
 #ifdef DEBUG_ENABLED
diff --git a/dali-toolkit/shader-generator/shader-generator.cpp b/dali-toolkit/shader-generator/shader-generator.cpp
new file mode 100644 (file)
index 0000000..d386fb3
--- /dev/null
@@ -0,0 +1,373 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <algorithm>
+#include <filesystem>
+#include <fstream>
+#include <iostream>
+#include <string>
+#include <string_view>
+#include <vector>
+
+using namespace std;
+namespace fs = filesystem;
+
+namespace
+{
+///////////////////////////////////////////////////////////////////////////////////////////////////
+string      PROGRAM_NAME; ///< We set the program name on this global early on for use in Usage.
+string_view VERSION = "1.0.0";
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// Supported extensions for the files in the input directory.
+// clang-format off
+constexpr string_view SHADER_EXTENSIONS[] =
+{
+  ".vert",
+  ".frag",
+  ".def"
+};
+// clang-format on
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// Function & variable to retrieve the size of the extension with the largest string size.
+constexpr auto GetShaderExtensionMaxSize()
+{
+  auto maxSize = 0u;
+  for(const auto& extension : SHADER_EXTENSIONS)
+  {
+    if(extension.size() > maxSize)
+    {
+      maxSize = extension.size();
+    }
+  }
+  return maxSize;
+}
+constexpr const int SHADER_MAX_EXTENSION_SIZE(GetShaderExtensionMaxSize());
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// Prints out the Usage to standard output.
+void Usage()
+{
+  cout << "Usage: " << PROGRAM_NAME << " [OPTIONS] [IN_DIR] [OUT_DIR]" << endl;
+  cout << "  IN_DIR:  Input Directory which has all the shader files." << endl;
+  cout << "           Supported extensions:";
+  string extensions;
+  for(const auto& extension : SHADER_EXTENSIONS)
+  {
+    extensions = extensions + " \"" + string(extension) + "\",";
+  }
+  extensions.pop_back(); // Remove the last comma.
+  cout << extensions << "." << endl;
+  cout << "  OUT_DIR: Directory where the generated shader source code will be outputted to." << endl;
+  cout << "           This directory will be created if it does not exist." << endl;
+  cout << "           Any existing files of the same name in the directory will be overwritten." << endl;
+  cout << "  Options: " << endl;
+  cout << "     -s|--skip     Skips the generation of the built-in header and source files" << endl;
+  cout << "     -v|--version  Prints out the version" << endl;
+  cout << "     -h|--help     Help" << endl;
+  cout << "  NOTE: The options can be placed after the IN_DIR & OUT_DIR as well" << endl;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// Uses the filename to generate the shader variable name to use in source code.
+/// @param[in]  filename  The filename of the shader (including the extension)
+/// @return The shader variable name
+string GetShaderVariableName(const string& filename)
+{
+  string shaderVariableName("SHADER_" + filename);
+  for_each(
+    shaderVariableName.begin(),
+    shaderVariableName.end(),
+    [](char& character) {
+      switch(character)
+      {
+        case '-':
+        case '.':
+        {
+          character = '_';
+          break;
+        }
+
+        default:
+        {
+          character = ::toupper(character);
+          break;
+        }
+      }
+    });
+  return shaderVariableName;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// Uses the ourDir & filename to generate the path of the output header file for the shader.
+/// @param[in]  outDir    The directory where the readable shaders will be outputted to
+/// @param[in]  filename  The filename of the shader (including the extension)
+/// @return The path to the output file
+fs::path GetShaderOutputFilePath(fs::path& outDir, const string& filename)
+{
+  string outFilename(filename);
+  replace(outFilename.end() - SHADER_MAX_EXTENSION_SIZE, outFilename.end(), '.', '-');
+  outFilename = outDir.string() + "/" + outFilename + ".h";
+  return outFilename;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// Generates the header file from the input shader file.
+/// @param[in]  shaderFile          The full path of the input shader file
+/// @param[in]  shaderVariableName  The variable name to use for the string_view
+/// @param[in]  outFilePath         The full path to the output file
+void GenerateHeaderFile(
+  ifstream&       shaderFile,
+  const string&   shaderVariableName,
+  const fs::path& outFilePath)
+{
+  cout << "  Generating \"" << shaderVariableName << "\" in " << outFilePath.filename();
+  ofstream outFile(outFilePath);
+  if(outFile.is_open())
+  {
+    outFile << "#pragma once" << endl
+            << endl;
+    outFile << "const std::string_view " << shaderVariableName << endl;
+    outFile << "{" << endl;
+    string line;
+    while(getline(shaderFile, line))
+    {
+      outFile << "\"" << line << "\\n\"" << endl;
+    }
+    outFile << "};" << endl;
+    cout << " [OK]" << endl;
+  }
+  else
+  {
+    cout << " [FAIL]" << endl;
+  }
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// If required, this accumulates data about all the shaders & generates the built-in cpp & header
+class BuiltInFilesGenerator
+{
+public:
+  /// Constructor
+  /// @param[in]  outDir  The path to the output directory
+  BuiltInFilesGenerator(const fs::path& outDir)
+  : mHeaderFilePath(outDir.string() + "/../" + string(HEADER_FILE_NAME)),
+    mSourceFilePath(outDir.string() + "/" + string(SOURCE_FILE_NAME))
+  {
+  }
+
+  /// Default destructor
+  ~BuiltInFilesGenerator() = default;
+
+  /// Adds the variable and the header file name to the appropriate vectors.
+  /// @param[in]  variableName    The string_view variable name used
+  /// @param[in]  headerFileName  The name of the header used
+  void Add(string&& variableName, const std::string& headerFilename)
+  {
+    mVariableNames.emplace_back(variableName);
+    mHeaderFileNames.emplace_back(headerFilename);
+  }
+
+  // Generates the built in files.
+  void Generate()
+  {
+    GenerateFile(
+      mVariableNames,
+      mHeaderFilePath,
+      "#pragma once\n\n#include <string_view>\n\n",
+      "extern const std::string_view ",
+      ";");
+
+    GenerateFile(
+      mHeaderFileNames,
+      mSourceFilePath,
+      "#include \"../" + string(HEADER_FILE_NAME) + "\"\n\n",
+      "#include \"",
+      "\"");
+  }
+
+private:
+  /// Generates the required file.
+  /// @param[in]  strings   A reference to the vector to parse
+  /// @param[in]  filePath  Outputs the data to this file
+  /// @param[in]  header    Puts this before parsing any of the vector
+  /// @param[in]  before    For each string, puts this string before it on every line
+  /// @param[in]  after     For each string, puts this string after it on every line
+  void GenerateFile(
+    vector<string>&   strings,
+    const string&     filePath,
+    const string_view header,
+    const string_view before,
+    const string_view after)
+  {
+    sort(strings.begin(), strings.end());
+    cout << "  Generating \"" << filePath << "\"";
+    ofstream outFile(filePath);
+    if(outFile)
+    {
+      outFile << header;
+      for(auto& current : strings)
+      {
+        outFile << before << current << after << endl;
+      }
+      cout << " [OK]" << endl;
+    }
+    else
+    {
+      cout << " [FAIL]" << endl;
+    }
+  }
+
+  constexpr static string_view HEADER_FILE_NAME = "builtin-shader-extern-gen.h";
+  constexpr static string_view SOURCE_FILE_NAME = "builtin-shader-gen.cpp";
+
+  const string   mHeaderFilePath;  ///< Path to the header file to generate
+  const string   mSourceFilePath;  ///< Path to the source file to generate
+  vector<string> mVariableNames;   ///< Holds all the variable names added through Add
+  vector<string> mHeaderFileNames; ///< Holds all the header file names added through Add
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// Generates the header files from the shaders in the input directory & built-in files if reqruied.
+///
+/// @param[in]  inDir                 The directory where all the input shader source is
+/// @param[in]  outDir                The directory where the readable shaders will be outputted to
+/// @param[in]  generateBuiltInFiles  If true, we generate the built-in files as well
+/// @return 0 if successful, 1 if failure
+int GenerateShaderSources(fs::path inDir, fs::path outDir, const bool generateBuiltInFiles)
+{
+  if(!fs::is_directory(inDir))
+  {
+    cerr << "ERROR: " << inDir << " is not a valid directory" << endl;
+    Usage();
+    return 1;
+  }
+
+  try
+  {
+    fs::create_directories(outDir);
+  }
+  catch(...)
+  {
+    cerr << "ERROR: Unable to create directory " << outDir << endl;
+    return 1;
+  }
+
+  cout << "====================================================================" << endl;
+  cout << "Shader Input Directory:  " << inDir << endl;
+  cout << "Shader Output Directory: " << outDir << endl;
+  cout << "====================================================================" << endl;
+
+  BuiltInFilesGenerator generator(outDir);
+
+  for(auto& file : fs::directory_iterator(inDir))
+  {
+    if(file.is_regular_file())
+    {
+      for(const auto& extension : SHADER_EXTENSIONS)
+      {
+        if(file.path().extension() == extension)
+        {
+          const fs::path& path(file.path());
+          const string    filename(path.filename().string());
+          string          shaderVariableName(GetShaderVariableName(filename));
+          ifstream        shaderFile(path);
+          if(shaderFile.is_open())
+          {
+            fs::path outFilePath(GetShaderOutputFilePath(outDir, filename));
+            GenerateHeaderFile(shaderFile, shaderVariableName, outFilePath);
+            generator.Add(std::move(shaderVariableName), outFilePath.filename().string());
+          }
+          break;
+        }
+      }
+    }
+  }
+
+  if(generateBuiltInFiles)
+  {
+    generator.Generate();
+  }
+
+  cout << "====================================================================" << endl;
+  return 0;
+}
+
+} // unnamed namespace
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+/// MAIN.
+int main(int argc, char* argv[])
+{
+  PROGRAM_NAME = argv[0];
+
+  bool generateBuiltInFiles = true;
+
+  string inDir;
+  string outDir;
+
+  for(auto i = 1; i < argc; ++i)
+  {
+    string option(argv[i]);
+    if(option == "--skip" || option == "-s")
+    {
+      generateBuiltInFiles = false;
+    }
+    else if(option == "--help" || option == "-h")
+    {
+      cout << "DALi Shader Generator v" << VERSION << endl
+           << endl;
+      Usage();
+      return 0;
+    }
+    else if(option == "--version" || option == "-v")
+    {
+      cout << VERSION << endl;
+      return 0;
+    }
+    else if(*option.begin() == '-')
+    {
+      cerr << "ERROR: " << option << " is not a supported option" << endl;
+      Usage();
+      return 1;
+    }
+    else if(inDir.empty())
+    {
+      inDir = option;
+    }
+    else if(outDir.empty())
+    {
+      outDir = option;
+    }
+    else if(inDir.size() && outDir.size())
+    {
+      cerr << "ERROR: Too many options" << endl;
+      Usage();
+      return 1;
+    }
+  }
+
+  if(inDir.empty() || outDir.empty())
+  {
+    cerr << "ERROR: Both IN_DIR & OUT_DIR not provided" << endl;
+    Usage();
+    return 1;
+  }
+
+  return GenerateShaderSources(inDir, outDir, generateBuiltInFiles);
+}
index 7d476a9..8feb0e8 100644 (file)
@@ -1,6 +1,6 @@
 Name:       dali2-toolkit
 Summary:    Dali 3D engine Toolkit
-Version:    2.0.23
+Version:    2.0.24
 Release:    1
 Group:      System/Libraries
 License:    Apache-2.0 and BSD-3-Clause and MIT
@@ -379,6 +379,7 @@ esac
 %defattr(-,root,root,-)
 %{dev_include_path}/dali-toolkit/*
 %{_libdir}/pkgconfig/dali2-toolkit.pc
+%{_bindir}/dali-shader-generator
 
 %files resources_360x360
 %manifest dali-toolkit-resources.manifest