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Use default PBR shader to the scene-loader
91/273891/15
author
seungho
<sbsh.baek@samsung.com>
Fri, 15 Apr 2022 08:31:41 +0000
(17:31 +0900)
committer
seungho
<sbsh.baek@samsung.com>
Wed, 27 Apr 2022 12:09:03 +0000
(21:09 +0900)
- glTF uses built-in shader for rendering.
- glTF features of Emission and Ambient Occlusion are added.
Change-Id: I7b63ee171b8c66c777e1d8a0732860f7a35240e2
Signed-off-by: seungho <sbsh.baek@samsung.com>
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