Use default PBR shader to the scene-loader 91/273891/15
authorseungho <sbsh.baek@samsung.com>
Fri, 15 Apr 2022 08:31:41 +0000 (17:31 +0900)
committerseungho <sbsh.baek@samsung.com>
Wed, 27 Apr 2022 12:09:03 +0000 (21:09 +0900)
 - glTF uses built-in shader for rendering.
 - glTF features of Emission and Ambient Occlusion are added.

Change-Id: I7b63ee171b8c66c777e1d8a0732860f7a35240e2
Signed-off-by: seungho <sbsh.baek@samsung.com>

No differences found