Button should not propagate handled touch events 90/166190/5
authorAgnelo Vaz <agnelo.vaz@samsung.com>
Mon, 8 Jan 2018 16:42:35 +0000 (16:42 +0000)
committerAgnelo Vaz <agnelo.vaz@samsung.com>
Tue, 9 Jan 2018 12:01:42 +0000 (12:01 +0000)
Change-Id: Id0623f0f9f91ce1e50dfb3da039a60a4198fe900

automated-tests/src/dali-toolkit/utc-Dali-Button.cpp
dali-toolkit/internal/controls/buttons/button-impl.cpp

index d01f3b0..e9c092d 100644 (file)
@@ -46,6 +46,7 @@ void utc_dali_toolkit_button_cleanup(void)
 namespace
 {
 static bool gIsCalledButtonCallback = false;
 namespace
 {
 static bool gIsCalledButtonCallback = false;
+static bool gIsCalledChildButtonCallback = false;
 
 const int RENDER_FRAME_INTERVAL = 16;
 
 
 const int RENDER_FRAME_INTERVAL = 16;
 
@@ -55,6 +56,12 @@ static bool ButtonCallback( Button button )
   return false;
 }
 
   return false;
 }
 
+static bool ChildButtonCallback( Button button )
+{
+  gIsCalledChildButtonCallback = true;
+  return false;
+}
+
 static std::string GetButtonText( Button button )
 {
   Property::Value value = button.GetProperty( Toolkit::Button::Property::LABEL );
 static std::string GetButtonText( Button button )
 {
   Property::Value value = button.GetProperty( Toolkit::Button::Property::LABEL );
@@ -960,3 +967,178 @@ int UtcDaliButtonSetSelectedP(void)
   DALI_TEST_CHECK( !button.IsSelected() );
   END_TEST;
 }
   DALI_TEST_CHECK( !button.IsSelected() );
   END_TEST;
 }
+
+int UtcDaliButtonEventConsumption(void)
+{
+  /**
+   *  [ Parent ]
+   *  [ Child  ]
+   *
+   *  Child parented and positioned under parent.
+   *  Touch up and down performed on child.
+   *  Should only trigger signal on child.
+   */
+
+  ToolkitTestApplication application;
+
+  Button parentButton = PushButton::New();
+  parentButton.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  parentButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  parentButton.SetSize( 20, 20 );
+  Stage::GetCurrent().Add( parentButton );
+
+  Button childButton = PushButton::New();
+  childButton.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  childButton.SetParentOrigin( ParentOrigin::BOTTOM_LEFT );
+  childButton.SetSize( 20, 20 );
+  parentButton.Add( childButton );
+
+  // Reset signal flags
+  gIsCalledChildButtonCallback = false;
+  gIsCalledButtonCallback = false;
+
+  parentButton.ClickedSignal().Connect( &ButtonCallback );
+  childButton.ClickedSignal().Connect( &ChildButtonCallback );
+
+  // Peform a button click at coordinates (10,30) which is the child.
+  Dali::Integration::TouchEvent event;
+  event = Dali::Integration::TouchEvent();
+  Dali::Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10, 30 ) );
+  event.AddPoint( point );
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.ProcessEvent( event );
+
+  event = Dali::Integration::TouchEvent();
+  point.SetState( PointState::UP );
+  point.SetScreenPosition( Vector2( 10, 30 ) );
+  event.AddPoint( point );
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.ProcessEvent( event );
+
+  DALI_TEST_EQUALS( gIsCalledChildButtonCallback, true, TEST_LOCATION );
+  DALI_TEST_EQUALS( ! gIsCalledButtonCallback, true, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliButtonRelease(void)
+{
+  /**
+   * Down event followed by interrupted event should signal Release.
+   */
+
+  ToolkitTestApplication application;
+
+  Button parentButton = PushButton::New();
+  parentButton.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  parentButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  parentButton.SetSize( 20, 20 );
+  Stage::GetCurrent().Add( parentButton );
+  parentButton.ReleasedSignal().Connect( &ButtonCallback );
+
+  // Reset signal flags
+  gIsCalledButtonCallback = false;
+
+  // Peform a button down and then button interrupted at coordinates (10,10).
+  Dali::Integration::TouchEvent event;
+  event = Dali::Integration::TouchEvent();
+  Dali::Integration::Point point;
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10, 10 ) );
+  event.AddPoint( point );
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.ProcessEvent( event );
+
+  event = Dali::Integration::TouchEvent();
+  point.SetState( PointState::INTERRUPTED );
+  event.AddPoint( point );
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.ProcessEvent( event );
+
+  DALI_TEST_EQUALS( gIsCalledButtonCallback, true, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliButtonMultiTouch(void)
+{
+  /**
+   * Down event followed by a multi touch point event should signal Release.
+   */
+
+  ToolkitTestApplication application;
+
+  Button button = PushButton::New();
+  button.SetProperty( Button::Property::TOGGLABLE, true);
+
+  button.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  button.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  button.SetSize( 20, 20 );
+  Stage::GetCurrent().Add( button );
+  button.ReleasedSignal().Connect( &ButtonCallback );
+
+  // Reset signal flags
+  gIsCalledButtonCallback = false;
+
+  // Peform a button down and then button interrupted at coordinates (10,10).
+  Dali::Integration::TouchEvent downEvent;
+  downEvent = Dali::Integration::TouchEvent();
+  Dali::Integration::Point point;
+
+  // Add Press button
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 15, 15 ) );
+  downEvent.AddPoint( point );
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.ProcessEvent( downEvent );
+
+  // Release button
+  Dali::Integration::TouchEvent upEvent;
+  upEvent = Dali::Integration::TouchEvent();
+  point.SetState( PointState::UP );
+  point.SetScreenPosition( Vector2( 15, 15 ) );
+  upEvent.AddPoint( point );
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.ProcessEvent( upEvent );
+
+  tet_infoline("Button should now be selected\n");
+  bool isSelected = button.GetProperty<bool>( Button::Property::SELECTED ) ;
+  DALI_TEST_EQUALS( isSelected, true, TEST_LOCATION );
+
+  // Add first point
+  Dali::Integration::TouchEvent multiEvent;
+  multiEvent = Dali::Integration::TouchEvent();
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 10, 10 ) );
+  multiEvent.AddPoint( point );
+
+  // Add second point
+  point.SetState( PointState::DOWN );
+  point.SetScreenPosition( Vector2( 15, 15 ) );
+  multiEvent.AddPoint( point );
+
+  tet_infoline("Before a multi touch event\n");
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.ProcessEvent( multiEvent );
+
+  DALI_TEST_EQUALS( gIsCalledButtonCallback, true, TEST_LOCATION );
+
+  END_TEST;
+}
\ No newline at end of file
index 7f91013..84dd7a1 100644 (file)
@@ -689,50 +689,53 @@ bool Button::OnAccessibilityActivated()
 bool Button::OnTouch( Actor actor, const TouchData& touch )
 {
 
 bool Button::OnTouch( Actor actor, const TouchData& touch )
 {
 
-  // Only events are processed when the button is not disabled and the touch event has only
-  // one touch point.
+  // Only events are processed when the button is not disabled
+  auto result( false );
 
 
-  if( !IsDisabled() && ( 1 == touch.GetPointCount() ) )
+  if( !IsDisabled() )
   {
   {
-    switch( touch.GetState( 0 ) )
+    if ( 1 == touch.GetPointCount() )
     {
     {
-      case PointState::DOWN:
-      {
-        ButtonDown();
-        break;
-      }
-      case PointState::UP:
-      {
-        ButtonUp();
-        break;
-      }
-      case PointState::INTERRUPTED:
-      {
-        OnTouchPointInterrupted();
-        break;
-      }
-      case PointState::LEAVE:
-      {
-        OnTouchPointLeave();
-        break;
-      }
-      case PointState::MOTION:
-      case PointState::STATIONARY: // FALLTHROUGH
+      switch( touch.GetState( 0 ) )
       {
       {
-        // Nothing to do
-        break;
+        case PointState::DOWN:
+        {
+          ButtonDown();
+          break;
+        }
+        case PointState::UP:
+        {
+          ButtonUp();
+          break;
+        }
+        case PointState::INTERRUPTED:
+        {
+          OnTouchPointInterrupted();
+          break;
+        }
+        case PointState::LEAVE:
+        {
+          OnTouchPointLeave();
+          break;
+        }
+        case PointState::MOTION:
+        case PointState::STATIONARY: // FALLTHROUGH
+        {
+          // Nothing to do
+          break;
+        }
       }
     }
       }
     }
-  }
-  else if( 1 < touch.GetPointCount() )
-  {
-    OnTouchPointLeave(); // Notification for derived classes.
+    else if( 1 < touch.GetPointCount() )
+    {
+      OnTouchPointLeave(); // Notification for derived classes.
 
 
-    // Sets the button state to the default
-    mButtonPressedState = UNPRESSED;
+      // Sets the button state to the default
+      mButtonPressedState = UNPRESSED;
+    }
+    result = true;
   }
   }
-
-  return false;
+  return result;
 }
 
 bool Button::OnKeyboardEnter()
 }
 
 bool Button::OnKeyboardEnter()