Change-Id: I8b1c2e4d55de2cc2d56a5e35257263314d1aaee8
MeshActor actor = MeshActor::New( mImpl->CreateMesh( glyphs, positions, atlas ) );
actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
MeshActor actor = MeshActor::New( mImpl->CreateMesh( glyphs, positions, atlas ) );
actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
actor.SetAffectedByLighting( false );
ShaderEffect shader = BasicShader::New();
actor.SetAffectedByLighting( false );
ShaderEffect shader = BasicShader::New();