Change-Id: I88ad9e720501024e14a963ce73274ffde80f46f6
animatableTextColor = control.GetProperty< Vector4 >( mAnimatableTextColorPropertyIndex );
}
- if( ( fabsf( relayoutSize.width ) < Math::MACHINE_EPSILON_1000 ) || ( fabsf( relayoutSize.height ) < Math::MACHINE_EPSILON_1000 ) )
+ std::string text;
+ mController->GetText( text );
+
+ if( ( fabsf( relayoutSize.width ) < Math::MACHINE_EPSILON_1000 ) || ( fabsf( relayoutSize.height ) < Math::MACHINE_EPSILON_1000 ) || text.empty() )
{
// Removes the texture set.
RemoveTextureSet();