+
+
+int UtcDaliMultipleTransitionAppearing(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliMultipleTransitionAppearing");
+
+ Control control = Control::New();
+ control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ control.SetProperty(Actor::Property::POSITION, Vector3(100, 200, 0));
+ control.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+ Property::Map controlProperty;
+ controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+ control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
+
+ application.GetScene().Add(control);
+
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+ TransitionSet transitionSet = TransitionSet::New();
+ FadeTransition fade = FadeTransition::New(control, 0.5, TimePeriod(1.0f, 1.0f));
+ fade.SetAppearingTransition(true); // set fade in
+ transitionSet.AddTransition(fade);
+ SlideTransition slide = SlideTransition::New(control, Dali::Toolkit::SlideTransitionDirection::BOTTOM, TimePeriod(0.5f, 1.0f));
+ slide.SetAppearingTransition(true); // set slide
+ transitionSet.AddTransition(slide);
+ transitionSet.Play();
+
+ bool signalReceived(false);
+ TransitionFinishCheck finishCheck(signalReceived);
+ transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(300);
+
+ float currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity == 0.0f);
+
+ application.SendNotification();
+ application.Render(400);
+
+ currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity == 0.5f);
+
+ application.SendNotification();
+ application.Render(500);
+
+ currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f);
+
+ application.SendNotification();
+ application.Render(500);
+
+ currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
+ DALI_TEST_CHECK(currentOpacity > 0.5f && currentOpacity < 1.0f);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ application.SendNotification();
+ application.Render(500);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
+
+ END_TEST;
+}