Fix VideoView test case 40/243940/1
authorHeeyong Song <heeyong.song@samsung.com>
Fri, 11 Sep 2020 08:36:07 +0000 (17:36 +0900)
committerHeeyong Song <heeyong.song@samsung.com>
Fri, 11 Sep 2020 08:37:12 +0000 (17:37 +0900)
Add a VideoView to the Scene before playing an animation

Change-Id: I3c8cdad53592d49109893f741601d58dba8d64c8

automated-tests/src/dali-toolkit/utc-Dali-VideoView.cpp

index 54cb6f7..b0aa75e 100644 (file)
@@ -692,6 +692,8 @@ int UtcDaliVideoViewSyncAniamtionForCoverage(void)
   VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::ENABLED );
   DALI_TEST_CHECK( videoView );
 
   VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::ENABLED );
   DALI_TEST_CHECK( videoView );
 
+  application.GetScene().Add( videoView );
+
   // Build the animation
   float durationSeconds(1.0f);
   Animation animation = Animation::New(durationSeconds);
   // Build the animation
   float durationSeconds(1.0f);
   Animation animation = Animation::New(durationSeconds);
@@ -732,6 +734,8 @@ int UtcDaliVideoViewASyncAniamtionForCoverage(void)
   VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::DISABLED );
   DALI_TEST_CHECK( videoView );
 
   VideoView videoView = DevelVideoView::New( Dali::VideoSyncMode::DISABLED );
   DALI_TEST_CHECK( videoView );
 
+  application.GetScene().Add( videoView );
+
   // Build the animation
   float durationSeconds(1.0f);
   Animation animation = Animation::New(durationSeconds);
   // Build the animation
   float durationSeconds(1.0f);
   Animation animation = Animation::New(durationSeconds);