It should not be rendered at not start or loading fail.
check mLoading value in DoSetOnStage() at image-visual.cpp
Change-Id: I920a0a30d9aff202dd2975ad50dc06fa3fec1eef
}
TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
- loadingStatus = ( loadState == TextureManager::LOADING );
+ switch( loadState )
+ {
+ case TextureManager::NOT_STARTED:
+ case TextureManager::LOADING:
+ case TextureManager::LOAD_FAILED:
+ {
+ loadingStatus = true;
+ break;
+ }
+ default:
+ {
+ loadingStatus = false;
+ break;
+ }
+ }
if( loadState == TextureManager::UPLOADED )
{