size = pushButton.GetCurrentSize();
- DALI_TEST_EQUALS( size.width, 10.f, TEST_LOCATION );
- DALI_TEST_EQUALS( size.height, 10.f, TEST_LOCATION );
- DALI_TEST_EQUALS( size.width, 20.f, TEST_LOCATION );
- DALI_TEST_EQUALS( size.height, 20.f, TEST_LOCATION );
--
END_TEST;
}
The format is as follows:
--[Actor type], [Actor name] – Pos:[X, Y, Z] Size[Dimension::WIDTH, Dimension::HEIGHT, DEPTH], Dirty:(Dimension::WIDTH, Dimension::HEIGHT), Negotiated: (Dimension::WIDTH, Dimension::HEIGHT), Enabled: BOOLEAN, (Object address)
++[Actor type], [Actor name] ? Pos:[X, Y, Z] Size[Dimension::WIDTH, Dimension::HEIGHT, DEPTH], Dirty:(Dimension::WIDTH, Dimension::HEIGHT), Negotiated: (Dimension::WIDTH, Dimension::HEIGHT), Enabled: BOOLEAN, (Object address)
- <i>Actor type</i>: The type name of the actor E.g. PushButton
- <i>Actor name</i>: The name set on the actor with SetName(). Useful for debugging.
- <i>Pos</i>: The position of the actor