DrawableViewNativeRenderer for Direct Rendering 09/276109/20
authorAdam Bialogonski <adam.b@samsung.com>
Mon, 20 Jun 2022 06:39:39 +0000 (07:39 +0100)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Thu, 7 Jul 2022 09:21:38 +0000 (09:21 +0000)
The DirectViewNativeRenderer has been introduced in order to provide:
1) parallel rendering compatible with the current GlView behaviour
2) provide a switch between 'injected' direct rendering and parallel.

Change-Id: I9e2acd19247c5232c995e520111100644d027aee

13 files changed:
automated-tests/src/dali-toolkit/CMakeLists.txt
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-controller.cpp
automated-tests/src/dali-toolkit/toolkit-direct-rendering-egl.cpp [new file with mode: 0644]
automated-tests/src/dali-toolkit/utc-Dali-GlViewDirectRendering.cpp
build/tizen/CMakeLists.txt
dali-toolkit/internal/controls/gl-view/drawable-view-impl.cpp
dali-toolkit/internal/controls/gl-view/drawable-view-impl.h
dali-toolkit/internal/controls/gl-view/drawable-view-native-renderer.cpp [new file with mode: 0644]
dali-toolkit/internal/controls/gl-view/drawable-view-native-renderer.h [new file with mode: 0644]
dali-toolkit/internal/file.list
dali-toolkit/public-api/controls/gl-view/gl-view.cpp
dali-toolkit/public-api/controls/gl-view/gl-view.h
packaging/dali-toolkit.spec

index 1dbbf90..7076e8a 100755 (executable)
@@ -7,6 +7,7 @@ SET(CAPI_LIB "dali-toolkit")
 
 # List of test case sources (Only these get parsed for test cases)
 SET(TC_SOURCES
+  toolkit-direct-rendering-egl.cpp
   utc-Dali-Alignment.cpp
   utc-Dali-AnimatedImageVisual.cpp
   utc-Dali-AnimatedVectorImageVisual.cpp
index 6a8eab4..fc176e5 100644 (file)
@@ -32,6 +32,8 @@
 #include <iostream>
 #include <sstream>
 
+#include <any>
+
 namespace Dali
 {
 std::ostream& operator<<(std::ostream& o, const Graphics::BufferCreateInfo& bufferCreateInfo)
@@ -696,6 +698,13 @@ void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& com
       case CommandType::DRAW_NATIVE:
       {
         auto info = &cmd.data.draw.drawNative.drawNativeInfo;
+
+        if(info->glesNativeInfo.eglSharedContextStoragePointer)
+        {
+          auto* anyContext = reinterpret_cast<std::any*>(info->glesNativeInfo.eglSharedContextStoragePointer);
+          *anyContext      = reinterpret_cast<void*>(0x12345678u);
+        }
+
         CallbackBase::ExecuteReturn<bool>(*info->callback, info->userData);
         break;
       }
diff --git a/automated-tests/src/dali-toolkit/toolkit-direct-rendering-egl.cpp b/automated-tests/src/dali-toolkit/toolkit-direct-rendering-egl.cpp
new file mode 100644 (file)
index 0000000..35ee43e
--- /dev/null
@@ -0,0 +1,140 @@
+/*
+* Copyright (c) 2022 Samsung Electronics Co., Ltd.
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*
+*/
+
+#include <EGL/egl.h>
+#include <GLES3/gl3.h>
+extern "C"
+{
+
+// Flag to be set when we want shader compilation fail
+bool gDirectRenderingFailCreateShader = false;
+
+// Flag to be set when we want program linking fail
+bool gDirectRenderingFailCreateProgram = false;
+
+/**
+ * To test the multithreaded variant we need override EGL api
+ *
+ * The Direct Rendering uses GL directly and it's needed to override certain funtions in order
+ * to force code execution.
+ */
+EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+ return EGLContext(0x12345678);
+}
+
+EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+  static EGLConfig config;
+  if(num_config)
+  {
+    *num_config = 1;
+  }
+  if(configs)
+  {
+    configs[0] = config;
+  }
+
+  return EGL_TRUE;
+}
+
+GLuint glCreateProgram (void)
+{
+  static uint32_t programId = 1;
+  return programId++;
+}
+
+GLuint glCreateShader(GLenum type)
+{
+  static uint32_t shaderId = 1;
+  return shaderId++;
+}
+
+void glCompileShader(GLuint shader)
+{
+}
+
+void glLinkProgram (GLuint program)
+{
+}
+
+void glGenTextures(GLsizei n, GLuint *textures)
+{
+  static GLuint texId = 1u;
+  for(auto i = 0; i < n; ++i)
+  {
+    textures[i] = texId++;
+  }
+}
+
+void glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+  if(pname == GL_COMPILE_STATUS)
+  {
+    params[0] = gDirectRenderingFailCreateShader ? GL_FALSE : GL_TRUE;
+  }
+  else if(pname == GL_INFO_LOG_LENGTH)
+  {
+    params[0] = 4;
+  }
+}
+
+void glGetProgramiv(GLuint shader, GLenum pname, GLint *params)
+{
+  if(pname == GL_LINK_STATUS)
+  {
+    params[0] = gDirectRenderingFailCreateProgram ? GL_FALSE : GL_TRUE;
+  }
+  else if(pname == GL_INFO_LOG_LENGTH)
+  {
+    params[0] = 4;
+  }
+}
+
+void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+  infoLog[0] = '0';
+  infoLog[1] = '\n';
+}
+
+void glGetProgramInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+  infoLog[0] = '0';
+  infoLog[1] = '\n';
+}
+
+void glDeleteSync (GLsync sync)
+{
+}
+
+GLenum glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+  return GL_CONDITION_SATISFIED;
+}
+
+GLsync glFenceSync (GLenum condition, GLbitfield flags)
+{
+  static uint32_t syncId = 0;
+  return reinterpret_cast<GLsync>(++syncId);
+}
+
+GLenum glCheckFramebufferStatus (GLenum target)
+{
+  return GL_FRAMEBUFFER_COMPLETE;
+}
+
+}
\ No newline at end of file
index 82e3be9..75eb570 100644 (file)
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/public-api/controls/gl-view/gl-view.h>
 #include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/public-api/signals/render-callback.h>
+
 
 using namespace Dali;
 using namespace Dali::Toolkit;
 
+
 // Positive test case for a method
 int UtcDaliGlViewDirectRenderingNew(void)
 {
@@ -202,6 +205,24 @@ void glTerminate(void)
 {
 }
 
+
+// Internal callback function
+void glInitMT(Dali::RenderCallbackInput& input)
+{
+}
+
+int gDRFramesRendered = 0;
+
+int glRenderFrameMT(Dali::RenderCallbackInput& input)
+{
+  gDRFramesRendered++;
+  return 1;
+}
+
+void glTerminateMT(Dali::RenderCallbackInput& input)
+{
+}
+
 void resizeCB(Vector2 size)
 {
 }
@@ -385,4 +406,110 @@ int UtcDaliGlViewDirectRenderingTerminateCallback(void)
 
   DALI_TEST_CHECK(true);
   END_TEST;
-}
\ No newline at end of file
+}
+
+// Positive test case for a method
+int UtcDaliGlViewDirectRenderingThreadedNew(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline(" UtcDaliGlViewDirectRenderingThreadedNew");
+  GlView view = GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGBA8888);
+  DALI_TEST_CHECK(view);
+
+  auto mode1 = view.GetBackendMode();
+
+  DALI_TEST_EQUALS(mode1, GlView::BackendMode::DIRECT_RENDERING_THREADED, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliGlViewDirectRenderingThreadedOnScene(void)
+{
+  ToolkitTestApplication application;
+
+  GlView view = Toolkit::GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGB888);
+
+  //Onscene
+  application.GetScene().Add(view);
+  view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
+  view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_3_0);
+  view.RegisterGlCallbacks(Dali::MakeCallback(DirectRenderingCode::glInitMT), Dali::MakeCallback(DirectRenderingCode::glRenderFrameMT), Dali::MakeCallback(DirectRenderingCode::glTerminateMT));
+  view.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+
+  // Set size on the actor (half the window size to show that glClear() and scissor test work together)
+  view.SetProperty(Actor::Property::SIZE, Size(100, 100));
+  view.SetProperty(Actor::Property::POSITION, Vector2(0,0));
+
+  while( DirectRenderingCode::gDRFramesRendered < 1 )
+  {
+    application.SendNotification();
+    application.Render();
+  }
+  DALI_TEST_CHECK(true);
+  END_TEST;
+}
+
+extern "C" bool gDirectRenderingFailCreateShader;
+extern "C" bool gDirectRenderingFailCreateProgram;
+
+
+int UtcDaliGlViewDirectRenderingThreadedOnScene1(void)
+{
+  ToolkitTestApplication application;
+
+  GlView view = Toolkit::GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGB888);
+
+  // This test will fail instantiating shaders
+  gDirectRenderingFailCreateShader = true;
+
+  //Onscene
+  application.GetScene().Add(view);
+  view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
+  view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_3_0);
+  view.RegisterGlCallbacks(Dali::MakeCallback(DirectRenderingCode::glInitMT), Dali::MakeCallback(DirectRenderingCode::glRenderFrameMT), Dali::MakeCallback(DirectRenderingCode::glTerminateMT));
+  view.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+
+  // Set size on the actor (half the window size to show that glClear() and scissor test work together)
+  view.SetProperty(Actor::Property::SIZE, Size(100, 100));
+  view.SetProperty(Actor::Property::POSITION, Vector2(0,0));
+
+  while( DirectRenderingCode::gDRFramesRendered < 1 )
+  {
+    application.SendNotification();
+    application.Render();
+  }
+  DALI_TEST_CHECK(true);
+  END_TEST;
+}
+
+int UtcDaliGlViewDirectRenderingThreadedOnScene2(void)
+{
+  ToolkitTestApplication application;
+
+  GlView view = Toolkit::GlView::New(GlView::BackendMode::DIRECT_RENDERING_THREADED, GlView::ColorFormat::RGB888);
+
+  // This test will fail instantiating shaders
+  gDirectRenderingFailCreateProgram = true;
+
+  //Onscene
+  application.GetScene().Add(view);
+  view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
+  view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_3_0);
+  view.RegisterGlCallbacks(Dali::MakeCallback(DirectRenderingCode::glInitMT), Dali::MakeCallback(DirectRenderingCode::glRenderFrameMT), Dali::MakeCallback(DirectRenderingCode::glTerminateMT));
+  view.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+
+  // Set size on the actor (half the window size to show that glClear() and scissor test work together)
+  view.SetProperty(Actor::Property::SIZE, Size(100, 100));
+  view.SetProperty(Actor::Property::POSITION, Vector2(0,0));
+
+  while( DirectRenderingCode::gDRFramesRendered < 1 )
+  {
+    application.SendNotification();
+    application.Render();
+  }
+  DALI_TEST_CHECK(true);
+  END_TEST;
+}
index 2258fab..31cfe9f 100644 (file)
@@ -376,7 +376,7 @@ TARGET_LINK_LIBRARIES( ${name}
 )
 
 IF( ANDROID )
-  TARGET_LINK_LIBRARIES( ${name} log )
+  TARGET_LINK_LIBRARIES( ${name} log GLESv3 EGL)
 ENDIF()
 
 SET_TARGET_PROPERTIES( ${name}
index 9b94546..4cbda06 100644 (file)
 #include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/signals/render-callback.h>
 
 namespace Dali::Toolkit::Internal
 {
-Dali::Toolkit::GlView DrawableView::New()
+Dali::Toolkit::GlView DrawableView::New(GlView::BackendMode backendMode)
 {
-  auto* impl   = new DrawableView();
+  auto* impl   = new DrawableView(backendMode);
   Dali::Toolkit::GlView handle = Dali::Toolkit::GlView(*impl);
   impl->Initialize();
   return handle;
 }
 
-DrawableView::DrawableView()
-: Dali::Toolkit::Internal::GlViewImpl( GlView::BackendMode::DIRECT_RENDERING ),
+DrawableView::DrawableView(GlView::BackendMode backendMode)
+: Dali::Toolkit::Internal::GlViewImpl( backendMode),
   mRenderingMode(Toolkit::GlView::RenderingMode::CONTINUOUS),
   mDepth(false),
   mStencil(false),
   mMSAA(0)
 {
   mRenderCallback = RenderCallback::New( this, &DrawableView::OnRenderCallback);
+
+  // Create NativeRenderer
+  Dali::Internal::NativeRendererCreateInfo createInfo;
+  createInfo.maxOffscreenBuffers = 2u;
+  createInfo.threadEnabled = (backendMode == GlView::BackendMode::DIRECT_RENDERING_THREADED);
+  createInfo.presentationMode = Dali::Internal::NativeRendererCreateInfo::PresentationMode::FIFO;
+  mNativeRenderer = std::make_unique<Dali::Internal::DrawableViewNativeRenderer>(createInfo);
 }
 
 DrawableView::~DrawableView() = default;
 
 void DrawableView::RegisterGlCallbacks(CallbackBase* initCallback, CallbackBase* renderFrameCallback, CallbackBase* terminateCallback)
 {
-  mOnInitCallback.reset( initCallback );
-  mOnRenderCallback.reset(renderFrameCallback );
-  mOnTerminateCallback. reset( terminateCallback );
+  mNativeRenderer->RegisterGlCallbacks( initCallback, renderFrameCallback, terminateCallback );
 }
 
 void DrawableView::SetResizeCallback(CallbackBase* resizeCallback)
@@ -61,8 +67,8 @@ void DrawableView::SetResizeCallback(CallbackBase* resizeCallback)
 
 bool DrawableView::SetGraphicsConfig(bool depth, bool stencil, int msaa, Dali::Toolkit::GlView::GraphicsApiVersion version)
 {
-  DALI_LOG_ERROR( "DrawableView::SetGraphicsConfig() is currently not implemented");
-
+  // Currently, the settings are not relevant for the DirectRendering feature as all the
+  // setup is inherited from DALi graphics backend.
   return true;
 }
 
@@ -110,8 +116,9 @@ void DrawableView::OnSizeSet(const Vector3& targetSize)
   mSurfaceSize = targetSize;
 
   // If the callbacks are set then schedule execution of resize callback
-  if(mRenderCallback && mOnResizeCallback)
+  if(mRenderCallback && mNativeRenderer)
   {
+    mNativeRenderer->Resize( uint32_t(targetSize.width), uint32_t(targetSize.height));
     mSurfaceResized = true;
   }
 }
@@ -144,6 +151,8 @@ void DrawableView::OnSceneConnection(int depth)
 void DrawableView::OnSceneDisconnection()
 {
   Control::OnSceneDisconnection();
+
+  mNativeRenderer->Terminate();
 }
 
 void DrawableView::AddRenderer()
@@ -155,17 +164,24 @@ void DrawableView::AddRenderer()
 
 bool DrawableView::OnRenderCallback( const RenderCallbackInput& renderCallbackInput )
 {
+  if(mNativeRenderer)
+  {
+    mNativeRenderer->PushRenderCallbackInputData( renderCallbackInput );
+  }
+
   // Init state
   if( mCurrentViewState == ViewState::INIT )
   {
-    if(mOnInitCallback)
-    {
-      CallbackBase::Execute(*mOnInitCallback);
-    }
+    mNativeRenderer->InvokeGlInitCallback(renderCallbackInput);
     mCurrentViewState = ViewState::RENDER;
   }
 
-  int renderFrameResult = 0;
+  if(mSurfaceResized)
+  {
+    mNativeRenderer->Resize( uint32_t(mSurfaceSize.width), uint32_t(mSurfaceSize.height) );
+    mSurfaceResized = false;
+  }
+
   if( mCurrentViewState == ViewState::RENDER )
   {
     // The mSurfaceResized is set by another thread so atomic check must be provided
@@ -178,20 +194,13 @@ bool DrawableView::OnRenderCallback( const RenderCallbackInput& renderCallbackIn
       CallbackBase::Execute(*mOnResizeCallback, static_cast<int>(mSurfaceSize.x), static_cast<int>(mSurfaceSize.y));
     }
 
-    if(mOnRenderCallback)
-    {
-      renderFrameResult = CallbackBase::ExecuteReturn<int>(*mOnRenderCallback);
-      if(renderFrameResult)
-      {
-        // TODO: may be utilized for RenderOnce feature
-      }
-    }
+    mNativeRenderer->InvokeGlRenderCallback(renderCallbackInput);
   }
 
   // The terminate callback isn't easy to implement for DR. The NativeImage backend
   // calls it when the GlView is being destroyed. For DrawableView it means that
   // the RenderCallback won't be executed (as it is a part of graphics pipeline).
-  // We don't have currenty no way to know whether the View will be destroyed and
+  // We don't have currently have any way to know whether the View will be destroyed and
   // to execute last native draw command in the pipeline.
   //
   // else if( mCurrentViewState == ViewState::TERMINATE )
index c61832a..55f1db3 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_INTERNAL_DRAWABLE_VIEW_H
 
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -29,6 +29,7 @@
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/controls/gl-view/gl-view-interface-impl.h>
+#include <dali-toolkit/internal/controls/gl-view/drawable-view-native-renderer.h>
 #include <dali-toolkit/public-api/controls/control-impl.h>
 #include <dali-toolkit/public-api/controls/gl-view/gl-view.h>
 
@@ -44,15 +45,23 @@ protected:
   virtual ~DrawableView();
 
 public:
+
   /**
-   * @copydoc Dali::Toolkit::GlView::New()
+   * @brief Creates GlView interface object using DrawableView implementation
+   *
+   * @param[in] backendMode Backend mode to be used. Only DIRECT_RENDERING and DIRECT_RENDERING_THREADED
+   *                        are accepted.
+   * @return Valid GlView object or nullptr on error
    */
-  static Dali::Toolkit::GlView New();
+  static Dali::Toolkit::GlView New(GlView::BackendMode backendMode);
 
   /**
-   * Construct a new GlView.
+   * @brief Constructor creates GlView interface object using DrawableView implementation
+   *
+   * @param[in] backendMode Backend mode to be used. Only DIRECT_RENDERING and DIRECT_RENDERING_THREADED
+   *                        are accepted.
    */
-  DrawableView();
+  explicit DrawableView(GlView::BackendMode backendMode);
 
   /**
    * @copydoc Dali::Toolkit::GlView::RegisterGlCallbacks()
@@ -150,15 +159,13 @@ private:
 
   ViewState mCurrentViewState{ViewState::INIT}; ///< state within RenderCallback
 
-  // These callbacks are stored for GLView API compatibility
-  std::unique_ptr<CallbackBase> mOnInitCallback;
-  std::unique_ptr<CallbackBase> mOnRenderCallback;
-  std::unique_ptr<CallbackBase> mOnTerminateCallback;
-  std::unique_ptr<CallbackBase> mOnResizeCallback;
+  std::unique_ptr<CallbackBase> mOnResizeCallback; ///< Resize callback called when surface size changes
 
   std::atomic_bool mSurfaceResized{false}; ///< Flag to invoke surface resize callback
 
   Size mSurfaceSize{}; ///< Surface size
+
+  std::unique_ptr<Dali::Internal::DrawableViewNativeRenderer> mNativeRenderer; ///< Pointer to the native renderer
 };
 
 } // namespace Internal
diff --git a/dali-toolkit/internal/controls/gl-view/drawable-view-native-renderer.cpp b/dali-toolkit/internal/controls/gl-view/drawable-view-native-renderer.cpp
new file mode 100644 (file)
index 0000000..78f45a7
--- /dev/null
@@ -0,0 +1,823 @@
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include "drawable-view-native-renderer.h"
+#include <dali/public-api/signals/render-callback.h>
+#include <atomic>
+#include <deque>
+#include <mutex>
+#include <thread>
+#include <vector>
+
+// GLES3+ is required for this to work!
+#include <GLES3/gl3.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <unistd.h>
+#include <any>
+
+#define GL(x)                                                   \
+  {                                                             \
+    glGetError();                                               \
+    {                                                           \
+      x;                                                        \
+    };                                                          \
+    auto err = glGetError();                                    \
+    if(err)                                                     \
+    {                                                           \
+      printf("%p:%d: ERROR: 0x%X\n", this, __LINE__, int(err)); \
+    }                                                           \
+  }
+
+namespace
+{
+/**
+ * Vertices of quad to display when using offscreen rendering
+ */
+constexpr float QUAD_VERTS[] = {
+  // positions          // colors           // texture coords
+  1.0f,  1.0f,
+  1.0f, -1.0f,
+  -1.0f, -1.0f,
+  -1.0f,  1.0f,
+};
+
+/**
+ * Indices of quad for offscreen rendering
+ */
+constexpr unsigned short QUAD_INDICES[] = {
+  0, 1, 2,
+  3, 0, 2
+};
+
+/**
+ * UV coords of quad for offscreen rendering
+ */
+constexpr float QUAD_UV[] = {
+  // positions          // colors           // texture coords
+  1.0f, 1.0f,   // top right
+  1.0f, 0.0f,   // bottom right
+  0.0f, 0.0f,   // bottom left
+  0.0f, 1.0f    // top left
+};
+}
+
+namespace Dali::Internal
+{
+struct DrawableViewNativeRenderer::Impl
+{
+  /**
+   * This structure associates framebuffer with texture and fence object
+   */
+  struct FrameBufferTexture
+  {
+    uint32_t textureId{0u};
+    uint32_t framebufferId{0u};
+    GLsync   fence{nullptr};
+  };
+
+  // Queues management
+  bool DequeueTextureDrawBuffer( uint32_t& outIndex )
+  {
+    std::scoped_lock<std::recursive_mutex> lock(mTextureQueueMutex);
+    if(mTextureDrawQueue.empty())
+    {
+      // TODO: probably add textures if necessary
+      return false;
+    }
+
+    auto retval = mTextureDrawQueue.front();
+    mTextureDrawQueue.pop_front();
+    outIndex = retval;
+    return true;
+  }
+
+  /**
+   * Enqueues framebuffer for the Read queue to be used by
+   * the CONSUMER.
+   */
+  void EnqueueTextureReadBuffer(uint32_t fbId)
+  {
+    // push ready texture to front of 'read' queue
+    std::scoped_lock<std::recursive_mutex> lock(mTextureQueueMutex);
+
+    auto& fb = mFramebufferTexture[fbId];
+
+    // Check state of fence whether the texture can be passed to the CONSUMER
+    if(fb.fence)
+    {
+      auto checkFenceState = glClientWaitSync(fb.fence, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
+      if(checkFenceState == GL_ALREADY_SIGNALED || checkFenceState == GL_CONDITION_SATISFIED)
+      {
+        // Ready so push directly to Read queue
+        mTextureReadQueue.push_back(fbId);
+      }
+      else
+      {
+        // Still busy so push to Stage queue
+        mTextureStageQueue.push_back(fbId);
+      }
+    }
+  }
+
+  void EnqueueTextureDrawBuffer(uint32_t fbId)
+  {
+    // push ready texture to front of 'read' queue
+    std::scoped_lock<std::recursive_mutex> lock(mTextureQueueMutex);
+    mTextureDrawQueue.push_back(fbId);
+  }
+
+  int32_t DequeueTextureReadBuffer(FrameBufferTexture& framebufferTexture)
+  {
+    // executed by DALi RenderThread!
+    std::deque<uint32_t>                   backTextures;
+    std::scoped_lock<std::recursive_mutex> lock(mTextureQueueMutex);
+
+    if(mTextureReadQueue.empty())
+    {
+      EnqueueStagedTexture();
+    }
+    else
+    {
+      while(!mTextureStageQueue.empty())
+      {
+        // we have something to render, so discard
+        auto stagedId = mTextureStageQueue.back();
+        EnqueueTextureDrawBuffer(stagedId);
+        mTextureStageQueue.pop_back();
+      }
+    }
+
+    if(mTextureReadQueue.empty())
+    {
+      return -1;
+    }
+
+    auto retval = mTextureReadQueue.back();
+    mTextureReadQueue.pop_back();
+
+    // drain all back images and return them to the 'draw' queue
+    // and remove old images
+    while(!mTextureReadQueue.empty())
+    {
+      auto texId = mTextureReadQueue.back();
+      if(framebufferTexture.fence)
+      {
+        glDeleteSync(framebufferTexture.fence);
+        framebufferTexture.fence = nullptr;
+      }
+      mTextureDrawQueue.push_front(texId);
+      mTextureReadQueue.pop_back();
+    }
+
+    return int32_t(retval);
+  }
+
+  /**
+   * Enqueues previously staged texture
+   */
+  uint32_t EnqueueStagedTexture()
+  {
+    // test stage queue
+    std::deque<uint32_t> stagedQueue;
+    bool                 found  = false;
+    uint32_t             retval = 0;
+    while(!mTextureStageQueue.empty())
+    {
+      auto  stagedId = mTextureStageQueue.front();
+      auto& fb       = mFramebufferTexture[stagedId];
+      if(!found)
+      {
+        auto syncResult = glClientWaitSync(fb.fence, GL_SYNC_FLUSH_COMMANDS_BIT, 0);
+        if(syncResult == GL_CONDITION_SATISFIED || syncResult == GL_ALREADY_SIGNALED)
+        {
+          // push texture into the queue
+          mTextureReadQueue.push_back(stagedId);
+          retval = stagedId;
+          found  = true;
+        }
+        else
+        {
+          stagedQueue.push_back(stagedId);
+        }
+      }
+      else
+      {
+        stagedQueue.push_back(stagedId);
+      }
+      mTextureStageQueue.pop_front();
+    }
+    mTextureStageQueue = std::move(stagedQueue);
+    return retval;
+  }
+
+  uint32_t CreateFramebuffer(uint32_t index, uint32_t width, uint32_t height)
+  {
+    auto& fb = mFramebufferTexture[index];
+    if(!fb.framebufferId)
+    {
+      GLuint offscreenFramebuffer, renderBuffer;
+      GL(glGenFramebuffers(1, &offscreenFramebuffer))
+      GL(glBindFramebuffer(GL_FRAMEBUFFER, offscreenFramebuffer));
+      GL(glGenRenderbuffers(1, &renderBuffer));
+      GL(glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer));
+      GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb.textureId, 0));
+      GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height))
+      GL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBuffer));
+      fb.framebufferId = offscreenFramebuffer;
+
+      [[maybe_unused]] auto result = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+      DALI_ASSERT_ALWAYS( result == GL_FRAMEBUFFER_COMPLETE && "Framebuffer incomplete!");
+      return offscreenFramebuffer;
+    }
+    return 0u;
+  }
+
+
+  /**
+   * Constructor
+   */
+  explicit Impl(const NativeRendererCreateInfo& renderCreateInfo)
+  : mCreateInfo(renderCreateInfo)
+  {
+  }
+
+  /**
+   * Destructor
+   */
+  ~Impl()
+  {
+    Terminate();
+    if(mThread)
+    {
+      mThread->join();
+    }
+  }
+
+  /**
+   * Initializes renderer thread for offscreen rendering
+   */
+  void InitializeThread()
+  {
+    mThread = std::make_unique<std::thread>(&Impl::StartThread, this);
+  }
+
+  void PushRenderCallbackInputData( const Dali::RenderCallbackInput& renderCallbackInput )
+  {
+
+    std::scoped_lock<std::mutex> lock(mRenderCallbackInputDataMutex);
+    mRenderCallbackInputData = renderCallbackInput;
+  }
+
+  void PopRenderCallbackInputData( Dali::RenderCallbackInput& renderCallbackInput )
+  {
+    std::scoped_lock<std::mutex> lock(mRenderCallbackInputDataMutex);
+    renderCallbackInput = mRenderCallbackInputData;
+  }
+
+  void Terminate()
+  {
+    mRunning = false;
+  }
+
+  /**
+   * Function initializes thread for parallel rendering.
+   *
+   * The internal loop runs until the private EGL context has been
+   * initialized.
+   */
+  void StartThread()
+  {
+    mRunning = true;
+
+    // We need to acquire shared context, while this is not done
+    // it's necessary to wait for context to be bound.
+    while(mRunning && !mEglContextBound)
+    {
+      // Wait for context to be given
+      if(!mEglContext)
+      {
+        continue;
+      }
+      if(!eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglContext))
+      {
+        [[maybe_unused]] auto err = eglGetError();
+        printf("%d\n", int(err));
+      }
+      mEglContextBound = true;
+    }
+
+    InitializeOffscreenFramebuffers();
+
+    PrepareBlitShader();
+
+    ThreadRunRender();
+  }
+
+  /**
+   * Reinitializes offscreen framebuffers and textures in case
+   * the resize has been requested.
+   */
+  void ReinitializeFramebuffers()
+  {
+    int index = 0;
+    for(auto& fb : mFramebufferTexture)
+    {
+      if(fb.fence)
+      {
+        GL(glDeleteSync(fb.fence));
+      }
+      if(fb.framebufferId)
+      {
+        GL(glDeleteFramebuffers(1, &fb.framebufferId))
+        fb.framebufferId = 0u;
+      }
+      if(fb.textureId)
+      {
+        GL(glDeleteTextures(1, &fb.textureId))
+        fb.textureId = 0u;
+      }
+      fb.textureId = CreateOffscreenTexture( mWidth, mHeight );
+      fb.framebufferId = CreateFramebuffer( index, mWidth, mHeight );
+      index++;
+    }
+  }
+
+  void ThreadRunRender()
+  {
+    while(mRunning)
+    {
+      // If there is a resize request waiting, then recreate all framebuffers
+      if(mResizeRequest)
+      {
+        ReinitializeFramebuffers();
+        mResizeRequest = false;
+      }
+
+      Dali::RenderCallbackInput input;
+
+      PopRenderCallbackInputData( input );
+
+      uint32_t index{0u};
+      auto result = DequeueTextureDrawBuffer(index);
+      if(!result)
+      {
+        continue;
+      }
+
+      auto& fb = mFramebufferTexture[index];
+      GL(glBindFramebuffer(GL_FRAMEBUFFER, fb.framebufferId))
+      GL(glClear(0));
+
+
+      // Invoke callback
+      if(mOnRenderCallback)
+      {
+        CallbackBase::ExecuteReturn<int>(*mOnRenderCallback);
+      }
+
+      // If the framebuffer is guarded with fence object then
+      // delete it as at this point it is no longer valid.
+      if(fb.fence)
+      {
+        // Make sure GPU finished
+        glDeleteSync(fb.fence);
+        fb.fence = nullptr;
+      }
+
+      // Inject sync object into the GL commands stream
+      fb.fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+      EnqueueTextureReadBuffer(index);
+      glBindFramebuffer(GL_FRAMEBUFFER, 0);
+    }
+  }
+
+  void Resize(uint32_t width, uint32_t height )
+  {
+    mWidth = width;
+    mHeight = height;
+    mResizeRequest = true;
+  }
+
+  uint32_t mWidth {0u};
+  uint32_t mHeight {0u};
+  std::atomic_bool mResizeRequest { false };
+
+  /**
+   * Clones current EGL context, this function must be called from the render callback
+   * and be executed on the DALi RenderThread
+   */
+  void CloneEglContext()
+  {
+    // extract shared context (void*)
+    auto context = eglGetCurrentContext();
+
+    // Obtain configs
+    EGLint configId{0u};
+    EGLint size{0u};
+    eglGetConfigs(mEglDisplay, nullptr, 0, &size);
+    std::vector<EGLConfig> configs;
+    configs.resize(size);
+    eglGetConfigs(mEglDisplay, configs.data(), EGLint(configs.size()), &size);
+
+    // Find out which config is used by current context
+    eglQueryContext(mEglDisplay, context, EGL_CONFIG_ID, &configId);
+
+    // Setup EGL version
+    auto                version = int(30); // TODO: get context version and select the same one
+    std::vector<EGLint> attribs;
+    attribs.push_back(EGL_CONTEXT_MAJOR_VERSION_KHR);
+    attribs.push_back(version / 10);
+    attribs.push_back(EGL_CONTEXT_MINOR_VERSION_KHR);
+    attribs.push_back(version % 10);
+    attribs.push_back(EGL_NONE);
+
+    // Create cloned context with shared context
+    mEglContext = eglCreateContext(mEglDisplay, configs[configId], mEglSharedContext, attribs.data());
+  }
+
+  // Pre-, Post- functions are being called from the callbacks
+  void GlViewPreInit( const Dali::RenderCallbackInput& input )
+  {
+    // This runs on DALi RenderThread!!!
+
+    // Bind the shared context in case of threaded rendering
+    if(mThread && !mEglContextBound)
+    {
+      // Store the shared context just once
+      if(!mEglSharedContext )
+      {
+        // Store the shared context returned by the drawable callback
+        mEglSharedContext = std::any_cast<EGLContext>(input.eglContext);
+      }
+      // Setup the EGL context
+      mEglDisplay = eglGetCurrentDisplay();
+
+      // switch to shared context in order to create shared GL resources
+      auto currentContext = eglGetCurrentContext();
+
+      // Retrieve current surfaces (read and draw)
+      mDrawSurface = eglGetCurrentSurface(EGL_DRAW);
+      mReadSurface = eglGetCurrentSurface(EGL_READ);
+
+      eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, mEglSharedContext);
+
+      [[maybe_unused]] auto eglError = eglGetError();
+
+      // Now clone it to create compatible context for our threaded rendering
+      CloneEglContext();
+
+      // Bring back current context
+      eglMakeCurrent(mEglDisplay, mDrawSurface, mReadSurface, currentContext);
+    }
+  }
+
+  GLuint CreateProgram(const char* vertexSource, const char* fragmentSource)
+  {
+    GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertexSource);
+    if(!vertexShader)
+    {
+      return 0;
+    }
+    GLuint fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fragmentSource);
+    if(!fragmentShader)
+    {
+      return 0;
+    }
+    GLuint program = glCreateProgram();
+    if(program)
+    {
+      GL(glAttachShader(program, vertexShader));
+      GL(glAttachShader(program, fragmentShader));
+      GL(glLinkProgram(program));
+      GLint linkStatus = GL_FALSE;
+      GL(glGetProgramiv(program, GL_LINK_STATUS, &linkStatus));
+      if(linkStatus != GL_TRUE)
+      {
+        GLint bufLength = 0;
+        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+        if(bufLength)
+        {
+          char* buf = (char*)malloc(bufLength);
+          if(buf)
+          {
+            glGetProgramInfoLog(program, bufLength, NULL, buf);
+            free(buf);
+          }
+        }
+        glDeleteProgram(program);
+        program = 0;
+      }
+    }
+    return program;
+  }
+
+  GLuint LoadShader(GLenum shaderType, const char* shaderSource)
+  {
+    GLuint shader = glCreateShader(shaderType);
+    if(shader != 0)
+    {
+      GL(glShaderSource(shader, 1, &shaderSource, NULL));
+      GL(glCompileShader(shader));
+      GLint compiled = 0;
+      glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+      if(compiled != GL_TRUE)
+      {
+        GLint infoLen = 0;
+        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+
+        if(infoLen > 0)
+        {
+          char* logBuffer = (char*)malloc(infoLen);
+
+          if(logBuffer != NULL)
+          {
+            glGetShaderInfoLog(shader, infoLen, NULL, logBuffer);
+
+            DALI_ASSERT_ALWAYS( true && logBuffer);
+
+            free(logBuffer);
+            logBuffer = NULL;
+          }
+
+          glDeleteShader(shader);
+          shader = 0;
+        }
+      }
+    }
+    return shader;
+  }
+
+  void PrepareBlitShader()
+  {
+    static const char glVertexShader[] =
+      "attribute vec2 vertexPosition;\n"
+      "attribute vec2 texCoords;\n"
+      "varying vec2 vTexCoords ;\n"
+      "void main()\n"
+      "{\n"
+      "    gl_Position = vec4(vertexPosition, 0.0, 1.0);\n"
+      "    vTexCoords = texCoords;\n"
+      "}\n";
+
+    static const char glFragmentShader[] =
+      "precision mediump float;\n"
+      "varying vec2 vTexCoords;\n"
+      "uniform sampler2D tex;\n"
+      "void main()\n"
+      "{\n"
+      "    gl_FragColor = texture2D(tex, vTexCoords);\n"
+      "}\n";
+
+    mBlitProgram = CreateProgram(glVertexShader, glFragmentShader);
+    mBlitVertexLocation       = glGetAttribLocation(mBlitProgram, "vertexPosition");
+    mBlitTexCoord = glGetAttribLocation(mBlitProgram, "texCoords");
+  }
+
+  GLuint mBlitProgram{0u};
+  GLuint mBlitVertexLocation{0u};
+  GLuint mBlitTexCoord{0u};
+
+  /**
+   * Initializes FBO textures
+   */
+  void InitializeOffscreenFramebuffers()
+  {
+    for(auto i = 0u; i < mCreateInfo.maxOffscreenBuffers; ++i)
+    {
+      mFramebufferTexture.emplace_back();
+      mFramebufferTexture.back().textureId = CreateOffscreenTexture(mWidth, mHeight);
+
+      // Populate Draw queue entries
+      mTextureDrawQueue.push_back(i);
+
+      // Create framebuffers
+      CreateFramebuffer( i, mWidth, mHeight);
+    }
+  }
+
+  /**
+   * Creates an offscreen texture for threaded renderer
+   */
+  uint32_t CreateOffscreenTexture(uint32_t width, uint32_t height)
+  {
+    GLuint offscreenTexture{0u};
+    GL(glGenTextures(1, &offscreenTexture));
+    GL(glBindTexture(GL_TEXTURE_2D, offscreenTexture));
+    GL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
+    GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
+    GL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
+    return offscreenTexture;
+  }
+
+  void GlViewInit(const Dali::RenderCallbackInput& input)
+  {
+    if(mOnInitCallback)
+    {
+      GlViewPreInit(input);
+      CallbackBase::Execute(*mOnInitCallback, input);
+    }
+  }
+
+  int GlViewRender(const Dali::RenderCallbackInput& input)
+  {
+    // Non-threaded solution invokes callback directly
+    int retval = 0;
+    if(!mCreateInfo.threadEnabled)
+    {
+      if(mOnRenderCallback)
+      {
+        retval = CallbackBase::ExecuteReturn<int>(*mOnRenderCallback, input);
+      }
+    }
+    else
+    {
+      BlitTexture();
+    }
+    return retval;
+  }
+
+  void GlViewTerminate(const Dali::RenderCallbackInput& input)
+  {
+    // Non-threaded solution invokes callback directly
+    if(!mCreateInfo.threadEnabled)
+    {
+      if(mOnTerminateCallback)
+      {
+        CallbackBase::Execute(*mOnTerminateCallback, input);
+      }
+    }
+  }
+
+  void BlitTexture()
+  {
+    // If no threaded mode, return
+    if(!mCreateInfo.threadEnabled)
+    {
+      return;
+    }
+
+    // Read input
+    auto x = 0;
+    auto y = 0;
+    auto w = mWidth;
+    auto h = mHeight;
+
+    // Deqeueue texture, there should be always something waiting to be drawn, if not, ignore
+    FrameBufferTexture fb;
+    auto textureBufferIndex = DequeueTextureReadBuffer(fb);
+
+    // Do nothing if frame not ready
+    if(textureBufferIndex < 0)
+    {
+      if(mLastTextureBufferIndex >= 0)
+      {
+        textureBufferIndex = mLastTextureBufferIndex;
+      }
+      else
+      {
+        return;
+      }
+    }
+    else
+    {
+      // return last texture to the pull
+      if(mLastTextureBufferIndex >= 0)
+      {
+        // return it to the queue
+        EnqueueTextureDrawBuffer( mLastTextureBufferIndex );
+      }
+    }
+
+    GL(glViewport(x, y, w, h));
+    if(!mBlitStateDone)
+    {
+      mBlitStateDone = true;
+      GL(glUseProgram(mBlitProgram));
+      GL(glVertexAttribPointer(mBlitVertexLocation, 2, GL_FLOAT, GL_FALSE, 0, QUAD_VERTS));
+      GL(glEnableVertexAttribArray(mBlitVertexLocation));
+      GL(glVertexAttribPointer(mBlitTexCoord, 2, GL_FLOAT, GL_FALSE, 0, QUAD_UV));
+      GL(glEnableVertexAttribArray(mBlitTexCoord));
+      GL(glActiveTexture(GL_TEXTURE0));
+    }
+    GL(glBindTexture(GL_TEXTURE_2D, mFramebufferTexture[textureBufferIndex].textureId));
+
+    GL(glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, QUAD_INDICES))
+
+    mLastTextureBufferIndex = textureBufferIndex;
+  }
+
+  // List of offscreen framebuffers
+  std::vector<FrameBufferTexture> mFramebufferTexture{};
+
+  /**
+   * Rendering pipeline uses 3 queues:
+   * Draw - the producer queue (NativeRenderer thread writes to it)
+   * Read - the consumer queue (RenderThread reads from it)
+   * Stage - Already written but not ready to be read (not signaled)
+   *
+   * // Rendering offscreen
+   * 1. PRODUCER pops framebuffer from Draw queue
+   * 2. PRODUCER renders into the framebuffer
+   * 3. PRODUCER pushes framebuffer into Stage queue
+   *
+   * // Rendering onscreen
+   * 1. CONSUMER checks Stage queue for signaled (ready) framebuffers
+   * 2. If framebuffers are ready, pushes them into the Read queue
+   * 3. If MAILBOX mode, CONSUMER discards all 'outdated' framebuffers and displays the most recent
+   * 4. If FIFO mode, CONSUMER displays all the images in order of being produced.
+   */
+  std::deque<uint32_t> mTextureDrawQueue;
+  std::deque<uint32_t> mTextureStageQueue;
+  std::deque<uint32_t> mTextureReadQueue;
+
+  // Mutex guarding the queues reads/writes
+  std::recursive_mutex mTextureQueueMutex;
+  std::unique_ptr<std::thread> mThread; ///< Thread for parallel mode
+  bool                         mRunning{false}; ///< Thread running flag
+  EGLContext                   mEglContext{nullptr}; ///< EGL context associated with the thread
+  EGLContext                   mEglSharedContext{nullptr};
+
+  EGLDisplay       mEglDisplay{nullptr}; ///< Current EGL display
+  std::atomic_bool mEglContextBound{false}; ///< Flag indicating whether EGL context is bound
+  EGLSurface       mDrawSurface{EGL_NO_SURFACE}; ///< Current EGL draw surface
+  EGLSurface       mReadSurface{EGL_NO_SURFACE}; ///< Current EGL read surface
+
+  // Callbacks associated with GlView interface
+  std::unique_ptr<CallbackBase> mOnInitCallback{nullptr};
+  std::unique_ptr<CallbackBase> mOnRenderCallback{nullptr};
+  std::unique_ptr<CallbackBase> mOnTerminateCallback{nullptr};
+
+  int32_t mLastTextureBufferIndex{-1};
+  bool mBlitStateDone{false};
+
+  std::mutex mRenderCallbackInputDataMutex{};
+  Dali::RenderCallbackInput mRenderCallbackInputData{};
+
+  NativeRendererCreateInfo mCreateInfo{};
+};
+
+DrawableViewNativeRenderer::DrawableViewNativeRenderer(const NativeRendererCreateInfo& createInfo)
+: mImpl(new Impl(createInfo))
+{
+  if(createInfo.threadEnabled)
+  {
+    mImpl->InitializeThread();
+  }
+}
+
+DrawableViewNativeRenderer::~DrawableViewNativeRenderer() = default;
+
+void DrawableViewNativeRenderer::RegisterGlCallbacks(Dali::CallbackBase* onInitCallback, Dali::CallbackBase* onRenderCallback, Dali::CallbackBase* onTerminateCallback)
+{
+  mImpl->mOnInitCallback.reset(onInitCallback);
+  mImpl->mOnRenderCallback.reset(onRenderCallback);
+  mImpl->mOnTerminateCallback.reset(onTerminateCallback);
+}
+
+void DrawableViewNativeRenderer::InvokeGlInitCallback(const RenderCallbackInput& renderCallbackInput)
+{
+  mImpl->GlViewInit(renderCallbackInput);
+}
+
+void DrawableViewNativeRenderer::InvokeGlRenderCallback(const RenderCallbackInput& renderCallbackInput)
+{
+  mImpl->GlViewRender(renderCallbackInput);
+}
+
+void DrawableViewNativeRenderer::InvokeGlTerminateCallback(const RenderCallbackInput& renderCallbackInput)
+{
+  mImpl->GlViewTerminate(renderCallbackInput);
+}
+
+void DrawableViewNativeRenderer::Resize(uint32_t width, uint32_t height)
+{
+  mImpl->Resize(width, height);
+}
+
+void DrawableViewNativeRenderer::PushRenderCallbackInputData( const Dali::RenderCallbackInput& renderCallbackInput )
+{
+  mImpl->PushRenderCallbackInputData(renderCallbackInput);
+}
+
+void DrawableViewNativeRenderer::Terminate()
+{
+  mImpl->Terminate();
+}
+
+} // namespace Dali::Internal
\ No newline at end of file
diff --git a/dali-toolkit/internal/controls/gl-view/drawable-view-native-renderer.h b/dali-toolkit/internal/controls/gl-view/drawable-view-native-renderer.h
new file mode 100644 (file)
index 0000000..005b9c1
--- /dev/null
@@ -0,0 +1,114 @@
+#ifndef DALI_PROJECT_DRAWABLE_VIEW_NATIVE_RENDERER_H
+#define DALI_PROJECT_DRAWABLE_VIEW_NATIVE_RENDERER_H
+
+/*
+* Copyright (c) 2021 Samsung Electronics Co., Ltd.
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*
+ */
+
+#include <dali/public-api/signals/callback.h>
+#include <dali/public-api/signals/render-callback.h>
+#include <memory>
+
+
+namespace Dali::Internal
+{
+/**
+ * The structure containing the initialization data for the
+ * DrawableViewNativeRenderer instance.
+ */
+struct NativeRendererCreateInfo
+{
+  /**
+   * Presentation mode is used only for threaded renderer
+   */
+  enum class PresentationMode
+  {
+    FIFO, // First-in first-out
+    MAILBOX // Only most recent out
+  };
+
+  bool threadEnabled { false };
+  uint32_t maxOffscreenBuffers { 3u };
+  PresentationMode presentationMode {PresentationMode::FIFO};
+};
+
+/**
+ * The DrawableViewNativeRenderer is responsible for delegating rendering
+ * either to the own thread (in parallel mode) or calling the GlView render callbacks
+ * directly.
+ *
+ * The parallel mode creates the thread that invokes GLView callbacks directly.
+ * The actual render callback will only pass the input data and blit the result.
+ *
+ * Parallel mode renders always to the offscreen framebuffer.
+ */
+class DrawableViewNativeRenderer
+{
+public:
+  explicit DrawableViewNativeRenderer( const NativeRendererCreateInfo& createInfo );
+  ~DrawableViewNativeRenderer();
+
+  /**
+   * Registers GlView callbacks
+   */
+  void RegisterGlCallbacks( Dali::CallbackBase* onInitCallback,Dali::CallbackBase* onRenderCallback, Dali::CallbackBase* onTerminateCallback );
+
+  /**
+   * Dispatches the GlView init callback
+   * @param renderCallbackInput
+   */
+  void InvokeGlInitCallback( const RenderCallbackInput& renderCallbackInput );
+
+  /**
+   * Dispatches the GlView render callback
+   * @param renderCallbackInput
+   */
+  void InvokeGlRenderCallback(  const RenderCallbackInput& renderCallbackInput  );
+
+  /**
+   * Dispatches the GlView terminate callback
+   * @param[in] renderCallbackInput
+   */
+  void InvokeGlTerminateCallback(  const RenderCallbackInput& renderCallbackInput );
+
+  /**
+   * @brief Resizes the render surface
+   *
+   * @param[in] width Width of surface
+   * @param[in] height Height of surface
+   */
+  void Resize( uint32_t width, uint32_t height );
+
+  /**
+   * @brief Pushes render callback input data into the native renderer thread
+   *
+   * @param[in] renderCallbackInput Valid RenderCallbackInput object
+   */
+  void PushRenderCallbackInputData( const Dali::RenderCallbackInput& renderCallbackInput );
+
+  /**
+   * @brief Terminates thread in parallel mode
+   */
+  void Terminate();
+
+private:
+
+  struct Impl;
+  std::unique_ptr<Impl> mImpl;
+};
+}
+
+#endif // DALI_PROJECT_DRAWABLE_VIEW_NATIVE_RENDERER_H
index 41d8c0d..d80bffe 100644 (file)
@@ -119,6 +119,7 @@ SET( toolkit_src_files
    ${toolkit_src_dir}/controls/web-view/web-view-impl.cpp
    ${toolkit_src_dir}/controls/camera-view/camera-view-impl.cpp
    ${toolkit_src_dir}/controls/gl-view/drawable-view-impl.cpp
+   ${toolkit_src_dir}/controls/gl-view/drawable-view-native-renderer.cpp
    ${toolkit_src_dir}/controls/gl-view/gl-view-impl.cpp
    ${toolkit_src_dir}/controls/gl-view/gl-view-render-thread.cpp
    ${toolkit_src_dir}/accessibility-manager/accessibility-manager-impl.cpp
index 91939c0..77e75e8 100644 (file)
@@ -49,8 +49,9 @@ GlView GlView::New(BackendMode backendMode, ColorFormat colorFormat)
   switch(backendMode)
   {
     case BackendMode::DIRECT_RENDERING:
+    case BackendMode::DIRECT_RENDERING_THREADED:
     {
-      return Internal::DrawableView::New();
+      return Internal::DrawableView::New(backendMode);
     }
     case BackendMode::EGL_IMAGE_OFFSCREEN_RENDERING:
     {
index 099b00f..a3b18c6 100644 (file)
@@ -54,20 +54,35 @@ public:
      * pipeline. When Renderer is about to be drawn, the callback
      * will be executed and the custom code "injected" into the pipeline.
      * This allows rendering directly to the surface rather than offscreen.
+     *
+     * * @SINCE_2_1.18
      */
     DIRECT_RENDERING = 0,
 
     /**
+     * DIRECT_RENDERING_THREADED mode executes GL code on separate thread
+     * and then blits the result within DALi graphics commands stream.
+     * The mode is logically compatible with the EGL_IMAGE_OFFSCREEN_RENDERING.
+     *
+     * @SINCE_2_1.30
+     */
+    DIRECT_RENDERING_THREADED,
+
+    /**
      * EGL_IMAGE_OFFSCREEN_RENDERING mode executes GL code in own thread
      * and renders to the offscreen NativeImage (EGL) buffer. This backend
      * will render in parallel but has higher memory footprint and may suffer
      * performance issues due to using EGL image.
+     *
+     * @SINCE_2_1.18
      */
     EGL_IMAGE_OFFSCREEN_RENDERING,
 
     /**
      * The default mode is set to EGL_IMAGE_OFFSCREEN_RENDERING for backwards
      * compatibility.
+     *
+     * @SINCE_2_1.18
      */
     DEFAULT = EGL_IMAGE_OFFSCREEN_RENDERING
   };
index 1818b43..e9b88b9 100644 (file)
@@ -14,6 +14,10 @@ BuildRequires:  pkgconfig
 BuildRequires:  pkgconfig(dlog)
 BuildRequires:  pkgconfig(dali2-core)
 BuildRequires:  pkgconfig(dali2-adaptor)
+BuildRequires:  pkgconfig(gles20)
+BuildRequires:  pkgconfig(glesv2)
+BuildRequires:  pkgconfig(egl)
+
 BuildRequires:  gettext
 BuildRequires:  pkgconfig(libtzplatform-config)