UpdateProperty action set some missed DecoratedVisualRenderer properties 93/279593/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Fri, 12 Aug 2022 04:45:13 +0000 (13:45 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Fri, 12 Aug 2022 05:19:06 +0000 (14:19 +0900)
Bug fix when CornerRadius / BorderlinewWidth = 0.0f
so visual didn't regist uniforms.

Change-Id: I48e5a6eea2a9611264ab3f4835e463bda5650b14
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
dali-toolkit/internal/visuals/visual-base-impl.cpp

index dae8540..8f5c433 100644 (file)
@@ -5665,10 +5665,10 @@ int UtcDaliVisualGetVisualProperty07(void)
   END_TEST;
 }
 
   END_TEST;
 }
 
-int UtcDaliVisualUpdateProperty(void)
+int UtcDaliVisualUpdateProperty01(void)
 {
   ToolkitTestApplication application;
 {
   ToolkitTestApplication application;
-  tet_infoline("UtcDaliVisualUpdateProperty: Test update property by DoAction. Standard case");
+  tet_infoline("UtcDaliVisualUpdateProperty01: Test update property by DoAction. Standard case");
 
   VisualFactory factory = VisualFactory::Get();
   Property::Map propertyMap;
 
   VisualFactory factory = VisualFactory::Get();
   Property::Map propertyMap;
@@ -5760,6 +5760,82 @@ int UtcDaliVisualUpdateProperty(void)
   END_TEST;
 }
 
   END_TEST;
 }
 
+int UtcDaliVisualUpdateProperty02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliVisualUpdateProperty02: Test update property by DoAction. Initialize as zero, and update non-zero case");
+
+  Vector4 borderlineColor  = Color::BLUE;
+  float   borderlineOffset = 1.0f;
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map propertyMap;
+  propertyMap[Visual::Property::TYPE]                      = Visual::Type::IMAGE;
+  propertyMap[ImageVisual::Property::URL]                  = TEST_IMAGE_FILE_NAME;
+  propertyMap[Visual::Property::MIX_COLOR]                 = Color::BLUE;
+  propertyMap[DevelVisual::Property::VISUAL_FITTING_MODE]  = DevelVisual::FIT_WIDTH;
+  propertyMap[DevelVisual::Property::CORNER_RADIUS]        = 0.0f;
+  propertyMap[DevelVisual::Property::CORNER_RADIUS_POLICY] = Toolkit::Visual::Transform::Policy::RELATIVE;
+  propertyMap[DevelVisual::Property::BORDERLINE_WIDTH]     = 0.0f;
+  propertyMap[DevelVisual::Property::BORDERLINE_COLOR]     = borderlineColor;
+  propertyMap[DevelVisual::Property::BORDERLINE_OFFSET]    = borderlineOffset;
+
+  Visual::Base imageVisual = factory.CreateVisual(propertyMap);
+
+  DummyControl        dummyControl = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl    = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
+  dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+  application.GetScene().Add(dummyControl);
+
+  application.SendNotification();
+  application.Render();
+
+  // Wait for image loading
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  Property::Map originalMap;
+  imageVisual.CreatePropertyMap(originalMap);
+
+  Vector4 targetCornerRadius    = Vector4(10.0f, 0.0f, 1.0f, 2.0f);
+  float   targetBorderlineWidth = 20.0f;
+
+  Property::Map targetPropertyMap;
+  targetPropertyMap[DevelVisual::Property::CORNER_RADIUS]    = targetCornerRadius;
+  targetPropertyMap[DevelVisual::Property::BORDERLINE_WIDTH] = targetBorderlineWidth;
+
+  // Update Properties
+  DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Action::UPDATE_PROPERTY, targetPropertyMap);
+
+  Property::Map resultMap;
+  imageVisual.CreatePropertyMap(resultMap);
+
+  Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+  DALI_TEST_CHECK(cornerRadiusValue);
+  DALI_TEST_EQUALS(cornerRadiusValue->Get<Vector4>(), targetCornerRadius, TEST_LOCATION);
+
+  Property::Value* cornerRadiusPolicyValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS_POLICY, Property::INTEGER);
+  DALI_TEST_CHECK(cornerRadiusPolicyValue);
+  DALI_TEST_EQUALS(cornerRadiusPolicyValue->Get<int>(), static_cast<int>(Toolkit::Visual::Transform::Policy::RELATIVE), TEST_LOCATION);
+
+  Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineWidthValue);
+  DALI_TEST_EQUALS(borderlineWidthValue->Get<float>(), targetBorderlineWidth, TEST_LOCATION);
+
+  Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+  DALI_TEST_CHECK(borderlineColorValue);
+  DALI_TEST_EQUALS(borderlineColorValue->Get<Vector4>(), borderlineColor, TEST_LOCATION);
+
+  Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+  DALI_TEST_CHECK(borderlineOffsetValue);
+  DALI_TEST_EQUALS(borderlineOffsetValue->Get<float>(), borderlineOffset, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliVisualUpdatePropertyInvalidType(void)
 {
   ToolkitTestApplication application;
 int UtcDaliVisualUpdatePropertyInvalidType(void)
 {
   ToolkitTestApplication application;
index ce78b7e..55610ec 100644 (file)
@@ -306,6 +306,10 @@ void Visual::Base::SetProperties(const Property::Map& propertyMap)
           // Check whether we must update shader.
           if(!mImpl->mAlwaysUsingBorderline && IsBorderlineRequired())
           {
           // Check whether we must update shader.
           if(!mImpl->mAlwaysUsingBorderline && IsBorderlineRequired())
           {
+            // Required to change shader mean, we didn't setup BORDERLINE_COLOR and BORDERLINE_OFFSET into mRenderer before. Set property now.
+            mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->mBorderlineColor);
+            mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->mBorderlineOffset);
+
             // Make Blend mode ON_WITHOUT_CULL for transparent mix color.
             mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
 
             // Make Blend mode ON_WITHOUT_CULL for transparent mix color.
             mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL);
 
@@ -387,6 +391,9 @@ void Visual::Base::SetProperties(const Property::Map& propertyMap)
           // Check whether we must update shader.
           if(!mImpl->mAlwaysUsingCornerRadius && IsRoundedCornerRequired())
           {
           // Check whether we must update shader.
           if(!mImpl->mAlwaysUsingCornerRadius && IsRoundedCornerRequired())
           {
+            // Required to change shader mean, we didn't setup CORNER_RADIUS_POLICY into mRenderer before. Set property now.
+            mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, mImpl->mCornerRadiusPolicy);
+
             // Change the shader must not be occured many times. we always have to use corner radius feature.
             mImpl->mAlwaysUsingCornerRadius = true;
 
             // Change the shader must not be occured many times. we always have to use corner radius feature.
             mImpl->mAlwaysUsingCornerRadius = true;
 
@@ -574,11 +581,11 @@ void Visual::Base::CreatePropertyMap(Property::Map& map) const
     mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
     mImpl->mTransform.mSize   = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
 
     mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_OFFSET);
     mImpl->mTransform.mSize   = mImpl->mRenderer.GetProperty<Vector2>(VisualRenderer::Property::TRANSFORM_SIZE);
 
-    if(IsTypeAvailableForCornerRadius(mImpl->mType))
+    if(IsRoundedCornerRequired())
     {
       mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS);
     }
     {
       mImpl->mCornerRadius = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::CORNER_RADIUS);
     }
-    if(IsTypeAvailableForBorderline(mImpl->mType))
+    if(IsBorderlineRequired())
     {
       mImpl->mBorderlineWidth  = mImpl->mRenderer.GetProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
       mImpl->mBorderlineColor  = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::BORDERLINE_COLOR);
     {
       mImpl->mBorderlineWidth  = mImpl->mRenderer.GetProperty<float>(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH);
       mImpl->mBorderlineColor  = mImpl->mRenderer.GetProperty<Vector4>(DecoratedVisualRenderer::Property::BORDERLINE_COLOR);