Use Renderer::BlendMode::USE_ACTOR_OPACITY instead to use depth write mode 04/285404/5
authorseungho baek <sbsh.baek@samsung.com>
Mon, 12 Dec 2022 08:01:19 +0000 (17:01 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Tue, 20 Dec 2022 10:23:32 +0000 (19:23 +0900)
commitcb34e71eb965e7700398f675ecf69c4388a8fd47
tree67364b28dc61e2c6ee6b91bba66ebc543c3bc8dd
parent9c9c7e28c052746ade264c9d0522d090674a78a3
Use Renderer::BlendMode::USE_ACTOR_OPACITY instead to use depth write mode

Change-Id: Iefc5fe27786f64a3892502f17898faca874d03f9
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
automated-tests/resources/MRendererTest.gltf
automated-tests/src/dali-scene3d/utc-Dali-Gltf2Loader.cpp
automated-tests/src/dali-scene3d/utc-Dali-RendererState.cpp
dali-scene3d/public-api/loader/renderer-state.cpp
dali-scene3d/public-api/loader/shader-definition-factory.cpp