Let we can use emissiveFactor without Texture 57/289957/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 16 Mar 2023 06:49:45 +0000 (15:49 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Mon, 20 Mar 2023 13:20:25 +0000 (22:20 +0900)
commit29b138338866dd83de25cd1efb72c13d5e3a734c
tree2484d6220ac81f3243b50a6c24ebb99e67899d2d
parentc5fd0dcf436d2816a4680b3279313c414e76bfaa
Let we can use emissiveFactor without Texture

Change-Id: Ibd8a991f45099aad1be1f2cf97c9812e39bd4969
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag
dali-scene3d/internal/loader/gltf2-util.cpp
dali-scene3d/public-api/loader/node-definition.cpp
dali-scene3d/public-api/loader/shader-definition-factory.cpp