Let we use legacy rounded blur algorithm for gles2.0 + remove GL keyword 17/307317/5
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 7 Mar 2024 06:21:03 +0000 (15:21 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Thu, 7 Mar 2024 07:43:42 +0000 (16:43 +0900)
commit25a048bee3efc9f047e5cd91d6e438eb9245c18c
tree3736d3eb3b7e635ac2bf2e6e7f060d5508431e4a
parenta26507d47ef611200b5fc59c933b6436505db9fa
Let we use legacy rounded blur algorithm for gles2.0 + remove GL keyword

Since low spec device also want to use rounded blur color visual,
let we make them use some old legacy code, which required low calculation.

Change-Id: I50ad32c09da384e9ddc8a18423e67681f8824a5c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.frag
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
dali-scene3d/internal/graphics/shaders/shadow-map-shader.vert
dali-scene3d/internal/model-components/model-primitive-impl.cpp
dali-scene3d/public-api/loader/shader-manager.cpp
dali-scene3d/public-api/loader/shader-option.cpp
dali-scene3d/public-api/loader/shader-option.h
dali-toolkit/internal/graphics/shaders/color-visual-shader.frag
dali-toolkit/internal/visuals/color/color-visual.cpp