Fixed normal mapping shader for model3d-view control 82/64982/2
authorFerran Sole <ferran.sole@samsung.com>
Wed, 6 Apr 2016 11:35:14 +0000 (12:35 +0100)
committerFerran Sole <ferran.sole@samsung.com>
Thu, 7 Apr 2016 07:43:31 +0000 (08:43 +0100)
commit0e2a94091f003b98d093e7489208bcdf51e7f206
tree59a573bc81f98c46f31560a57e86eb7909afae6e
parent8e902a37f200809376dc5746e0bcb9d40dd79049
Fixed normal mapping shader for model3d-view control

-Normal mapping shader was using a wrong view vector to compute the halfway vector between camera and light
-Removed some unnecessary operations

Change-Id: Ic86a04629f8f8aa3d44bf1f374dbc19ab8dbdf0c
dali-toolkit/internal/controls/model3d-view/model3d-view-impl.cpp