Exact calculation when borderline is trasluency 05/264705/5
authorEunki, Hong <eunkiki.hong@samsung.com>
Tue, 28 Sep 2021 10:24:11 +0000 (19:24 +0900)
committerEunki, Hong <eunkiki.hong@samsung.com>
Tue, 5 Oct 2021 05:53:52 +0000 (14:53 +0900)
commita7947e5dc3202ed5da5414b8a8db685c8d422a7b
treece9022be2adb00dde8e555675d9862a79d5cc759
parent5f92c776b9859f17ef510946e12034b7fa4c6eda
Exact calculation when borderline is trasluency

Update exact formula when borderline is transluency.
This patch will fix so many visual defects

TODO : If there is a good way to calculate result without division, change it.
TODO : Visual defect occur when BorderlineWidth is 0.0f.
       Not related with this patch but anyway we need to fix some other patch.

Change-Id: Ic14f18eb508dc488a95cdb8f0eff4f615a78629b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-toolkit/internal/graphics/shaders/color-visual-shader.frag
dali-toolkit/internal/graphics/shaders/gradient-visual-shader.frag
dali-toolkit/internal/graphics/shaders/gradient-visual-shader.vert
dali-toolkit/internal/graphics/shaders/image-visual-shader.frag
dali-toolkit/internal/visuals/visual-base-impl.cpp