[4.0] Remove atlas calculation from text-visual shader 72/172672/1
authorminho.sun <minho.sun@samsung.com>
Thu, 8 Mar 2018 07:17:13 +0000 (16:17 +0900)
committerminho.sun <minho.sun@samsung.com>
Thu, 15 Mar 2018 06:12:18 +0000 (15:12 +0900)
commitf562daaa74e7c960810b732da217e3119990378b
tree16e6efd2942167328080ef496e8fca9d696d0bdc
parenta03de1d0e1f013a2a12087daa23ed08532090f06
[4.0] Remove atlas calculation from text-visual shader

This caculation caused precision problem.
Currently, we don't use atlas for text-visual so this caculation is
redundant.

Change-Id: I4962538ab704b0882286892e6597f822ed526699
dali-toolkit/internal/visuals/text/text-visual.cpp