Remove atlas calculation from text-visual shader 34/171934/5
authorminho.sun <minho.sun@samsung.com>
Thu, 8 Mar 2018 07:17:13 +0000 (16:17 +0900)
committerminho.sun <minho.sun@samsung.com>
Thu, 15 Mar 2018 06:09:19 +0000 (15:09 +0900)
commit98672ba741eed8c191f3831d99a233440de07cf8
tree650a215e14488a96a44d7a1a3257bc2afc66befe
parent4d00f5fe754246c36aba847105e7ffbb15f2fec2
Remove atlas calculation from text-visual shader

This caculation caused precision problem.
Currently, we don't use atlas for text-visual so this caculation is
redundant.

Change-Id: Ibbca9e74a9455784323982238885393b43633491
dali-toolkit/internal/visuals/text/text-visual.cpp