[Tizen] Reduce prediction error for blendshape 32/292232/1
authorEunki, Hong <eunkiki.hong@samsung.com>
Fri, 21 Apr 2023 11:13:40 +0000 (20:13 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Tue, 2 May 2023 05:27:11 +0000 (14:27 +0900)
commit5586e02acbbc731278f679def0f15bb693fac3e2
tree2846b22470bdde5a0654b5fc79e4f55efbf0223c
parent506ee16be7ffa1fa724be624ad255810b0ce9f60
[Tizen] Reduce prediction error for blendshape

1. Let we use highp integer for vertex shader. (since some device's
   mediump int only use 16bit signed integer, so it might not allow
   to use more than 32768 vertex id)

2. Do not use divide and sqrtf operator if we can

Change-Id: Ib76d1ff6095f07aad9f797b96be93d0dc8dd8188
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/graphics/shaders/default-physically-based-shader.vert
dali-scene3d/public-api/loader/mesh-definition.cpp