X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-swig%2Fmanual%2Fcsharp%2FDaliEnumConstants.cs;h=7a1e36e73f8fb6362faa8dbe2ac96fdafea2144b;hp=e159317e836afae09ce18b3c3c83fe2dd0893b50;hb=c2c6ef4249c29f78bf92762137ec7b4eb7087ca6;hpb=335cf329be8baef35ffb511926258ccd9bd72285 diff --git a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs old mode 100644 new mode 100755 index e159317..7a1e36e --- a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs +++ b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs @@ -15,80 +15,204 @@ */ using System; -namespace Dali { - namespace Constants{ - namespace AlphaFunction { - public enum BuiltinFunction { - Default = Dali.AlphaFunction.BuiltinFunction.DEFAULT, - Linear = Dali.AlphaFunction.BuiltinFunction.LINEAR, - Reverse = Dali.AlphaFunction.BuiltinFunction.REVERSE, - EaseInSquare = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SQUARE, - EaseOutSquare = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SQUARE, - EaseIn = Dali.AlphaFunction.BuiltinFunction.EASE_IN, - EaseOut = Dali.AlphaFunction.BuiltinFunction.EASE_OUT, - EaseInOut = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT, - EaseInSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SINE, - EaseOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SINE, - EaseInOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT_SINE, - Bounce = Dali.AlphaFunction.BuiltinFunction.BOUNCE, - Sin = Dali.AlphaFunction.BuiltinFunction.SIN, - EaseOutBack = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_BACK, - Count = Dali.AlphaFunction.BuiltinFunction.COUNT - } - - - public enum Mode { - BuiltinFunction = Dali.AlphaFunction.Mode.BUILTIN_FUNCTION, - CustomFunction = Dali.AlphaFunction.Mode.CUSTOM_FUNCTION, - Bezier = Dali.AlphaFunction.Mode.BEZIER - } - - } // namespace AlphaFunction - - namespace FrameBuffer { - namespace Attachment { - public enum Mask { - None = Dali.FrameBuffer.Attachment.Mask.NONE, ///< No attachments are created initially @SINCE_1_1.45 - Depth = Dali.FrameBuffer.Attachment.Mask.DEPTH, ///< Depth buffer bit-mask value @SINCE_1_1.45 - Stencil = Dali.FrameBuffer.Attachment.Mask.STENCIL , ///< Stencil buffer bit-mask value @SINCE_1_1.45 - // Preset bit-mask combinations: - DepthStencil = Dali.FrameBuffer.Attachment.Mask.DEPTH_STENCIL ///< The Framebuffer will be created with depth and stencil buffer @SINCE_1_1.45 - } - } //namespace FrameBuffer - } // namespace Attachment - - - public enum TextureType { +namespace Dali +{ + namespace Constants + { + public enum TextureType + { Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43 } - /** - * @brief Stereoscopic view modes - * @SINCE_1_0.0 - */ - public enum ViewMode { + public enum ViewMode + { Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0 StereoVertical = Dali.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0 StereoInterlaced = Dali.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0 } - public enum MeshVisualShadingModeValue { + public enum MeshVisualShadingModeValue + { TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45 TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45 TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45 } - /** - * @brief Projection modes. - * @SINCE_1_0.0 - */ - public enum ProjectionMode { + public enum ProjectionMode + { PerspectiveProjection = Dali.ProjectionMode.PERSPECTIVE_PROJECTION, ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0 OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0 } + public struct Direction + { + public enum Type + { + LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT, + RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT + } + } + + public struct Align + { + public enum Type + { + TopBegin = Dali.AlignType.TOP_BEGIN, + TopCenter = Dali.AlignType.TOP_CENTER, + TopEnd = Dali.AlignType.TOP_END, + CenterBegin = Dali.AlignType.CENTER_BEGIN, + Center = Dali.AlignType.CENTER, + CenterEnd = Dali.AlignType.CENTER_END, + BottomBegin = Dali.AlignType.BOTTOM_BEGIN, + BottomCenter = Dali.AlignType.BOTTOM_CENTER, + BottomEnd = Dali.AlignType.BOTTOM_END + } + } + + public struct Visual + { + public enum Type + { + Border = Dali.VisualType.BORDER, + Color = Dali.VisualType.COLOR, + Gradient = Dali.VisualType.GRADIENT, + Image = Dali.VisualType.IMAGE, + Mesh = Dali.VisualType.MESH, + Primitive = Dali.VisualType.PRIMITIVE, + WireFrame = Dali.VisualType.WIREFRAME, + Text = Dali.VisualType.TEXT, + NPatch = Dali.VisualType.N_PATCH, + Svg = Dali.VisualType.SVG, + AnimatedImage = Dali.VisualType.ANIMATED_IMAGE + } + + public struct Property + { + public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE; + public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER; + public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM; + public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA; + public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR; + } + + public struct ShaderProperty + { + public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX; + public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT; + public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X; + public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y; + public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS; + } + } + + public struct BorderVisualProperty + { + public static readonly int Color = NDalic.BORDER_VISUAL_COLOR; + public static readonly int Size = NDalic.BORDER_VISUAL_SIZE; + public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING; + } + + public struct ColorVisualProperty + { + public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR; + } + + public struct GradientVisualProperty + { + public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION; + public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION; + public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER; + public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS; + public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET; + public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR; + public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS; + public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD; + } + + public struct ImageVisualProperty + { + public static readonly int URL = NDalic.IMAGE_VISUAL_URL; + public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE; + public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE; + public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH; + public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT; + public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING; + public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY; + public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA; + public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U; + public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V; + public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER; + } + + public struct MeshVisualProperty + { + public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL; + public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL; + public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH; + public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE; + public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING; + public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS; + public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION; + } + + public struct PrimitiveVisualProperty + { + public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE; + public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR; + public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES; + public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS; + public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS; + public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS; + public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT; + public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS; + public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS; + public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE; + public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS; + public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION; + } + + public struct TextVisualProperty + { + public static readonly int Text = NDalic.TEXT_VISUAL_TEXT; + public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY; + public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE; + public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE; + public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE; + public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT; + public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT; + public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR; + public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP; + } + + public struct Tooltip + { + public struct Property + { + public static readonly int Content = NDalic.TOOLTIP_CONTENT; + public static readonly int Layout = NDalic.TOOLTIP_LAYOUT; + public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME; + public static readonly int Background = NDalic.TOOLTIP_BACKGROUND; + public static readonly int Tail = NDalic.TOOLTIP_TAIL; + public static readonly int Position = NDalic.TOOLTIP_POSITION; + public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET; + public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD; + public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT; + } + + public struct BackgroundProperty + { + public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL; + public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER; + } + public struct TailProperty + { + public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY; + public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL; + public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL; + } + } } // namespace Constants } // namesapce Dali