X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-swig%2Fmanual%2Fcsharp%2FDaliEnumConstants.cs;h=7a1e36e73f8fb6362faa8dbe2ac96fdafea2144b;hp=69f63779eae47b80f029bfc5034543d32dcb8428;hb=c2c6ef4249c29f78bf92762137ec7b4eb7087ca6;hpb=3320153709e9409873ee708680b1b9eed8cb1060 diff --git a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs index 69f6377..7a1e36e 100755 --- a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs +++ b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs @@ -15,18 +15,17 @@ */ using System; -namespace Dali +namespace Dali { namespace Constants { - - public enum TextureType + public enum TextureType { Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43 } - public enum ViewMode + public enum ViewMode { Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0 @@ -47,52 +46,29 @@ namespace Dali OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0 } - public struct ParentOrigin - { - public static readonly float Top = NDalic.ParentOriginTop; - public static readonly float Bottom = NDalic.ParentOriginBottom; - public static readonly float Left = NDalic.ParentOriginLeft; - public static readonly float Right = NDalic.ParentOriginRight; - public static readonly float Middle = NDalic.ParentOriginMiddle; - public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft; - public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter; - public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight; - public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft; - public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter; - public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight; - public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft; - public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter; - public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight; - } - - public struct AnchorPoint + public struct Direction { - public static readonly float Top = NDalic.AnchorPointTop; - public static readonly float Bottom = NDalic.AnchorPointBottom; - public static readonly float Left = NDalic.AnchorPointLeft; - public static readonly float Right = NDalic.AnchorPointRight; - public static readonly float Middle = NDalic.AnchorPointMiddle; - public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft; - public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter; - public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight; - public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft; - public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter; - public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight; - public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft; - public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter; - public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight; + public enum Type + { + LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT, + RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT + } } - public struct Vect3 + public struct Align { - public static readonly Dali.Vector3 One = Dali.Vector3.ONE; - public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS; - public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS; - public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS; - public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS; - public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS; - public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS; - public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO; + public enum Type + { + TopBegin = Dali.AlignType.TOP_BEGIN, + TopCenter = Dali.AlignType.TOP_CENTER, + TopEnd = Dali.AlignType.TOP_END, + CenterBegin = Dali.AlignType.CENTER_BEGIN, + Center = Dali.AlignType.CENTER, + CenterEnd = Dali.AlignType.CENTER_END, + BottomBegin = Dali.AlignType.BOTTOM_BEGIN, + BottomCenter = Dali.AlignType.BOTTOM_CENTER, + BottomEnd = Dali.AlignType.BOTTOM_END + } } public struct Visual @@ -106,7 +82,10 @@ namespace Dali Mesh = Dali.VisualType.MESH, Primitive = Dali.VisualType.PRIMITIVE, WireFrame = Dali.VisualType.WIREFRAME, - Text = Dali.VisualType.TEXT + Text = Dali.VisualType.TEXT, + NPatch = Dali.VisualType.N_PATCH, + Svg = Dali.VisualType.SVG, + AnimatedImage = Dali.VisualType.ANIMATED_IMAGE } public struct Property @@ -115,7 +94,7 @@ namespace Dali public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER; public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM; public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA; - public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR; + public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR; } public struct ShaderProperty @@ -161,10 +140,10 @@ namespace Dali public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT; public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING; public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY; - public static readonly int BatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED; public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA; public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U; public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V; + public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER; } public struct MeshVisualProperty @@ -235,6 +214,5 @@ namespace Dali public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL; } } - } // namespace Constants } // namesapce Dali