X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-swig%2Fmanual%2Fcsharp%2FDaliEnumConstants.cs;h=7a1e36e73f8fb6362faa8dbe2ac96fdafea2144b;hp=375445d95bf400e19d593704373d2a53ff8f643c;hb=c2c6ef4249c29f78bf92762137ec7b4eb7087ca6;hpb=84d36f3df81b55d0c7ae20db8005a28742fa4060 diff --git a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs index 375445d..7a1e36e 100755 --- a/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs +++ b/plugins/dali-swig/manual/csharp/DaliEnumConstants.cs @@ -15,18 +15,17 @@ */ using System; -namespace Dali +namespace Dali { namespace Constants { - - public enum TextureType + public enum TextureType { Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43 } - public enum ViewMode + public enum ViewMode { Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0 @@ -47,92 +46,33 @@ namespace Dali OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0 } - public struct ParentOrigin - { - public static readonly float Top = NDalic.ParentOriginTop; - public static readonly float Bottom = NDalic.ParentOriginBottom; - public static readonly float Left = NDalic.ParentOriginLeft; - public static readonly float Right = NDalic.ParentOriginRight; - public static readonly float Middle = NDalic.ParentOriginMiddle; - public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft; - public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter; - public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight; - public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft; - public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter; - public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight; - public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft; - public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter; - public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight; - } - - public struct AnchorPoint + public struct Direction { - public static readonly float Top = NDalic.AnchorPointTop; - public static readonly float Bottom = NDalic.AnchorPointBottom; - public static readonly float Left = NDalic.AnchorPointLeft; - public static readonly float Right = NDalic.AnchorPointRight; - public static readonly float Middle = NDalic.AnchorPointMiddle; - public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft; - public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter; - public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight; - public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft; - public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter; - public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight; - public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft; - public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter; - public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight; + public enum Type + { + LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT, + RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT + } } - public struct Vect3 + public struct Align { - public static readonly Dali.Vector3 One = Dali.Vector3.ONE; - public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS; - public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS; - public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS; - public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS; - public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS; - public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS; - public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO; + public enum Type + { + TopBegin = Dali.AlignType.TOP_BEGIN, + TopCenter = Dali.AlignType.TOP_CENTER, + TopEnd = Dali.AlignType.TOP_END, + CenterBegin = Dali.AlignType.CENTER_BEGIN, + Center = Dali.AlignType.CENTER, + CenterEnd = Dali.AlignType.CENTER_END, + BottomBegin = Dali.AlignType.BOTTOM_BEGIN, + BottomCenter = Dali.AlignType.BOTTOM_CENTER, + BottomEnd = Dali.AlignType.BOTTOM_END + } } public struct Visual { - public static readonly int PropertyType = NDalic.VISUAL_PROPERTY_TYPE; - public static readonly int PropertyShader = NDalic.VISUAL_PROPERTY_SHADER; - - public static readonly int VertexShader = NDalic.VERTEX_SHADER; - public static readonly int FragmentShader = NDalic.FRAGMENT_SHADER; - public static readonly int SubdivideGridX = NDalic.SUBDIVIDE_GRID_X; - public static readonly int SubdivideGridY = NDalic.SUBDIVIDE_GRID_Y; - public static readonly int Hints = NDalic.HINTS; - - public static readonly int Color = NDalic.COLOR; - public static readonly int Size = NDalic.SIZE; - public static readonly int AntiAliasing = NDalic.ANTI_ALIASING; - - public static readonly int MixColor = NDalic.MIX_COLOR; - - public static readonly int StartPosition = NDalic.START_POSITION; - public static readonly int EndPosition = NDalic.END_POSITION; - public static readonly int Center = NDalic.CENTER; - public static readonly int Radius = NDalic.RADIUS; - public static readonly int StopOffset = NDalic.STOP_OFFSET; - public static readonly int StopColor = NDalic.STOP_COLOR; - public static readonly int Units = NDalic.UNITS; - public static readonly int SpreadMethod = NDalic.SPREAD_METHOD; - - public static readonly int ImageVisualURL = NDalic.IMAGE_VISUAL_URL; - public static readonly int ImageVisualFittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE; - public static readonly int ImageVisualSamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE; - public static readonly int ImageVisualDesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH; - public static readonly int ImageVisualDesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT; - public static readonly int ImageVisualSynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING; - public static readonly int ImageVisualBorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY; - public static readonly int ImageVisualBatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED; - public static readonly int ImageVisualPixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA; - public static readonly int ImageVisualWrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U; - public static readonly int ImageVisualWrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V; - public enum Type { Border = Dali.VisualType.BORDER, @@ -141,9 +81,138 @@ namespace Dali Image = Dali.VisualType.IMAGE, Mesh = Dali.VisualType.MESH, Primitive = Dali.VisualType.PRIMITIVE, - WireFrame = Dali.VisualType.WIREFRAME + WireFrame = Dali.VisualType.WIREFRAME, + Text = Dali.VisualType.TEXT, + NPatch = Dali.VisualType.N_PATCH, + Svg = Dali.VisualType.SVG, + AnimatedImage = Dali.VisualType.ANIMATED_IMAGE + } + + public struct Property + { + public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE; + public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER; + public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM; + public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA; + public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR; + } + + public struct ShaderProperty + { + public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX; + public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT; + public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X; + public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y; + public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS; } } + public struct BorderVisualProperty + { + public static readonly int Color = NDalic.BORDER_VISUAL_COLOR; + public static readonly int Size = NDalic.BORDER_VISUAL_SIZE; + public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING; + } + + public struct ColorVisualProperty + { + public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR; + } + + public struct GradientVisualProperty + { + public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION; + public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION; + public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER; + public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS; + public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET; + public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR; + public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS; + public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD; + } + + public struct ImageVisualProperty + { + public static readonly int URL = NDalic.IMAGE_VISUAL_URL; + public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE; + public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE; + public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH; + public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT; + public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING; + public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY; + public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA; + public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U; + public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V; + public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER; + } + + public struct MeshVisualProperty + { + public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL; + public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL; + public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH; + public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE; + public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING; + public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS; + public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION; + } + + public struct PrimitiveVisualProperty + { + public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE; + public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR; + public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES; + public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS; + public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS; + public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS; + public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT; + public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS; + public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS; + public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE; + public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS; + public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION; + } + + public struct TextVisualProperty + { + public static readonly int Text = NDalic.TEXT_VISUAL_TEXT; + public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY; + public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE; + public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE; + public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE; + public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT; + public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT; + public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR; + public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP; + } + + public struct Tooltip + { + public struct Property + { + public static readonly int Content = NDalic.TOOLTIP_CONTENT; + public static readonly int Layout = NDalic.TOOLTIP_LAYOUT; + public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME; + public static readonly int Background = NDalic.TOOLTIP_BACKGROUND; + public static readonly int Tail = NDalic.TOOLTIP_TAIL; + public static readonly int Position = NDalic.TOOLTIP_POSITION; + public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET; + public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD; + public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT; + } + + public struct BackgroundProperty + { + public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL; + public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER; + } + + public struct TailProperty + { + public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY; + public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL; + public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL; + } + } } // namespace Constants } // namesapce Dali