X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fscroll-view.cs;h=cc42168008fa2b4050a39c929203b3b01813956a;hp=e922f1f3ba52b444a23e674ec6f7f994bdcd69ca;hb=bc7cb028cf42ff75d7644c278201883ea3426199;hpb=0802b509ef2af3d87444003ab9b66224109447f4 diff --git a/plugins/dali-swig/examples/scroll-view.cs b/plugins/dali-swig/examples/scroll-view.cs index e922f1f..cc42168 100755 --- a/plugins/dali-swig/examples/scroll-view.cs +++ b/plugins/dali-swig/examples/scroll-view.cs @@ -42,7 +42,7 @@ namespace MyCSharpExample } - public void Initialize(object source, AUIApplicationInitEventArgs e) + public void Initialize(object source, NUIApplicationInitEventArgs e) { CreateScrollView(); } @@ -115,7 +115,7 @@ namespace MyCSharpExample _scrollBar.AnchorPoint = NDalic.AnchorPointTopLeft; _scrollBar.SetResizePolicy(ResizePolicyType.FIT_TO_CHILDREN, DimensionType.WIDTH); _scrollBar.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.HEIGHT); - _scrollBar.Orientation = new Quaternion( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS ); + _scrollBar.Orientation = new Rotation( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS ); _scrollBar.SetScrollDirection(ScrollBar.Direction.Horizontal); _scrollView.Add(_scrollBar); @@ -154,7 +154,7 @@ namespace MyCSharpExample Console.WriteLine("View TOUCH EVENT callback...."); // Only animate the _text label when touch down happens - if( e.TouchData.GetState(0) == PointStateType.DOWN ) + if( e.Touch.GetState(0) == PointStateType.DOWN ) { Console.WriteLine("Customized Stage Touch event handler"); // Create a new _animation @@ -165,8 +165,8 @@ namespace MyCSharpExample _animation = new Animation(1.0f); // 1 second of duration - _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f)); - _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f)); + _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Rotation( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.0f, 0.5f)); + _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Rotation( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.5f, 0.5f)); // Connect the signal callback for animaiton finished signal _animation.Finished += AnimationFinished;