X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fscroll-view.cs;h=6fd08a342addaa8c27d1ca6289a37a1c9284945e;hp=342c82be6bd93570b3c753757311337fb39c4697;hb=refs%2Fchanges%2F36%2F96336%2F12;hpb=928f30d2caf2775c5bcbfd84ceb4bf37ca29f020 diff --git a/plugins/dali-swig/examples/scroll-view.cs b/plugins/dali-swig/examples/scroll-view.cs index 342c82b..6fd08a3 100644 --- a/plugins/dali-swig/examples/scroll-view.cs +++ b/plugins/dali-swig/examples/scroll-view.cs @@ -18,6 +18,7 @@ using System; using System.Runtime.InteropServices; using Dali; +using Dali.CSharp; namespace MyCSharpExample { @@ -50,14 +51,14 @@ namespace MyCSharpExample private void CreateScrollView() { Stage stage = Stage.GetCurrent(); - stage.BackgroundColor = new Color("white"); + stage.BackgroundColor = new Dali.CSharp.Color(Dali.CSharp.Colors.Green); // Create a scroll view _scrollView = new ScrollView(); Size stageSize = stage.Size; - _scrollView.Size = new Position(stageSize.x, stageSize.y, 0.0f); - _scrollView.ParentOrigin = NDalic.ParentOriginCenter; - _scrollView.AnchorPoint = NDalic.AnchorPointCenter; + _scrollView.Size = new Position(stageSize.W, stageSize.H, 0.0f); + _scrollView.ParentOrigin = new Position(NDalic.ParentOriginCenter); + _scrollView.AnchorPoint = new Position(NDalic.AnchorPointCenter); stage.Add(_scrollView); // Add actors to a scroll view with 3 pages @@ -69,15 +70,15 @@ namespace MyCSharpExample { View pageActor = new View(); pageActor.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.ALL_DIMENSIONS); - pageActor.ParentOrigin = NDalic.ParentOriginCenter; - pageActor.AnchorPoint = NDalic.AnchorPointCenter; - pageActor.Position = new Position(pageColumn * stageSize.x, pageRow * stageSize.y, 0.0f); + pageActor.ParentOrigin = new Position(NDalic.ParentOriginCenter); + pageActor.AnchorPoint = new Position(NDalic.AnchorPointCenter); + pageActor.Position = new Position(pageColumn * stageSize.W, pageRow * stageSize.H, 0.0f); // Add images in a 3x4 grid layout for each page int imageRows = 4; int imageColumns = 3; float margin = 10.0f; - Position imageSize = new Position((stageSize.x / imageColumns) - margin, (stageSize.y / imageRows) - margin, 0.0f); + Position imageSize = new Position((stageSize.W / imageColumns) - margin, (stageSize.H / imageRows) - margin, 0.0f); for(int row = 0; row < imageRows; row++) { @@ -85,11 +86,11 @@ namespace MyCSharpExample { int imageId = (row * imageColumns + column) % 2 + 1; ImageView imageView = new ImageView("images/image-" + imageId + ".jpg"); - imageView.ParentOrigin = NDalic.ParentOriginCenter; - imageView.AnchorPoint = NDalic.AnchorPointCenter; + imageView.ParentOrigin = new Position(NDalic.ParentOriginCenter); + imageView.AnchorPoint = new Position(NDalic.AnchorPointCenter); imageView.Size = imageSize; - imageView.Position = new Position( margin * 0.5f + (imageSize.x + margin) * column - stageSize.x * 0.5f + imageSize.x * 0.5f, - margin * 0.5f + (imageSize.y + margin) * row - stageSize.y * 0.5f + imageSize.y * 0.5f, 0.0f ); + imageView.Position = new Position( margin * 0.5f + (imageSize.X + margin) * column - stageSize.W * 0.5f + imageSize.X * 0.5f, + margin * 0.5f + (imageSize.Y + margin) * row - stageSize.H * 0.5f + imageSize.Y * 0.5f, 0.0f ); pageActor.Add(imageView); } } @@ -102,20 +103,20 @@ namespace MyCSharpExample // Set scroll view to have 3 pages in X axis and allow page snapping, // and also disable scrolling in Y axis. - RulerPtr scrollRulerX = new RulerPtr(new FixedRuler(stageSize.width)); + RulerPtr scrollRulerX = new RulerPtr(new FixedRuler(stageSize.W)); RulerPtr scrollRulerY = new RulerPtr(new DefaultRuler()); - scrollRulerX.SetDomain(new RulerDomain(0.0f, stageSize.width * pageColumns, true)); + scrollRulerX.SetDomain(new RulerDomain(0.0f, stageSize.W * pageColumns, true)); scrollRulerY.Disable(); _scrollView.SetRulerX(scrollRulerX); _scrollView.SetRulerY(scrollRulerY); // Create a horizontal scroll bar in the bottom of scroll view (which is optional) _scrollBar = new ScrollBar(); - _scrollBar.ParentOrigin = NDalic.ParentOriginBottomLeft; - _scrollBar.AnchorPoint = NDalic.AnchorPointTopLeft; + _scrollBar.ParentOrigin = new Position(NDalic.ParentOriginBottomLeft); + _scrollBar.AnchorPoint = new Position(NDalic.AnchorPointTopLeft); _scrollBar.SetResizePolicy(ResizePolicyType.FIT_TO_CHILDREN, DimensionType.WIDTH); _scrollBar.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.HEIGHT); - _scrollBar.Orientation = new Quaternion( new Radian( new Degree( 270.0f ) ), Position.ZAXIS ); + _scrollBar.Orientation = new Quaternion( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS); _scrollBar.SetScrollDirection(ScrollBar.Direction.Horizontal); _scrollView.Add(_scrollBar); @@ -125,8 +126,8 @@ namespace MyCSharpExample _scrollView.WheelMoved += Onwheel; _scrollView.KeyInputFocusGained += OnKey; _text = new TextLabel("View Touch Event Handler Test"); - _text.ParentOrigin = NDalic.ParentOriginCenter; - _text.AnchorPoint = NDalic.AnchorPointCenter; + _text.ParentOrigin = new Position(NDalic.ParentOriginCenter); + _text.AnchorPoint = new Position(NDalic.AnchorPointCenter); _text.HorizontalAlignment = "CENTER"; _text.PointSize = 48.0f; @@ -166,8 +167,8 @@ namespace MyCSharpExample _animation = new Animation(1.0f); // 1 second of duration - _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Position.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f)); - _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Position.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f)); + _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f)); + _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f)); // Connect the signal callback for animaiton finished signal _animation.Finished += AnimationFinished;