X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fdali-test.cs;h=2ad3b17b1de2afd86018ca073e6bd2f0984483c8;hp=ac4bc85f5b6c67a3e860d2efd8fabf98f15fc54f;hb=1820cf3dc1c6b820bf57191cf4b498d9fa197e1b;hpb=0b656e1b343a93e2c9a92f50e84e3b30575a494d diff --git a/plugins/dali-swig/examples/dali-test.cs b/plugins/dali-swig/examples/dali-test.cs index ac4bc85..2ad3b17 100644 --- a/plugins/dali-swig/examples/dali-test.cs +++ b/plugins/dali-swig/examples/dali-test.cs @@ -39,6 +39,9 @@ namespace MyCSharpExample public void Initialize(object source, AUIApplicationInitEventArgs e) { + + OperatorTests(); + Handle handle = new Handle(); int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE); float myProperty = 0.0f; @@ -59,9 +62,9 @@ namespace MyCSharpExample Console.WriteLine("Actor name: " + actor.Name); Stage stage = Stage.GetCurrent(); - stage.BackgroundColor = NDalic.WHITE ; + stage.BackgroundColor = new Color("white") ; - Vector2 stageSize = stage.Size; + Size stageSize = stage.Size; Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y); stage.Add(actor); @@ -125,16 +128,16 @@ namespace MyCSharpExample Console.WriteLine( " Area = " + rd2.Area() ); Console.WriteLine( " *************************" ); - Vector2 vector2 = new Vector2(100, 50); - Console.WriteLine( " Created " + vector2 ); - Console.WriteLine( " Vector2 x = " + vector2.x + ", y = " + vector2.y ); - vector2 += new Vector2(20, 20); - Console.WriteLine( " Vector2 x = " + vector2[0] + ", y = " + vector2[1] ); - vector2.x += 10; - vector2.y += 10; - Console.WriteLine( " Vector2 width = " + vector2.width + ", height = " + vector2.height ); - vector2 += new Vector2(15, 15); - Console.WriteLine( " Vector2 width = " + vector2[0] + ", height = " + vector2[1] ); + Size Size = new Size(100, 50); + Console.WriteLine( " Created " + Size ); + Console.WriteLine( " Size x = " + Size.x + ", y = " + Size.y ); + Size += new Size(20, 20); + Console.WriteLine( " Size x = " + Size[0] + ", y = " + Size[1] ); + Size.x += 10; + Size.y += 10; + Console.WriteLine( " Size width = " + Size.width + ", height = " + Size.height ); + Size += new Size(15, 15); + Console.WriteLine( " Size width = " + Size[0] + ", height = " + Size[1] ); Console.WriteLine( " *************************" ); Vector3 vector3 = new Vector3(20, 100, 50); @@ -162,6 +165,181 @@ namespace MyCSharpExample Console.WriteLine( " Vector4 r = " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a ); } + + public void OperatorTests() + { + Actor actor = new Actor(); + Actor differentActor = new Actor(); + Actor actorSame = actor; + Actor nullActor = null; + + // test the true operator + if ( actor ) + { + Console.WriteLine ("BaseHandle Operator true (actor) : test passed "); + } + else + { + Console.WriteLine ("BaseHandle Operator true (actor): test failed "); + } + + Actor parent = actor.GetParent (); + + if ( parent ) + { + Console.WriteLine ("Handle with Empty body :failed "); + } + else + { + Console.WriteLine ("Valid with Empty body :passed "); + } + + actor.Add( differentActor ); + // here we test two different C# objects, which on the native side have the same body/ ref-object + if ( actor == differentActor.GetParent() ) + { + Console.WriteLine ("actor == differentActor.GetParent() :passed "); + } + else + { + Console.WriteLine ("actor == differentActor.GetParent() :failed "); + } + + if ( differentActor == differentActor.GetParent() ) + { + Console.WriteLine ("differentActor == differentActor.GetParent() :failed "); + } + else + { + Console.WriteLine ("differentActor == differentActor.GetParent() :passed "); + } + + + if ( nullActor ) + { + Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed "); + } + else + { + Console.WriteLine ("BaseHandle Operator true (nullActor): test passed "); + } + + // ! operator + if ( !actor ) + { + Console.WriteLine ("BaseHandle Operator !(actor) : test failed "); + } + else + { + Console.WriteLine ("BaseHandle Operator !(actor): test passed "); + } + + if ( !nullActor ) + { + Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed "); + } + else + { + Console.WriteLine ("BaseHandle Operator !(nullActor): test failed "); + } + + // Note: operator false only used inside & operator + // test equality operator == + if ( actor == actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test failed"); + } + + if ( actor == differentActor ) + { + Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test passed"); + } + + if ( actor == nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test passed"); + } + + if ( nullActor == nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test failed"); + } + + // test || operator + if ( actor || actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test failed"); + } + + if ( actor || nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test failed"); + } + + if ( nullActor || nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test passed"); + } + + + // test && operator + if ( actor && actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test failed"); + } + + if ( actor && nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test passed"); + } + + if ( nullActor && nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test passed"); + } + + } + public void MainLoop() { _application.MainLoop ();