X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-swig%2Fexamples%2Fdali-test.cs;h=2ad3b17b1de2afd86018ca073e6bd2f0984483c8;hp=60b6c7a3d2dfdbc7b6af988e4b752f34c1263aa1;hb=1820cf3dc1c6b820bf57191cf4b498d9fa197e1b;hpb=85affa07d97fb47fd8a244247710efc077cfd096 diff --git a/plugins/dali-swig/examples/dali-test.cs b/plugins/dali-swig/examples/dali-test.cs index 60b6c7a..2ad3b17 100644 --- a/plugins/dali-swig/examples/dali-test.cs +++ b/plugins/dali-swig/examples/dali-test.cs @@ -21,164 +21,340 @@ using Dali; namespace MyCSharpExample { - class Example - { - [UnmanagedFunctionPointer(CallingConvention.StdCall)] - delegate void CallbackDelegate(IntPtr appPtr); // void, void delgate - - private Dali.Application _application; - - public Example(Dali.Application application) - { - _application = application; - - CallbackDelegate initializeCallback = new CallbackDelegate( Initialize ); - Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() ); - - _application.InitSignal().Connect( initializeCallback ); - Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() ); - } - - private void Initialize(IntPtr appPtr) - { - Handle handle = new Handle(); - int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE); - float myProperty = 0.0f; - handle.GetProperty(myPropertyIndex).Get(ref myProperty); - Console.WriteLine( "myProperty value: " + myProperty ); - - int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE); - Vector2 myProperty2 = new Vector2(0.0f, 0.0f); - handle.GetProperty(myPropertyIndex2).Get(myProperty2); - Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y ); - - Actor actor = new Actor(); - actor.Size = new Vector3(200.0f, 200.0f, 0.0f); - actor.Name = "MyActor"; - actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f); - Console.WriteLine("Actor id: {0}", actor.GetId()); - Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y); - Console.WriteLine("Actor name: " + actor.Name); - - Stage stage = Stage.GetCurrent(); - stage.SetBackgroundColor( NDalic.WHITE ); - - Vector2 stageSize = stage.GetSize(); - Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y); - stage.Add(actor); - - TextLabel text = new TextLabel("Hello Mono World"); - text.ParentOrigin = NDalic.ParentOriginCenter; - text.AnchorPoint = NDalic.AnchorPointCenter; - text.HorizontalAlignment = "CENTER"; - stage.Add(text); - - Console.WriteLine( "Text label text: " + text.Text ); - - Console.WriteLine( "Text label point size: " + text.PointSize ); - text.PointSize = 32.0f; - Console.WriteLine( "Text label new point size: " + text.PointSize ); - - using (RectInteger ri = new RectInteger(02,05,20,30)) - { - Console.WriteLine( " Created " + ri ); - Console.WriteLine( " IsEmpty() = " + ri.IsEmpty() ); - Console.WriteLine( " Left = " + ri.Left() ); - Console.WriteLine( " Right = " + ri.Right() ); - Console.WriteLine( " Top = " + ri.Top() ); - Console.WriteLine( " Bottom = " + ri.Bottom() ); - Console.WriteLine( " Area = " + ri.Area() ); - } - Console.WriteLine( " *************************" ); - using (RectInteger ri2 = new RectInteger(02,05,20,30)) - { - Console.WriteLine( " Created " + ri2 ); - ri2.Set(1,1,40,40); - Console.WriteLine( " IsEmpty() = " + ri2.IsEmpty() ); - Console.WriteLine( " Left = " + ri2.Left() ); - Console.WriteLine( " Right = " + ri2.Right() ); - Console.WriteLine( " Top = " + ri2.Top() ); - Console.WriteLine( " Bottom = " + ri2.Bottom() ); - Console.WriteLine( " Area = " + ri2.Area() ); - } - Console.WriteLine( " *************************" ); - using (RectDouble rd = new RectDouble(02,05,20.5,30.5)) - { - Console.WriteLine( " Created " + rd ); - Console.WriteLine( " IsEmpty() = " + rd.IsEmpty() ); - Console.WriteLine( " Left = " + rd.Left() ); - Console.WriteLine( " Right = " + rd.Right() ); - Console.WriteLine( " Top = " + rd.Top() ); - Console.WriteLine( " Bottom = " + rd.Bottom() ); - Console.WriteLine( " Area = " + rd.Area() ); - } - Console.WriteLine( " *************************" ); - RectDouble rd2 = new RectDouble(); - rd2.x = 10; - rd2.y = 10; - rd2.width = 20; - rd2.height = 20; - Console.WriteLine( " Created " + rd2 ); - Console.WriteLine( " IsEmpty() = " + rd2.IsEmpty() ); - Console.WriteLine( " Left = " + rd2.Left() ); - Console.WriteLine( " Right = " + rd2.Right() ); - Console.WriteLine( " Top = " + rd2.Top() ); - Console.WriteLine( " Bottom = " + rd2.Bottom() ); - Console.WriteLine( " Area = " + rd2.Area() ); - - Console.WriteLine( " *************************" ); - Vector2 vector2 = new Vector2(100, 50); - Console.WriteLine( " Created " + vector2 ); - Console.WriteLine( " Vector2 x = " + vector2.x + ", y = " + vector2.y ); - vector2 += new Vector2(20, 20); - Console.WriteLine( " Vector2 x = " + vector2[0] + ", y = " + vector2[1] ); - vector2.x += 10; - vector2.y += 10; - Console.WriteLine( " Vector2 width = " + vector2.width + ", height = " + vector2.height ); - vector2 += new Vector2(15, 15); - Console.WriteLine( " Vector2 width = " + vector2[0] + ", height = " + vector2[1] ); - - Console.WriteLine( " *************************" ); - Vector3 vector3 = new Vector3(20, 100, 50); - Console.WriteLine( " Created " + vector3 ); - Console.WriteLine( " Vector3 x = " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z ); - vector3 += new Vector3(20, 20, 20); - Console.WriteLine( " Vector3 x = " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] ); - vector3.x += 10; - vector3.y += 10; - vector3.z += 10; - Console.WriteLine( " Vector3 width = " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth ); - Vector3 parentOrigin = NDalic.ParentOriginBottomRight; - Console.WriteLine( " parentOrigin x = " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z ); - - Console.WriteLine( " *************************" ); - Vector4 vector4 = new Vector4(20, 100, 50, 200); - Console.WriteLine( " Created " + vector4 ); - Console.WriteLine( " Vector4 x = " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w ); - vector4 += new Vector4(20, 20, 20, 20); - Console.WriteLine( " Vector4 x = " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] ); - vector4.x += 10; - vector4.y += 10; - vector4.z += 10; - vector4.w += 10; - Console.WriteLine( " Vector4 r = " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a ); - } - - public void MainLoop() - { - _application.MainLoop (); - } - - /// - /// The main entry point for the application. - /// - [STAThread] - static void Main(string[] args) - { - Console.WriteLine ("Hello Mono World"); - - Example example = new Example(Application.NewApplication()); - example.MainLoop (); - } + class Example + { + [UnmanagedFunctionPointer(CallingConvention.StdCall)] + delegate void CallbackDelegate(IntPtr appPtr); // void, void delgate + + private Dali.Application _application; + + public Example(Dali.Application application) + { + _application = application; + Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() ); + + _application.Initialized += Initialize; + Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() ); + } + + public void Initialize(object source, AUIApplicationInitEventArgs e) + { + + OperatorTests(); + + Handle handle = new Handle(); + int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE); + float myProperty = 0.0f; + handle.GetProperty(myPropertyIndex).Get(ref myProperty); + Console.WriteLine( "myProperty value: " + myProperty ); + + int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE); + Vector2 myProperty2 = new Vector2(0.0f, 0.0f); + handle.GetProperty(myPropertyIndex2).Get(myProperty2); + Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y ); + + Actor actor = new Actor(); + actor.Size = new Vector3(200.0f, 200.0f, 0.0f); + actor.Name = "MyActor"; + actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f); + Console.WriteLine("Actor id: {0}", actor.GetId()); + Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y); + Console.WriteLine("Actor name: " + actor.Name); + + Stage stage = Stage.GetCurrent(); + stage.BackgroundColor = new Color("white") ; + + Size stageSize = stage.Size; + Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y); + stage.Add(actor); + + TextLabel text = new TextLabel("Hello Mono World"); + text.ParentOrigin = NDalic.ParentOriginCenter; + text.AnchorPoint = NDalic.AnchorPointCenter; + text.HorizontalAlignment = "CENTER"; + stage.Add(text); + + Console.WriteLine( "Text label text: " + text.Text ); + + Console.WriteLine( "Text label point size: " + text.PointSize ); + text.PointSize = 32.0f; + Console.WriteLine( "Text label new point size: " + text.PointSize ); + + using (RectInteger ri = new RectInteger(02,05,20,30)) + { + Console.WriteLine( " Created " + ri ); + Console.WriteLine( " IsEmpty() = " + ri.IsEmpty() ); + Console.WriteLine( " Left = " + ri.Left() ); + Console.WriteLine( " Right = " + ri.Right() ); + Console.WriteLine( " Top = " + ri.Top() ); + Console.WriteLine( " Bottom = " + ri.Bottom() ); + Console.WriteLine( " Area = " + ri.Area() ); + } + Console.WriteLine( " *************************" ); + using (RectInteger ri2 = new RectInteger(02,05,20,30)) + { + Console.WriteLine( " Created " + ri2 ); + ri2.Set(1,1,40,40); + Console.WriteLine( " IsEmpty() = " + ri2.IsEmpty() ); + Console.WriteLine( " Left = " + ri2.Left() ); + Console.WriteLine( " Right = " + ri2.Right() ); + Console.WriteLine( " Top = " + ri2.Top() ); + Console.WriteLine( " Bottom = " + ri2.Bottom() ); + Console.WriteLine( " Area = " + ri2.Area() ); + } + Console.WriteLine( " *************************" ); + using (RectDouble rd = new RectDouble(02,05,20.5,30.5)) + { + Console.WriteLine( " Created " + rd ); + Console.WriteLine( " IsEmpty() = " + rd.IsEmpty() ); + Console.WriteLine( " Left = " + rd.Left() ); + Console.WriteLine( " Right = " + rd.Right() ); + Console.WriteLine( " Top = " + rd.Top() ); + Console.WriteLine( " Bottom = " + rd.Bottom() ); + Console.WriteLine( " Area = " + rd.Area() ); + } + Console.WriteLine( " *************************" ); + RectDouble rd2 = new RectDouble(); + rd2.x = 10; + rd2.y = 10; + rd2.width = 20; + rd2.height = 20; + Console.WriteLine( " Created " + rd2 ); + Console.WriteLine( " IsEmpty() = " + rd2.IsEmpty() ); + Console.WriteLine( " Left = " + rd2.Left() ); + Console.WriteLine( " Right = " + rd2.Right() ); + Console.WriteLine( " Top = " + rd2.Top() ); + Console.WriteLine( " Bottom = " + rd2.Bottom() ); + Console.WriteLine( " Area = " + rd2.Area() ); + + Console.WriteLine( " *************************" ); + Size Size = new Size(100, 50); + Console.WriteLine( " Created " + Size ); + Console.WriteLine( " Size x = " + Size.x + ", y = " + Size.y ); + Size += new Size(20, 20); + Console.WriteLine( " Size x = " + Size[0] + ", y = " + Size[1] ); + Size.x += 10; + Size.y += 10; + Console.WriteLine( " Size width = " + Size.width + ", height = " + Size.height ); + Size += new Size(15, 15); + Console.WriteLine( " Size width = " + Size[0] + ", height = " + Size[1] ); + + Console.WriteLine( " *************************" ); + Vector3 vector3 = new Vector3(20, 100, 50); + Console.WriteLine( " Created " + vector3 ); + Console.WriteLine( " Vector3 x = " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z ); + vector3 += new Vector3(20, 20, 20); + Console.WriteLine( " Vector3 x = " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] ); + vector3.x += 10; + vector3.y += 10; + vector3.z += 10; + Console.WriteLine( " Vector3 width = " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth ); + Vector3 parentOrigin = NDalic.ParentOriginBottomRight; + Console.WriteLine( " parentOrigin x = " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z ); + + Console.WriteLine( " *************************" ); + Vector4 vector4 = new Vector4(20, 100, 50, 200); + Console.WriteLine( " Created " + vector4 ); + Console.WriteLine( " Vector4 x = " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w ); + vector4 += new Vector4(20, 20, 20, 20); + Console.WriteLine( " Vector4 x = " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] ); + vector4.x += 10; + vector4.y += 10; + vector4.z += 10; + vector4.w += 10; + Console.WriteLine( " Vector4 r = " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a ); + } + + + public void OperatorTests() + { + Actor actor = new Actor(); + Actor differentActor = new Actor(); + Actor actorSame = actor; + Actor nullActor = null; + + // test the true operator + if ( actor ) + { + Console.WriteLine ("BaseHandle Operator true (actor) : test passed "); + } + else + { + Console.WriteLine ("BaseHandle Operator true (actor): test failed "); + } + + Actor parent = actor.GetParent (); + + if ( parent ) + { + Console.WriteLine ("Handle with Empty body :failed "); + } + else + { + Console.WriteLine ("Valid with Empty body :passed "); + } + + actor.Add( differentActor ); + // here we test two different C# objects, which on the native side have the same body/ ref-object + if ( actor == differentActor.GetParent() ) + { + Console.WriteLine ("actor == differentActor.GetParent() :passed "); + } + else + { + Console.WriteLine ("actor == differentActor.GetParent() :failed "); + } + + if ( differentActor == differentActor.GetParent() ) + { + Console.WriteLine ("differentActor == differentActor.GetParent() :failed "); + } + else + { + Console.WriteLine ("differentActor == differentActor.GetParent() :passed "); + } + + + if ( nullActor ) + { + Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed "); + } + else + { + Console.WriteLine ("BaseHandle Operator true (nullActor): test passed "); + } + + // ! operator + if ( !actor ) + { + Console.WriteLine ("BaseHandle Operator !(actor) : test failed "); + } + else + { + Console.WriteLine ("BaseHandle Operator !(actor): test passed "); + } + + if ( !nullActor ) + { + Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed "); + } + else + { + Console.WriteLine ("BaseHandle Operator !(nullActor): test failed "); + } + + // Note: operator false only used inside & operator + // test equality operator == + if ( actor == actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test failed"); + } + + if ( actor == differentActor ) + { + Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test passed"); + } + + if ( actor == nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test passed"); + } + + if ( nullActor == nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test failed"); + } + + // test || operator + if ( actor || actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test failed"); + } + + if ( actor || nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test passed"); } + else + { + Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test failed"); + } + + if ( nullActor || nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test passed"); + } + + + // test && operator + if ( actor && actorSame ) + { + Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test passed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test failed"); + } + + if ( actor && nullActor ) + { + Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test passed"); + } + + if ( nullActor && nullActor ) + { + Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test failed"); + } + else + { + Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test passed"); + } + + } + + public void MainLoop() + { + _application.MainLoop (); + } + + /// + /// The main entry point for the application. + /// + [STAThread] + static void Main(string[] args) + { + Console.WriteLine ("Hello Mono World"); + + Example example = new Example(Application.NewApplication()); + example.MainLoop (); + } + } }