X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-script-v8%2Fsrc%2Fsignals%2Fsignal-manager.cpp;h=e5cfb6729843b54533bea08fccce32fba97d3deb;hp=d8359e21fd94327de323d783252db01fff23a139;hb=511ab5d892c68a8bbbc3846e85fc5ec8f7323470;hpb=4b347781c8761d2909b235ded2e98d272fa9ac16 diff --git a/plugins/dali-script-v8/src/signals/signal-manager.cpp b/plugins/dali-script-v8/src/signals/signal-manager.cpp index d8359e2..e5cfb67 100644 --- a/plugins/dali-script-v8/src/signals/signal-manager.cpp +++ b/plugins/dali-script-v8/src/signals/signal-manager.cpp @@ -27,7 +27,7 @@ #include #include #include -#include +#include #include #include @@ -55,7 +55,7 @@ namespace // un-named namespace { const char* const SIGNAL_TOUCHED = "touched"; const char* const SIGNAL_HOVERED = "hovered"; -const char* const SIGNAL_MOUSE_WHEEL_EVENT = "mouse-wheel-event"; +const char* const SIGNAL_WHEEL_EVENT = "wheel-event"; const char* const SIGNAL_ON_STAGE = "on-stage"; const char* const SIGNAL_OFF_STAGE = "off-stage"; const char* const ANIMATION_SIGNAL_FINISHED = "finished"; @@ -205,7 +205,7 @@ public: returnValue.Get(ret); return ret; } - bool OnMouseWheel( Actor actor, const MouseWheelEvent& event) + bool OnWheel( Actor actor, const WheelEvent& event) { std::vector< Dali::Any > arguments; Dali::Any returnValue(false); @@ -312,7 +312,7 @@ public: Actor PreFocusChangeSignal(Actor currentFocusedActor, Actor proposedActorToFocus, - Toolkit::Control::KeyboardFocusNavigationDirection direction ) + Toolkit::Control::KeyboardFocus::Direction direction ) { std::vector< Dali::Any > arguments; Dali::Any returnValue = Actor(); // we want an actor as a return value @@ -390,9 +390,9 @@ void ActorConnection( v8::Isolate* isolate, { actor.HoveredSignal().Connect( callback, &ActorCallback::OnHover ); } - else if ( strcmp( signalName.c_str(), SIGNAL_MOUSE_WHEEL_EVENT ) == 0 ) + else if ( strcmp( signalName.c_str(), SIGNAL_WHEEL_EVENT ) == 0 ) { - actor.MouseWheelEventSignal().Connect( callback, &ActorCallback::OnMouseWheel ); + actor.WheelEventSignal().Connect( callback, &ActorCallback::OnWheel ); } else if ( strcmp( signalName.c_str(), SIGNAL_ON_STAGE ) == 0 ) {