X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-script-v8%2Fsrc%2Factors%2Factor-wrapper.cpp;h=6f2d6f0d5631b1e665385f3a1b5fd9e37a7cfccf;hp=dded4135335eed29fe9d161d2ab37905c1874613;hb=d011049f576aaf534d52180829398b917e08de04;hpb=58f974300c5f41bdb34852cff825e2197eb13a9f diff --git a/plugins/dali-script-v8/src/actors/actor-wrapper.cpp b/plugins/dali-script-v8/src/actors/actor-wrapper.cpp index dded413..6f2d6f0 100644 --- a/plugins/dali-script-v8/src/actors/actor-wrapper.cpp +++ b/plugins/dali-script-v8/src/actors/actor-wrapper.cpp @@ -211,17 +211,17 @@ const ActorFunctions ActorFunctionTable[]= // ignore. GetCurrentSize() use Actor.size // ignore. SetPosition(....) use Actor.position // ignore. SetX, SetY, SetZ, use Actor.position.x, Actor.position.y, Actor.position.z - { "MoveBy", ActorApi::MoveBy, ACTOR_API }, + { "TranslateBy", ActorApi::TranslateBy, ACTOR_API }, // ignore GetCurrentPosition(). use Actor.position // ignore GetCurrentWorldPosition() use Actor.worldPosition // ignore SetPositionInheritanceMode() use Actor.positionInheritance // ignore GetPositionInheritanceMode() use Actor.positionInheritance - // ignore SetRotation() use Actor.rotation + // ignore SetOrientation() use Actor.orientation { "RotateBy", ActorApi::RotateBy, ACTOR_API }, - // ignore GetCurrentRotation() use Actor.rotation - // ignore SetInheritRotation() use Actor.inheritRotation - // ignore IsRotationInherited() use Actor.inheritRotation - // ignore GetCurrentWorldRotation() use Actor.worldRotation + // ignore GetCurrentOrientation() use Actor.orientation + // ignore SetInheritOrientation() use Actor.inheritOrientation + // ignore IsOrientationInherited() use Actor.inheritOrientation + // ignore GetCurrentWorldOrientation() use Actor.worldOrientation // ignore SetScale() use Actor.scale { "ScaleBy", ActorApi::ScaleBy, ACTOR_API }, // ignore GetCurrentScale() use Actor.scale @@ -232,10 +232,8 @@ const ActorFunctions ActorFunctionTable[]= // ignore SetVisible() use Actor.visible // ignore IsVisible() use Actor.visible // ignore SetOpacity() use Actor.opacity - { "OpactiyBy", ActorApi::OpacityBy, ACTOR_API }, // ignore GetCurrentOpacity() use Actor.opacity // ignore SetColor() use Actor.color - { "ColorBy", ActorApi::ColorBy, ACTOR_API }, // ignore GetCurrentColor() use Actor.color // ignore SetColorMode() use Actor.colorMode // ignore GetColorMode() use Actor.colorMode