X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=plugins%2Fdali-script-v8%2Fdocs%2Fcontent%2Fdali.js;h=611d0042655873b2aa95062e0943d8b3cf400a61;hp=578f6ae8dd49b06baa778fc5978db57517731770;hb=2d5d28f89d92f5a7db5bd84f39ce0c5dbc74508d;hpb=3646ab38416a9384b3bf991cc64fb463b2648096 diff --git a/plugins/dali-script-v8/docs/content/dali.js b/plugins/dali-script-v8/docs/content/dali.js index 578f6ae..611d004 100644 --- a/plugins/dali-script-v8/docs/content/dali.js +++ b/plugins/dali-script-v8/docs/content/dali.js @@ -25,8 +25,7 @@ the OpenGL API from developers and provides a clean cross-platform JavaScript fr + Runs all animations in a seperate thread. This helps maintain 60 FPS even if JavaScript is performing a long operation ( e.g. Garbage Collection ). + Provides keyboard / touch / mouse handling - - +![Screen shots](../assets/img/screen-shot.png) ## Running JavaScript from DALi C++ API ``` @@ -52,7 +51,7 @@ The following example shows how to connect a new actor to the stage: The Stage has a 2D size, which matches the size of the application window. The default coordinate system in DALi has the origin at the top-left corner, with positive X to right, and position Y going downwards. This is intended to be convenient when laying-out 2D views. - +![Screen shots](../assets/img/coordinate-system-and-stage.png) * @module DALi