X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=optional%2Fdali-toolkit%2Fpublic-api%2Fshader-effects%2Firis-effect.cpp;h=38a83dd65cd67c283712ee3416f5d27fd740c331;hp=635caab34c5ff64a7d8cf94d54f7b7e36a9b7f27;hb=7d138e405ea2e5a116855616d3d9a5078dd56df0;hpb=4f47cceb532287509dc8b0f410e8922ce05e0324 diff --git a/optional/dali-toolkit/public-api/shader-effects/iris-effect.cpp b/optional/dali-toolkit/public-api/shader-effects/iris-effect.cpp index 635caab..38a83dd 100644 --- a/optional/dali-toolkit/public-api/shader-effects/iris-effect.cpp +++ b/optional/dali-toolkit/public-api/shader-effects/iris-effect.cpp @@ -48,11 +48,11 @@ IrisEffect IrisEffect::New() // append the default version std::string vertexShader( "uniform mediump vec2 uCenter;\n" - "varying vec2 vRelativePosition;\n" + "varying mediump vec2 vRelativePosition;\n" "\n" "void main()\n" "{\n" - " vec4 world = uModelView * vec4(aPosition,1.0);\n" + " mediump vec4 world = uModelView * vec4(aPosition,1.0);\n" " gl_Position = uProjection * world;\n" " \n" " vTexCoord = aTexCoord;\n" @@ -60,12 +60,12 @@ IrisEffect IrisEffect::New() "}\n"); std::string fragmentShader( - "uniform float uRadius; \n" - "uniform float uBlendFactor; \n" - "varying vec2 vRelativePosition; \n" + "uniform mediump float uRadius; \n" + "uniform mediump float uBlendFactor; \n" + "varying mediump vec2 vRelativePosition; \n" "void main() \n" "{ \n" - " float delta = (length(vRelativePosition) - uRadius); \n" + " mediump float delta = (length(vRelativePosition) - uRadius); \n" " delta = clamp(0.0 - delta * uBlendFactor, 0.0, 1.0); \n" " gl_FragColor = texture2D(sTexture, vTexCoord) * uColor; \n" " gl_FragColor.a *= delta; \n" @@ -118,4 +118,3 @@ const std::string& IrisEffect::GetCenterPropertyName() const } } -