X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=optional%2Fdali-toolkit%2Fpublic-api%2Fshader-effects%2Fdissolve-local-effect.cpp;h=5d85ebf2dde993b680fb6de45a99b4a565f34b07;hp=f5b738768946aeb0534825bc682712213d6bc709;hb=0cd043d5fe3d330798ea5bdb0711b841535718e0;hpb=e828de6a6d6dfdcb9171b8e654620697699d1a41 diff --git a/optional/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp b/optional/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp index f5b7387..5d85ebf 100644 --- a/optional/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp +++ b/optional/dali-toolkit/public-api/shader-effects/dissolve-local-effect.cpp @@ -56,6 +56,7 @@ DissolveLocalEffect DissolveLocalEffect::New( unsigned int numberOfDimples ) std::ostringstream vertexShaderStringStream; vertexShaderStringStream << "#define NUMBER_OF_DIMPLE "<< numberOfDimples << "\n"; std::string vertexShader( + "precision highp float;\n" "uniform vec2 uCenter[ NUMBER_OF_DIMPLE ];\n" "uniform float uRadius[ NUMBER_OF_DIMPLE ]; \n" "uniform float uPercentage[ NUMBER_OF_DIMPLE ]; \n"