X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=optional%2Fdali-toolkit%2Fpublic-api%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view.h;h=f4cce4667d2a7b2515ea42ba672c4462626ffc43;hp=ea8038532bda650f93706a3757502ce3a813d60f;hb=7e315a440bad7033d19fefa8f9952d625ee6f076;hpb=998d982768c7f211d948cfd7921ec27ff739ce49 diff --git a/optional/dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h b/optional/dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h index ea80385..f4cce46 100644 --- a/optional/dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h +++ b/optional/dali-toolkit/public-api/controls/gaussian-blur-view/gaussian-blur-view.h @@ -18,10 +18,18 @@ * */ +// EXTERNAL INCLUDES +#include +#include +#include +#include +#include +#include + // INTERNAL INCLUDES #include -namespace Dali DALI_IMPORT_API +namespace Dali { namespace Toolkit @@ -88,13 +96,13 @@ class BloomView; * Stage::GetCurrent().Remove(gaussianBlurView);\n * gaussianBlurView.Deactivate();\n */ -class GaussianBlurView : public Control +class DALI_IMPORT_API GaussianBlurView : public Control { public: /** * Signal type for notifications */ - typedef SignalV2< void (GaussianBlurView source) > GaussianBlurViewSignal; + typedef Signal< void (GaussianBlurView source) > GaussianBlurViewSignal; /** * Create an uninitialized GaussianBlurView; this can be initialized with GaussianBlurView::New() @@ -258,15 +266,13 @@ public: * Creates a handle using the Toolkit::Internal implementation. * @param[in] implementation The UI Control implementation. */ - GaussianBlurView( Internal::GaussianBlurView& implementation ); + DALI_INTERNAL GaussianBlurView( Internal::GaussianBlurView& implementation ); /** * Allows the creation of this UI Control from an Internal::CustomActor pointer. * @param[in] internal A pointer to the internal CustomActor. */ - GaussianBlurView( Dali::Internal::CustomActor* internal ); - -private: + DALI_INTERNAL GaussianBlurView( Dali::Internal::CustomActor* internal ); };