X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=docs%2Fcontent%2Fshared-javascript-and-cpp-documentation%2Fscript-json-specification.md;h=f6887cb8d2e2e4d7f733383ebd7958ac5835c9bf;hp=002eac7943f13266a9b93764fb88d1f2778eb917;hb=f3da11c2818c6d17706fbb2417f21b602b3190f5;hpb=465c78847a5b0920adbedfdf78cc2185552463ac diff --git a/docs/content/shared-javascript-and-cpp-documentation/script-json-specification.md b/docs/content/shared-javascript-and-cpp-documentation/script-json-specification.md index 002eac7..f6887cb 100644 --- a/docs/content/shared-javascript-and-cpp-documentation/script-json-specification.md +++ b/docs/content/shared-javascript-and-cpp-documentation/script-json-specification.md @@ -1,12 +1,13 @@ -/** - * + + [TOC] # DALi JSON Specification {#script-json-specification} ## Overview {#overview} -This document describes the Dali JSON specification. +This document describes the DALi JSON specification. The format is not yet formally versioned within the JSON. # General format {#format} @@ -26,10 +27,10 @@ The JSON format supports Concrete Actors and Controls can be created from types registered in the -Dali Type Registry. +DALi Type Registry. Template, style and scene sections all configure Actors and Controls via -the Dali property system. +the DALi property system. The JSON format deviates from the formal JSON specification and allows C style comments. @@ -70,7 +71,7 @@ The JSON format deviates from the formal JSON specification and allows C style c "stage": // Stage section [ // { // Actors|Controls to create on JSON file load - "type": "basic-text", // A Dali Control or a template name + "type": "basic-text", // A DALi Control or a template name "styles":["base-theme","light-theme"] // Style list to apply to this instance } // ] // @@ -120,7 +121,7 @@ The constants section supports sub-string and full property replacement. }, // ... // { // - "type":"ImageActor" // An Dali type or a template name + "type":"ImageActor" // An DALi type or a template name "image": // { // "filename":"{IMAGES}b.jpg" // Image filename substring replacement @@ -170,14 +171,14 @@ an optional actor sub hierarchy. { // "basic-text": // The template name { // - "type":"ImageActor", // Concrete Dali Type/Class to create + "type":"ImageActor", // Concrete DALi Type/Class to create "styles":["base-style"], // Style list to apply "name":"image", // } "image": // } property name : value { // } "filename":"{IMAGES}/b.jpg" // }, // - "parent-origin": "CENTER" // + "parentOrigin": "CENTER" // ... // "actors": // A tree of sub actors [ // @@ -185,7 +186,7 @@ an optional actor sub hierarchy. "type":"TextView" // "name":"text", // "text":"Hello World", // - "parent-origin": "CENTER", // + "parentOrigin": "CENTER", // } // ] // } // @@ -193,7 +194,7 @@ an optional actor sub hierarchy. ~~~ A template has a special 'type' property which must contain a concrete -Dali Actor or Control type name. +DALi Actor or Control type name. A template has a special 'styles' property which contains a list of styles to apply when creating using the template. @@ -256,7 +257,7 @@ Builder.AnimateTo("light-theme", myActor, TimePeriod(0, 10)); When applied to an actor tree the actors are referenced by name. Names are not unique in Dali. -When a style is applied in code Dali will perform a depth first search +When a style is applied in code DALi will perform a depth first search stopping with the first matching name. Typically an application developer will apply the style to the template @@ -279,9 +280,9 @@ They can also be created automatically from JSON in an actor signal. { // "duration": 10, // Duration in seconds "loop": false, // Whether to loop. - "end-action": "Bake", // Whether to set final value(bake) or + "endAction": "Bake", // Whether to set final value(bake) or // reset - "disconnect-aciton": "Discard", // Whether 'Bake' or 'Discard' when disconnected + "disconnectAction": "Discard", // Whether 'Bake' or 'Discard' when disconnected "properties": [ // Properties changed in this animation @@ -289,9 +290,9 @@ They can also be created automatically from JSON in an actor signal. "actor":"image", // Actor found by name from the stage "property":"rotation", // Property to change "value":[0, 0.1, 0, 0], // Value to set - "alpha-function": "EASE\_IN\_OUT", // Interpolation function + "alphaFunction": "EASE\_IN\_OUT", // Interpolation function // - "time-period": // Time period for change + "timePeriod": // Time period for change {"delay": 0, "duration": 3 } @@ -322,15 +323,15 @@ animation property. [190.0,-150.0,0.0] ], // curvature automatically creates - "curvature":0.35, // control-points + "curvature":0.35, // controlPoints // - "control-points": [...] // Otherwise control-points can be + "controlPoints": [...] // Otherwise controlPoints can be // directly specified. } // }, // "animations": // { // - "path-animation": + "pathAnimation": { "duration": 3.0, "properties": @@ -341,8 +342,8 @@ animation property. "path":"path0", // animation. "forward":[1,0,0], // Forward vector specifies orientation // whilst travelling along the path - "alpha-function": "EASE\_IN\_OUT", // (optional) - "time-period": + "alphaFunction": "EASE\_IN\_OUT", // (optional) + "timePeriod": { "delay": 0, "duration": 3 @@ -372,7 +373,7 @@ be animated by one animation. ~~~ { // - "shader-effects": // Shader Effect section + "shaderEffects": // Shader Effect section { // "myshader1": // Shader instance name { // @@ -382,10 +383,10 @@ be animated by one animation. "vertex":"", // Glsl vertex program "fragmentPrefix": "", "fragment": "", // Glsl fragment program. - "geometry-type": "GEOMETRY_TYPE_IMAGE", // Geometry type(see DALi documentation) + "geometryType": "GEOMETRY_TYPE_IMAGE", // Geometry type(see DALi documentation) }, - "geometry-hints": "HINT_NONE": // Geometry hints (see DALi documentation) - "grid-density": 0, // Grid density(see DALi documentation) + "geometryHints": "HINT_NONE": // Geometry hints (see DALi documentation) + "gridDensity": 0, // Grid density(see DALi documentation) "image": { "filename": "" // Effect image available as a second texture unit. @@ -439,7 +440,7 @@ uniforms with 'u'. ... ] }, - "shader-effects": + "shaderEffects": { "myshader1": { @@ -493,7 +494,7 @@ builder.addActors( dali.stage.getRootLayer() ); { "type": "TextView", \\ The Type to create; this can be a - ... \\ concrete Dali type (actor/control) + ... \\ concrete DALi type (actor/control) \\ or a template name. "styles": ["base-style"] \\ A list of styles to apply to the