X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=docs%2Fcontent%2Fshared-javascript-and-cpp-documentation%2Fcreating-custom-controls.md;h=c6e13808cabab1562cbd84b2735c7d1999f5a806;hp=c711d15aa5f65237f3d32c762111041deb03a2d8;hb=11ed6421771d05113ae1a6510167d8c2557ac20e;hpb=f31a7b83577275e88914a00f37c4ff5224336553 diff --git a/docs/content/shared-javascript-and-cpp-documentation/creating-custom-controls.md b/docs/content/shared-javascript-and-cpp-documentation/creating-custom-controls.md index c711d15..c6e1380 100644 --- a/docs/content/shared-javascript-and-cpp-documentation/creating-custom-controls.md +++ b/docs/content/shared-javascript-and-cpp-documentation/creating-custom-controls.md @@ -28,7 +28,7 @@ ________________________________________________________________________________ To render content, the required actors can be created and added to the control itself as its children. However, this solution is not fully optimised and means extra actors will be added, and thus, need to be processed by DALi. -Controls should be as generic as possible so the recommendation is to re-use control renderers to create the content required as described in the [Visuals](@ref visuals) section. +Controls should be as generic as possible so the recommendation is to re-use visuals to create the content required as described in the [Visuals](@ref visuals) section. Currently, this is devel-api though, so is subject to change. ![ ](../assets/img/creating-custom-controls/rendering.png) @@ -125,7 +125,7 @@ This should be overridden by the custom ui control. // C++ void MyUIControlImpl::OnInitialize() { - // Create renderers, register events etc. + // Create visuals, register events etc. } ~~~ ___________________________________________________________________________________________________