X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=docs%2Fcontent%2Fprogramming-guide%2Fmulti-touch-guide.md;h=3bc08c380188bb28ab9aec9ba38337443edc6465;hp=dd583b7c86c4343d9c5d12707c87826a8325049d;hb=d8a4571d975ae061fe32f1d098d07ccc94604729;hpb=63a4af2b863121be7ed57daee038d169d9ebe768 diff --git a/docs/content/programming-guide/multi-touch-guide.md b/docs/content/programming-guide/multi-touch-guide.md index dd583b7..3bc08c3 100644 --- a/docs/content/programming-guide/multi-touch-guide.md +++ b/docs/content/programming-guide/multi-touch-guide.md @@ -6,16 +6,16 @@ Multi-Touch Events Touch events are received via signals. -For C++ API see Dali::Actor::TouchSignal() and Dali::Actor::HoveredSignal() for more details. +For C++ API see Dali::Actor::TouchedSignal() and Dali::Actor::HoveredSignal() for more details. ### Hit Testing Rules Summary: - An actor is only hittable if the actor's touch signal has a connection. - An actor is only hittable when it is between the camera's near and far planes. - - If an actor is made insensitive, then the actor and its children are not hittable; see Dali::Actor::IsSensitive() - - If an actor's visibility flag is unset, then none of its children are hittable either; see Dali::Actor::IsVisible() + - If an actor is made insensitive, then the actor and its children are not hittable; see Dali::Actor:.Property::SENSITIVE + - If an actor's visibility flag is unset, then none of its children are hittable either; see Dali::Actor::Property::VISIBLE - To be hittable, an actor must have a non-zero size. - - If an actor's world color is fully transparent, then it is not hittable; see GetCurrentWorldColor() + - If an actor's world color is fully transparent, then it is not hittable; see Dali::Actor::Property::WORLD_COLOR ### Hit Test Algorithm: @@ -113,7 +113,7 @@ Hit Priority of above Actor tree (all overlays): 1 - Lowest. 6 - Highest. IF ( TOUCH-SIGNAL-NOT-EMPTY ) { // Only do the emission if touch signal of actor has connections. - CONSUMED = TOUCH-SIGNAL( TOUCH-DATA ) + CONSUMED = TOUCH-SIGNAL( TOUCH-EVENT ) } IF ( NOT-CONSUMED )